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So i rolled a bots/traps to be my namesake. I have the final build pretty much figured out apart from some question marks.
What i want to know if anyone has experience from leveling this combo and how it performed.
Much appreciated for any advice. -
And most at´s have high resists to everything. Last thing i heard procs arent resisted when they trigger, may have changed though.
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I disagree beks. A lot of scrappers benefit from herding. If the spawn is herded Pbaoes, melee cones is easier to hit target cap. Even on a dm i would love it since fully saturated soul drain is nice.
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Ah didnt see your other build. I like it except for underslotting true grit
.
Also i have become hesitant to use enzymes in builds due to possible fixes, it becomes too good with the new defense bonuses.
I also would slot parry as an attack.
However thats just my opinions, if this fits your playstyle go for it. -
Ah i thought you had some stash when i saw 9 lotg´s in the build.
You would do fine with frankenslotting and cheap sets. -
Hi Sapphic tried to keep it as cheap as possible, you will be over melee softcap with one parry. Hope you can find some ideas in this build.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
bshield: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (19) Crushing Impact - Damage/Recharge[*] (31) Crushing Impact - Accuracy/Damage/Recharge[*] (31) Crushing Impact - Accuracy/Damage/Endurance[*] (31) Crushing Impact - Damage/Endurance/Recharge[*] (33) Achilles' Heel - Chance for Res Debuff[/list]Level 1: Deflection <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (3) Titanium Coating - Resistance[*] (3) Titanium Coating - Resistance/Recharge[*] (5) Gift of the Ancients - Defense/Endurance[*] (5) Gift of the Ancients - Defense[*] (7) Red Fortune - Defense/Endurance[/list]Level 2: Battle Agility <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (17) Red Fortune - Defense/Recharge[*] (17) Red Fortune - Defense[*] (19) Red Fortune - Endurance[*] (40) Red Fortune - Endurance/Recharge[*] (50) Red Fortune - Defense/Endurance/Recharge[/list]Level 4: Slice <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (7) Scirocco's Dervish - Damage/Endurance[*] (13) Scirocco's Dervish - Damage/Recharge[*] (15) Scirocco's Dervish - Accuracy/Recharge[*] (15) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 6: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 8: Parry <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (9) Mako's Bite - Damage/Endurance[*] (9) Mako's Bite - Damage/Recharge[*] (11) Mako's Bite - Accuracy/Endurance/Recharge[*] (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (13) Mako's Bite - Chance of Damage(Lethal)[/list]Level 10: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 12: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 14: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - Accuracy/Recharge[*] (27) Performance Shifter - EndMod/Accuracy/Recharge[*] (29) Performance Shifter - EndMod/Accuracy[*] (29) Performance Shifter - Chance for +End[/list]Level 22: True Grit <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (23) Numina's Convalescence - +Regeneration/+Recovery[*] (23) Numina's Convalescence - Heal[*] (25) Numina's Convalescence - Heal/Endurance[*] (25) Regenerative Tissue - +Regeneration[*] (27) Healing IO[/list]Level 24: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 26: Disembowel <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (39) Crushing Impact - Damage/Endurance[*] (39) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (40) Crushing Impact - Damage/Endurance/Recharge[/list]Level 28: Phalanx Fighting <ul type="square">[*] (A) Defense Buff IO[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Head Splitter <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Recharge[*] (33) Scirocco's Dervish - Damage/Recharge[*] (33) Scirocco's Dervish - Damage/Endurance[*] (34) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (34) Multi Strike - Accuracy/Endurance[*] (34) Multi Strike - Damage/Endurance/Recharge[/list]Level 35: Shield Charge <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (39) Scirocco's Dervish - Damage/Endurance[*] (43) Scirocco's Dervish - Damage/Recharge[*] (43) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (46) Scirocco's Dervish - Accuracy/Recharge[/list]Level 38: One with the Shield <ul type="square">[*] (A) Resist Damage IO[*] (48) Resist Damage IO[/list]Level 41: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (42) Titanium Coating - Resistance[*] (42) Titanium Coating - Resistance/Endurance/Recharge[*] (42) Aegis - Resistance/Endurance[/list]Level 44: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (45) Red Fortune - Defense[*] (45) Red Fortune - Defense/Endurance/Recharge[*] (45) Red Fortune - Defense/Recharge[*] (48) Red Fortune - Endurance[/list]Level 47: Grant Cover <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (48) Defense Buff IO[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I know you wanted both whirling and slice but couldnt fit them both in. I prefer slice with the new melee range but you can easily switch things around and get whirling instead. -
I would pick up grant cover for the extra def debuff resistance
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Is that want it nao! Price? You would be surprised how much you can save with little effort. I haven't farmed since i12 and will still be able to afford my projects heroside. Doing tf's and ww is far more lucrative than farming.
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Spine/will if you want to do it without sets.
Won't be as fast as a fire/kin but it works. Can even park it at 33 and farm DA for salvage. -
Edit: my reply was for starcrash who keeps complaining that shield tanks are squishy. Spend 30 million inf on ios and you can softcap by 31. Earlier if you want to make some sacrifices and use maneuvers for 15 million inf.
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[ QUOTE ]
Either way, Im no longer going to argue over this, but if you think shields are that good, play one.
Compared to another tank without sets at 50 you will die the fastest guaranteed. Defence doesnt work when you have a mass concentration of attacks unless you hit cap.
People can argue on here all they want, but go and actually play one and see if you still feel they are gods gift to tanking. Having raised a few tankers to 50, this was the only one ive ever deleted because it was just awful.
[/ QUOTE ]
A mate of mine got his shield/ice 1-50 dying once. -
Quickness is awesome when leveling. It allows you to do heavier end redux slotting in attacks, something ma needs.
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this is pre so´s on ruthless/relentless
below that i steamroll over both of them -
Scrapper PF is 3,75% and as such you are not softcap to aoe.
Are you planning on hoverscrapping? If not you would have to deduct hover as well.
True Grit is underslotted -
tried earlier on ruthless, sigil conned red and kadabra conned purple.
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In the arc from Darrin Wade you face 2 heroes, Kadabra Kill and Sigil.
Since i want a challenge and find no joy in running around one shotting whites and yellows i usually solo villains on ruthless/relentless.
I am pre so´s and sigil went down fairly easy and i set my eyes on Kadabra and somehow i was doing less damage to him than Sigil(besides his heals).
The fight ended with my getting low on end, dark consumption missed, he hit transfusion, i lost my sliver of end and lastly singy murdered me.
I checked culex resistance charts and both have the same resistance.
How do i find out if he has more hp than sigil? -
Made a fast build hope you can find some slotting ideas in this:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (5) Touch of Death - Accuracy/Damage/Endurance[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (7) Luck of the Gambler - Defense[*] (15) Luck of the Gambler - Defense/Endurance[*] (15) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 2: Slash <ul type="square">[*] (A) Crushing Impact - Damage/Recharge[*] (17) Crushing Impact - Damage/Endurance/Recharge[*] (17) Crushing Impact - Accuracy/Damage/Recharge[*] (19) Crushing Impact - Accuracy/Damage/Endurance[*] (19) Crushing Impact - Accuracy/Damage[*] (21) Achilles' Heel - Chance for Res Debuff[/list]Level 4: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (46) Red Fortune - Defense[*] (46) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Endurance[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Follow Up <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (9) Crushing Impact - Damage/Recharge[*] (9) Crushing Impact - Accuracy/Damage/Recharge[*] (11) Crushing Impact - Accuracy/Damage/Endurance[*] (11) Crushing Impact - Damage/Endurance/Recharge[*] (13) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (13) Defense Buff IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (40) Numina's Convalescence - Heal[*] (43) Miracle - +Recovery[*] (43) Miracle - Heal[*] (45) Regenerative Tissue - +Regeneration[/list]Level 18: Focus <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (21) Apocalypse - Damage/Endurance[*] (29) Apocalypse - Accuracy/Recharge[*] (29) Apocalypse - Accuracy/Damage/Recharge[*] (31) Apocalypse - Damage/Recharge[*] (31) Devastation - Accuracy/Damage/Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - EndMod/Accuracy/Recharge[*] (25) Performance Shifter - Accuracy/Recharge[*] (25) Performance Shifter - EndMod/Accuracy[*] (27) Performance Shifter - Chance for +End[/list]Level 22: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Dodge <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (34) Luck of the Gambler - Defense[*] (36) Luck of the Gambler - Defense/Endurance[*] (37) Luck of the Gambler - Defense/Recharge[/list]Level 26: Agile <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (37) Luck of the Gambler - Defense[*] (37) Luck of the Gambler - Defense/Endurance[*] (40) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 28: Lucky <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Defense/Endurance[*] (34) Gift of the Ancients - Defense/Endurance[*] (40) Gift of the Ancients - Defense[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Shockwave <ul type="square">[*] (A) Ragnarok - Damage[*] (33) Ragnarok - Damage/Recharge[*] (33) Ragnarok - Accuracy/Recharge[*] (33) Ragnarok - Damage/Endurance[*] (34) Ragnarok - Accuracy/Damage/Recharge[/list]Level 35: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (36) HamiO:Ribosome Exposure[*] (36) HamiO:Ribosome Exposure[/list]Level 38: Evasion <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (39) Gift of the Ancients - Defense/Endurance[*] (39) Luck of the Gambler - Defense/Endurance[*] (39) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 41: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense[*] (42) Red Fortune - Defense/Endurance/Recharge[*] (42) Red Fortune - Defense/Recharge[*] (43) Red Fortune - Endurance[/list]Level 44: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 47: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 49: Laser Beam Eyes <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (50) Devastation - Accuracy/Damage/Endurance/Recharge[*] (50) Devastation - Damage/Recharge[*] (50) Thunderstrike - Damage/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
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