TRTerror

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  1. I find it to be the same with sr. Toggle on, scrapper lock, exit, repeat.
  2. You aren't cutting dps if you slot parry for damage.
  3. TRTerror

    Shield Police

    I pulled my toon out of it since i dint hear anything even when asking about the status. Got other projects and the sg teaming takes most of my time anyway.
  4. TRTerror

    Salvage Pricing.

    I list all my common salvage at 10 inf. Most of it will be bought my marketeers but but my hope is that at least 10% goes to people that needs them.
  5. shriek, scream, shriek, electric fences will yield more dps than any of the above options.
  6. TRTerror

    Getting bullied

    What who is replying to who and who now and who didnt read what?
    Confuzzled

    Oh and thread title fixed
  7. Hmmm i know you dont want to use set ios but procs in /rad can reach benny hill levels of silly. Especially when everytihng starts to trigger left and right.
  8. TRTerror

    Sword/Shield

    i would put the healing uniques(except miracle in true grit since it seems to yield the best results.
  9. My current roster of scrappers are:
    Spine/Will
    -dayjob badging and marketeering until i can make a build i´m satisfied with.
    Fire/Sr
    -my current favorite toon, who needs elude when you can softcap early with little investment.
    Fire/Fire
    -Comes out sometimes not a big priority though
    Fire/invul
    -My next project after the fire/sr is completed
    BS/Fire
    -Fun to play sometimes but not a big priority
    DM/Shield
    -discontinued due to being too much of fotm
    Katana/Will
    -ready to be axed and rerolled
    Claw/SR
    -same as dm/shield, both are just storage sg fillers
    MA/shield
    -currently just dayjob badging until i solve the endurance issue from leveling without using miracle/numina, Something is wrong when i drain completly of end inside a spawn.

    I need more fire scrappers i think but regen/will looks boring right now. Maybe dark. Then again i have too many projects right now.
  10. TRTerror

    Dm/Energy Build



    Made some minor adjustments to allow you to run tough against s/l enemies and get some more hp without costing too much.

    Villain Plan by Mids' Villain Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Super Tomb: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Energy Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (5) Kinetic Combat - Damage/Recharge[*] (7) Kinetic Combat - Damage/Endurance/Recharge[*] (13) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 1: Kinetic Shield <ul type="square">[*] (A) Defense Buff IO[*] (17) Defense Buff IO[*] (34) Red Fortune - Defense/Endurance[*] (48) Luck of the Gambler - Recharge Speed[/list]Level 2: Shadow Maul <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (3) Scirocco's Dervish - Damage/Endurance[*] (5) Scirocco's Dervish - Damage/Recharge[*] (7) Scirocco's Dervish - Accuracy/Recharge[*] (15) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (17) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 4: Power Shield <ul type="square">[*] (A) Defense Buff IO[*] (34) Defense Buff IO[*] (36) Red Fortune - Defense/Endurance[/list]Level 6: Dampening Field <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (37) Resist Damage IO[*] (37) Resist Damage IO[/list]Level 8: Siphon Life <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (9) Kinetic Combat - Damage/Endurance[*] (9) Kinetic Combat - Damage/Recharge[*] (11) Kinetic Combat - Damage/Endurance/Recharge[*] (11) Touch of the Nictus - Accuracy/Healing[*] (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[/list]Level 10: Entropy Shield <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Swift <ul type="square">[*] (A) Empty[/list]Level 14: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[*] (15) Defense Buff IO[/list]Level 16: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (40) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[*] (19) Healing IO[*] (19) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (21) Efficacy Adaptor - EndMod/Accuracy[*] (21) Endurance Modification IO[/list]Level 22: Dark Consumption <ul type="square">[*] (A) Obliteration - Damage[*] (23) Obliteration - Accuracy/Recharge[*] (23) Obliteration - Damage/Recharge[*] (25) Obliteration - Accuracy/Damage/Recharge[*] (25) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Chance for Smashing Damage[/list]Level 24: Energy Cloak <ul type="square">[*] (A) Defense Buff IO[*] (43) Defense Buff IO[*] (46) Red Fortune - Defense/Endurance[/list]Level 26: Soul Drain <ul type="square">[*] (A) Obliteration - Damage[*] (27) Obliteration - Accuracy/Recharge[*] (27) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (33) Obliteration - Chance for Smashing Damage[/list]Level 28: Energy Drain <ul type="square">[*] (A) Efficacy Adaptor - Accuracy/Recharge[*] (29) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (29) Efficacy Adaptor - EndMod[*] (31) Doctored Wounds - Heal/Recharge[*] (31) Numina's Convalescence - Heal/Recharge[*] (31) Miracle - Heal/Recharge[/list]Level 30: Kick <ul type="square">[*] (A) Empty[/list]Level 32: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (37) Titanium Coating - Resistance[*] (39) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 35: Weave <ul type="square">[*] (A) Defense Buff IO[*] (36) Defense Buff IO[*] (36) Red Fortune - Defense/Endurance[/list]Level 38: Overload <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 41: Gloom <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (42) Thunderstrike - Damage/Endurance[*] (42) Thunderstrike - Damage/Recharge[*] (42) Thunderstrike - Accuracy/Damage/Recharge[*] (43) Thunderstrike - Accuracy/Damage/Endurance[*] (43) Thunderstrike - Damage/Endurance/Recharge[/list]Level 44: Midnight Grasp <ul type="square">[*] (A) Pulverizing Fisticuffs - Accuracy/Damage[*] (45) Pulverizing Fisticuffs - Accuracy/Damage/Recharge[*] (45) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge[*] (45) Pounding Slugfest - Accuracy/Damage[*] (46) Pounding Slugfest - Damage/Endurance[*] (46) Pounding Slugfest - Damage/Recharge[/list]Level 47: Darkest Night <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff[*] (48) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (50) Dark Watcher's Despair - To Hit Debuff/Endurance[/list]Level 49: Energy Protection <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (50) Titanium Coating - Resistance[*] (50) Titanium Coating - Resistance/Recharge[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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  11. Rerolled my plant/thermal to plant/ta
    I really hated playing thermal and have no regrets killing it at 38.
  12. Hmm been thinking about it and the end goal will keep me on these powersets. The things this combo can do with a small(by my standards) investment is amazing.
  13. TRTerror

    City of Monopoly

    [ QUOTE ]
    Personally after a few runs I vendor all the level 50 Common IOs and non-rare salvage in Ouroboros, and sell the rest at Talos WW - starting with the priciest first, ending with the least expensive.


    [/ QUOTE ]
    That i dont like, non rare salvage is getting scarce in some cases ann are getting targeted by groups that buy the whole supply and sell them for 1000% the normal price.


    [ QUOTE ]

    If selling your "cheap" recipes means someone else doesn't have to buy a Pool A with Merits then it's worth the extra hassle. The Merits they save might end up as an IO that YOU are looking for later.

    [/ QUOTE ]
    This i agree with
  14. TRTerror

    City of Monopoly

    I rather buy pool a recipies than waste merits on them

    A market with supply is a healthy market.
  15. elec is a resistance set, ea is a typed defense set.
  16. Her MoG grants 95% defense to all but psi and 95% resistance(???) to everything if i read culex resistance charts right.
  17. MOG raises both resistance and defense
  18. I will mostly use MA for very extreme build tests
  19. If maestro can why cant i?
  20. I have a softcap ranged and aoe build but one of the question marks is aid self or provoke. From what info i have gathered i can survive on stacked triage beacons but still feels a bit unsafe.
    Thanks for the input Sinergy.
  21. TRTerror

    Sword/Shield

    well my fire/sr is still fun and all i am missing is the ugly firesword and confront. fighting allowed free slotting in attacks.
  22. TRTerror

    Sword/Shield

    To me with sr, tough and weave allows me to slot for more in attacks than just going for defense bonuses. And tough can be nice to have around S/L enemies.

  23. Apparently some of the new bugged ios were infact reported in closed beta AND STILL got released.



    Just waiting on the too hard to fix announcment