TRTerror

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  1. TRTerror

    Psionic melee

    Actually psi melee was running against dual blades. Also there is already mindprobe and tk thrust that could be worked into the set.
    Psychic shockwave could work as a tier9.
    There already is a "mental" armor, willpower.
  2. I would love a carnie sf, a pirate sf and some more gm's. There are 4 redside gm's right? All i can remember right now is Scrapyard, Deathsurge, Caleb and the flier.
  3. Build have change quite a bit but i'm going to throw some stuff around when i get my respec next week. And yeah i've been leaning towards proccing it out more but they only go off when summoning the patch meaning it counts as dot not individual attacks from the pseudo pet. I'll have a look and see if i can pinch some ideas. Thanks.
  4. Between marketing salvage, common io recipies and selling [censored] do's you can have more than enough dough to slot 2 builds at 22 as praf said.
  5. yes and i cant seem to get sufficent recharge in it without gimping it from normal pve play
  6. Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (3) Regenerative Tissue - +Regeneration[*] (3) Numina's Convalescence - Heal/Endurance[*] (5) Numina's Convalescence - Heal[*] (5) Healing IO[*] (7) Steadfast Protection - Resistance/+Def 3%[/list]Level 1: Jab <ul type="square">[*] (A) Razzle Dazzle - Chance of Immobilize[*] (7) Razzle Dazzle - Accuracy/Endurance[*] (9) Razzle Dazzle - Endurance/Stun[*] (9) Razzle Dazzle - Stun/Range[*] (11) Razzle Dazzle - Accuracy/Recharge[*] (17) Razzle Dazzle - Accuracy/Stun/Recharge[/list]Level 2: Mind Over Body <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (13) HamiO:Ribosome Exposure[*] (17) HamiO:Ribosome Exposure[/list]Level 4: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge[*] (29) Numina's Convalescence - Heal[*] (31) Numina's Convalescence - Heal/Endurance[*] (43) Healing IO[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (33) Numina's Convalescence - Heal/Endurance[*] (34) Numina's Convalescence - Endurance/Recharge[*] (34) HamiO:Golgi Exposure[*] (34) HamiO:Golgi Exposure[/list]Level 10: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (11) Mocking Beratement - Taunt/Recharge[*] (13) Mocking Beratement - Taunt/Recharge/Range[*] (37) Mocking Beratement - Accuracy/Recharge[*] (37) Mocking Beratement - Taunt/Range[/list]Level 12: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (15) Numina's Convalescence - Heal[*] (15) Healing IO[/list]Level 16: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (33) Efficacy Adaptor - EndMod/Recharge[*] (33) Endurance Modification IO[/list]Level 18: Haymaker <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (19) Mako's Bite - Damage/Endurance[*] (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (21) Mako's Bite - Accuracy/Endurance/Recharge[*] (21) Pounding Slugfest - Accuracy/Damage[*] (27) Pounding Slugfest - Damage/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (29) Performance Shifter - Chance for +End[*] (31) Performance Shifter - EndMod/Accuracy[*] (31) Performance Shifter - EndMod/Recharge[/list]Level 22: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (23) Luck of the Gambler - Defense[*] (23) Luck of the Gambler - Defense/Endurance[*] (25) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 24: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (27) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 26: Knockout Blow <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (37) Mako's Bite - Damage/Endurance[*] (43) Mako's Bite - Damage/Recharge[*] (46) Mako's Bite - Accuracy/Endurance/Recharge[*] (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (46) Mako's Bite - Chance of Damage(Lethal)[/list]Level 28: Rage <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Strength of Will <ul type="square">[*] (A) Resist Damage IO[*] (43) Resist Damage IO[/list]Level 35: Tough <ul type="square">[*] (A) Aegis - Resistance/Recharge[*] (36) HamiO:Ribosome Exposure[*] (36) Aegis - Resistance/Endurance[*] (36) Aegis - Resistance/Endurance/Recharge[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Eradication - Damage[*] (39) Eradication - Accuracy/Recharge[*] (39) Eradication - Damage/Recharge[*] (39) Eradication - Accuracy/Damage/Recharge[*] (40) Eradication - Accuracy/Damage/Endurance/Recharge[*] (40) Eradication - Chance for Energy Damage[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance[*] (42) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 44: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Recharge Speed[*] (45) Luck of the Gambler - Defense/Endurance[*] (45) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 47: Char <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Hold[*] (48) Basilisk's Gaze - Accuracy/Recharge[*] (48) Basilisk's Gaze - Recharge/Hold[*] (48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[/list]Level 49: Super Jump <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]6,75% Defense(Smashing)[*]6,75% Defense(Lethal)[*]13,6% Defense(Fire)[*]13,6% Defense(Cold)[*]12,1% Defense(Energy)[*]12,1% Defense(Negative)[*]3% Defense(Psionic)[*]6,75% Defense(Melee)[*]12,7% Defense(Ranged)[*]14,9% Defense(AoE)[*]3,6% Max End[*]37,5% Enhancement(RechargeTime)[*]36% Enhancement(Accuracy)[*]2% Enhancement(Stun)[*]5% FlySpeed[*]372,5 HP (19,9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 6,05%[*]MezResist(Immobilize) 6,6%[*]6,5% (0,11 End/sec) Recovery[*]96% (7,51 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]10% RunSpeed[*]2% XPDebtProtection[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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    TF tank
  7. TRTerror

    Stone

    Huh according to mids it has an acc value and since i´m not familiar with elec armor i didnt know it was autohit.
    thanks since i means i´m back in business wooo.
    No need to get snappy about it though.
  8. Had to turn the graphics settings to the lowest this was just when people started gathering outside the trainstations.
    http://img150.imageshack.us/my.php?i...0121225jb8.jpg
  9. 2 self heals AAAND a regen boost thanks for the build maelwys much appreciated.
  10. TRTerror

    Stone

    well i tried to turn stone/elec brute more surviavble and dps went down not counting build up, with build up i´m still over 300, 330 in the best chain. Problem with stone is the high epa. Both chains would make me leak endurance if i calculated things correctly, powersink is recharging in 25 seconds but it isnt autohit so i´m beginning to look at other sets.
    All in all Stone is a very high dps set at sufficient recharge but its damn end heavy.

    Oh well was fun doing this anyway will try to remember to post up the excel chart i used.

    chains used were
    Seismic, SMallet, Fist.
    Seismic, Fist, SMallet, Fist.(more end efficent)

    dint use heavy mallet since it costs more end and have higher recharge at the nearly the same cast time as stone mallet.
  11. Maelwys would it be possible to do a sonic/mental with aid self and hoarfrost while still good defences? Not that familiar with slotting blasters so i would like to request an example that i can work from
  12. Speed isnt everything just as burst isnt everything. But is still say yes to Klahs
  13. the weird thing about the spawns was they were so widepsread and got stuck in building
  14. I encountered a elec/thermal/soul during beta. Really nasty stuff.
    Powerboosted soulstorm then i got sapped then a few seconds later i was dead.
  15. ebil marketeering is far more lucrative than farming.
  16. oh i was looking at the second build too
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    isnt the tanker bonus from phalanx fighting 5%(the portion that you cant enhance)
  17. Klahs/Granite would be fun.
    Also katana would be awesome.
  18. I would probably play villains more if there were more sf's.
  19. No it isnt softcapped without weave, mids is adding the stackable defence from 1 ally in range.
  20. Depends on what you are farming.
  21. What are you aiming for?

    main issues i see is dont understand why you have both superspeed and flight and miracle should be slotted in health as it wont benefit you in hibernate.

    Also 3%damage is capped and some things are underslotted.