Synaesthetix

Renowned
  • Posts

    956
  • Joined

  1. [ QUOTE ]
    Clockwork could easily be re-used as an alternative robot set as there are already plenty of variants.

    [/ QUOTE ]
    Thematically, Clockwork are quite different from standard robots - and I fail to see how anyone other than the Clockwork King could manipulate them.
  2. [ QUOTE ]
    I still think its animation time is too long, for just a stun

    [/ QUOTE ]
    "Just a stun" is actually one of the more powerful control methods available for Brutes. If they sped up the animation, that'd be great - but it works well enough for my purposes.
  3. [ QUOTE ]
    Well tbh i would skip stun for pvp too, it has a really long animation and as MbarUK said there is enough stun in most of the attacks bonesmasher/total focus/energy punch.Total focus is a mag 4 disorient not a mag if i remember correctly, stun is only a mag 3 and has a fairly long recharge.

    [/ QUOTE ]
    But Stun and Total Focus are the only attacks in the set that will guarantee a disorient - the other attacks only have a chance to apply minor disorient effects - and both Stun and Total Focus have the same recharge of 20 seconds base, IIRC. The animation for Stun is 2-3 seconds, less than the 4ish second animation for Total Focus - its "wind up" animation looks slow, but it's in no way "really long". Having them both, needless to say, makes it far easier to perma-mez opponents either in PvE or PvP. I opted to take Stun over Whirling Hands, and I've not been disappointed in the results - but YMMV.

    As far as the magnitude of the disorients, I'm not sure if TF always does Mag 4, or always does Mag 3 with a chance to hit Mag 4. Playing experience would move me toward the latter, but that could just be because different bosses have different levels of resistance at different points in the game.
  4. Synaesthetix

    Running for home

    [ QUOTE ]
    but there places in the base it's NOT possible for the enemy to attack the other player.

    [/ QUOTE ]
    If you can fire off at least one attack, it's in.
  5. Synaesthetix

    Running for home

    [ QUOTE ]
    [ QUOTE ]
    The base is not off the field.

    [/ QUOTE ]

    Yes it is.

    [/ QUOTE ]
    No, leaving the zone would be going off the field. If you're still in the zone, you're still in the zone, whether you be back at base, or at the top of the tallest building in the zone, or hovering at the flight ceiling in the corner of the zone. If it is possible to reach it within the abilities and limitations of the game, it's in the field. Going inside mission doors, leaving via the zone exits, and going inside the hospital (now, anyway) is going off the field. I've hunted people in bases when I've had to before, perfectly willing to accept droning/NPC death as a result, if I've been so minded - it's all a matter of how far you're prepared to go in order to get that victory.
  6. Just FYI, I've had Fire Shield detoggled in the mid-20s by 3-4 Longbow Beanbags, so I'm guessing that the resistance figures for Plasma Shield are similar - but that's nothing that Acrobatics will help with. If you can live happily with Hover, then much like everyone else has suggested, you can do without having to pick up Acro.
  7. ... on being the slowest-levelling toon on Union! Oh yeah, and for dinging 50 yesterday evening.

    In the space of just under a year, Hypertortoise has managed to plod out 50 levels in the same time it took for most of the rest of us to hit 50/hit 50 twice/quit/re-sub/die/resurrect. The final path towards the big Five Oh was marked with all the characteristics that had defined the previous 49 levels... in so much as it was poorly organised, messy, frantic, full of debt, and packed full of pointless binds and emotes from all concerned. At the time of the long-awaited ding, Hypersnail was surrounded by close friends, SG-mates old and new - not so much because they cared, more because they wouldn't have believed it had they not seen it with their own eyes.

    So Foxy - congratulations! I look forward to making a similar post this time next year when we manage to drag another one of your toons to 50.

    (images to follow, can't get to them from work)
  8. [ QUOTE ]
    I would like to arrange a meet up for everyone in Talos Arena on Wednesday 1st March at 8 pm.

    [/ QUOTE ]
    I can't see any reason why I wouldn't be there, so I should see you then.
  9. [ QUOTE ]
    If you had to choose one of the following for an L35 AR/Dev power, what would you pick?

    [/ QUOTE ]
    Beanbag.
  10. I can probably come and give guidance and help out where I can, and have my main PvP toon (Doctor Gonzo) made available to you, but he's only level 35. I also work relatively odd hours, so I can't commit to a specific time - but my PMs are always open.
  11. [ QUOTE ]
    There was two guys who looked similar and ... er ... me ... and ... um ...

    [/ QUOTE ]
    I can tell you that it included: Kyndel, Dystopia, Bilharzia.

    The two guys who looked similar: Varantus and Sauromalus.
  12. [ QUOTE ]
    I tried to contact you but had no luck

    No hat for me :'(

    [/ QUOTE ]
    I was in Croatoa from about 2000 onwards... how were you trying to contact me? o_o
  13. [ QUOTE ]
    Are you going to do the whole thing? Even the hat part?

    [/ QUOTE ]
    Yep, and we've just had another spot open up, meaning there's one space open for a lucky latecomer!
  14. [ QUOTE ]
    The Robots look a bit geeky

    Make them look more human in shape and form!

    [/ QUOTE ]
    Another genius suggestion from the master!

    Where do these gems come from?!
  15. [ QUOTE ]
    Form an orderly queue for the slapping, boys, ok?

    [/ QUOTE ]
    This is a family board, Dreamy.

    [ QUOTE ]
    How should Full Auto be slotted in your highly esteemed opinions?

    [/ QUOTE ]
    PvE - 3 RecRed/3 Dam -or- 1 Range/2 RecRed/3Dam (depending on playstyle)

    PvP (hahahahahaha, no, really) - 1 Acc/2 RecRed/3 Dam.

    [ QUOTE ]
    Trust the Syn. The Syn is your friend.

    [/ QUOTE ]
    In Syn We Trust?
  16. [ QUOTE ]
    Stainless Steel - Precision Ranger. (So you'll have someone to take the micky out of, at least. )

    [/ QUOTE ]
    We'll have Aero as well, so that's just double the fun/debt.
  17. [ QUOTE ]
    Stone Prison > Stone Cage > Stone Prison

    [/ QUOTE ]
    Should (of course) read: Stone Prison > Fossilize > Stone Prison...

    That's what happens when you try to do work and post.
  18. Freaks Unleashed are going to be running this TF in a typically disorganised, anarchic fashion. We have space for two, yes two lucky punters to be dragged kicking and screaming through the TF with us.

    Ideally, we'd be looking for a Tank, Controller, or Defender, but we'll settle for someone with a good sense of humour who doesn't suck.

    If you hate your life, and want to be subjected to random nonsense and non sequiturs for a couple of hours on a Friday evening when you could be doing just about anything more productive and enjoyable (except getting a witch's hat), then send a /tell to @Syn from 2030 onwards.
  19. [ QUOTE ]
    Im trying to leave billy big balls posturing out of my arguments.

    [/ QUOTE ]
    Protip: You're not being very successful.

    [ QUOTE ]
    My best efforts with a blaster / blapper revolve around taking small bites and using my noggin. Even then, it would take me twice, or 3 times as long to complete the same mission.

    [/ QUOTE ]
    I can't comment on your level of skill, but I will point out that everyone adapts to their own individual playstyle.

    [ QUOTE ]
    Talk about unsubstantiated… you don’t kill even levels in 1 go. That’s impossible, save for your tier 9 nukage which happens what, every 5 mins at best. Go fight Nems. Go fight CoT.

    [/ QUOTE ]
    What's unsubstantiated? I honestly wouldn't know how many shots it takes to kill an even-level minion, I've been on Vicious-Relentless since the mid-late teens. I do know that Siphon Power+Siphon Speed+Fire attacks = swift death for +1s and +2s, though.

    [ QUOTE ]
    Fight anything with status effects. Right before the bit where your dreaming you killed them, they mezzed you or knocked you on your [censored] and well, that’s the end of the story.

    [/ QUOTE ]
    Odd that you should mention dreaming, because it appears that's what you're up to here. I keep a stock of Break Frees for mez-protection, and use Hover for ghetto KB protection. Braggadocio aside and purely for comparative analysis, I've solo'd Red/Purple CoT Agony mages, Lost Pariahs, Rikti Mentalists (boss class), Council Galaxy Archons, Longbow Wardens... with a little preparation, nothing is unbeatable. And with /Kin, you're not screwed if you do get mezzed, as your debuffs don't rely on toggles.

    [ QUOTE ]
    Substantiating my original statements is no issue.

    [/ QUOTE ]
    No issue to you, maybe, but if you want to make them appear like they're anything other than pure unfiltered [censored] to the rest of us, you'd be best advised start backing them up.

    [ QUOTE ]
    Tell me exactly why I cant put defenders and corrupters in the same cookie jar then? Baring in mind a defender can spec offence and a corrupter can spec defence.

    [/ QUOTE ]
    You can put them where you want, but it doesn't make you right.

    There's no need to make this personal, and I don't quite understand why you're trying to make it so - and I'm not the only one telling you that you're mistaken, I'm just the most verbose. I don't know whether you're frustrated at home, whether you're letting the past colour the present, or whether you just didn't get your morning coffee, but I suggest you step down and review what I've said when you're in a clearer mindset.
  20. [ QUOTE ]
    I've skipped Stun which is a fairly common decision
    I've given whirling hands a miss as I had death shroud and don't have the slots for another attack - wish I did

    [/ QUOTE ]
    I'm currently torn between picking up Stun (mainly for PvP) or Whirling Hands (more PvE-oriented).

    My EM/Fire needs a respec at around 32 anyway (planned from the start) so any decision I make isn't exactly irreversible. Much like Petting's reasoning, I already have a PBAoE in Blazing Aura, and in many respects it's superior to Whirling Hands (except for the funky animation ) - I already have a complete attack chain, so that's not a consideration either. I know how useful Stun can be in tight situations from playing my Blapper - as /Fire lacks the stonewall defences of /DA and /Inv, it'd be useful to have a guaranteed mez in the back-pocket for when the excrement hits the ventilator... YMMV.

    [ QUOTE ]
    I don't have barrage as I've squeezed Air Sup. in to replace it - brawl on auto for fury and the knock down on air sup. is a life saver vs. bosses at low levels...

    [/ QUOTE ]
    If you don't have Air Sup/Boxing/another quick attack, Barrage is a good pick. If you do, it's surplus to requirements.
  21. [ QUOTE ]
    For me, Offensive anything requires a balanced defence. There is a reason why armed forces bomb the infantry targets for days on end before the troops move in. Its to reduce the effectiveness of the enemy, before the ground fight commences. Thus improving the chances of the infantry, or reducing their losses. Kin is like Rambo. It throws two fingers up to ‘safety’ and goes in all guns blazing, pausing only briefly to reduce one or two targets effectiveness.

    [/ QUOTE ]
    You do realise that, by your definition "Offensive anything requires a balanced defence" Blasters aren't at all offensive? They're most assuredly not balanced, so where does that leave your logic?

    [ QUOTE ]
    Rad or Dark on the other hand, reduce the enemies effectiveness before putting themselves in harms way. Its more calculated and I’d wager, more effective.

    [/ QUOTE ]
    Slower, safer kills, or quicker, 'riskier' kills? (Although it's not risky if they're already dead.) A difference in playstyle does not make a build more or less offensive, it just makes it different.

    [ QUOTE ]
    If a Kin feels comfortable killing 4-5 mobs at a time, a rad/dark could easily double that. And we are not talking an endurance draining 2 minute marathon of power spammage either.

    [/ QUOTE ]
    Unqualified, unsustainable comments do not a good discussion make. Double this, triple that - put those kinds of comments back where you pulled them from, Chap.

    [ QUOTE ]
    if your finding Kin better as a corrupter, it can possible be due to Scourge or the fact youve taken more Offence and slotted more heavily than you would normally. Because aside from that, the mechanics for the two classes are not that differnt. (a small concession in that Scourge is Very Good...) Oh, and you chose fire, which isnt available to a defender. Its added DoT makes more than a small difference with Scourge factored in.

    [/ QUOTE ]
    So, what you're saying is - just to get this straight - because I play a Corruptor as a Corruptor, and not as a Defender, I've got more offensive capability? I didn't realise were playing the Obvious Game, thanks for the heads-up.

    [ QUOTE ]
    Wow, how can Corrupters not be described as defensive when they have such powers are Heat and Sonic available… since when does a non self shield buffing set help build a soloable anything. ;P

    And by the very fact that the one of the best 'defender' builds in CoV is a corrupter, there is plenty of room to describe Corrupters as Defensive and Offensive. I could take my Rad/Dark down a controllery defence build, or build a reasonable offender. So in the same scentence they will stay

    [/ QUOTE ]
    You're still stuck in the CoH mindset, which is forgiveable, but still wrong. Corruptors are naturally offensive - "Offensive Corruptor" is completely tautological, therefore, much like saying "Offensive Blaster" or "Controlling Controller" would be.

    [ QUOTE ]
    Recycled content is the name of the game with CoV, so i dont think its me who is being fooled that Corrupters are all too different to Defenders... Just possibly in the psycological approach to templates. Scourge is a really nice thing, but killing things faster is not equal to surviving killing more things, but slower.

    [/ QUOTE ]
    If you play Corruptors with the same mindset as you play Defenders, then you're playing the wrong game, to be blunt. Would you play a Brute like you would a Scrapper, or a Dom like you would a 'troller? Forget everything you know about Defenders, learn how to play a Corruptor effectively from the ground up, would be my advice.
  22. You seem to be pinning your argument on the basis that I've advocated taking Stone Prison and nothing else, which is not only extremely foolish, but entirely incorrect. If you can't make your point without attempting to be saracastic, and throwing out wild strawmen, I'd suggest you not bother - if you have to do that then you don't really have a point, which is pretty much what the situation is here. I'd also suggest you learn more about what BI means, because it would appear you haven't quite grasped it.

    Stone Prison > Stone Cage > Stone Prison (both attacks having higher than average accuracy) is an effective attack chain which is massively useful during the early levels, if you plan on soloing. Stone Cages, on the other hand, is much less so due to its accuracy penalty and high end cost. Seeing as you can cycle Stone Prison twice in the time it takes for Stone Cages to recharge and lock down two mobs, where you could miss all of them with Cages, I don't quite see what you're driving at. Admittedly, this changes with SOs - but not everyone can afford them, or has access to them.

    If you don't like the ST immob, don't take it, but you can't argue that it's not useful for the early-mid levels at the very least. Earth/Storm is a very control heavy set, there's absolutely no denying that - but there's no reason why you can't tweak it to do a little damage before level 41 as well.
  23. [ QUOTE ]
    If you get enough people together for two teams, I want to lead the team that kicks your collective behinds

    [/ QUOTE ]
    If there's enough for a "chase group" - and more importantly, providing I'm awake - I'll gladly join Noir.
  24. [ QUOTE ]
    It has a good disorient on it though, and it does double damage on a critical, unlike ET.

    [/ QUOTE ]
    AFAIK, TF only does partial extra damage on a critical, not double - in the range of +30%, if memory serves.
  25. I've always popped the 'trops just behind the Mines, personally. Firstly, because it stops the mobs scattering too early, secondly because it allows stragglers to run closer in before the mines get triggered.