SwellGuy

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  1. Quote:
    Originally Posted by Vitality View Post
    How am I acting like you can't play without it?
    I never said/typed that.

    I was simply suggesting...not crying doom.
    You're funny.

    You inferred from my one post that I was acting like 60-monthers would feel cheated.

    I infer from your suggestion that you need your suggestion enacted to play.

    If you don't then the devs don't need to waste any time or resources on your suggestion, do they?
  2. Quote:
    Originally Posted by Vitality View Post
    You acting as if the current 60 month vets would feel cheated. I don't understand that.
    You're acting like you cannot play the game without it. I don't understand that because we did for 60 months (and I still will have to on my other 2 accounts until they get to 60 months).
  3. Quote:
    Originally Posted by DumpleBerry View Post
    I can be very naughty.
  4. Quote:
    Originally Posted by Vitality View Post
    To all the 60 Month or more Vets...

    What would be a good 60 Month Vet Reward to replace the original?

    Now hear me out.


    I want to suggest a new Travel Power Pack. Anyone who purchases this power pack will be able to access the Flight, Superspeed, Teleport, and Superleap Power Pools at level 6 without having to take a tier 1 or 2 power in that pool.


    I want to suggest that all current 60 month vets inherently "keep" this travel pack. Meaning that all current 60 month vets will not have to pay for this Travel Power Pack...since their builds already reflect the fact that they have it.

    So, all current 60 month vets would basically get this Travel Power Pack for free.

    Now, I want to change the 60 Month Vet Reward into something else.

    So back to my original question:

    To all the 60 Month or more Vets...

    What would be a good 60 Month Vet Reward to replace the original?
    Do you have the 60 month vet reward? If not a good replacement would be the ability to block a non-60+ month person who has bought the pack from being able to use it.
  5. Quote:
    Originally Posted by Bill Z Bubba View Post
    I actually agree. I see no reason to make the fitness powers inherent. My only wish is for the pre-stamina levels to suck less. We've made great strides in that area already:

    Beginner's luck for hitting our enemies
    Temp travel powers
    Better lowbie contact/missions design redside
    Inventions (if you really want to get silly and frankenslot that early)
    Vet attacks

    I'm sure that there's more. I really only came into this thread to argue against the "you don't NEED stamina!!!" crowd.

    You don't *need* enhancements to get to level 50 either.
    I like your list. A lot. Those things have helped me enjoy so much of the game in the past couple years. Even a slight end improvement in the 1-19 levels would be appreciated.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    /disagree.

    They *are* being paid by arachnos, for one - just read the dialog. Somewhat hush-hush about it, but it sounds like the area's being used for the RIP (to get to Arachnos) just like it's being used for the destined ones. (Alternately, they move up to Cage's guards.)

    Now, for having the mobs show up elsewhere? Yeah, they should. COV's horrible at having mobs in really restricted areas and not using them (luddites, spetznaz, etc.) I'd love to see them get more use.

    In any case, they're nothing but low-level mobs, on much the same level as the Skulls, and we get out of them fast enough. We have another 45+ levels of Arachnos, Longbow, Arachnos, Longbow, Arachnos, Longbow, Arachnos. We don't really need more Arachnos.
    I also like the premise that there is a weak and corrupt police force trying to handle that mess. Adds some flavor. Besides I am usually only in Mercy and Darwin's for about 30 minutes of my villain's life except for the odd mission that sends me back there much later.
  7. Quote:
    Originally Posted by Kitsune9tails View Post
    Regardless of what the Devs intended when designing PvP zones, I think we can all agree that the intent is not being acheived.

    Thus a redesign is in order.
    Given enough time, resources, etc. certainly.

    However it seemed rather apparent before we even had PvP so many people did not want it that unless their intent was for there to be some incredibly small amount of users of it adding PvP and all changes since then have failed.

    The PvP users are becoming an increasingly shrinking segment of the players. At some point they need to stop spending time breaking it more or just spend the time to remove it.

    Personally I'd prefer they stop wasting any time on it and leave it as is and put the time and effort to revamping old content that needs it which would benefit far more players.

    If they were going to spend any time on it I would suggest either returning it to pre-I13 or crafting the cross-server PvP solution. Any other change I don't see being any help at all.
  8. It probably depends on the level. I think Fulmens used to vary the offering amounts by level ranges.
  9. The PvP zone missions give a better completion bonus but the drop rates, etc. are the same as any other door mission. A few years ago they put in a diminishing amount on the completion bonuses if within 30 minutes of each other IIRC.

    I think where there is a real disconnect on the PvP zones is your view of them is more arena like. The devs gave us the arena (Issue 4). Then later that year we got CoV with these PvP zones (Issue 6).

    There is such a mix of PvE and PvP that it seems pretty clear they wanted the zones to feature that mix.

    In Sirens Call you get the PvE critters involved in the control of it which people can join to help their side. This is the ultimate PvP and PvE mix you could get it would seem to me.

    So you may disagree with what the devs did but I think it is because you are placing your view of what the zones ought to be over what their views actually are. It seems pretty clear they wanted these hybrid zones.
  10. Move over Ghost Widow, there's a new queen of bad in town.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Don't remind me... Oh, here's a fun thing to try - run Unai Kemen's arc. No special conditions, just grab his arc and play it through. Then come back to me and tell me if "Your princess is in another castle." rings any bells.

    Seriously, massive overhauls are badly needed. And not necessarily full facelifts with new writing and unique enemies. We just need someone with more than half a brain to look through the missions and take a hack saw to the objectives wherever necessary. Needless defeat-alls, filler missions that don't lead anywhere, repetitive missions that have you do the same thing five times... That sort of thing is easy enough to spot.
    I run it all the time with my Warshade who has no active contacts because it has only the one EB in the last mission and lots of outdoor maps for him to Nova bomb.

    That said, it definitely isn't a good story.
  12. Quote:
    Originally Posted by NightLight_EU View Post
    Essence drain personally is not worth it IMO Stygian Return is plenty and can be used 1/2 times in each fight.

    I have never used end reduction (Or any sort endurance boost) on my Tri-Form WS most of the time the enemies drop quick enough to use stygian return after every fight and during. I guess it might be useful for AVs and tough enemies.

    Bear in mind I never solo.
    I solo a lot and on my last respec I removed Essence Drain. I was better off popping a green or switching to Dwarf and hitting Black Dwarf Drain.
  13. Quote:
    Originally Posted by AlishaShatogi View Post
    I think we scared him off...

    Nah, he wrote quite a ways back that he had to basically churn through all the stuff he had gotten at that point.

    I am sure we will see him back next week.
  14. Quote:
    Originally Posted by _Klaw_ View Post
    The blue pet is much more useful. If you call it between battles it will help you recover for the next one. The red pet is only helpful during battles and foes love to target these pets early on in the fight.
    If you summon them in view and in front they can get the alpha hit too.
  15. Quote:
    Originally Posted by GavinRuneblade View Post
    You are assuming that the reason I can't tell the difference is that I survive. The opposite is true. With eclipse, if I jump into a spawn blindly, I die. Without it, if I jump into a spawn blindly, I die. Again, no difference.

    I run on 0/x3 and don't feel like going higher as it already takes too long. I CAN and have done 0/x6 and mire almost gets me enough damage to kill things faster at that point. And that's where I noticed that eclipse doesn't help enough to let me run around blindly even against lots of targets. And I just don't have the patience for using single-target attacks against spawn sizes that large.

    But everyone was like, "once you get eclipse EVERYTHING changes" and I got it, and nothing changed. It's one more click between attacks with a cool graphic. Once I have more set-based defense to combine with the regen and resist, I imagine that there will be a difference. I'm not using any of the shields and I have no defense to anything currently, and as all the tankers and scrappers will tell you resist by itself isn't godly, but resist with even a bit of defense is way cool.

    For me, so far the biggest improvement was the pet. Man those are cool. They stick around when I'm dead, pull a ton of aggro, have decent defense against +0 enemies (I can't vouch for them against +2s), and it's pretty easy to stack two of them. At which point they deal fantastic damage. With the mitigation provided by enemies going after them, plus enemies dying faster, getting those babies out was the biggest change to my play experience.

    My all-human warshade plays somewhere between a blaster and a defender. Not the AoE control of a controller, and not the damage of a blaster, but more control than most defenders, and substantially more damage than either controller or defender, with more survivability than any of the three also. While I don't have the reflexes to coordinate forms, I have been doing ok at mixing melee and range intelligently instead of only based on what was recharged at the time =)
    How do you have Eclipse slotted? I monitor my resistance and damage bonus to see how Mire and Eclipse are doing and I have perma Eclipse and the difference between sitting at the cap and lower than the cap is very noticeable.

    Also how do you use it? For example I superspeed into a group, Eclipse, Mire, Nova form, AoE, AoE and all is pretty much dead except bosses and lieutenants so I Stygian the corpses, summon another pet if it is up again, then resume Nova blasting survivors until Eclipse wears off or there are no survivors. Eclipse and Mire are back for the next pack.
  16. Quote:
    Originally Posted by Bill Z Bubba View Post
    I would like, someday, for the devs to correct both the 1-21 sucks due to weak enhancements and a lack of stamina just as much as I'd like to see hero side contacts start keeping you in their own zones.

    They go get rid of TOs and DOs completely and let us have SOs at level 1. That right there would probably be enough to fix the end hassles, but then they'd have to go through and ramp up all the 1-21 enemy groups. We all know that this would probably be considered too much work.
    And they would probably end up bringing it back to us running out of endurance during the fights if it is part of their balance equation.

    I still really like your idea of upping our base recovery and reducing Stamina to try to even out the differences. Plus no recharge on rest. I would at least like to see it attempted to see how well it plays out on testing.
  17. Quote:
    Originally Posted by Techbot Alpha View Post
    Heh, you can do. I think it won't change the simple fact; MA/SR is a wh0re before lvl 22. Now I'm there, I think I'll find it much more enjoyable.
    I haven't been enjoying it in the 23-37 range yet either.
  18. Besides doing it faster is rewarded in freeing you up to do it again or something else.
  19. Not on purpose I just don't tend to like the trendy/popular stuff.

    Some bands I would follow then they hit it big and I was not as interested in them because their music had changed resulting in their success but my lack of interest.
  20. Quote:
    Originally Posted by Clouded View Post
    She said Trials, not TFs. The Trials have a built in time sink at the reactor.
    On the plus side you can go get something to eat then.
  21. Quote:
    Originally Posted by SinisterDirge View Post
    Demon/Storm named Mother In Law.
    I'd be a bit surprised if that name was available on any server.
  22. Quote:
    Originally Posted by Madam_Enigma View Post
    We already have a lot of control over our pets. We IMO don't really need control over which powers they used. _Castle_ is always working on pet AI I think. Either way, having hotbars for every single pet separately would be... a huge screen clutter.
    True, my screen on my old computer was an absolute mess with my masterminds such that I didn't want to play them on it. The wide screen higher resolution computers I have gotten since then have made it a lot easier.

    If we did get more controls I'd have to use binds and make a keyboard template to remind me of them.
  23. SwellGuy

    Veteran Rewards

    Quote:
    Originally Posted by Myrmydon View Post
    Its really no different than allowing people to have a VEAT/EAT at 20.

    Honestly, its not like the vet rewards are game-breaking or anything and I really don't see the harm in it apart from some vet-whining.
    Disclaimer: I don't really care because my other 2 accounts would benefit from being able to buy them.

    But when I see "vet-whining"...

    You mean the people who were here making sure there was a game for you to come along to later and play that wouldn't have been around if they had bailed that the devs wish to thank for their patronage?

    "Vet-whining?" I counter that with petulant whining from people who want them. And if they aren't game breaking, you don't need them.
  24. Quote:
    Originally Posted by Nethergoat View Post
    being able to make this or that specific build in a reasonable time frame isn't much of an argument. I can kit out someone with generics just as easily on either side (although red tends to be more expensive). So?

    The meaningful measure of comparison is STUFF PEOPLE WANT. Players shouldn't have to actively avoid some sets just because they like playing villains.
    If Praetoria and Going Rogue delivers we won't have to for much longer either.