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Of course, the reality is that you aren't in the game for the narrative content at all, no matter who makes it. You're simply a Dirty farmer
Eco.
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Because the only reason to play this game is for the story right?
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The stories are all on Paragonwiki. They can save themselves $15 a month. -
No, the Bunny didn't scold me. Yet. C_C did a teeny tiny bit I guess.
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Doesn't prestige leave when the character leaves a SG? If you were to do this, they would have to use the prestige almost immediately, and you would have to stay a member of their SG until it is used up.
If not, then all is good. I've never really delved into the SG/prestige/recruit dynamic.
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A SG will lose the 20k prestige per member if it falls below 15 when someone leaves but no other prestige gained by that character is lost. -
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Sorry, I forgot.
[edited to add] But I bet mine (ignore list) is bigger than Smurphy's... -
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I guess I will pop my 50 over to test and see if he will be happy or retired when I15 goes live and then do the same with some of my lower ones I have played with now and then.
[/ QUOTE ]You dont seem to be the /em nerdragequit type so, I think you will be very happy with the changes. So far the only negative stuff I saw was from the folks who didnt even test it yet.
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Oh I won't quit the game over any change to any AT. I retired my khelds until they slightly adjusted the toggle issue and I got used to the change to forms but I wasn't going to quit the game unlike someone posting there.
But if they make a 50 I have too hard to play or even adjust how I play them, I have no qualms about putting them on a shelf.
I still have a lot of things to try to do in the game and it would be funny to me if they finally nerfed something after I got it to 50 instead of before. -
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Better yet, establish a fee system whereby you convert influence to prestige in exchange for a fee paid by a supergroup's members. Now you are not only removing influence from circulation and providing a public service, but beginning to take a slice of other people's bankrolls as well.
Essentially you'd be converting inf to prestige at a better rate than City Hall. I'm willing to bet you could do a ridiculous amount of business this way, actually.
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This is actually pretty good. All I would need to do to start this would be start a thread in the Base Builder's Forum.
Yeah, that'll work.
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If you're a glutton for punishment... -
I guess I will pop my 50 over to test and see if he will be happy or retired when I15 goes live and then do the same with some of my lower ones I have played with now and then.
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I'm just wondering when this changed from "facing the Toughest in COH" to "Facing an enemy tuned for me to beat easier than other enemies I could have built"?
Not that I'm surprised...
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Link please. That's not what I can find in Smurphy's post. Unless you are talking about Keep's and my posts. -
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By the way, my analysis of this is that there are three game-balance issues in play, and no exploits per se.
1) Team XP division is borked. This has been very clear to me for a long time and is the core of basically every PL scheme. There are two fixes for it that I can think of, one of which is complicated and requires a lot of careful analysis, and one of which is a giant sledgehammer.
2) Characters progress beyond the point where PvE combat is even slightly challenging. Increased reward rates have been exposed by providing opportunities for harder combat where none existed before, allowing more powerful characters to earn rewards faster instead of everyone being "flattened" to an arbitrary limit governed by existing PvE spawn rules. This is the balance issue I'm not sure should be fixed; re-flattening the game makes it less interesting IMHO.
3) Combat in CoX has many elements of "rock-paper-scissors" to it where equivalent factions may be vastly harder or easier to defeat based on player powerset choices. The MA inherently allows players to design "paper" enemies for their "scissors". I have a solution for this too, believe it or not, though it would need some careful implementation to avoid loopholes, and even then would mostly be just a "rule of thumb" kind of solution that would discourage but not eliminate this kind of setup.
I've been writing out in my head a PM to Synapse regarding all of this, including my suggestions. (Even assuming he were interested he'd clearly have to take it up with Positron, but my faith in Posi even reading a PM of mine is basically zero.)
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Even regarding #3, players have long avoided certain enemies because they were harder for them even before MA. Now you could pop into MA, eventually find someone easier for your character or you can choose radios full of ones weak to your character.
I've been churning "easy" enemies in papers/radios for a long time now once I have finished the arcs with them. -
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unsure of the OPs intent here other than destroying inf.
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Art, my friends, art.
It's very easy [for me anyway] to make billions more than I spend on my characters. The challenge, then, is to find a way to spend my money that entertains me and does [by my standards] some good.
I was involved in trying to crash the demand for Luck charms. I was the guy who tried to stabilize midrange common salvage for over a year. I'm looking for a new project. Destroying ten billion inf might hold my interest.
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I think you need to buy up purples I want and craft them and give them to me. -
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Problem: Apparently the DEVS don't consider Farms and Farming in MArch acceptable. Period. You're going to have to convince THEM, first.
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I tend to look at what people do, not what they say, to determine what they believe. Through their inaction, the devs have tacitly condoned farming. The token measures they've taken to stop it are laughable.
Alternatively, maybe they do find farming unacceptable, but their definition of farming is substantially different than what the hall-monitor set consider to be farming. Meow may be farming in their minds, but all boss outdoor maps may not be. If they do think that an all boss outdoor map is unacceptable maybe they should, you know, remove the option from MA, like they did with Rikti comm officers.
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It takes time to make changes. I wouldn't assume just because they haven't done more yet that they won't be doing more. -
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Wait, wait, does that mean you're farming LOTHIC?
[/ QUOTE ] Beats rutabagas.
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Must...resist...urge...to write...MA arc...about...the Circle of Corn...who live in the ancient underground city...of Rutabega...
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It would make the existence of this thread give some value. -
I don't like all the running but it really bothers me when Longbow or PPD or an NPC hero character runs from my villain.
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Buy level 50 commons off the table, craft, sell for 1 (which will likely be more in the 300-500k sales range).
You'd be buying a lot of common salvage which has been higher since MA so 10% is gone there too. -
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Farmers are pretty full of themselves these days and think that they are the core of the game and the majority of players.
Neither are the case.
Bye.
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Neither are the anti-farmers.
But I do want to thank you all (both sides) for entertaining me on the forums for the past month or so. -
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Soon™
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I can't believe it took that long for someone to post it. -
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10? You people are crazy.
I think I'm being risky if I craft TWO of the same thing.
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I don't do a ton of crafting-for-profit, but I'm with Ful here.
I learned a hard lesson about being VERY CAREFUL with your stock levels, the kind that sticks with you.
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I did this kind of thing last year for a few weeks. I believe I did about 15 of them. I am trying to remember what it was. I know it was a pool C with a triple aspect. The salvage and recipes and crafting ran me arounf 4M total and I was selling them for 8M.
But in the end it just wasn't the kind of thing I want to do.
Now I seem to average about 1-2 million per level just selling my drops and I don't have to do anything.
Ah the "good old" days before inventions and the markets when affording my SOs at 22 without a sugar daddy was out of the question. I hope they rot in hell. -
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You should have upped your donation by a factor of ten and then see if they stuck to their morals. Every one has their price after all.
Turning down 5 Million is one thing but 50? 100? That will get you near any non purple rare or fund most of a build.
[/ QUOTE ]OTOH, not every player cares about purples or a tweaked-out build.
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They do if they are casual! -
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Are you people still at it ?
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You could start a thread on ED -
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Oh, I did not realize this. Thank you.
Why do Performance Shifters not go for higher prices on the market then? Last I checked a Chance for +End was going for 5000 or less. You would think it would cost more if it was so effective.
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Perhaps most people just don't know. Yet. -
I hope some super IOed WS can test this too.
Mine isn't anywhere near there. Yet. -
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jranger was a poster infamous for answering nigh ANY thread with the single word answer "no". no explanation, etc.
It became so common, other posters adopted "/jranger" as a trendy to say "no" while also implying the topic wasn't worthy of further discussion.
Mod8 made a thread about not using such responses, so now we can only use it as part of a longer post supporting or refuting an idea (mainly in S&I). I can't find that thread now, though.
Another poster who became infamous in a different way is "power" who is known for incoherent "suggestions" that are pretty hard to follow due to a nigh complete lack of grammar and spell-checking. We can't use his name to ridicule posts/threads either, but we did for a while with "/power" meaning basically "huh?!"
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I recall someone coming up with /jpowerranger at one point. That was funny.
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Why, thank you!
(it was me, I was quoted in Forbin's sig, first time I've ever been quoted in a sig!)
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It was sig worthy. I was and still am humbled by your awesomeness.
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It was a brilliant combo. -
Welcome to the game and forums.
While in the attribute monitor, right click on the attribute you want and you get an option to display it. -
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jranger was a poster infamous for answering nigh ANY thread with the single word answer "no". no explanation, etc.
It became so common, other posters adopted "/jranger" as a trendy to say "no" while also implying the topic wasn't worthy of further discussion.
Mod8 made a thread about not using such responses, so now we can only use it as part of a longer post supporting or refuting an idea (mainly in S&I). I can't find that thread now, though.
Another poster who became infamous in a different way is "power" who is known for incoherent "suggestions" that are pretty hard to follow due to a nigh complete lack of grammar and spell-checking. We can't use his name to ridicule posts/threads either, but we did for a while with "/power" meaning basically "huh?!"
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I recall someone coming up with /jpowerranger at one point. That was funny.