Synaesthetix

Renowned
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  1. [ QUOTE ]
    OK i caved and took this power for my Brute. Is there a recomended way to slot to make the most of it?

    Acc and Damage i'm guessing.

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    Slotting for Damage on Brutes is a waste of a slot, seeing as the base values are so low - Slot Acc, EndRed and Recharge before you slot Damage. At level 36, my EM/Fire Brute has precisely 0 Damage enhancements - he builds up Fury quickly and stays there until "Mission Complete!" sprays across the screen.
  2. [ QUOTE ]
    It is a toggle dropper too versus Scrappers and Tanks, but it is not an immediate affect - you have to spend quite awhile in direct proximity to them to achieve the required effect, but i was told that all the toggles go at once by one Scrapper.

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    Repel has a small chance to detoggle one toggle - if, however, that toggle is the mez-resist toggle and you have a mez on them once it detoggles... byebye toggles.

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    You'll never beat a Scrapper or a Tank in 1v1, but with /Kin you can usually stalemate them if you're well slotted.

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    Strange statement to make - Kinetics is one of the best secondaries at Scrapper/Tank killing, at least on a par with Dark/Cold/Rad in general, and maybe even moreso in a pure 1 vs 1 scenario. Siphon Speed, Transfusion, Transference... all will cripple the opponent, especially Regens. Even my slightly wonky Fire/Kinetics Corr concept build - in need of some changes - can happily take out a Scrapper. The only issue with Kin is against multiple targets, where it suffers in comparison to the aforementioned sets.
  3. Maybe this would be better placed on the Defiant (Heroes) board?
  4. [ QUOTE ]
    Unroot?

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    Animations which force you to make a specific stance for the duration of the power rendering you unable to move, are said to "root" you in place - this can put you in some danger (especially in PvP) as you're effectively immobile until the animation ends.

    Due to the nature of Whirlwind, it currently removes the "rooting" aspect of any such animation, allowing you to execute the power without the associated animation penalty - hence, "unrooting" you.

    Some thought this was intended, some thought it was a bug, and it would appear that those of us in the latter group were right, from Castle's PM.
  5. Call me crazy, but I thought that was a known animation issue anyway. If not, it should have been, and I'm not surprised it's getting changed. Seeing as WW will still presumably do its job - i.e. Repel - I don't really think you can fairly call it a nerf either.

    Still, cue ranty knee-jerk replies in three, two, one...
  6. Longbow bosses are all kinds of silly in difficulty for the solo player - though I appreciate the intent of the post with regards to HP values for Doms, using Longbow bosses is probably not the most fair example to demonstrate imbalances, seeing as they're pretty damn imbalanced themselves (especially solo). I still have shivers about the time I thought soloing a Red Rad Warden in Bloody Bay was a good idea with my Brute... not so much Lingering Rad as Lingering Rad's seriously-pissed-off grandpappy [censored] Crippling Rad - only time I've had to kite a mob with my Brute by bouncing to and fro, hiding around the scenery like a lame bunny with social anxiety issues.

    (And the other day two MA Wardens managed to break my Disorient protection with two Cobra Strikes... boy, didn't I feel uber. I can stand toe-to-toe with Scrapyard and the Eye of the Leviathan, but two gimps in spandex can tap me and make me do the drunk-walk. )
  7. [ QUOTE ]
    oh and im on uinio soz i cnt spell

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    I think it's trying to communicate with us.

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  8. [ QUOTE ]
    i thought this was supposed to be about 'trash talk' in pvp.

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    The conversation evolved, my apologies if that concept is alien to you.

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    being a frequent user of the talk (i get very annoyed usually) id like to kno what ppl think before i piss someone off and get banned

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    I'd suggest that you stick within the EULA. You might also give thought to letting your actions speak for you as opposed to dribbling insults from your keyboard, or maybe even just walking away from the PC. Chances are, someone isn't going to enjoy being ripped on, and they're more than likely to report you.
  9. [ QUOTE ]
    well on top of that a dominator wont reach the mez capability of a controller unless he hits domination

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    Depends on the Dom - Power Boost goes some way into redressing the balance between Doms and Controllers, and as soon as Domination is achieved all bets are off... it's just an issue of whether they can ever get to that point, it seems a bit unlikely that any hero team with half a clue would ever consider letting the Dom get that far.
  10. Synaesthetix

    Villains pentad

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    and Dominators start with half their Domination bar full.

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    I don't think this is a real solution to the problem for Dominators, to be honest. If the match goes on for longer than 5 minutes, then the Dom still suffers the same problem without the token gesture. I do have a few thoughts about the issue, I'll post them on the Dom board when I'm satisfied I've covered as many angles as I can.
  11. Seriously, if you don't have the local paramedics on speed-dial and know them all by name, and the namesof their children, you're just not doing it right.

    Come back when you've lost a few internal organs, maybe we can talk. Personally, for the ultimate in ultimate extremeness, I've rigged my HD with semtex... naked.
  12. Del, you fool, breathing isn't extreme. I don't think you quite get the concept.

  13. [ QUOTE ]
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    And also, i would've loved to have seen that Dominator take down that Granite Tank. I don't think it's impossible, but i'll believe it when i see it.

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    I was there too. It was Filth on his Plant/Thorns, using Domination. He easily overcame Granite's mez protection with that running, because of the increased magnitude and duration. I guess the guy didn't have any Break Frees (And why would he? He seemed pretty shocked that he was held. ), so once it happened, he was good as dead.

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    It was truly a thing of wonder and beauty (more wonder than beauty) - I can't be sure, but he may have broken through Rooted as well as Granite. After that, it was pretty academic - the Fly Trap went about its business and chomped away happily at the crippled Stonie.
  14. [ QUOTE ]
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    - if you want a control/buff toon, roll a Controller.

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    idon't want a control/buff, i want a control / something i can choose from differents options, not only crapy damage set.

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    and finaly we can't as the troller do take a real secondary set like FF ^^ or another control set.

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    Do you want to make your mind up as to what you do and don't want? Dominators have a damage secondary, that's what makes them Dominators. If you don't like that, then no-one's forcing you to make a Dom.

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    everybody know what a domi is as they can't choose another secondary set, no surprise, no tactic, less fun

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    ... all the secondaries are locked for each AT. I would continue, but you're just speaking utter rubbish and I doubt I'd make myself understood anyway.
  15. [ QUOTE ]
    hold the fear of drak miasma and the hold of the ice corruptor set do it better than yours.

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    Dominators have far better modifiers for holds than Corruptors do. Terrify (Mind Doms) is a better Fear than Fearsome Stare (Dark Corrs)

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    and even if you hold one, there is NO chanceto kill him with our "dmage set" (mouah ah aha , they call it "damage" ah ah ahahahah... sorry. )

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    I've seen a Plant/Thorns happily take down: Controllers, Blasters, Blappers, Stone Tanks in Granite. Thorns is no damage powerhouse, either.

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    and finaly we can't as the troller do take a real secondary set like FF ^^ or another control set.

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    That's because Dominators aren't Controllers. You might as well complain that Blasters and Scrappers don't get secondary sets like FF, because it's the same (illogical) argument - if you want a control/buff toon, roll a Controller.

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    no way to PvP with that : /

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    It's not easy, but it's more than possible.
  16. [ QUOTE ]
    You, Filth, should go play an Ice/Ice and come back to say that endurance isn't a problem. Where are you taking the numbers from anyway?

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    As things stand on my Plant/Ice, I can run through missions without stopping using only Domination (to refill my Endurance), and maybe 1 blue in especially protracted fights. (pre-Stamina, pre-SOs)

    I'm guessing therefore, that the problem lies in the Ice primary - or moreover, in heavy use of the toggles in both, with the additional expense of the secondary tipping the balance. Do you fight regularly with Arctic Air on? Do you need to? How are you slotted for Endurance Reductions in your most end-heavy powers?

    Endurance is a problem for many builds, but that doesn't necessarily mean that anything needs to be done about it, more that the player needs to manage his/her endurance more effectively. If endurance really is such an insurmountable issue for your specific build, then I'd list my concerns on the Suggestion forum using figures and extensive testing where appropriate - Cryptic have shown that they're more than willing to change endurance costs either in whole or in part where imbalances have occured.
  17. [ QUOTE ]
    The main difference between domination and containment is I get domination on at best 5% of attacks and containment on 95% of attacks.

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    That's an unfair basis for comparison - largely because the containment you can do is due to your secondary, and very little to do with your Illusion primary. Most Ill 'trollers will be lucky to get a 60/40 split in the course of normal gameplay, with only Blind and Flash setting up containment (and even then Spectral Wounds only does partial containment damage, and the main source of Ill's damage - that of pets - isn't affected at all).

    I may just be imagining things, but I've noticed that the secondary effects of the secondary (stay with me) get buffed by being a Dominator too - /Energy's stuns and KB, /Ice's slows. Maybe I'm just more appreciative of soft-control, but you can't fail to take that into consideration when making comparisons.
  18. I'm a Union player, but both my Doms are on Defiant (meaning they get ignored a little ): Lady Elan (Grav/En); Aconite Project (Plant/Ice). Both are sub-TL 10 though.
  19. Synaesthetix

    Best PvP Build?

    [ QUOTE ]
    Lui one little tip here, Study Leave is for study, so that you pass your GCSEs.

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    Wait, since when did you need to study to pass GCSEs?

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    If you don't you'll be stuck in some dead end job

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    This can happen no matter how qualified you are.
  20. Synaesthetix

    Shhhh!

    *invades the Defiant board briefly*

    Good luck with everything you've got going on at the moment, B - and I hope (and expect) to see you back around these parts before the end of the year. Take care, man.
  21. Eventually, you'll outpace them, they'll drop, and you'll shout at the screen a few times.

    2 tips:

    1) Fly high enough, and they'll resummon next to you if they drop too far away.

    2) Set yourself to follow one of your henchmen, then command your henchman to move to a certain point. It might look jerky, but I've heard of people doing this to get past the problems of having your henchies play catch-up.
  22. [ QUOTE ]
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    I don't think controllers will consistently outdamage dominators in PvE when it comes to sustained DPS, with a possible exception of specific builds. However, this shouldn't even be a question. Dominators have an entire secondary that does very little else than damage.

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    My Fire / Rad creams my Fire / Thorns for damage. Both in their teens. Containment makes all the difference. I'd guess this is the same with Illusion, Gravity and Mind too.

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    Just to be awkward, my Grav/Energy Dom wipes the floor with any of my lower level 'trollers for damage - although I'm happy to admit that that may be the exception to the rule.
  23. [ QUOTE ]
    Well tis doable, tbh I have an easier time holding infernal on my corr than I do on my dominator.

    Course I also suspect that Infernal is weak against cold attacks.

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    There's a deal of difference between holding and perma-holding, though - and only a Dom can technically (feasibly) permahold an AV, and only them during domination. Even then, I think it'd take two Doms to do it successfully. Solo Corruptors can only really hold AVs during the "triangle-down" phase, as soon as mez-resist goes up you've got no chance (unless, as I said, you're only facing Elite Boss-class Infernal and not AV class Infernal).
  24. Synaesthetix

    Anyone for fun?

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    A blaster and a scrapper would have better luck against an AV if they had a kinetics defender instead of any tank.

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    But a Tank would be better off against an AV with an Empath alongside them, than with a Blaster or Scrapper. Indeed, were all the above mentioned to team up they'd all have an even better chance of survivability, all that proves is that you do better with buffs than with someone taking aggro from you, which is no great revelation, and no real criticism of the role of Tanks. All the Kinetics in the world won't save your [censored] when the group of Nemesis in the corner pop into aggro range with two helpings of "flashing red-headitis". (The res from ID would be of little-to-no use against certain AVs in any event - the big point of difference would really be Transfusion/Siphon Speed.)
  25. Sooner or later, the practice sessions are going to have to take place on Test (if and when it works) - I know that my rebuild(s) for Syn turn him into quite a different animal from the current Live build, and that I won't be fully able to practice with him by playing on Union. I'm pretty sure that, even though my own changes might be among the most sweeping made to any member, I can't be the only one who's going to be implementing and desiring to test changes to the toon I'll be using. Indeed, the changes I'll be making will affect how I work with the team, and vice versa.

    I won't be around anyway tonight, as KS knows, but it's still something to bear in mind for the weeks following.