SyphonStrike

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  1. [ QUOTE ]
    You generally will not see any response about a /bug submission. If you want an email and to hear from a GM you will need to use /petition instead.

    [/ QUOTE ]

    Thanks for all the info (it seems I'm probably missing about 5 badges as my main is level 36). Also, I'm not looking for a response to he /bug reports - I just wanted to confirm if the devs do, in fact, want me to continue /bugging the fact that I am missing badges or if I should just lay off. Like I said, it's my understanding that's what they want us to do but I'm not certain of that... I might be being a pest when all I want to do is help them out...
  2. My main character is missing several badges (I'm sure my alts are missing some too but i only really care about my main getting his cool badges... . The badges I'm missing are:

    * I recently completed the Terra Volta Trial. I have the Accolade for the completion of the Trial, but I do not have the Accomplishment Badge for it that badge is still greyed out.

    * Prior to Update 2, I completed the Numina Task Force. I have been assigned all of the other Task Force Badges (having completed all of them) but still lack Numina's.

    * I have not gained the badge for defeating Babbage (which occured during Synapse's TF).

    * There are numerous story arc/mission-related badges that I'm missing. I've received 4 so far and I've certainly completed a lot more than four of the requisite missions/arcs. I don't know exactly which ones are missing, but I'm certain there are several missing.

    It is my understanding that the devs want us to /bug the missing badges, which I have been doing each and every time I log in with my main character but the badges have still not arrived in the mail.

    I wanted to check, should I continue /bugging the issue or should I lay off and just be patient? Are the badges going to arrive, eventually or is the retroactive assignment of badges finished?
  3. [ QUOTE ]
    I feel the presence of many enemies, more than I can count.

    Heros prepare yourselves! Rest and hold your defenses we may need to reserve our energies and rotate patrols on this one. No one knows the extent of the enemy's resources, it could be a siege!

    [/ QUOTE ]

    Thank you for that in-character response.

    Now, if you could do something about that damn clock on my wall that doesn't seem to want to move faster, I'd be enormously in your debt...

    Mind you, we all know debt is virtually meaningless in this game so take that as you will...
  4. [ QUOTE ]
    I am checking the energy readings... I've got interdimensional energy spikes all across the board, and although it looks like it is levelling off, I don't see them falling anytime soon. If anything they are growing in magnitude.

    [/ QUOTE ]

    Out of character, and in all seriousness, does this mean that those of us who are trapped at work will still be able to join in the fun when we get home from the daily grind? Will this invasion continue well into the evening?

    And, more importantly, might I suggest that next time you launch an invasion closer to the end of the work day so that more paying customers can enjoy the entire invasion rather than just the tail end (assuming the invasion is just a day-long event).
  5. I just wanted to say that I've started using Wasabi_Joe's bind set and it works, more or less, wonderfully. I have not used his most recent updated version, but the original one works great.

    The only issue I've had (other than the same one that was already addressed) is that you must be very deliberate about pressing keys, specifically when the space bar enters the equation. It appears that using the space bar rapidly with movement keys can break the binds. My solution was to create a "quick fix" key which reloads ground.tx immediately, which minimized the damage of the problem (you know, not being able to move backwards at all, for example). Also, I became far more deliverate about what keys I pressed and how I pressed them.

    Still, despite that minor glitch, I loved it. I think I was on the ground for about ten minutes last night and I played for a good 6 hours or so - I spent the entire night flying or hovering. It was awesome. Thanks Wasabi_Joe!