SwellGuy

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  1. Quote:
    Originally Posted by Chaos Creator View Post
    I'd tell you where to go but we don't want your kind.
    I believe the reason the same people post this same tired complaint so often is player notes and ignore lists.

    However in fairness to the OP if you aren't on Freedom or Virtue, go there. If you are, then please suggest the devs merge Freedom and Virtue to make you happy. I believe Bill will be along shortly with all the reasons why merging is bad.
  2. Quote:
    Originally Posted by smokeit View Post
    Surely the drop rates should be based on random? Therfore what you got pre-i16 doesn't neccesarily mean you get teh same post i16 etc etc....
    The rates should be the same over a large enough sample size unless they get changed.
  3. Quote:
    Originally Posted by Coldmed View Post
    yes it worked on guardian...now theres no one in p.i. OR atlas


    server merging plz
    Or you could quit please.
  4. Everyone must be playing lowbie /earth assault doms and broadsword stalkers and /thermal MMs.

    Well, I would be if I weren't casually purpling my warshade.
  5. Quote:
    Originally Posted by Aett_Thorn View Post
    Hey everyone,

    So last night I made up a new character, an Elec/Dual Blades Tanker, and made her have the costume of a bee. Now, wanting to stay on the bee theme, I had trouble coming up with an appropriate name. I liked the name Yellowjacket, but it was taken. After several other tries to get a name that I thought fit, I did something horrible: I named her YeIIowjacket (with two capitol i's instead of l's), since in game, it looks the same as Yellowjacket. This was a placeholder, and I fully expect to change the name as soon as I come up with a good one, especially since I just googled it, and it's on of Henry Pym's names (is there a persona that guy DIDN'T take on?).

    So, having though for most of the morning, I'm still having trouble coming up with a name. So I'm asking for a bit of help here, to see if any of you creative types can help me out and come up with a good name for her.

    Thanks!
    -AT

    1. Bad Aett!!! Ant-man and Giant Man were lame but his Yellowjacket outfit was cool. He finally was believable as a hero.

    2. I would use something off this page that tickles your fancy and is available.
    http://en.wikipedia.org/wiki/Yellow_jacket

    P.S. Yellowjackets scare me.
  6. Quote:
    Originally Posted by Zikar View Post
    Is there some sort of standard generic form you people fill in when quitting the game.
    Every issue it's the same, X feature ruined my life, massive amounts of players quit (I have no proof, but I KNOW these things), I'm quitting yadda yadda yadda.

    I'll never quite understand the compulsion to not only quit a game but pretend that loads of other people are also quitting with you. It's kind of sad really.
    Maybe it's to actually make us give a damn.
    They have to believe it isn't just them.
  7. Quote:
    Originally Posted by The_Coming_Storm View Post
    I certainly would not be bringing my villains to level with puny heroes. You have nothing to worry about. Villainside is more fun anyway.
    I will be bringing at least one to get the new badge stuff for doing that. But he may return to the red side after he gets them.

    If they don't bar kheldians from crossing, I am going to have one happy evil warshade.
  8. Someone linked to this interview with Matt (Positron) last week at tentonhammer.

    http://www.tentonhammer.com/node/74507

    I think he has some wiggle room but there are some spicy details in there.

    I'll post for those who cannot go to that site for work reasons:
    Quote:

    CoH's Senior Lead Designer talks about the pros and cons of changing allegiances.
    Going Rogue, the upcoming expansion for City of Heroes and City of Villains, will allow players to transition from hero to villain and villain to hero for the first time. We spoke with Matt "Positron" Miller, Senior Lead Producer of City of Heroes, about what the change will entail. “This process is not immediate, it’s not a switch, it’s not a $30 charge. It’s a story that you go through. For heroes, it’s a fall from grace, for villains it’s a redemptive arc. A hero will be a hero for a while and he’ll do enough content that he’ll become a vigilante... do enough of that vigilante stuff and you’ll get kicked out of Paragon City and you’ll end up in the Rogue Isles as a villain.”

    “Villains don’t become vigilantes, they become rogues. They become the redemptive sort-of guys that think, ‘Maybe I’m fighting on the wrong side. Maybe I’m not doing everything for the right reasons. Maybe there’s a better way for me to use my powers.’ They’ll get what I term internally as the “Han Solo missions,” the heart-of-gold but wears a grey hat type stuff. Eventually if they do enough of that stuff, they’ll be invited over to Paragon City to become a full fledged hero. ”

    Even if you meet the content requirements to change allegiances, there’s no danger of accidentally changing sides. “You’ll have to purposefully do the content, and purposefully make that transition. So you can kind of ride that middle line I talked about - you can really stay a gray hat, and there will be some advantages to doing so. You can go from one zone to another more freely, but you’ll lose some opportunities as well.”

    But characters that switch sides will still retain much of their identity. “You’ll keep your archetype, it’s not like a brute’s going to become a tanker or a blaster’s going to become a mastermind. You’ll become a heroic mastermind, you’ll be a villainous blaster. Keeping it simple is what the players want.” The one thing that may change are the badges (CoH’s version of achievements). “We’ve always been careful to have a villain version of all the hero badges and vice-versa,” Matt explained. “So it makes sense that the descriptions of all your badges might change, but what you’ve earned will stay with you. We imagine that some of the really hardcore badge hunters will do the content just for those really hard to get badge rewards.”

    We asked whether the tremendously successful “Mission Architect” system will allow players to create content which will shift allegiances. According to Matt, that’s still a topic under discussion, .

    Going Rogue will also have new entry-level content in Praetoria, for those starting new characters in that zone. “We acknowledge that our tutorial is about four or five years old. We’ve added stuff to it piecemeal as we’ve added systems on, but for the starting zone in Going Rogue, we are rewriting and modernizing the new player experience.”

    But level-capped players will also get theirs, and Matt explained that the team isn’t just extending the purple enhancements grind. “We’re going to have a whole new system that will allow max-level players to take their max-level characters and make them even more powerful.” For the moment, that’s all we were able to find out on that topic.

    No timetable has been set for the Going Rogue expansion as of yet, but to keep players from leaving City of Heroes while checking out the MMO flavors of the day, NCsoft recently announced a loyalty program for players who stay subscribed from August through November. “They will get priority access to the Going Rogue beta when we get there,” Matt added. Additionally, the second annual Hero-Con is scheduled for October 24th and 25th, and Ten Ton Hammer just learned of this year’s exclusive costume set for Hero Con attendees. We look forward to learning more about Going Rogue at the event in San Jose and in the coming months.
  9. I'm bored but once I get home from work and get to play... Oh, you said with the game with regards to I16.

    No, I discovered that /earth assault doms are fun.
  10. Quote:
    Originally Posted by Defenestrator View Post
    I'm also beginning to see some data that suggests the "lag = borked drop rates" theory may have some credence, but I don't have nearly enough data on this yet.
    That is a bit scary since I suspect it may not show up in their datamining. But it would be odd that it would affect recipes and not the other drops.
  11. Gratz but aren't you selling that CI kind of cheap?
  12. Quote:
    Originally Posted by TopDoc View Post

    tl;dr THE PUPLE ANSWER: Play your 50s a WHOLE LOT, or play the Market.
    Great post.

    I just wonder what people consider to be a "whole lot" though.

    It took me 345 hours to get my warshade to 50. Some of that excess time was due to my primary activity during the Luck Charmers' experiment was I had him set at level 9 through Ouroboros hunting Hellions in Perez Park.

    I then set about my goal to casually purple him.

    I am currently lacking about 15 purples and I have 10 slotted plus my LotGs and other choice tidbits I wanted for my build. I have been playing him 160 hours at 50 so far. It hasn't seemed like a whole lot and truthfully if I was willing to spend the inf I have on hand down to 0 I'd only have 9 purples to go. But in any case I expect it to take me another 100 hours or so of playing (maybe longer with this horrible recipe drop rate going on).

    Is 250ish hours of level 50 play to fully purple a warshade really a whole lot?
  13. Quote:
    Originally Posted by Bill Z Bubba View Post
    Is anyone else testing with paper/scanner missions with a level 50?

    If this is a case of the universe deciding to shove probability out the window just for me and just for recipe drops then I should start buying lottery tickets for the karmic payback.

    I have to reiterate: My drops have sucked since I-16 hit beta with my level 50 scrapper running scanner missions in PI. How many weeks have passed in that period?

    The odds of me maintaining such low drops rates purely due to some statistical aberration in the random number generator over this much time approaches nil.
    You're not the only one either.

    While you folks were testing this problem on test I was running on live and sure enough I16 came and my recipe drops dropped in volume. I used to have to stop and go to WWs to sell my recipes before my salvage was full. Now salvage full and maybe 5-7 recipes are all I will have.
  14. Quote:
    Originally Posted by Donna_ View Post
    ok ok, so someone tell me what to do with the market thing then??

    I'm very impatient and I always end up paying high prices for things I want "NAO!" and selling cheap to get the sale "NAO!"

    How can I work the market better...

    Please note that my impatience is a very difficult variable to change.

    :P
    The market does not exist to fix our personal failings.

    [edited to add] I am impatient also.
  15. Quote:
    Originally Posted by Heraclea View Post
    Those who subscribe to the reigning ideology of this forum will not acknowledge that there's even a problem. There is a problem, though. Those who defend the prices that come about on the markets ignore the fact that those prices are indeed out of reach if all the inf you get in ordinary game play - i.e. running missions and defeating mobs. They may not be out of reach to people who farm for purple drops, random rolls to sell, or the meta-game of manipulating the market. They are out of reach for players who play as intended.
    Please define "play as intended" and justify your authority to make that definition.

    I run missions and defeat mobs and it takes a while but I buy what I want if I want for what I want to pay or I wait for it to drop.

    In other words you are in no position to make your statement and you are wrong.

    So I am going to go buy another IO for more than 100 million because I can and because you are wrong.

    Did I mention you are wrong?
  16. Quote:
    Originally Posted by Chompie View Post
    This brings up something I often think about..

    Why would someone play a character that sucks at low levels? Is its high-level play seriously THAT MUCH more fun than a character isn't a painful exercise in self-hatred to get up there? Why would anyone want to subject themselves to a build that you hate for half the time that you play it?
    Because it's not half the time. Getting to 25-30 on some characters is maybe 40-50 hours for me. I'll spend another 100 hours on the run to 50 and then play many more hours if I enjoy the character. So for me it is at worst 1/3 the time.

    With brutes and scrappers I hate the pre-stamina, pre-fully slotted shields because they are weak but once I get them into the 20s I have a rolling good time and the horrible past is quickly forgotten unless I make another one..

    With warshades once I get them into the mid 30s I have a rolling good time and the horrible past is quickly forgotten unless I make another one.

    Controllers and dominators once I get them their pets I am having fun.
  17. Quote:
    Originally Posted by The_Bronx View Post
    Post Deleted
    We definitely need a Price is Right game now.

    I always enjoyed the guy going up the mountain.
  18. We need bar color customization.
  19. Quote:
    Originally Posted by Zekiran_Immortal View Post
    I'd definitely like that.

    The Vault is still in progress SwellGuy, it's just been hindered by the third party they hired to do something with it. once that's all out of the way I think they'll probably have it up. Don't know when, lol. It's backburnered, but it's still on their radar.
    I feel better when I pretend it is dead so if it ever does show up I can be
  20. This would be nice. No City Vault but nice. /signed
  21. Quote:
    Originally Posted by Steelclaw View Post
    Prior to Issue 16 going live if you'd asked me what I thought would be the greatest part I would most certainly have stated the Power Customization.

    Now that I've played it for a bit... I have to change that opinion.

    The best part of I16 for me is unequivocably the new Difficulty Settings. The ability to customize mission difficulty for each character has revitalized the game play for me. I don't care so much about the loot as I do the challenge factor.

    Definitely 10 out of 10 stars.
    That is so weird. I thought I didn't care about Power Customization but I am having a blast with it. Well except my poor warshade...
  22. And for what it is worth, I think rep is stupid and was quite surprised they left it available/on/anonymous whatever options they had available on it.
  23. Quote:
    Originally Posted by ToySoldierZolgar View Post
    Simple, 90% of the neg feedback I get, or I see people get, comes from them simply not agreeing with the popular opinion, and actually having the balls to say something about it.

    yeah, some people get neg feedback for actually being stupid buttmonkeys, and other times people will get neg feedback just because they annoyed someone.. neither of these are the points which get you a lot of negative feedback. (Unless the person persisits in being a stupid buttmonkey >.>)
    So you "know" a universal fact based upon your stated receptions of negative rep of what you assume are or are not the popular opinions?

    And in an anonymous system you are also assuming a lot about who is giving it.

    I think your usage of "know" would run contrary to what it actually means as a word.
  24. Quote:
    Originally Posted by Canis_Lupus View Post
    This is something definitely worth looking at, I would think. I'm going to try a slight variation, using the same character running the same missions over and over, but doing this on different computers running different OSes, even. Unfortunately, I won't be able to properly test any potential IP related issues, but if there's something about the HW/OS causing it, maybe that can help track it down.
    If this keys off our HW/OS then things could be really strange. I had always assumed it would be server side to prevent any manipulating by a player.
  25. As Dirty Harry told us "A man's got to know his limitations."

    Masterminds just have fewer.