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First one is /dark.
The others will roll in Going Rogue to make certain forumites QQ when I dance emote my demons and zombies in Atlas Park. -
Oh come on. It's fine because there is an item I can cherrypick there.
I mean we deserve it to stink because we're villains not people playing a game.
You know I cannot repeat the silly rebuttals to our BM hate with a straight face. -
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Quote:Well they will be able to buy their common IO recipes off the tables too but they dare not use any Wentworths salvage.It's gonna be so cool when our Real Villains of Paragon SG goes vigilante, farms Longbow and then sells the loot we get for killing good guys on the hero market!
Hope you love SO's, because you'll never be able to buy another recipe of hunk of salvage without the possibility that it was listed by a blackhearted, monstrous villain.
=D
And we will farm Wyvern, Manticore's heroes, too.
Plus I plan to bring over villain mules with dual builds worth of stuff to hero side and email the items to my vigilantes to drop on Wentworths.
The corruption of Wentworths will be glorious. Is it July yet? -
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Quote:This is a game. You are an idiot.This again?
It's not like it is unexpected - nor should my reply.
There is a price to pay for being evil.
These posts are always about the "evil" side getting shafted. So here we go again.
Once more to explain why evil shouldn't benefit from the hard work of heroes.
That's Infa not to be confused with Influ.
By "robust side" you mean to take away the fact that Influence is for Heroes. It isn't Red and Blue. It's Hero and Villain. Good and Evil.
Yes, it pays to be "good". At least here in our comicbook game world.
I'm not sure why there is any difficulty involved with e-mailing Influence to a character that has decided to join the heroes and the "strait and narrow path". You can send your self e-mail and if you have a Hero they can open up an e-mail with Influence in it. No problem there.
Once again, you try to demean being a hero or a villain. This isn't red and blue. This is Good and Evil.
There are plenty of other games without Good and Evil as definite alighments. If it is really so hard for you to deal with the fact that this game is about Good and Evil (and soon a gray area separate from the two) then maybe one of those other games would be more desirable for you.
The "draw" to return to the "path of darkness" is to be a villain. I would figure that is why some players are playing villains rather than playing heroes. Their incentive would be to return to playing a "dastardly evil" character rather than a "goody-two-shoes" hero.
I'm not trying to pick on you. I'm being perfectly serious.
Super hero comics are NOT about neutrality. Sometimes villains switch sides and sometimes heroes "go rogue", but you can almost always tell when it is intended to for a character to be Good or Evil at any given point - that is pretty much the basis of the comic book hero genre.
I really don't know why you expect villains to be rewarded for work done by heroes in a comic book super hero game - and that is what anyone that wants to see the markets merged - or implying that they should be - is asking for.
If the villain side turns into a waste lands, then maybe that is for the best.
It isn't even clear if you can get villain contacts to run missions in the Isles if you are a hero going rogue. If you are going Rogue and running "evil" missions - I'm assuming you won't be earning Infamy until you flip that corner and become a villain; I'm assuming that you won't earn Influence for running "evil" missions either if you are still a hero.
I certainly hope the DEVs just leave it alone. That would be the reasonable thing to do in this genre. Yes, this is a Superhero Genre game. If you don't like the polarity then find a game where there the sides really are only distinguished by the color of uniform that they wear - aka "Red and Blue" (though most of those games the side that you are on is Blue and the enemy is always red - or, at least, that has been my experience)
Those that pick the path of Evil deserve their just rewards - which by your guesses will be a big pile of nothing! Yeah! The Villains loose. Boo villains! Boo!
The "repair" isn't needed.
Go for it. Crash the villain markets and soak up all the glory of your villainy.
Evil is as evil does. And you deserve what you get if you relieve yourself in your own swimming pool.
Face it. You are villains.
Heroes worked to fill the hero market full of stuff.
If the villains want a market full of more stuff then they have to work for it.
Why should evil get rewarded for the things that Heroes do?
They shouldn't.
I think we have been over this time and time again.
If it is so bad to be villain, the maybe you should stop being evil and become a hero.
I'm certainly not going to give up trying to be a good person in real life simply because it seems that those that lie, cheat, and steal on various levels seemed to be getting ahead in this world.
I certainly hope I can come to a comic book game and expect to see that the lines are drawn and I can stand tall for my heroic actions and not see my hard work go to the benefits of evil (characters).
Of course, I'm still for stripping characters of all enhancements (and everything else) and starting them back of at "square 1" if they go "darkside" or "finally see the light".
There should be a massive price to pay for switching sides in a game that is THE game about the Superhero Genre.
Don't come crying to me if your Mastermind becomes a Defender when they finally become a hero. -
Quote:This is definitely overdue.How about "Can we get going with the overall base editor revamp that will give us more freedom and choices in general" while we're at it? I want hallways I can just drag a length for, not workshops or "secure corridors" in a non PVP base.
I want paper-thin walls. I really don't need ten feet of cement, steel, gravel, etc. between them.
I want rooms that touch at the corners.
I want to be able to place a room wherever I want in relation to another room, THEN select the doorway, not have a perfectly legitimate placement denied because of the "default" doorway being blocked (even if there's a spot 1-2 blocks down that's fine.)
I want to be able to convert a room "in place" to a larger version of the same, just paying the cost difference (which we do now, really.)
I want a holding area for crafted items (typically teleporters) when I have to delete a room and recreate it (usually because of the "larger version" actually.)
And I'm happy to throw "wider hallways" onto the list.
Need a "Base love" issue. >.> -
Quote:It is freakishly huge. You might be better off getting someone to mail you a DVD or flashdrive with it on it.Just saw this thread and I am lazy as, well, everything.
Someone mind telling me what changed or is it all detailed in some update notes?
.. And, was there a patch? How big is it? It may not even be worth it for me with my third-world internets.
Oh, how I wish I were not kidding about this.
The new graphics are the bulk of it but you still have to download the whole thing whether you can display them or not.
The GUI is very different and they don't try to load everything when you open it. It takes some getting used to from the old one but I suspect that has to do with 3 years of just getting used to it. It has a lot of tabs to separate stuff but we still have the same number of slots. -
Quote:Not as of last night (I rolled up another Warshade). I don't think they became so with I17 either but I will take a peek tonight.I can most certainly understand why khel form customization is low on the priority level. Maybe that will change now that they unlock at 20.
I never checked.... are the human form powers customizable at all?
I'd be content if we could at least alter the human form powers.
Maybe someday they will take pity on me and do it. -
Quote:I'd at least respect their honesty if it is #2 or some variation of that theme and they said so.Translation 1: Due to the background on the Kheldian forms being specific types of entities, it makes no sense that they would be able to change their own colors. They are, after all, naked creatures.
Translation 2: They ain't doin it cuz it's too gorram hard to figure out so they're throwing out silly rationales for avoiding it. -
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FYI in the EU Q&A it was said no customization for us because of "fictional reasons."
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BTW everyone Positron's plan is out in the open in the EU Q&A
Positron: We are looking at the problems in the markets very carefully and want a good, working, feasable, not exploitive, not still broken somewhere, fun, easy to understand, logical, solution. -
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They're all good. I am going to do /dark first by /storm was a top contender. /traps would be fun then there is always /poison or double stacking shields with /thermal. /ff would work but probably be boring as heck. Or so I felt leveling my bots/ff to 50. so much AFK, so much exp.
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Quote:I think that's new. I just checked them on Monday or yesterday and I didn't notice them.I logged in to my account for something to do and saw this..
72 months - Distinguished Jul 29, 2010
75 months - To Be Announced Oct 29, 2010
78 months - To Be Announced Jan 29, 2011
81 months - To Be Announced Apr 29, 2011
84 months - To Be Announced Jul 29, 2011
87 months - To Be Announced Oct 29, 2011
90 months - To Be Announced Jan 29, 2012
93 months - To Be Announced Apr 29, 2012
96 months - To Be Announced Jul 29, 2012
Wow...they have them listed up until 2012....
Cool. I wonder what they have up their sleeves for them. -
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Quote:You may want to revisit the posts in this thread if you think that there is a red side players are better than blue side players thing from people. I can only recall one poster spouting something like that.From the posts on this thread it sound like that there is:
1. No point in trying to equip villains because the market is terrible redside
2. Everybody is going to abandon redside and move blue to market
3. Redside players are so awesome they are gonna lord it over the hero only types and spank them in every task force because the difficulty on redside is so high it has made them into godlike players.
4. Redside is going to basically be abandoned except for maybe trying to do strikeforces.
5. Blueside is boring, the players are bad, the ATs are bad and the only reason to switch is for people who are already ebills many times over to get more inf for no purpose whatsoever.
A lot of this sounds like the same line of BS that I hear from Mac users. How much better the Mac is (When is exactly the same hardware as a windows machine) etc. Basically it comes across as snobbish.
Now I play almost exclusively blue. I grew up in the Silver Age and I like being a hero. But I like to try different things so I rolled a Merc Mastermind last night and got him up a few levels. I had a pretty good time and got on a team at 2 in the morning CST on Liberty.
I have a couple of hero toons that would make great villains including an insane AI that thinks its Nikolai Tesla and that Marconi and Edison are out to get him. I was thinking it might be fun to bring Electrix Destructor over for ...well a little destruction and finish leveling on Redside.
But from what Ive read in this thread why should anybody blueside bother or even want to come to red? Should I even bother to keep playing my Mastermind?
Oh, youre a hero? Well, you probably suck as a player but maybe you can hang with the awesome kids before we all leave to make fun of you in Paragon City and take over all the markets and flood them with crap no one wants and horde all the stuff they do want.
Yeah, I can see why redside might be deserted.
The vast majority of those of us planning to take our villains blue side are doing so because we know from playing our heroes we prefer the activity level of Wentworths. We don't need to move our heroes because they are already blue side.
We also regret having to move because we do like red side content.
Also we plan to mock the silly RPers (not all RPers) who have treated us players as second class citizens because we wanted to play villain ATs.
So to sum up, re-read the thread because your conclusions aren't supported by actually reading it. -
Quote:I searched on Invention salvage toWasn't there a wiki page that had this information? My Search-Wiki Fu is not pulling it up
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http://paragonwiki.com/wiki/Invention_salvage#Storage
and followed a link on that page to
http://paragonwiki.com/wiki/Invention_System_Capacity -
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"Are they up yet?"
"Are they up yet?"
"Are they up yet?"
"Are they up yet?"
"Are they up yet?"
"Are they up yet?"
"Are they up yet?"
"Are they up yet?"
"Are they up yet?"
"Are they up yet?"
Why do I get the feeling the devs are having drinks toasting their success at tormenting us? After all I read on the internet they hate players. -