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Quote:Yep, masterminds can "tankermind" thanks to spreading the damage around via the pets in bodyguard mode.I recall reading or hearing that the idea was that Masterminds were closer to Tanks than were Brutes. I know when I came across this information is was passed along as if one of the Devs said it somewhere. Does that sound familiar to anyone else? It was a long time ago.
But I still think it is a mistake to view villain ATs through the lens of hero ATs. It's not a mirror situation. I treat each AT as unique and some ATs are unique by powersets. I wouldn't play a storm defender anything like a force field one. -
I think it would be fun, moreso if the recipes rewarded a variable amount of merits when crafted. Though I haven't seen any purple or respec recipes in forever so I'd probably never see one.
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Quote:I found one by @Gadgetdon the other day. It was one of 3 arcs. I had stumbled into the middle one and it was lowbie solo friendly, fun and was very much like the Praetorian portal missions.hey, I found an arc for Sam to try out this AM.
Fun story, top notch writing, fun custom bosses that aren't too tough, good for lowbies-
Arc #301788, Big Ideas by @amazing amazon, with an assist from the market forums own Fulmens (I actually found it by searching for his global).
As good as any lowbie arc in the game. It 'feels' like official content, only fresher. -
Quote:So 46 to 50 takes what, 20 hours? As I commented before your "months" assertion is meaningless. People can roleplay hours upon hours. If you aren't pulling down at least 1 million per hour of defeating enemies you are doing it wrong. Catwhoorg had a thread where people were documenting their rates which did not allow for market participation, just vendoring drops, and the worst soloers were getting almost that amount.1) By months I mean two months since I hit 46 and have been fighting 48+
2) With the drops, I keep what I need in regards to salvage and sell the rest. Recipes I sell to the stores unless there is a demand for them on the market.
I've been playing since closed beta, if I had a problem with sticking with something then I wouldn't be here. What I have a problem with is boredom, and after 30 minutes that's the state I was in. I don't mind boredom if there is a reward behind it.
And you hit the nail on the head when you talked about your dominator spending time in the arena BEFORE the changes. As with my original post, with the current drop rate I just don't see an incentive for PvPing.
And IMO my expectations is to have a market with a steady supply of items I do not think that's unrealistic... or maybe it is?
Yes, your expectation to have a market with a steady supply of items is unrealistic. There is no force that compels the playerbase to use the market to sell their drops. It is a voluntary system. People either aren't getting them or they aren't selling them. Only the devs would know if the items aren't dropping at their desired rate but even then there is nothing that would magically bring those items to the market.
You have been here so long, have you forgotten all the loot hate I9 precipitated on the forums? I doubt even 50% of the players sell on the market and I suspect a higher percentage come to the market to buy what they want.
Sticking with the game is not relevant to sticking with a character or sticking with a method to obtain drops. Perhaps you have severe altitis or like to chat more than kill. I would have no way to know. All I had was your comment that 30 minutes in the arena was too long to wait. Even under the old drop system you'd be lucky to get a drop in that time. -
I am going to suggest 3. You're doing it wrong.
One reason I am going to say this is your 5.
Brutes don't tank. They rage and destroy. They are scrappers on steroids.
I would recommend reading the guides on a villain AT and giving it a whirl. Once I stopped trying to use controller tactics with my dominator and scrapper tactics with my stalker I really enjoyed them.
What exactly are you looking for in your villain? -
Quote:Ironically yesterday was the first time I have PvP'd since it first came out. I've been exclusively playing my DM/SR scrapper for the past few months and farming in Cimeroa for at least an hour per day 5 times a week (on top of TFs and missions) with no success. So my plan was to PvP for recipe drops in order to finance my purples. I figured I'd just need one really good one and I'd be set. I spent about 30 minutes in the arena before I realized how futile it was and went back to Cimeroa.
After months of grinding I have 187 million influence I can buy 1 purple for my scrapper project! Go me!
I now realize why there are so many companies selling influence.
1. What do you mean by months? Someone might play 1 hour a week for months but then really that is they merely played for say 60 hours and 187 million from 60 hours of grinding isn't a bad rate.
2. What are you doing with the drops you get while playing? And are you teaming or soloing (since teaming reduces your drop rates)?
Frankly if you gave up after 30 minutes of the arena it seems like you may have a problem with sticking with something.
My 50 warshade has several purples via drops and market purchases and is sitting on 192 million with about 50-75 hours of playing and selling what he didn't need/want.
My 50 dominator has 371 million from even less time playing but I spent days in the arena before the changes. In 30 minutes I would not expect anything from the arena and if I did get something it would be amazing luck.
I think your expectations are unrealistic. -
Quote:I am inclined to think that as well but I am not going to underestimate the PLers. If there is a way they are going to find it.Yeah I've heard of people being able to PL characters from 1 to 50 in around 30 hours for -years- before the AE even existed. AE didn't create the possibility for stupid-fast PLing, all it did was speed it up a little more. This is why I've never been impressed by people who boast having dozens of 50s because if that's your only goal pretty much anyone could have dozens of 50s in a matter of weeks. *shrugs*
Well at least I16 is finally going to eliminate the ability to bridge. That's obviously not going to stop all PLing completely, but it'll at least slow it down enough so that most people might decide it takes too long to bother with. -
I think AE just made it easier by eliminating padding, filling, losing the level 46 as it leveled, etc. and it has become a bragging thing while before people just did it.
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Quote:This is like saying since you can build a treehouse you understand the principles of building a skyscraper or since you can make a paper airplane you don't understand why space shuttles might blow up.RE: Don't know what I'm talkin about
Sure I will admit that I have never done any programming like this. But I do know loads of HTML and have also programmed in Flash because um . . . oh yeah, I took classes on them. So I know what it is like to have unexpected bugs. And I do know there is a difference between nice clean organized code, and sloppy code. Pieces of code can be placed in different places in slightly different ways and still achieve a similar result. But it is integral to observe the hierchy and keep things organized. I am aware that bugs happen. But lately it hasn't been an occasional bug. It has been expected to have multiple bugs per issue. So I will stick to my guns there regardless of your opinion about my knowledge of code.
That said, do not get me wrong, I still enjoy the game, I was just saying bugs are annoying when they throw punches in bunches. -
I gave some feedback today to GadgetDon on one of his arcs. It was a blast and very lowbie friendly. I played a level 2 up to level 6 in it. I mention this as an indication of the lowbie friendliness, it was not a farm thing. He has 5 missions in it and they are a lot of fun.
Apparently he has an arc before this one and one after so I want to check them all out. -
Quote:Your brother needs to understand intangible benefits.My brother is an accountant, notorious skinflint, and master planner.
My son was visiting him for awhile and remarked one day that my brother should invest in some chopsticks (we have an abundant supply at my house, and they're surprisingly useful in several contexts).
Well, using the word "invest" for a "purchase" (on a non-depreciable item no less) was too much for my brother to handle, so my poor son was subject to a very long diatribe on how purchasing such items could not be seen as an investment.
I, of course, did what any brother would do and invested in some chopsticks on my brother's behalf when I came down to visit. -
Quote:I played it.Just wondering what you mean by 'checked out the CO beta'. Did you actually play the game and poll those you came across or did you just check out the forums or what? I'm just wondering how empirical you were about this little bit of research.
I think you are overreading my post if you see my opinion as research but I will try to explain my reasoning.
Our markets are underused by the playerbase. This was referenced a long time ago by a redname.
Most market hate posts are of the flavor of "I want to play a super hero game, not city of stock brokers" or "Ebil manipulators/flippers are driving up the prices".
So it seems reasonable to believe that most City players are not using the market because it does not fit their game style. Since merits and tickets in MA were added supplies dropped some so it seems reasonable to believe players use tickets and merits and avoid the market. So if many players who do not use the market leave, the market impact should be negligble apart from their impact on teaming with market users.
So in order for the markets to be impacted, users of the market will need to leave for CO in sufficient numbers to affect the market.
Why CO is unlikely to draw many players from here:
1. Their system requirements are much higher. Only one of my 3 City systems could run it. This reduces the number of players eligible to leave. Sure you can play it on a lower setting but that kind of defeats the purpose of playing the game. It does look very nice to me but many complain about the comicy look and on lower rez settings even I didn't like it.
2. It is very light on content. While this will no doubt improve in a few months by time they really get up to speed we may be at the point of Going Rogue and certainly well beyond Issue 16 launching.
3. Someone who is here to play our markets alone would need to evaluate if CO's market would be enjoyable and how long it would take them to get up to speed. (I am not certain CO has a market but since I was getting drops I certainly would expect them to have one at some point.)
I guess I am thinking we are likely to see far more impact from our own issues than CO is going to bring. I didn't hate CO and I am not leaving for it and even if I bought the lifetime sub I still wouldn't play it until they get the kinks worked out. -
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So are the grey box ones in the rep list the negative ones? If so I have two truly baffling ones with no comments.
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Since I am terribly allergic to cats, please post more lists.
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One reason it would be beneficial for the devs to have an official build planner which they could update would be it would allow the better builders quicker access to identify potential problems.
On the con side, it would be yet one more thing to support. -
I checked out the CO beta last night and I don't see it pulling players from our game who like to use our markets so I don't think CO will have any impact on the markets and since you cannot make villains there it should not have any impact on the Black Market.
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I want to emphasize "do not spam". If enough people have had enough of seeing a message constantly splashed in broadcast and click ignore spammer you may get a ban until it is sorted out.
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I am using it to generate recipes via tickets in AE to get the ones I want (for example Steadfast Protection: KB Prot at level 10).
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Welcome Red Skeleton!
Very wise of you to join with no flesh to be torn at by us forumites. -
Quote:Two years ago from today we were still in month one of Issue 10 so you are saying all that was in Issues 11-15 was 2 TFs and a small handful of dev created content?Because in two years we've had 2 tfs and a very small handfull of dev created content
Your definition of content must be quite constrained.