I was a aware of the potential of the new sets and cahnges to the existing ones but didnt think much about it until i saw the scrapper concha build (softcap f/c/e/n with good recharge and regen).
Previoulsy and i see this being done stil,l heck even i went for the max/regen approach.
One thing that really made me think was a build i posted over at the brute forum where the OP said the regen and hp was great but he wanted to have some defenses to allow him take the fulll potential of it.
The other day i was experimenting with willpower tanks(wp/stone) and came up with a build that was hp capped, regen was 102hp/s with one in rttc. Softcap F/C/E/N and S/L/Psi would be capped with a single luck insp.
I accidently didnt save the build(angry at myself) so i have nothing to show i´m afraid.
Question 1 Knowing this will you still go for max regen and hp only?
Now i was getting greedy i wanted more! I wanted S/L/F/C/E/N and HP capped with a minimum of 100hp/s. I had no luck with most sets when i started, always coming up short a few percent here and there.
Then i when i was ready to give up i fell back on my trusty fiery melee. Fiery melee was the first set i figured out how to softcap(sr), perma hasten and have good survivability.
Ok just to make it clear
i really don´t recommend doing this, it takes advantage of the enzyme bug that allows you slot it defense toggles and is still rough.
Softcap S/L/F/C/E/N, Psi capped with a luck
Hp cap, ~103hp/s with one in rttc
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Burning Heart: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[*] (5)
Numina's Convalescence - Heal/Recharge[*] (7)
Numina's Convalescence - +Regeneration/+Recovery[*] (7)
Numina's Convalescence - Heal[*] (9)
Healing IO[*] (9)
Resist Damage IO[/list]
Level 1: Scorch <ul type="square">[*] (A)
Kinetic Combat - Accuracy/Damage[*] (23)
Kinetic Combat - Damage/Endurance[*] (31)
Kinetic Combat - Damage/Recharge[*] (31)
Kinetic Combat - Damage/Endurance/Recharge[/list]
Level 2: Mind Over Body <ul type="square">[*] (A)
Titanium Coating - Resistance/Endurance[*] (3)
Titanium Coating - Resistance/Endurance/Recharge[*] (3)
Titanium Coating - Resistance[*] (5)
HamiO:Ribosome Exposure[/list]
Level 4: Fast Healing <ul type="square">[*] (A)
Numina's Convalescence - Heal[*] (21)
Numina's Convalescence - Heal/Recharge[*] (25)
Regenerative Tissue - +Regeneration[*] (46)
Numina's Convalescence - Heal/Endurance[/list]
Level 6: Indomitable Will <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (13)
Luck of the Gambler - Recharge Speed[*] (21)
Luck of the Gambler - Defense[/list]
Level 8: Rise to the Challenge <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (37)
Numina's Convalescence - Heal/Endurance/Recharge[*] (40)
Numina's Convalescence - Heal[*] (43)
Healing IO[/list]
Level 10: Taunt <ul type="square">[*] (A)
Mocking Beratement - Taunt[*] (11)
Mocking Beratement - Taunt/Recharge[*] (11)
Mocking Beratement - Taunt/Recharge/Range[*] (15)
Mocking Beratement - Accuracy/Recharge[*] (15)
Mocking Beratement - Recharge[/list]
Level 12: Quick Recovery <ul type="square">[*] (A)
Efficacy Adaptor - EndMod[*] (13)
Efficacy Adaptor - EndMod/Recharge[/list]
Level 14: Swift <ul type="square">[*] (A)
Run Speed IO[/list]
Level 16: Health <ul type="square">[*] (A)
Numina's Convalescence - Heal[*] (17)
Numina's Convalescence - Heal/Endurance[*] (17)
Numina's Convalescence - Heal/Recharge[/list]
Level 18: Heightened Senses <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (19)
Luck of the Gambler - Defense/Endurance[*] (19)
Luck of the Gambler - Defense/Endurance/Recharge[*] (25)
Luck of the Gambler - Defense[/list]
Level 20: Stamina <ul type="square">[*] (A)
Endurance Modification IO[/list]
Level 22: Combat Jumping <ul type="square">[*] (A)
HamiO:Enzyme Exposure[*] (23)
HamiO:Enzyme Exposure[*] (48)
Luck of the Gambler - Recharge Speed[/list]
Level 24: Boxing <ul type="square">[*] (A)
Kinetic Combat - Accuracy/Damage[*] (45)
Kinetic Combat - Damage/Endurance[*] (50)
Kinetic Combat - Damage/Recharge[*] (50)
Kinetic Combat - Damage/Endurance/Recharge[/list]
Level 26: Tough <ul type="square">[*] (A)
Reactive Armor - Resistance/Endurance[*] (27)
Reactive Armor - Resistance[*] (27)
Reactive Armor - Resistance/Endurance/Recharge[*] (34)
Reactive Armor - Resistance/Recharge[/list]
Level 28: Weave <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (29)
Luck of the Gambler - Defense/Endurance[*] (29)
HamiO:Enzyme Exposure[*] (31)
Luck of the Gambler - Defense/Endurance/Recharge[/list]
Level 30: Super Jump <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 32: Combustion <ul type="square">[*] (A)
Perfect Zinger - Taunt[*] (33)
Perfect Zinger - Taunt/Recharge[*] (33)
Perfect Zinger - Taunt/Recharge/Range[*] (33)
Perfect Zinger - Accuracy/Recharge[*] (34)
Perfect Zinger - Taunt/Range[*] (34)
Perfect Zinger - Chance for Psi Damage[/list]
Level 35: Fire Sword Circle <ul type="square">[*] (A)
Eradication - Damage/Recharge[*] (36)
Eradication - Accuracy/Recharge[*] (36)
Eradication - Accuracy/Damage/Endurance/Recharge[*] (36)
Eradication - Accuracy/Damage/Recharge[*] (37)
Scirocco's Dervish - Accuracy/Damage[*] (37)
Scirocco's Dervish - Accuracy/Damage/Endurance[/list]
Level 38: Greater Fire Sword <ul type="square">[*] (A)
Kinetic Combat - Accuracy/Damage[*] (39)
Kinetic Combat - Damage/Endurance[*] (39)
Kinetic Combat - Damage/Recharge[*] (39)
Kinetic Combat - Damage/Endurance/Recharge[*] (40)
Pounding Slugfest - Accuracy/Damage[*] (40)
Pounding Slugfest - Damage/Endurance[/list]
Level 41: Build Up <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (42)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 44: Salt Crystals <ul type="square">[*] (A)
Lethargic Repose - Accuracy/Recharge[*] (45)
Lethargic Repose - Accuracy/Endurance[*] (45)
Lethargic Repose - Endurance/Sleep[*] (46)
Lethargic Repose - Sleep/Range[/list]
Level 47: Maneuvers <ul type="square">[*] (A)
HamiO:Enzyme Exposure[*] (48)
HamiO:Enzyme Exposure[*] (48)
Luck of the Gambler - Recharge Speed[/list]
Level 49: Strength of Will <ul type="square">[*] (A)
Resist Damage IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Then it became easy to softcap stuff and i played around of the thought of a wp/dm that would have a nice self heal attack
Hp is not capped currently, i have stared myself blind on the build and might revisit it.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Ni: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[*] (3)
Numina's Convalescence - Heal[*] (3)
Numina's Convalescence - Heal/Endurance[*] (5)
Numina's Convalescence - +Regeneration/+Recovery[*] (5)
Regenerative Tissue - +Regeneration[*] (7)
Healing IO[/list]
Level 1: Shadow Punch <ul type="square">[*] (A)
Kinetic Combat - Accuracy/Damage[*] (21)
Kinetic Combat - Damage/Endurance[*] (21)
Kinetic Combat - Damage/Recharge[*] (23)
Kinetic Combat - Damage/Endurance/Recharge[/list]
Level 2: Fast Healing <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (7)
Numina's Convalescence - Heal[*] (9)
Numina's Convalescence - Heal/Recharge[*] (15)
Healing IO[/list]
Level 4: Mind Over Body <ul type="square">[*] (A)
Reactive Armor - Resistance/Endurance[*] (15)
Reactive Armor - Resistance[*] (19)
Reactive Armor - Resistance/Endurance/Recharge[*] (19)
Reactive Armor - Resistance/Recharge[/list]
Level 6: Indomitable Will <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (13)
Luck of the Gambler - Defense[*] (13)
Luck of the Gambler - Defense/Endurance[/list]
Level 8: Rise to the Challenge <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (9)
Numina's Convalescence - Heal[*] (11)
Numina's Convalescence - Heal/Recharge[*] (11)
HamiO:Golgi Exposure[/list]
Level 10: Taunt <ul type="square">[*] (A)
Mocking Beratement - Taunt[*] (23)
Mocking Beratement - Taunt/Recharge[*] (25)
Mocking Beratement - Taunt/Recharge/Range[*] (25)
Mocking Beratement - Taunt/Range[*] (27)
Mocking Beratement - Recharge[/list]
Level 12: Quick Recovery <ul type="square">[*] (A)
Efficacy Adaptor - EndMod[*] (33)
Efficacy Adaptor - EndMod/Recharge[*] (39)
Endurance Modification IO[/list]
Level 14: Swift <ul type="square">[*] (A)
Run Speed IO[/list]
Level 16: Health <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (17)
Numina's Convalescence - Heal[*] (17)
Healing IO[/list]
Level 18: Siphon Life <ul type="square">[*] (A)
Touch of the Nictus - Accuracy/Healing[*] (34)
Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (34)
Kinetic Combat - Accuracy/Damage[*] (36)
Kinetic Combat - Damage/Endurance[*] (36)
Kinetic Combat - Damage/Recharge[*] (36)
Kinetic Combat - Damage/Endurance/Recharge[/list]
Level 20: Heightened Senses <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (33)
Luck of the Gambler - Defense/Recharge[*] (33)
HamiO:Cytoskeleton Exposure[*] (34)
Luck of the Gambler - Defense/Endurance[/list]
Level 22: Stamina <ul type="square">[*] (A)
Efficacy Adaptor - EndMod[*] (39)
Efficacy Adaptor - EndMod/Recharge[/list]
Level 24: Maneuvers <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (27)
Luck of the Gambler - Defense[*] (31)
HamiO:Cytoskeleton Exposure[*] (31)
HamiO:Cytoskeleton Exposure[/list]
Level 26: Boxing <ul type="square">[*] (A)
Empty[/list]
Level 28: Tough <ul type="square">[*] (A)
Reactive Armor - Resistance/Endurance[*] (29)
Reactive Armor - Resistance[*] (29)
Reactive Armor - Resistance/Endurance/Recharge[*] (31)
Reactive Armor - Resistance/Recharge[/list]
Level 30: Weave <ul type="square">[*] (A)
Luck of the Gambler - Recharge Speed[*] (37)
Luck of the Gambler - Defense[*] (37)
HamiO:Enzyme Exposure[*] (37)
Luck of the Gambler - Defense/Endurance[/list]
Level 32: Strength of Will <ul type="square">[*] (A)
Reactive Armor - Resistance/Endurance[*] (40)
Reactive Armor - Resistance/Recharge[*] (40)
Reactive Armor - Endurance/Recharge[*] (45)
Reactive Armor - Resistance/Endurance/Recharge[/list]
Level 35: Soul Drain <ul type="square">[*] (A)
Perfect Zinger - Taunt[*] (39)
Perfect Zinger - Chance for Psi Damage[*] (40)
Perfect Zinger - Taunt/Recharge[*] (43)
Perfect Zinger - Taunt/Recharge/Range[*] (45)
Perfect Zinger - Accuracy/Recharge[*] (46)
Perfect Zinger - Taunt/Range[/list]
Level 38: Dark Consumption <ul type="square">[*] (A)
Efficacy Adaptor - Accuracy/Recharge[*] (50)
Mocking Beratement - Accuracy/Recharge[/list]
Level 41: Midnight Grasp <ul type="square">[*] (A)
Siphon Insight - ToHit Debuff[*] (42)
Siphon Insight - Accuracy/ToHit Debuff[*] (42)
Siphon Insight - Accuracy/Recharge[*] (42)
Siphon Insight - ToHit Debuff/Endurance/Recharge[*] (43)
Siphon Insight - Accuracy/Endurance/Recharge[*] (43)
Siphon Insight - Chance for +ToHit[/list]
Level 44: Combat Jumping <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (45)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (46)
Blessing of the Zephyr - Knockback Reduction (4 points)[*] (46)
HamiO:Enzyme Exposure[/list]
Level 47: Tactics <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (48)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (48)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (48)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (50)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (50)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 49: Super Jump <ul type="square">[*] (A)
Empty[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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that leads me to:
Question 2
Are the numbers off? Is there something wrong with mids that makes me able to do these things?
Question 3
With the i13 defense bonus changes are Enzymes too powerful?
I tried Cytos and they would bring me close to this but it wouldnt be at the magic 45%
I hope this enough to start a discussion, i look forward to read your opinions.