SwellGuy

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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    If even the most merit-retarded person in game (aka Myself) can get a a -KB IO using merits, so can anyone, frankly.
    Don't forget MA tickets too. That's where I get mine.
  2. Of course if our pets were smarter would anything be remotely difficult? Right now I only die if I get too involved in something else instead of the game.

    and a comedy answer: If they were smarter, they would be the mastermind.
  3. Quote:
    Originally Posted by Bill Z Bubba View Post
    Why does the quick reply button keep randomly breaking?

    Yall are talking about these endurance modification bonuses?
    http://tomax.cohtitan.com/data/inven...20Modification

    Yup. Buff max end. Never noticed that.
    Them's it. I probably have some Gift of the Ancients in Shadow Cloak.

    I also remembered we get +4 End for the Duelist day job power though it is only temporary and needs recharging which I need to remember to do for my shade.
  4. Quote:
    Originally Posted by Rodion View Post
    If you go to any beach you'll see a wide variety in women's bathing suits. But for men you see just one or two basic designs. The same thing is true in business and social settings: men have one or two basic uniforms, while women have a wide variety of dresses, suits, pants, skirts, etc.

    The game is simply reflecting the general trend in American society for women to have a large variety of clothing options, while men have a much smaller selection.

    More simply put: how many different outfits does Barbie have? How many does GI Joe have?
    Who cares as long as he has Kung-Fu Grip!
  5. SwellGuy

    My Second Purple

    Quote:
    Originally Posted by TamakiRevolution View Post
    It's nice until you notice it's a rag proc >.> Gratz
    That's a little better than some of the sleep, confuse and pet ones.
  6. Quote:
    Originally Posted by Bill Z Bubba View Post
    Please do. I wasn't aware of any IO that increased the the total endurance on a character.
    There're at least 2 I can think of. Impervium Armor boosts it 2.25 with 4 enhancements and one bumps it 1.8 (weird number) but I cannot recall which. Of course I couldn't work in more than 2 4-sets of the Imp Armor on him (Eclipse and Black Dwarf).

    I'll return at lunch with the name of the 1.8 set I have on him.
  7. Quote:
    Originally Posted by Bill Z Bubba View Post
    They give us the tools to trivialize in combat endurance management with IOs and Insps.

    There are three stages while solo with endurance management:

    1: 1-21 The boring suck-fest stages.
    2: 22-whenever you start utilizing IOs
    3: Fully IOed

    There is NO way to avoid running out of endurance mid-combat before 22 unless you either alt-tab to internet surf between spawns or get on a team with some player that has an endurance buff. Forget insps, they run out, and hell yes I use them. My insp tray on lowbies is never full.

    Stating that it's my failure is idiotic and laughable, Sam. It's the way the game is designed and it's a poor design. Stamina should not be as good as it is and base recovery isn't as good as it should be.

    Base VEAT recovery is closer to where base should be for everyone.

    This absolute limit of resources concept is also silly even while true. I have an absolute limit of 110 endurance once I have the accolades, correct? That limit has no meaning when I'm recovering end faster than I can burn it while running 7 toggles and using a non-stop attack chain.

    Which bring me right back to the first point:

    That disparity between 1-21 and 50 fully IOed is insane. It makes creating new characters a hassle instead of something enjoyable.

    My choice? Buff base recovery, nerf stamina. Even out the ride.
    As long as I retain the same recovery combined at 50 that I have now, I'd like this change.

    Oh, and your End can go higher with IOs. I think my warshade is at 114 but I need to double check that.
  8. Quote:
    Originally Posted by Dr_Mechano View Post
    Unlike WoW EVERY class here runs on 'mana' whereas in WoW only the casting classes run on Mana and they get an ingame 'emergency recover mana' spell they can use midfight or someone in the raid group has 'team mana recovery' spell. Not every powerset has 'emergency end recovery' and not every support powerset has a 'boost team recovery'.
    It seems to me most players have not learned to use inspirations to overcome their character's issues.

    It is far rarer to be able to dump an inspiration on a team mate than to get the message their inventory is full and they don't have room for it.

    If I were the devs I would not touch fixing endurance as long as the data shows a lack of inspiration usage.
  9. Quote:
    Originally Posted by SpittingTrashcan View Post
    I get money so I can buy things. My satisfaction with the economy has more to do with whether I can buy the things I want than how much money I have, and right now, the lack of supply has more to do with this than lack of information. All the information I really need is encapsulated by "zero sellers, last transaction three months ago". That's why I'm suggesting measures to increase supply, and especially level diversity of supply. If there's one suggestion I've seen that hasn't had a single criticism, it's the idea of letting people set the level of their ticket/merit recipe rolls.

    Unless I missed the part where someone explained why this would be bad.
    The only thing I can think of that would be a problem with that is you save all your tickets/merits to being full or 50 and then roll for lower stuff which would result in a lack in the markets until people hit their tickets/merits caps or 50.

    I'm not sure that would be any worse than the current situation and it might be better because at least it wouldn't all be 50s then.
  10. Quote:
    Originally Posted by Bill Z Bubba View Post
    And that right there, Sam, is all anyone has been stating all along:

    Is stamina necessary? Nope. Not for ANY character, EVER.

    Does that mean all of us can or will have fun without stamina? HELL no.

    I still HATE the 1-22 range. Even with as quickly as it goes by these days. Characters just don't feel right without 3 slotted stamina and/or QR.
    I also hate it even with those ones I have who won't ever need Stamina or QR (those Warshades, Stalkers and special Masterminds). Levels 1-24 feel like the unnecessary origin movie for a new Batman, Spider-Man or Superman series of movies. I find ways to make it less boring but I'd skip it in a heartbeat if I could.
  11. Quote:
    Originally Posted by Tokyo View Post
    I laugh all the way to the bank redside. I consider blueside market more of a profiteering joke to be honest.
    That's a single dimensional view of the markets though, profit. The desire to outfit a character is far too often painfully slow red side. Both sides have steaming piles of inf to make for us in their own ways.
  12. Quote:
    Originally Posted by Golden Girl View Post
    Furries are totally harmless
    All the ones I've met so far in the game have been normal polite, helpful people - they just seem to get way more of a bad rep for the weirder and extreme section of their community than other communities get for theirs.
    Tell that to the PvPers and pro-market people.
  13. Quote:
    Originally Posted by Golden Girl View Post
    The poroblem is that the game is called "City of Heroes", so making the "pin-up" person be a Villain would be kinda weird - that's why Statesman is used way more the Recluse in promoting the game.

    Ms. Liberty just seems like the obvious choice for a female hero to represent the game.
    Going Rogue is the next box. Desdemona is a villain going to hero. Use her.
  14. Quote:
    Originally Posted by SpittingTrashcan View Post
    I'm indifferent for the most part, but amenable to bribes. It works for PvE, after all.

    More seriously, I think that a lot of the things you mention were good ideas. If it had been up to me, I would have implemented a parallel start-to-finish leveling path for PvP and gotten power effect separation and dual builds in at the same time as the rest of the PvP system. I also wouldn't have put any objectives in PvP zones that had the possibility of being accomplished without attacking or being attacked by other players, of course. It wouldn't have stifled criticism from those who see any PvP development as wasted effort, but it would at least lend total factual credence to the statement that neither PvP nor PvE is a required activity unless you specifically want the rewards associated with those activities.

    Then I would have hopped on my unicorn and rode off to fantasy land. :P
    Oh heck there are a lot of things they could have done differently but we're kind of stuck with where we are.

    I had thought we were going to get PvP missions like a Safeguard vs Mayhem. While those would be very tricky to keep team balance it would to me have been fun PvP because it would have a goal I could relate to.

    The problem is they keep trying to fix something they really cannot fix because most people don't want to PvP just as most don't want to play villains (though a much larger group than the PvPers). While they can do things to improve it to make it more desirable to do either of those things there are many players here who will never do them. They need to understand they are trying to fix a people "problem" with software changes (not sure it is a real problem but it is clearly viewed to a degree as such).
  15. Quote:
    Originally Posted by SpittingTrashcan View Post
    Can you expand on this, please? I wasn't around at the time.
    A few I recall being changed in the first few months:

    Automatically setting to a level in the zones so a 50 wasn't at an advantage. In most MMOs, you had no hope against a higher level opponent.

    Then they put in the downgraded effects of enhancements to offset the advantage the 50 would have over the 15 in slots with enhancements.

    No death penalty in PvP. In most games you are going to lose something for losing.

    A lot of powers got tweaked to remove an imbalance that had always existed in PvE but the critters weren't complaining but with PvP the devs weren't going to let that imbalance stand. And some of these really bothered me and I wouldn't have minded if there was no PvP and we got to keep them as is (like Phase Shift).


    The only mistake the devs have made in my mind regarding PvP is not understanding just how virulent the anti-PvP crowd is and how indifferent most of the rest of us are towards it. That is there is nothing they can do to curb the anti-PvP crowd and nothing they can do to entice the indifferent people to PvP.
  16. Quote:
    Originally Posted by SpittingTrashcan View Post
    I13 seems to have been designed around the suggestions of a large number of players whose experience with PvP was minimal and entirely negative. I don't think the existence of this large, vocal, and deeply resentful group was a coincidence or without cause.
    I can assure you this was already in place when PvP was in beta for CoV. The cause pre-dates City of Heroes even and all the efforts the developers put in place here to try to minimize people's valid criticisms based upon other games were still ignored.

    There is a large contigent for whom no PvP is good PvP and they will always be vocal as if in this game every day a PvPer kicks them down the stairs though they have never ever tried it in the arena or the zones or they tried it once and someone said something they didn't like proving to them they were correct.

    And none of that has changed since the days of CoV beta except there are a lot fewer of the PvPers who trash talk on the forums to the anti-PvPers. I haven't seen one "care bear" comment in this thread but I have seen all the tired old anti-PvPers rants.
  17. Quote:
    Originally Posted by Ironblade View Post
    um, 'you and your ilk' don't speak for all PVE'ers. I have ZERO problem with the badges in the PvP zones and I'm a big badge hunter.

    P.S. And if someone wants a reason: VARIETY. Having some of the badges in the PvP zones makes getting them a bit DIFFERENT. I like that.
    A point I tried to make repeatedly but the anti-PvP crowd assumes anyone who isn't anti-PvP is a PvPer.
  18. Quote:
    Originally Posted by Dr_Mechano View Post
    He does, sort of, have a point there, there are too many PvP zones for the PvPing population we have, it spreads them too thin, while just having RV wouldn't work (because there's no way, even at 50, a level 1 could compete with a natural 50).
    Too many zones and servers for the population we currently have also. The devs should shut some down.
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    Alright, I've got a challenge for peeps.

    Go and roll an MA/SR Scrapper. You are;

    -Not allowed to transfer inf to it. You can only use inf generated on that toon.
    -Restricted to TO/DO/SOs. The game is meant to be balanced around them, not IOs.
    -Not allowed to take Stamina.

    See how far you get. If you honestly can say you find that possible without devolving into a screaming mess, then I may have been proved wrong. *shrug*
    Not everyone plays the same or has the same reactions though.

    Do I take Stamina or any version like it on every character? No. Almost every character. Yes.

    Who do I skip it on? Warshades, Stalkers, some Masterminds.
    Who do I wish I had it at level 1? Brutes, Scrappers, Blasters.

    Would I like to keep fighting without recharging my powers or needing endurance? Yes.

    Now would that make sense for game balance or would it be ridiculous?
  20. SwellGuy

    Ultra mode!

    Quote:
    Originally Posted by cursedsorcerer View Post
    Y'know what? If this is what Paragon and the Rogue Isles look like with UM. Praetoria's going to be...
    They need to post some screenies from their closed beta with some different cards and list what the cards are. Maybe not now but starting sometime in May would be good.
  21. But market PvP to get shinies isn't all that different from going to the PvP zones to get shivans and nukes. You might get lucky or you might have to pay through the nose.
  22. Quote:
    Originally Posted by Aura_Familia View Post
    I'd be down with this also.

    It'd be fun to see how long it takes on average for an item to sell also.

    Just so that we can all LAUGH OUT LOUD at the BM even more.
  23. SwellGuy

    i/o prices

    Quote:
    Originally Posted by Aura_Familia View Post
    Yeah, and all those folks who have come back and posted that they used tips they read here to make a bil+ inf on boths sides repeatedly (/em raises hand) are just figments of imagination.

    We all know all the folks in this part of the forums are INSANELY EBIL BASTICHES twirling their mustaches.



    Was that too much on the sarcasm meter?




    EDIT: Oh, and op is a newb.
    I know what we really did wrong. We forgot to put those disclaimers on like "Not typical results" or "Your results can and probably will vary".
  24. Suggestion: Give me some new cool Going Rogue stuff to link to on Facebook. At least every 2 weeks or so just to keep generating interest.

    Have I mentioned any interest in Going Rogue?

    Oh and something for the upcoming 6th anniversary and Issue 17's sweet sweet Ultra mode graphics.

    The devs have handed you awesome chocolate cake to market, get to it!
  25. Quote:
    Originally Posted by SpittingTrashcan View Post

    You know that I'm pulling for option 1. In the right context, I think it'd do a lot for the player community in the long term, at the cost of losing some players who thrive on toxicity and/or broken reward systems. In all seriousness, would you quit over a zone redesign?
    I wouldn't quit over anything but a few catastrophic events. But I have also never been QQing over the PvP zones.

    During CoV beta the PvPer vs non-PvPer war was raging hard and I was vilified by both sides for pointing out the errors of each group. Amusingly the anti-PvP crowd irritates me far more because of their self-righteous manure.

    Quote:
    Issue 13. You know, the one that was supposed to pave the way for a strong and vital PvP community, and instead strangled it in its crib while spawning more and more ridiculous threads than redesigning the zones could ever have any hope of doing. If the devs can waste that much time on doing the wrong thing, they can afford to spend some time doing the right thing.

    Well, what I consider the right thing, anyway. :P
    I13 isn't supposed to be the final PvP stop but even assuming it is I agree with it has hammered PvP down hard. Of course I felt it was a mistake from the get go to change it because I understood from CoV beta that the PvP/anti-PvP divide is about philosophy not game mechanics. Even if they had ideal game mechanics I cannot imagine PvP would still be anything but a niche activity in our game.

    My view: Why waste any more developer time on PvP concerns?

    As to my own backyard, they keep messing up the markets with their "fixes" because they are tilting at the windmills of making the anti-market crowd happy users of the markets. It isn't ever going to happen either.

    They need to stop trying to please everyone with the niche features before they annoy everyone.