TRTerror

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  1. TRTerror

    I miss .........

    [ QUOTE ][*] Joining a team and having a player with the trick arrow set on. [they are so rare now!]
    [*] Frostfire [though i did run an 8 man team on this last night]
    [*] Fighting against people like marque in bloody bay
    [*] Low level pvp general [LOVE low level pvp!]
    [*] Deleting a character and then regretting it a few days later
    [*] The hollows trial [anybody want to run one 2moz? any server!]
    [*] Joining a team to streetsweep
    [*] All those defenders running around the low level zones buffin the new players

    [/ QUOTE ]

    When i´m bored i take my sonic/rad fender and buff people in atlas and hollows. Less people in the hollows than it was before.
  2. TRTerror

    Booooooostrange.

    Just to confirm
    [ QUOTE ]

    Range +59.6% for 30s [Ignores Enhancements & Buffs]
    Effect does not stack from same caster


    [/ QUOTE ]
  3. Well all it took was was some swearing and threats and it started running again. See you tonight.
  4. My pc crapped out last night but will try to fix it and be there. Currently lvl 7 so will probs need an sk.
  5. Recharge Buff (needed) = (Base Recharge Time - Final Recharge Time) / Final Recharge Time
  6. TRTerror

    dm/invul

    [ QUOTE ]
    [ QUOTE ]
    i´ve been tweaking and fiddling and cant find a build that would meet my standards. So i willl have to leave this for a bit.

    [/ QUOTE ]

    Why not just play a toon you enjoy, minor quibble aside? I really enjoy my BS/Invuln despite the fact she's weak against ranged and Psi. i just play the game to hav fun with my toons.

    [/ QUOTE ]

    Why not just read my last post.
    Besides i enjoy min maxing and my builds are my end goal for a toon.
  7. requires a truckload of recharge
    was going to suggest smite,fireblast,mg,smite,fireblast,sl but mids is lying about the fireblast damage it seems.
  8. EDIT: AUGH FORMATTING CHARTS*froths*
  9. according to my mids your defence isnt softcapped to melee and aoe without allies
  10. [ QUOTE ]

    I don't think you can go entirely off Mids, City of Data or even the in-game "real" numbers - latency has a huge effect on things. Arcanaville did a post about it on US forums, but I can't seem to find it atm (I hate the US forum search). My connection is not that brilliant and when I play the build there is only a very slight pause before Slash is back up - I just need to correct that, but not if it's going to destroy the end-usage even further for my build.


    [/ QUOTE ]
    I used arcanatime in my calcs although i´m not sure if its the same on eu anymore since latency can pretty crappy here.

    [ QUOTE ]
    Though yeah, on extended fights it all adds up.

    [/ QUOTE ]
    thats my main concern when i make my personal builds.




    [ QUOTE ]

    The times Aid Self is difficult to use on a def-based build are the times no amount of intrdx would help (on Quicksand/Caltrops, near CoT crystals, etc) - and it pays to keep a column of Respites in your tray for situations like that. Sure, my En/Elec brute uses intrdx in his Aid Self (2 of them), but he's resist-based - the builds with decent defence (my Night Widow, Stalker and Blaster) tend to be fine without it. Plus if you're being overwhelmed there's always the option of jumping behind/around terrain to buy time to use it.


    [/ QUOTE ]
    I just like being able to heal through DoT´s. Something that saved my Fire/SR a lot. Especially since i´m being so lazy to get the accolades, i like badging but explorations are so boring.


    Anyway heres a template you can use to check stuff if you need it.

    I copied it from my tanker chart, no recharge calcs since i havent found a formula that does it properly i have to do it manually.

    http://www.megaupload.com/?d=ZT5IHKY2
  11. Everything but khelds(assuming no temps)
  12. Hmm no tp´ing heroes ond defiant. Try joining defiant events and see if someone can help you if gm´s havent sorted it yet.
  13. TRTerror

    dm/invul

    Well its currently 39 and woah its already awesome. The only problem i have had so far is 2+ spawns with psi powers and level 54 winter horde when aggrocap.

    Not much slotting yet except for some reactive armors and kinetic combats(yay for pre nerf market).
    Some endurance issues but thats mainly due to my current slotting.
  14. [ QUOTE ]
    [ QUOTE ]
    What chain are you planning to use valdamar?

    [/ QUOTE ]
    Slash -> FU -> Lunge -> Strike


    [/ QUOTE ]


    Slash according to mids recharges in 4,43, to run it seemless it would have to recharge in 3,43.

    Seemless it would also have the eps of 4,85(ouch)
    which would result in a 2,02 drain with the build in the op.
    Remember that hasten is -15 end every 120 seconds as well.

    a one second pause would lower it to 3,92 eps

    EDIT: OOPS ss was checked corrected post


    also if you have cj just for the for the kismet why not get combat training offensive?
    Myself would skip the ToD procs and put makos acc/end/rech in all attacks and either a end/rech(gaussians or adjusted targeting), crughing impact dmg/end or dmg/end/rech in follow up
    I would also take a slot of hasten put a end redux in indom will and remove the eradication proc from spin(assault covers the lack of damage slotting and put an interrupt redux in aid self.
  15. Devon Higginsbottom Common bard and ******* extraordinaire Bard/Sonic Defender created and catching up, see ya next week.
  16. [ QUOTE ]
    Well I made a build without tough and weave, but it still caps defence and then some, it also has a fairly high regen and low end usage.
    I tried to keep purples out, but theres two apocalypses in there for the regen bonus, if need be can switch them anyway.


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Speed

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Def/Rchg(19), Aegis-ResDam(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(46)
    Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(3)
    Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Dam%(9), Mako-Acc/Dmg/EndRdx/Rchg(11)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Against All Odds -- Taunt-I(A), Taunt-I(9)
    Level 10: Swift -- Run-I(A)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(17), Zinger-Dam%(17), Zinger-Taunt/Rng(45), Zinger-Taunt/Rchg/Rng(46)
    Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(25)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), EndMod-I(45)
    Level 22: True Grit -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/Rchg(23), ImpArm-ResDam(23), Numna-Heal(43), Numna-Heal/EndRdx(46)
    Level 24: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25)
    Level 26: Knockout Blow -- Lock-Acc/Rchg(A), Lock-Rchg/Hold(27), T'Death-Acc/Dmg(27), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(43), T'Death-Dmg/EndRdx/Rchg(43)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-Build%(34), GSFC-ToHit/EndRdx(37)
    Level 30: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
    Level 32: Grant Cover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45)
    Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Apoc-Dmg/EndRdx(37), Apoc-Acc/Dmg/Rchg(37)
    Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 41: One with the Shield -- Numna-Heal(A), Numna-Heal/Rchg(42), Mrcl-Heal(42), Mrcl-Heal/Rchg(42)
    Level 44: Aid Other -- Heal-I(A)
    Level 47: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx(48), Numna-Heal(48), Numna-Heal/Rchg(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]22.5% DamageBuff(Smashing)[*]22.5% DamageBuff(Lethal)[*]22.5% DamageBuff(Fire)[*]22.5% DamageBuff(Cold)[*]22.5% DamageBuff(Energy)[*]22.5% DamageBuff(Negative)[*]22.5% DamageBuff(Toxic)[*]22.5% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]15.5% Defense(Ranged)[*]13.3% Defense(AoE)[*]15% Enhancement(RechargeTime)[*]18% Enhancement(Accuracy)[*]5% FlySpeed[*]246 HP (13.1%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 6.05%[*]MezResist(Stun) 4.4%[*]MezResist(Terrorized) 2.75%[*]10% (0.17 End/sec) Recovery[*]134% (10.5 HP/sec) Regeneration[*]10% RunSpeed[/list]
    [/ QUOTE ]¨

    melee and aoe is not capped in your build without 1 ally
  17. My connection fizzled so i couldnt join you. What level did you make it to?
  18. What chain are you planning to use valdamar?
  19. QR
    Not intended to farmed. Is it a joke?
    No seriously have the devs actually looked at the list of badges and checked availability?
    Hilarious.