SwellGuy

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  1. [ QUOTE ]
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    Maybe with the new City Vault eh?

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    ~Fingers crossed~

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    I will not be sucked into that hope!

    Gee I really hope so.
  2. Self destruct gave me debt.

    I thought it wasn't supposed to do that?
  3. [ QUOTE ]
    I guess being able so spend inf in game for respecs is asking to much? 1 Mil for the first respec, and then it keeps doubling ect.

    And good luck getting a respec team now, I can already see the LFT requests

    >50 Blaster LF Respec Team
    > Why don't you just buy one it's only $10.00 cheap skate!!

    This will happen.

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    Pool D recipes.

    About to do a respec just for that myself right now.
  4. [ QUOTE ]
    Remove the subscription Fee per month.

    IMO you cant have a CASH SHOP and a SUB FEE..

    It used to be pay sub fee get all this wonderful other stuff for free or part of your sub fee.. however you wanna see it.

    Now its pay your sub fee and now buy everything else.. because we wont give it to you for free even thoe this game is OLD 4 years and is coming up on some MAJOR competition..

    I wonder if those other copmpetitive games are going to make us pay a sub fee AND buy all the ingame extras too. ??

    *make is maybe not the right word.. but thats what i am sayin right now.

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    This isn't an ingame extra. This is an alternative path to the existing ingame methods of getting a respec.

    If there were no other means of getting one you might not be so many light years off in your assertion but since there are several...

    Personally, I wish they would sell us the ability to get the unlockable costume items.
  5. It occurred to me this morning that I have used 1 vet respec and 0 of my 3 earned respecs and I only use the free respecs to get inf back for upgrading at levels 22, 27, 32, etc.

    But now with the comfort of knowing I can always buy a respec if I run out, I won't be afraid of using (and using up) my earned respecs.

    Thanks, NCSoft. I might never buy one but you took away a fear I had of not having one if I needed it.

    Oh and people who say this will hurt people running the respec trials, remember we could only get 3 that way per character. People who had them and used them can't go that route any way.

    If you need people for a respec trial, hit the market types up. They might like a Pool D recipe.
  6. [ QUOTE ]
    See, that's the confusing thing. I know I got a purple from some a lvl 49 boss (someone on team was a 50), and I know I got one on the LGTF the other day while lackeyed to a 50. So I don't know if those are glitches or the way they're supposed to work, or what. I was under the impression that it was 'only lvl 50 characters can get them, from lvl 50+ enemies that drop recipes', but my own personal experence has proved it to be slightly different.

    Should I just change it to what the devs say it *should* be? (ie: cut-n-paste from the forums/paragonwiki/whatever)

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    There was a dev post once upon a time about them. They are dependent on the dropper not the droppee.

    While soloing my blaster got a purple at level 48 and 2 at level 49. I was not paying close enough attention to who dropped them but I was set at heroic so there were no bosses in my missions.
  7. [ QUOTE ]
    May 6th, 2004


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    Wow, me too. (Though I was absent 2 weeks that summer when I moved and was without internet.)

    This game has replaced all my other games.
  8. SwellGuy

    15 People

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    Since the team was so small, we had a lot of flexibility. With few people, there was little time lost due to infrastructure and bureaucracy. If I had an idea, I'd run it by Hero1 or Positron and, after a few minutes discussion we'd go back to our desks and "do it." A lot of "let's try it and see if it works" development took place.


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    My sincerest hope is that this isn't lost with the larger team

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    They can always put newbies who won't go along in the trunk of Castle's car and drive them out into the woods...
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    The number of complainers sure matters. Its democracy. Majority rules. Anything repeated often enough will be taken as the truth.

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    To quote NOFX: Majority rules don't work when ignorance is celebrated.

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    Or a song "When you listen to fools, the mob rules."
  10. [ QUOTE ]
    Stalkers must be buffed and Stalkers must be nerfed.

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    I hope you have anti-paradox software installed.

    I don't. /em headasplode!!!
  11. [ QUOTE ]
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    The number of complainers sure matters. Its democracy. Majority rules.


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    It is ?

    Seems more like a benevolent dictatorship (or maybe oligarcy). The devs have absolutely the final say. At best we can suggest and explain why we feel a way.

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    No no no. It's a democracy.

    ED must be removed.

    GDN must be removed.

    The AoE max targets must be removed.

    Powerset respecification must be added.

    Crossover must be added.

    Customizable powers stat!

    Feel free to add all the others I am missing that the majority has demanded.
  12. Oh and I have 3 accounts so my vote is 3x yours.
  13. [ QUOTE ]
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    Settle in kids...we're gonna be here a while...


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    Nothing logically follows from the fact that people complain. The only thing that can be concluded is that they have a complaint.

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    So in your eyes how many people have to have a complaint before it becomes a valid point? Pick a number, post it here and then count the number of different posters that say they want the Markets merged or changed in some way.

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    The number of complainers has 0 relationship to the validity of a complaint.

    Go have children and get back to us.

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    Got 2, one married and one in college.

    Any USEFUL comments?

    I feel that the number of complainers has a LOT to do with the validity of the complaint because these complainers happen to be the people who play the game and pay for everything.

    As I mentioned before, the PLAYERS groused about the costume recipe drop rate and the devs adjusted it. There was no data that I know of to show that the drop rate was not EXACTLY where the devs wanted it. But the players complained and the rate got changed.

    You STILL think that the number of complaints has nothing to do with validity? 1% of the player base griping about something can be written off as just plain griping. 10% of the player base griping about something starts to get noticed because it's tough to believe that 1000 people can be wrong about the same thing at the same time.

    The complainers that you are so willing to dismiss are the people who help pay for this game. Not ALL of them can be wrong...

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    Sure they can.

    I'm sorry you didn't think it was useful, but that doesn't mean it wasn't true.

    How many paying for the game demanding a "insta win" button would mean the devs need to put one in?

    Yes, the number complaining has 0 relationship to the validity of a complaint. No one could complain, or just one person could, and a complaint can be completely legitimate.

    Yes, they changed the costume drop rate and now they are stupid. They are just a pain. As cheap as they are, the costumes may as well be on the costume creator and not be recipes. Now if I want it, I have to go to the market and get the recipe (easy as pie), buy the salvage, craft, head to Icon and use a costume token or pay for the change there.

    I didn't dismiss the complainers, I dismissed your point that the number of them means anything.

    But if you want numbers, fine. Your complainers are outnumbered by those happy with the system. Or equal. Or about equal. Or more. So which group should the devs listen to? Both. Which group should the devs dance for? Neither.

    The non-complainers are paying too.
  14. SwellGuy

    15 People

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    Thanks to all the Dev's for their work on a great game.

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    I think that sums it up.
  15. [ QUOTE ]
    Settle in kids...we're gonna be here a while...


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    Nothing logically follows from the fact that people complain. The only thing that can be concluded is that they have a complaint.

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    So in your eyes how many people have to have a complaint before it becomes a valid point? Pick a number, post it here and then count the number of different posters that say they want the Markets merged or changed in some way.

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    The number of complainers has 0 relationship to the validity of a complaint.

    Go have children and get back to us.
  16. So you contend the devs do not want people playing to get the good stuff? Then why have any drop system and market? Just put it all in stores at dev set prices.

    Having a zillion Numina's available makes drops stupid and pointless. Just like having costume recipes drop is now stupid and pointless.
  17. [ QUOTE ]
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    Firstly, from Those Who Code: How difficult would it be to code the drop rate so that it changed...like as in daily?

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    First split second thought might be a good idea. The next split second thought instructed every player to fill their trays with bids of 10xPurple recipies.

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    Every programmed system can be exploited once people know what it uses as a criteria.

    Count keystrokes for entry productivity? 'jhlfhasdhsldgh...' followed by many backspaces.

    Once you know the system, you can manipulate the system.

    People hate random but random works.
  18. [ QUOTE ]
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    Part of the problem is the lack of 'critical mass' numbers of players redside. Check

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    I've begun to suspect that the problem redside is less about population and more about people's desire to participate in the BM.

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    I think if you chase that you will eventually come to the lower population factor.

    It may go something like this:

    Bob won't use the BM. We ask Bob why he won't use the BM.
    Possibly "What I have sells for less than what the QM will give me and what I want is priced out of my current means to afford."

    Then we would need to examine why that is the case in the BM but not WWs.

    We basically need to know why people aren't using it first. If it simply is that not enough people use the BM because not enough people are using the BM, I am not sure how you solve it other than bribing people to use the BM.
  19. [ QUOTE ]

    Firstly, from Those Who Code: How difficult would it be to code the drop rate so that it changed...like as in daily?

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    I don't think that is the right question. The right question to my mind is, as a programmer/analyst, how would I ever identify if it wasn't working correctly and debug it?
  20. Stolen (appropriately) from Mystic_Poobah's post in the Market forum:

    More Black Market slots to offset slower turn arounds in the market.
  21. [ QUOTE ]
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    Strange, because I get hardly any lag in Grandville.

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    What the hell kind of supervillain ultracomputer are you using?

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    I have 3 machines and only the newest has no lag issues in Grandville. The lag is not at any level that is a problem for me on my weakest machine but it is noticeable.

    There is definitely an issue with that zone which I believe the devs are aware of. I have heard it has to do with rendering those really tall buildings.
  22. We need population meters for each server. A total population of heroes + villains is useless for finding other villains.

    As one example, typically Champion has a higher overall population than Triumph but if you look you will find Triumph has a statistically greater population than Champion.

    Most of my checks run Champion at about 1/2 to 2/3 of Triumph's. I have to assume equal percentages of players on hide of course. Granted, neither of them are great compared to Freedom which usually runs at 3x Triumph's numbers for villains.

    If we cannot get meters, then some kind of posted report of average logged in users of heroes/villains by server would be enormously helpful.
  23. I hope it's not an April Fools Day prank, but I will assume it is.

    I would actually enjoy this.
  24. [ QUOTE ]
    This thread has some good ideas, even if I don't agree with all of them.

    The only thing I have to add (forgive me if this was mentioned and I missed it) is that heroes can unlock the Witch Hat costume piece, while villains cannot.

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    Yes, let's not miss this one, please.

    There should be no costume pieces villains cannot get if heroes can get them. I am unaware of any that villains can get that heroes cannot.
  25. I am going to have to watch this over and over and over.

    BTW, Sands has a giant TV in his base in Faultline. (nudge, nudge, wink, wink)