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Posts
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Joined
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I seem to remember that i healed from them on my kin although my mind is quite blurry today. Sleep deprevation and the flu is not a good combo.
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Thanks Alvan thats what i needed, cookies will be mailed to you in an unmarked brown envelope.
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Itf on invinci 2-2.5h for 5 million inf, 25 merits for a random roll, random common io recipes and so's to sell to a vendor, a chance for recipies/rare salvage after defeating 3 avs and a whole host of ebs. Common Salvage to market.
Just one of the ways to earn some money and if you are saving up merits buy a miracle, level of choice and sell for 50-80 million inf. -
When you have the time i would love to hear what you think about the set.
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It now has a small self heal that doesn't take the new healing sets but that isn't why i made this thread.
I'm currently looking at a build with over 45% defence to all but psi. Psi is 21%, also have over 30% to all positions which isn't necessary.
Is it really as bad as people think? -
it is less about the at and more about the player behind the screen. Stalkers can complement any team.
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oh and if i had the inf i would go ea or shields
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softcap with combatjumping, 25 slots to spare
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Softcap Fire/SR cheap: Level 31 Natural Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(23)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-EndRdx/Rchg(7), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(13), DefBuff-I(15)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Empty(A)
Level 16: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Dodge -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(25)
Level 24: Evasion -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(33)
Level 26: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(40)
Level 30: Hasten -- Empty(A)
Level 32: Greater Fire Sword -- Empty(A)
Level 35: Build Up -- Empty(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45)
Level 47: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Quickness -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]12,2% Defense(Smashing)[*]12,2% Defense(Lethal)[*]6,25% Defense(Fire)[*]6,25% Defense(Cold)[*]5% Defense(Energy)[*]5% Defense(Negative)[*]7,5% Defense(Melee)[*]6,25% Defense(Ranged)[*]7,81% Defense(AoE)[*]5% Enhancement(RechargeTime)[*]10% Enhancement(Accuracy)[*]4% FlySpeed[*]78,7 HP (5,25%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]MezResist(Immobilize) 10,5%[*]MezResist(Sleep) 1,65%[*]MezResist(Stun) 1,65%[*]2% (0,03 End/sec) Recovery[*]4% (0,25 HP/sec) Regeneration[*]2,21% Resistance(Fire)[*]2,21% Resistance(Cold)[*]9% RunSpeed[*]2,5% XPDebtProtection[/list]
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Softcap with cj off 42 slots to spare
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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there are pretty much hundreds of of ways to achieve soft cap with sr, can be done without weave too if you want medicine -
If you havent started on mine i can withdraw it since i don´t want you to get burned out. Keep up the good work, some ace illustraions so far.
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i got 2 fm/sr brutes softcap builds i´ll post em up as soon as i remember which folder/computer i saved them
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regen and +hp dr cap are pretty low
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Looking at recahrges and stuff i think i will be going stone fist and stone mallet and leving heavy mallet until later. should be able to build decent fury with air sup, fist, mallet and brawl on auto.
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Sorry you question was a bit random. If your going fthe tanker tanker route jab, ko punch, footstomp and possibly hurl.
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In my subjective opinion Fire/Mental is currently the best PvE blaster. Insane damage output and great survivability.
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while it is possible to navigate to steel tailor i agree with this. Too far away from yellow line and sometimes high level tsoo spawn too close to the tailor.
/signed
EDIT: hmm though about something how about a porter near the yellow line straight to the tailor? -
The others lead by the daring Frozen Phenom started on maria jenkins. Pummeling chimera, bobcat, neuron, shadowhunter, nightstar and siege iirc.
Also i didnt plant a single time.
Big thanks to rinna that logged a 50 to help out with sk´s. -
dunno i havent played my scrapper much i have logged in occasianly and i have only seen commander shield online so far.
First i thought it couldbe good if we had regular teaming nights but our levels differ a lot. This could be solved if we ran some of the lower tfs for leveling. Synapse is an easy ticket to 20 SP to 25. 25-30 is a bit harder but yuo could run moonfire, citadel, hess. -
Havent soloed much on mine since its really fun to play in teams.
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[ QUOTE ]
With no enhancements looks like a really cheap build, but the amount of slots seem about right
[/ QUOTE ]
lol anyway anything i missed? -
i can has more toggles?
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
CAPTAIN PROCTOGGLEIST: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A) Bruising Blow - Accuracy/Damage[*] (40) Bruising Blow - Damage/Endurance[/list]Level 1: Dark Embrace <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (3) Impervium Armor - Resistance[*] (3) Impervium Armor - Endurance/Recharge[*] (13) Impervium Armor - Resistance/Endurance/Recharge[*] (15) Steadfast Protection - Resistance/Endurance[*] (15) Steadfast Protection - Knockback Protection[/list]Level 2: Death Shroud <ul type="square">[*] (A) Eradication - Chance for Energy Damage[*] (29) Cleaving Blow - Accuracy/Damage[*] (29) Cleaving Blow - Damage/Endurance[*] (43) Eradication - Accuracy/Damage/Endurance/Recharge[*] (43) Armageddon - Damage/Endurance[*] (43) Armageddon - Accuracy/Recharge[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (5) Impervium Armor - Resistance[*] (5) Impervium Armor - Endurance/Recharge[*] (9) Impervium Armor - Resistance/Endurance/Recharge[*] (11) Steadfast Protection - Resistance/Endurance[*] (11) Steadfast Protection - Resistance/+Def 3%[/list]Level 6: Maneuvers <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (7) Gift of the Ancients - Defense/Endurance/Recharge[*] (7) Gift of the Ancients - Endurance/Recharge[*] (9) Gift of the Ancients - Defense[/list]Level 8: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (19) Endurance Reduction IO[*] (21) Endurance Reduction IO[/list]Level 10: Obsidian Shield <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (21) Steadfast Protection - Knockback Protection[*] (23) Endurance Reduction IO[*] (23) Endurance Reduction IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%[*] (13) Kismet - Defense/Recharge[/list]Level 14: Super Jump <ul type="square">[*] (A) Empty[/list]Level 16: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Endurance Reduction IO[/list]Level 18: Quills <ul type="square">[*] (A) Eradication - Chance for Energy Damage[*] (36) Eradication - Accuracy/Damage/Recharge[*] (37) Armageddon - Chance for Fire Damage[*] (37) Armageddon - Damage[*] (40) Cleaving Blow - Accuracy/Damage[*] (40) Cleaving Blow - Damage/Endurance[/list]Level 20: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[*] (36) Endurance Reduction IO[*] (36) Endurance Reduction IO[/list]Level 22: Boxing <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (37) Razzle Dazzle - Accuracy/Endurance[/list]Level 24: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (25) Steadfast Protection - Knockback Protection[*] (25) Endurance Reduction IO[*] (27) Endurance Reduction IO[*] (50) Resist Damage IO[/list]Level 26: Weave <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (27) Gift of the Ancients - Defense[*] (34) Gift of the Ancients - Endurance/Recharge[*] (34) Gift of the Ancients - Defense/Endurance/Recharge[*] (50) Endurance Reduction IO[/list]Level 28: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 30: Super Speed <ul type="square">[*] (A) Endurance Reduction IO[*] (31) Endurance Reduction IO[*] (33) Endurance Reduction IO[/list]Level 32: Whirlwind <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Endurance Reduction IO[*] (33) Endurance Reduction IO[*] (34) Force Feedback - Chance for +Recharge[/list]Level 35: Cloak of Fear <ul type="square">[*] (A) Dampened Spirits - To Hit Debuff/Endurance[*] (46) Dampened Spirits - To Hit Debuff/Recharge[*] (46) Dampened Spirits - To Hit Debuff/Recharge/Endurance[*] (46) Cloud Senses - ToHit Debuff/Endurance/Recharge[*] (48) Cloud Senses - Accuracy/Endurance/Recharge[*] (48) Cloud Senses - Chance for Negative Energy Damage[/list]Level 38: Cloak of Darkness <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (39) Gift of the Ancients - Endurance/Recharge[*] (39) Endurance Reduction IO[*] (39) Endurance Reduction IO[/list]Level 41: Oppressive Gloom <ul type="square">[*] (A) Absolute Amazement - Chance for ToHit Debuff[*] (42) Absolute Amazement - Endurance/Stun[*] (42) Razzle Dazzle - Accuracy/Recharge[*] (42) Razzle Dazzle - Accuracy/Endurance[/list]Level 44: Dark Regeneration <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (45) Miracle - +Recovery[*] (45) Miracle - Heal[/list]Level 47: Soul Transfer <ul type="square">[*] (A) Miracle - Heal/Endurance[*] (48) Miracle - Endurance/Recharge[/list]Level 49: Confront <ul type="square">[*] (A) Trimuphant Insult - Taunt[*] (50) Trimuphant Insult - Chance to Disorient[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]6,75% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]15,8% Max End[*]5% FlySpeed[*]25,1 HP (1,87%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 2,5%[*]MezResist(Immobilize) 2,5%[*]MezResist(Sleep) 2,5%[*]MezResist(Stun) 2,5%[*]MezResist(Terrorized) 2,5%[*]46% (0,77 End/sec) Recovery[*]5% Resistance(Fire)[*]5% RunSpeed[/list] -
Sonic/mental that is stripped and gathering dust until i figure out what to do with it
Fire/Elec