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Posts
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ah found out how he did it in the other thread
[ QUOTE ]
Solo ITF
#13097928 - 02/21/09 11:05 AM
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(Is the trophy thingy a bit pretentious for a topic icon ? I don't care, I'm happy. )
I finished the ITF as a solo DB/inv scrapper, without inspirations. You can see my alt teamed, but he's way out of range and I didn't use him at all (except for many, many ressurections after failed attempts). I also used inspirations between the AV fights, because who cares about the cannon fodder ?
This is a repost from my DB/Inv thread (if you're wondering about my build, it's over there).
Romulus Augustus
Screenshots : 1 2
Video
His defense debuffs forced me to jump around when I was hit twice in a row. Other than that, it was fine.
ITF Requiem
Screenshots : 1 2
Video
Unlike Unai Kemen's Requiem, he's strong, using dark melee/dark blast powers.
Summoning Nictus
No screenshots
Video
The hardest part about this fight was aggroing the specific Nictus I wanted and Romulus at range, while not alerting the other two Nictus (Nictii? Eh, I'm going to go with Nictus anyway), as I can't handle the autohit Nictus and Romulus at the same time. I played with the aggro cap to get the Nictus I wanted, after that there's a very specific range at which Romulus will aggro but his Nictus remain passive, regardless if you're at the aggro cap or not.
It took a lot of trial and error.
[/ QUOTE ] -
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[ QUOTE ]
[ QUOTE ]
well he did it in sessions
[/ QUOTE ]
In sessions? like he did the ITF 4 times and soloed each of the nictus each time while his team did the other three at the time??
[/ QUOTE ]
[Re: DSorrow] -
depends of what you are slotting for in the rest of your build
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heres how i prefer to slot attacks with hecatomb and crushing impact
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after doing the tesseract sf i want the oldschool arachnos uniform
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i´m pretty impressed that you did it with so low defence, and no tough+resilience
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I put every channel in a separate tab. Feels more organised to me. . I try to reply to all tells again but my speakers are funky so sometimes i dont hear the tell blip.
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on my rad troller i´m taking fallout instead of mutation lol
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And how am i making it right by showing its potential? anyway you can softcap it at 31 with one gaussians set and one res/def unique. or just the res/def unique if you want maneuvers. Rest of the stuff just need level 30 regular ios.
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Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Battle Agility
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense
(3) Luck of the Gambler - Defense/Endurance
(5) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Scorch
(A) Mako's Bite - Accuracy/Damage
(13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(33) Touch of Death - Damage/Endurance
(34) Mako's Bite - Accuracy/Endurance/Recharge
(34) Touch of Death - Accuracy/Damage/Endurance
(36) Touch of Death - Damage/Endurance/Recharge
Level 2: Deflection
(A) Luck of the Gambler - Recharge Speed
(5) Luck of the Gambler - Defense
(7) Luck of the Gambler - Defense/Endurance
(7) Impervium Armor - Resistance/Endurance
(9) Impervium Armor - Resistance/Endurance/Recharge
(9) Impervium Armor - Resistance
Level 4: True Grit
(A) Steadfast Protection - Resistance/+Def 3%
(11) Numina's Convalescence - +Regeneration/+Recovery
(11) Numina's Convalescence - Heal
(13) Numina's Convalescence - Heal/Endurance
(15) Regenerative Tissue - +Regeneration
(15) Healing IO
Level 6: Active Defense
(A) Recharge Reduction IO
(17) Recharge Reduction IO
Level 8: Against All Odds
(A) Endurance Reduction IO
(17) Endurance Reduction IO
Level 10: Taunt
(A) Perfect Zinger - Taunt
(33) Perfect Zinger - Taunt/Range
(48) Perfect Zinger - Chance for Psi Damage
Level 12: Swift
(A) Run Speed IO
Level 14: Health
(A) Miracle - +Recovery
(19) Miracle - Heal
(19) Numina's Convalescence - Heal/Endurance
(31) Numina's Convalescence - Heal
(31) Numina's Convalescence - Heal/Recharge
(33) Miracle - Heal/Endurance
Level 16: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed
Level 18: Boxing
(A) Empty
Level 20: Stamina
(A) Efficacy Adaptor - EndMod
(21) Efficacy Adaptor - EndMod/Recharge
(21) Performance Shifter - Chance for +End
(36) Endurance Modification IO
Level 22: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Tough
(A) Titanium Coating - Resistance/Endurance
(34) HamiO:Ribosome Exposure
(36) Titanium Coating - Resistance
(46) Titanium Coating - Resistance/Endurance/Recharge
Level 26: Weave
(A) Luck of the Gambler - Recharge Speed
(27) Luck of the Gambler - Defense
(27) Luck of the Gambler - Defense/Endurance
(29) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(29) Defense Buff IO
Level 30: Shield Charge
(A) Eradication - Accuracy/Damage/Recharge
(37) Eradication - Accuracy/Recharge
(37) Eradication - Damage/Recharge
(37) Eradication - Accuracy/Damage/Endurance/Recharge
(40) Multi Strike - Damage/Endurance/Recharge
(40) Multi Strike - Accuracy/Damage/Endurance
Level 32: Fire Sword Circle
(A) Eradication - Accuracy/Recharge
(40) Eradication - Damage/Recharge
(42) Eradication - Accuracy/Damage/Recharge
(42) Eradication - Accuracy/Damage/Endurance/Recharge
(42) Scirocco's Dervish - Accuracy/Damage/Endurance
(43) Scirocco's Dervish - Damage/Endurance
Level 35: Stimulant
(A) Empty
Level 38: Aid Self
(A) Numina's Convalescence - Heal/Endurance/Recharge
(39) Numina's Convalescence - Heal/Recharge
(39) Numina's Convalescence - Heal
(39) Doctored Wounds - Heal/Recharge
Level 41: Greater Fire Sword
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(43) Mako's Bite - Accuracy/Endurance/Recharge
(43) Mako's Bite - Damage/Endurance
(45) Crushing Impact - Accuracy/Damage/Recharge
(45) Crushing Impact - Damage/Endurance/Recharge
(45) Crushing Impact - Accuracy/Damage/Endurance
Level 44: Ring of Fire
(A) Apocalypse - Accuracy/Damage/Recharge
(46) Apocalypse - Accuracy/Recharge
(46) Apocalypse - Damage/Endurance
(48) Devastation - Accuracy/Damage/Endurance/Recharge
(48) Devastation - Damage/Endurance
(50) Devastation - Accuracy/Damage/Recharge
Level 47: Grant Cover
(A) HamiO:Cytoskeleton Exposure
Level 49: One with the Shield
(A) Titanium Coating - Resistance/Endurance
(50) Titanium Coating - Resistance
(50) Titanium Coating - Resistance/Recharge
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
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Ring of fire is there to show a possible way of hp cap, myself will get superjump with a winters gift and move the slots elsewhere and settle for a measly 3100 hp.
also will be softcapped by 31.
> -
Well since its a axe thread i thought the khopesh was more of a blunt ritual weapon.
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ff/archery/dark softcap to all positions is doable.
Was playing around with the thought but waiting 38 levels til i get a proper aoe would be too much for me. fully saturated soul drain, aim, RoA sounds pretty yummy though.
EDIT: dorgot the build
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
------------
Level 1: Deflection Shield
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense
(3) Luck of the Gambler - Defense/Endurance/Recharge
(9) Luck of the Gambler - Defense/Recharge
Level 1: Snap Shot
(A) Accuracy IO
Level 2: Personal Force Field
(A) Endurance Reduction IO
Level 4: Fistful of Arrows
(A) Positron's Blast - Accuracy/Damage
(5) Positron's Blast - Damage/Endurance
(5) Positron's Blast - Damage/Recharge
(7) Positron's Blast - Damage/Range
(7) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Insulation Shield
(A) Gift of the Ancients - Defense/Endurance
(9) Gift of the Ancients - Defense/Recharge
(15) Gift of the Ancients - Defense/Endurance/Recharge
(17) Gift of the Ancients - Defense
Level 8: Swift
(A) Run Speed IO
Level 10: Blazing Arrow
(A) Apocalypse - Chance of Damage(Negative)
(11) Apocalypse - Damage/Endurance
(11) Apocalypse - Damage/Recharge
(13) Apocalypse - Accuracy/Recharge
(13) Apocalypse - Accuracy/Damage/Recharge
(15) Thunderstrike - Damage/Endurance/Recharge
Level 12: Dispersion Bubble
(A) Luck of the Gambler - Recharge Speed
(17) Luck of the Gambler - Defense
(27) HamiO:Cytoskeleton Exposure
(31) Luck of the Gambler - Defense/Endurance
(43) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Health
(A) Numina's Convalescence - Heal/Endurance
(36) Miracle - +Recovery
(36) Miracle - Heal
(46) Numina's Convalescence - Heal
(46) Numina's Convalescence - +Regeneration/+Recovery
(50) Miracle - Heal/Endurance
Level 16: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense/Endurance
(43) Luck of the Gambler - Defense
Level 18: Aim
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Stamina
(A) Performance Shifter - EndMod
(29) Performance Shifter - EndMod/Recharge
(34) Performance Shifter - EndMod/Accuracy/Recharge
(34) Performance Shifter - Accuracy/Recharge
(34) Performance Shifter - EndMod/Accuracy
(37) Performance Shifter - Chance for +End
Level 22: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(23) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Maneuvers
(A) Red Fortune - Defense/Endurance
(25) Red Fortune - Defense/Recharge
(25) Red Fortune - Endurance/Recharge
(27) Red Fortune - Defense/Endurance/Recharge
(37) Red Fortune - Defense
(40) Red Fortune - Endurance
Level 26: Assault
(A) Endurance Reduction IO
(46) Endurance Reduction IO
Level 28: Boxing
(A) Empty
Level 30: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(31) Titanium Coating - Resistance/Endurance
(31) Titanium Coating - Resistance
(36) Titanium Coating - Resistance/Endurance/Recharge
Level 32: Weave
(A) Luck of the Gambler - Recharge Speed
(33) Luck of the Gambler - Defense
(33) Luck of the Gambler - Defense/Endurance
(33) Luck of the Gambler - Defense/Endurance/Recharge
Level 35: Detention Field
(A) Accuracy IO
Level 38: Rain of Arrows
(A) Ragnarok - Chance for Knockdown
(39) Ragnarok - Damage/Recharge
(39) Ragnarok - Accuracy/Damage/Recharge
(39) Ragnarok - Damage/Endurance
(40) Ragnarok - Accuracy/Recharge
(40) Detonation - Accuracy/Damage/Endurance
Level 41: Oppressive Gloom
(A) Razzle Dazzle - Accuracy/Recharge
(42) Razzle Dazzle - Endurance/Stun
(42) Razzle Dazzle - Accuracy/Endurance
(42) Razzle Dazzle - Chance of Immobilize
(43) Razzle Dazzle - Accuracy/Stun/Recharge
Level 44: Dark Embrace
(A) Reactive Armor - Resistance
(45) Reactive Armor - Resistance/Endurance
(45) Reactive Armor - Resistance/Endurance/Recharge
(45) HamiO:Ribosome Exposure
Level 47: Soul Drain
(A) Obliteration - Damage
(48) Obliteration - Accuracy/Recharge
(48) Obliteration - Damage/Recharge
(48) Obliteration - Accuracy/Damage/Recharge
(50) Obliteration - Accuracy/Damage/Endurance/Recharge
(50) Obliteration - Chance for Smashing Damage
Level 49: Vengeance
(A) HamiO:Membrane Exposure
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Empty
Level 1: Vigilance
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this is how far i got until i said nah and threw it in my unused builds folder -
if i were to solo avs with dm/shield i want to run smite/sl/smite/mg that requires somewhere along perma hasten level of recharge. I would try to do it without insps so sufficent accuracy and overall survivability would have to weighed in as well. i keep running into end problems mostly when trying to make a build and enough recharge with softcap.
Hopefully someone will crack it while i work on my fire/sr. -
lol i have 20 toons i´m currently playing from 4-50. Concentrating on my fire/sr and sonic/rad atm
EDIT: @False
Sure but its proper NUKE -
Fire is great with all debuffing sets. End heavy with some but still good fun.
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ooops missed the auto hit on foe in the data.
Repulsion bomb would be nice. -
Flytrap is worthless in my opinion. Low damage and half of the time it hangs back and doesnt attack. Sometimes it moves forward a bit and spams the immob. Very rarely it rushes into melee and starts biting like crazy.
I have a 37 plant/thermal that i hate playing (mostly thermal not letting me be more active in the primary). I´m going to reroll it as a petless Plant/TA -
Looking at numbers i see Axe outperformed by the other sets in aoe, st burst and aoe and st dps.
I also find it odd that it doesnt do -def when axes where used against armor and shields.
Would also be cool if it had a dot since i imagine getting hit by a axe would hurt alot.
Right now its a slow clunky end consuming weapon set.