Synaesthetix

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  1. [ QUOTE ]
    Just SR.

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    And EA (for completeness).
  2. [ QUOTE ]
    Gideon puts it best.

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    And you can maintain aggro from range... so it doesn't alter the argument one iota, tanking is tanking, however you do it. If anything, it's better to direct aggro from range to my bots, as any AoEs tend not to hit the rest of the team (with careful positioning). If someone's too dumb to grasp that, then that's their tough luck - but "sending the bots in first" != "bots must proceed to melee and stay there". Likewise, sending one plucky bot in to suffer the slings and arrows of outrageous fortune is not the panacea for all problems, but it's damn handy from time to time. There's nothing wrong with a little flexibility (just as long as you don't touch Cuddles there).
  3. [ QUOTE ]
    Edit - I mean Blapper, Tele-mining doesn't count.

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    You fight without Integration, I'll fight without Trip Mines.
  4. [ QUOTE ]
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    And it's always wrong to force people to do play to a style they dont want to. It's far easier to kick them from the team and find someone better.

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    .........

    So, it's wrong to force people to play a way they don't want to, or which doesn't conform to how you think they should play, but instead of seeing if they can be effective in their chosen style of play you'd rather just kick them from the team? And you see nothing wrong with that statement? o_O

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    I think you misunderstood - my impression of what Cuddles said was in the event of a scenario where the player's style of play doesn't fit in at all and they're unwilling to try different methods, it's easier to kick them and find another team member who will - which sounds sensible enough. People can play however the hell they want with my blessing, but that doesn't mean I have to play with them whilst they do it.
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    I'd quite like an End recovery power from the Epics/Patrons

    [/ QUOTE ]Seeing as brutes have access to the DM/EA combo and it's THREE endurance powers, I'd say it's very unlikely.

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    And not forgetting that /FA has the awesomeness that is Consume...
  6. [ QUOTE ]
    Good point actually. Pulling around a corner into a mob of pets (or henchies...) is a great tactic.

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    If you're a merc/bot MM though, you can do this yourself as well.

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    Strange, because it's my experience, based on my playstyle, that when one pet drops, then I can usually expect another couple to follow in swift order.

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    Not in my experience. If one drops it's usually just one - the only times where multiple pets dropped at the same time were against Wretch and Ice Mistral.
  7. [ QUOTE ]
    Hmm, Repair, which work once every couple of minutes, and twilight grasp, which strangely enough, as a /traps MM, I don't have. Yep, that'll keep my bots ticking over real well...

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    I'm sorry, do you not have a secondary?

    If you do, then how about using it in a way to enable you to do more than just sit at the back of the group, stroking your bots? Cuddles has already outlined one way for /Traps to tank, surely I don't need to echo it for you to take note of it?

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    If so, can you state EXACTLY in a document/help that MM are designed that way? You are totaly free to play your character however you wont (scranker, blapper, defaster anyone?), imho kinda wrong correcting people that play their own style.

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    Play how you want by all means, but the MM AT is capable of numerous roles - first line of offence, first line of defence, debuffs, buffs... CoV ATs are nothing if not adaptable, easily moreso than CoH ATs - it doesn't take a huge build change to switch from one role to another, and MMs are more than equipped with the tools for this job.

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    Besides that.. a pet cannot 'tank', they die nearly instant when they get hit. So you are already wrong in the line that they are supposed to play as 'tanks'.

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    A pet may die, many more pets remain, and unless you get squished just around the corner after setting up (hello Lilitu ), you can resummon with relative ease. Seeing as tanking, as a role, is in the attracting and consolidation of aggro, I'd argue that MMs are better than any other AT in this, seeing as we can spread our "aggro-magnetism" over multiple targets (and not just with AoEs). Sure, some primaries can achieve this more easily, and some secondaries can achieve this more easily - but the basic tenets of tanking are in playstyle, not power choices.
  8. Synaesthetix

    Best Solo Build?

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    Fulcrum shift doesn't affect Blizzard, yet anyway. I gather damage buffs such as those from fulcrum shift should carry to 'pets' (summoned entities) such as Blizzard when i7 is introduced.

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    blizzard isn't a pet, summoned entity? its an AoE attack and as far as i have noticed it gets stronger with FS

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    It's classed as a summoned entity by the game mechanics - it's not buffable by anything yet, so that Fulcrum Shift you think is helping, isn't doing a damn thing (other than debuffing the return fire).
  9. [ QUOTE ]
    Hurrcane, hands down, wins every time. Its the unsung control power of the storm set

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    It is?

    I don't know a high-level /Storm Controller without it.
  10. Synaesthetix

    FF trollers

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    Mind is the heaviest AoE damage dealer, and the 3rd best single target damage dealer, right after illu and grav.

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    Max, what the hell are you smoking?

    Mind has one AoE 'attack' - Terrify. It does, however, has a great chain of ST attacks, and I'm pretty sure that in terms of DPS it either outdamages, or comes close to outdamaging Grav in terms of ST damage - Propel is great and everything, but the animation is just so damn long - and Grav is Smashing damage as opposed to Psionic and Smashing damage found in Mind. I know for a fact that it outdamages Illusion - unless you take /TA, you can only set up containment with Blind and Flash, and Illusion's main ST damage output (Spectral Wounds) doesn't fully benefit from containment.
  11. [ QUOTE ]
    I very rarely, if ever used my bots as cannon fodder. That's what the brute was there for.

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    Newsflash: your bots are cannon fodder, if it comes down to it.

    Unless the Brute wants to charge in for Fury-building purposes, I always start the show when playing my MM. Hell, sometimes I've deliberately sent one decoy bot out wide to specifically take the alpha whilst the rest of my henchmen took up position to open fire. I've never had any problems with "losing a 1/3rd of my attacks" either - it's very rare that any of my bots die (Repair & Twilight Grasp ftw), and if they do it's only a quick resummon and back they come.

    "Tanking" as an MM is hardly the great burden you make it out to be - if you don't take up the role of "tank" on teams when necessary, then you've not fully explored the depths of the AT.
  12. [ QUOTE ]
    You won't be winning fights against Scrappers or Tanks anytime soon

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    You've been watching the wrong Corruptors then.
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    So you're Frosty!

    I'll get you soon



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    Heehee, already got him

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    Me too even though he could see me

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    Let's be honest, who hasn't whomped poor Frosty at this point?
  14. [ QUOTE ]
    I got a L40 SS/Stone brute myself, wich is probably the only secondary set wich allows u to tank.

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    The Brute sets seem to be divided into those that provide better defence at a penalty (Stone/DA), and those that allow you to be self-sufficient at the cost of better defence (Fire/EA), with Inv weighted between the two groups.

    That said, when teamed with Corruptors you can certainly "tank" quite happily if you so wish, although I'd advise picking up taunt if that's what you want to achieve - but I'm happy being a Brute.
  15. Synaesthetix

    fire/fire

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    Interesting, so nobody really seems to double-slot acc, except for pvp?

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    It depends on a couple of factors, really. I always double-slot for Acc due to PvP, and I've noticed that I fare better than people who don't in a) high difficulty missions; b) missions with acc debuffing mobs (CoT, Arachnos, etc).

    It's hardly game-breaking whichever you choose, but I wouldn't slot any other way (unless I was running a specialised build).
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    It will not affect burn before the fix to LBAoE's and player buffs in I7.

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    That's what I meant to say.

    [/ QUOTE ] Sureee it was

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    That's why I put it in parentheses. I got distracted by the plumber halfway through typing it, is all.
  17. [ QUOTE ]
    It will not affect burn before the fix to LBAoE's and player buffs in I7.

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    That's what I meant to say.
  18. [ QUOTE ]
    There's nothing wrong with FA as far as I can see it, for a brute I mean. Its more heldful with FM as the primary because of the damage boost, but still a fine set in its own right

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    FA is one of the "squishiest" of the Brute sets (along with Energy Aura) - on paper at least, although I've found myself outlasting all the other Brute armours at one time or another when playing my EM/FA Brute. The shields are only good enough for absorbing a small amount of sustained heavy damage - which is where Healing Flames comes into its own, as it's possibly the only thing that will keep you going above other Brutes during tough battles. You have to adopt a very offensive playstyle, and use any control effects you have in your primary to mitigate incoming damage - Blazing Aura does a healthy amount of damage, and complements this mindset pretty well. Fiery Embrace is also useful to pick up for the damage boost, regardless of your primary - running at full Fury with Build Up, Fiery Embrace and Forge (Thermal ftw), Energy Transfer can turn out about 1K damage on a boss (a Tsoo boss, for the sake of reference) - and it'll still affect Blazing Aura (and Burn if you have it, in I7) for the full 20s duration.

    The best thing about FA is that it's probably one of the most self-sufficient Brute Armours - with Consume (and the odd insp), I can run at full-bore through pretty much all missions from start to finish, either solo or in teams.

    As far as PvP goes, it can be a bit of a nightmare at the moment (and will be until they sort out toggle-dropping). A good Blapper will always beat a good /FA Brute in a 1v1 situation - you have more survivability in the zones than in the arena in this regard. I've enjoyed more success than not on my Brute, doing better than I thought I would initially, but it's hard work.
  19. [ QUOTE ]
    In CoV, you *need* one of those just to get around.

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    That's utter rot - my MM went from 1 to 40 with only SS, and still only has SS.

    Much like CoH, SS is the best travel power to take in CoV if you want to learn the maps inside out.
  20. Synaesthetix

    best all round?

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    If you want something less end hungry on the attack side.. try Energy/Dark.

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    Ahahahahahahahah.
  21. [ QUOTE ]
    But I would think it works the same way as Syn said.

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    That's odd, I'll look into it. Whenever I've had Repel used against me, I'm pretty sure it's only dropped one toggle (against my /SR though, so...).

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    What really annoys me about fighting kinetics, isnt the -regen of transfusion. Its the bloody forced immob of transfusion/transference.
    Like any good regen will tell you. The regen never keeps you alive in PvP, its the [censored] clicky heals that makes sure you dont die.

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    Partly true - a Kin Corruptor's toolbox is a combination of -Regen, -Recharge, -Speed (worse on some builds than others), -End (only really on toons already bottoming out, tbh) and the aforementioned "bloody forced immob". Regen might not keep Regens any more alive than any other build, but every last bit of unrecovered damage helps - especially when you have to factor Scourge into it, where a sliver of HP might be the difference between 100 damage and 100+100 damage.
  22. [ QUOTE ]
    The defender version of Transfusion does -regen. If the corruptor version also does this then I could see how they can beat a Regen.

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    All versions of Transfusion do -Regen, and that's precisely how you beat a regen.
  23. [ QUOTE ]
    Debuffing them to the point where they can barely move is all well and good, but i find the damage output insufficient to take down one of those AT's while their toggles are on.

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    I'm pretty sure I've seen an En/Kin do a number on a Regen. AFAIK, En and Rad have similar damage output, hence my comment - it's just a question of keeping them below half-health, because as soon as Scourge comes into play all bets are pretty much off.

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    You seem to be stalking me about the forums atm Syn, quit it

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    I'm just omnipresent, and you happened across one of my many instances. Actually, I tend to ruthlessly stalk the AT boards I'm interested in, don't mind me.
  24. [ QUOTE ]
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    The point is, can you keep going and maintain high fury continuously without End reducers in your attacks?

    [/ QUOTE ]1 ACC, 1/2 EndRdx, 0-1 RechRdx and 3 DMG, added in that order in all the attacks.

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    How often do you stop a mission? How many attacks do you cycle, and how many of those attacks are fillers whilst you wait for your big guns to recharge? Can you happily run Hasten on top of that?
  25. [ QUOTE ]
    he shouted out that we were "Those that sold ourselves for money"

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    I'd actually be amused if insults started being delivered in the "extended" form. Sadly, that would require those delivering them to have a grasp of rudimentary English, so you see where the problem with that is.