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And if you may recall I did do exactly that for months from around December 08-April 09. It didn't seem to work as far as I could tell.
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Quote:Warburg is a free for all zone. You can attack anyone not on your team.Off the cuff quick fix:
* Bloody Bay: One of the meteors can only be scanned by villains. One can only be scanned by heroes. To get a Shivan, you must knock at least one shard off someone from the opposing faction.
* Warburg: One of the launch codes can only be obtained by villains. One can only be obtained by heroes. To get a nuke, you must knock at least one launch code off someone from the opposing faction.
There, now they're PvP rewards. -
Quote:As long as the shivans, nukes and patrol granted powers are removed or greatly reduced from that version.My mistake, I thought PvPers wanted to actually PvP, not read stuff.
How about when you click on the entrance to any PvP zone you get an option to go to a PvE version (as I described above) with no PvP allowed, or the PvP zones as they are now, then? Would everyone be happy then?
Eco. -
Quote:I'm not a PvPer and I will go with what the devs have said on the matter. I also don't have a problem with getting killed when I go after Shivans and nukes because it is part of the situation. I view it different from hunting Warwolves and Vamps in Striga to get my Atlas Medallion in that the hospital is generally closer and there is no debt when the PvPer kills me.The problem is that the intent of the design and the consequences of the design do not necessarily have anything to do with each other. Bloody Bay and Warburg may have been designed with the intent of inducing and rewarding PvP, but the actual design is a classic prisoner's dilemma.
PvPers have the stated intent of the devs on their side. PvEers have the actual reward structure on theirs. This is dumb. -
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Quote:Or get on a team to work together for them if it is that important.The given reason that temp powers such as the Warburg nukes and the Shivan Shards are in PvP zones is to add some modicum of challenge in getting them, as they'd otherwise be considered overpowered (I can somewhat see this, as they put just about every other temp power to shame, and a team of 8 with Shivans out will be out-DPS'd by their own pets). Of course, given that PvP in this game is dead everywhere except two zones on one server (neither of which have any attainable temp powers through zone events), this really isn't an issue anymore. Odds are you won't be bumping into people in your random quests to get these temp powers, and even if you do it should not be more than one or two people. Even a non-PvP-built character played intelligently should at least be able to avoid such a situation.
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Quote:And there are people who hate the markets.Poor example. HOs are available on the market. You don't need to go into the hive to get them. I'll bet you've bought some over the years, as well, despite not enjoying being in the hive.
PvP badges and PvP zone temp powers are available in one kind of zone only. There is no alternative way to get these "shinies", that was by design, it induces players who like the shinies but find PvP annoying to enter the PvP zones, which leads to predictable and repeated friction between players who have intentions for being in the PvP zones that are clearly not in synch, and that makes it a poor design decision.
Here's a two step plan for walking in a circle, as a PvP player. Argue that PvE players shouldn't have the option of acquiring shinies made available in PvP zones in any other way. Lets put aside the doubtful claim that weighing in about how others should or should not be allowed to have fun makes any sense, for a second, and pretend that it does. Then you can complain and claim the moral high ground when those people who you argued shouldn't have other options for obtaining their shinies ... complain because they don't have other, more enjoyable options for getting their shinies.
Then you get to argue that PvE players who dislike PvP shouldn't have the option of acquiring shinies made available in PvP zones in any way other than by entering PvP zones (we've agreed to pretend you have some business weighing in about that issue, right?). And so on.
Repeat ad nauseum.
And there are people who hate Rikti Mothership Raids.
And there are people who hate Rikti/Zombie Invasions.
And there are people who hate (whatever the supernatural banner event is).
And there are people who hate PvP.
All have badges associated. If someone wants the badges they have to do the content.
Shivans, heavies, combat stealth, combat invisibity, phase, and nukes are all in PvP zones and if you want them you have to go there just like for the badges. If you think the devs are going to give you those temp powers outside of the PvP zones at full power you haven't read their comments on that and if they gave you a weakened version then the complaints would be the same with the added "why do we get a weakened version of X". -
This is a pretty entertaining necro though given our level of difficulty customization we have now versus 6 years ago.
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Quote:1 blue side mission is an arc? The Patron arcs are all multi-mission arcs. Do you even know what you are writing about?The problem is, since the release of CoV (Issue 6), Blue Side has seen entire new zones, complete zone revamps, etc. The Red Side has seen a few minor changes (adding a respec contact to Port Oakes, for example), but hasn't seen anything completely revamped and certainly no new contact, except for co-op content.
That remains to be seen. Even when CoV was the "new baby" it never got any real attention, content wise. I am not going to count on Praetoria being any different in that respect.
Given that the blue side has to run a short arc just to get access to their high level SOs (admittedly less of a problem now with IOs, but still a handicap), this is one thing I think the red side may get the better end of the deal. Nothing to see here devs. Nothing to balance. All is well. -
You stated something as fact which is not a known fact. So if you cannot prove it you are lying.
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My first one will be /dark, then /storm, then /traps, ...
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I really like the Patron arcs but I do really hate not having access to the powers until after finishing the first arc. I wish just selecting the patron would open up the access to the powers.
As to Going Rogue and Patron vs Epic pools, I too am curious to see what the devs are going to do with that. -
Quote:Absolutely. I never get tired of Striga and Croatoa with my heroes and would love to have that kind of thing for my villains. I wish they would add some quick transport across Nerva to Naylor because I love his stuff too.I think any sane individual prefers Mayhems over Snoozeguards.
I prefer redside missions over Blue usually and find the ATs overall more interesting there. I do find the lack of variety in the zones redside a bit of a trial though, would love to have more alternatives available. GR will be good in that regard.I'd love alternative Striga & Croatoa style zones Red Side too though. -
I prefer (slightly) red side content over blue side. But the two sides are a bit crazy. Almost too many options blue side, not enough red side. The only painful discrepancies for me between the 2 sides is I greatly prefer the blue market but I love the mayhems far more than the safeguards.
I cannot wait for Going Rogue as I hope I can do the best of the two worlds. -
Quote:I confess I am always disappointed when those ladies consort with that type. I aways hold them in higher regard than that.it's like they wanted the mini-game a market provides but didn't stop to consider the sort of behaviors a market enables...nay, encourages.
It's like hosting a political convention and being shocked, SHOCKED I SAY when ladies of the evening flock to the hotel lobby.
Wait, that isn't a very flattering analogy is it.... =/ -
My typical nonsense is to superspeed into a group and Eclipse, Human Mire, switch to Nova and blast.
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Quote:Does the Dwarf mire last long enough to help you in Nova form? I tend to only jump to Dwarf if I get into trouble or when I am tanking an EB for my multiple Extracted Essences.Actually, I slotted my nova form for 3 end mod, and have chance for end drain procs in the nova attacks I could put it in. That, and my usual attack chain includes double miring first. So either I die fast, or everything else dies fast. Dwarf form I want eventually slotted for 3 resist and 3 end mod.
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Your strategy works. I don't think you can do anything to affect its recharge though.
You might want to soften them up a bit before you hit self destruct too. -
Quote:I'll bet there are a lot of dark/dark corruptors just to get close to having it.I think I'm less concerned with the controllery aspects of dark blast simply based on the fact that dark blasts damage output is already lessened in relation to the other blasts sets as a balance point.
Regardless, I'm glad to see I'm not alone at all in the desire to get a dark/dark blaster combo. -
If there is a CoH2 I'd have a hard time going there if I had to leave all my existing characters behind.
About the only way I could see myself doing it would be if a sub to CoH2 kept our CoH sub active. -
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Quote:You're not blasting fast enough in Nova, then.As others have stated, no stamina in the forms. They do get baked in higher recovery, so that may be worth slotting. Your mind may vary. I find in dwarf form my WS needs more end recovery. In nova and human, not so much.
I put the Perf Shifter +End in the Dwarf and Nova form powers to help. -