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Nature abhors a vaccum. A new great evil would arise.
Probably someone who killed Lord Recluse in an alternate future... -
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Now don't leave again!
Too much fun stuff to do. -
Is it a paper/radio mission? They tend to get messed up with new issues. It would probably be best if you just drop the mission.
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It may be the headache I have but I cannot decide if I am more tired of Jack Thompson or the "casual player" so henceforth I shall view them as one and the same.
Want to know who the "Casual Player" is? Think of Jack Thompson. -
Quote:You know, what if gray means you earn half of each?I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
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Well perhaps a LFT channel should be added to the game.
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Isn't the Request channel server wide or is it just zone wide? Help I know is server wide.
I am thinking people could simply use a channel like that on any server. -
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Quote:Well now you're just being ridiculous. Clearly we are only supposed to be prevented from playing on less than 8 man teams and have to stand around in Atlas until we get asked to dance or ask 7 others to join our team and if an odd number of players are on the game GMs should have to fill the teams out to 8.So we should all just be handed level 50s, completely purpled out? Because playing the game takes some amount of work.
Being casual friendly does NOT mean that extremely casual players are going to get all of the things that somebody who puts a little work into it will get.
Stop being so silly. -
Also often the names people mention they cannot get end up being (sometimes obscure) Marvel copyrighted names so no one can have them.
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Quote:But it IS extremely easy. It is NOT with no effort at all.1. I play on a 6 year old comp, if you can't run this game I'm not sure what to say. A steam powered comp can handle all but the busiest spots baring actual bugs.
2. No it doesn't, this is flat out wrong. There ARE options to make it quiet at the drop of a hat no matter how busy simply by moving to one of the 30 other zones, or a more secluded corner and hitting the /hide switch. There is no similar analog for increasing players other than paying or re rolling on a new server. I originally started on Infinity because I like the name, I had no idea about population counts, nor should I have. So I either would have two options, pay $10 a toon (had 5 at the time) or reroll. Finding quiet and finding population aren't even in the same category of ease of use. You know that is true, I'm not sure why you are suggesting otherwise.
3. Already addressed in two, except if we make the assumption that freedom/virtue is a high population target are you honestly telling me you couldn't find quiet space or utilize the options that are free and instant that the programmers have put in place to achieve that. I get that you guys are pretty set about this, that is understandable, but making up things isn't necessary.
Look there is obviously a sense of entitlement on both sides. One fits into the business model, the genre, and the advertising that has been put out. The other is just an anomaly.
I find it frustrating that you guys honestly think that finding population in an MMO should be anything other than extremely easy. It is an elitist attitude, which isn't necessarily bad, but it is clouding your judgment. This game has been marketed as the casual friendly game experience from day 1. If someone has to work harder than throwing up their lft flag and a few quick BC's then something is wrong with the core of the game design. The second M in MMO indicates that team construction should be well facilitated and effortless add that in with the approach this game has taken and it should be really really really easy.
By definition the second I have to join a non-default communication channel to participate in default activities something is out of line.
-Suggesting that someone learn what the extra community channels are and then join them, or actively send tells hoping to get invited is straying pretty far from casual. Like I said earlier I'm a member of all those channels, but I'm trying to not let my 39 months get in the way of logic.
Note your example, the person shouldn't have to do anything but inform people they want to be on a team by lft flag and broadcast.
Missions are instanced so broadcast is only going to work if people are standing around hoping someone will broadcast they need a team. How long should everyone stand around hoping that they will be blessed with someone asking to be on their team before they get on to entering instanced missions?
How often should the team leader check the search to see if anyone is lft?
You have to unwrap the plastic, put the microwave popcorn into the microwave and push the buttons.
Not sit down and wait for it to appear before you. -
Quote:You may not even have to work that hard to do it. Since a rogue/vigilante character will be walking between the worlds in red or blue plus gray all you may need are 2 characters' accounts.Its funny we were speculating about the movement of items and the like caused by GR in my coalition channel last night.
My thoughts, GR will inevitably cause an normalisation of pricing between the markets if not an outright market merge. (yes please to the latter)
Depending upon excatly how much effort is involved in side switching, I can easily see the following occuring.
Take a character and run the GR missions until you are right on the cusp between red and blue. Say you are blue side, take something which is pretty cheap here, say pet sets. Buy a whole bunch of them, run the one mission to tip you over the edge, then sell to redside.
Then being 'just' red it should be relatively easy to run back up to the cusp. Buy something thats cheap red and more expensive blue (IM thinking luck charm would be an easy example), then run that final mission to bring you back to blue.
There are obvious ways to limit this, Say there are 10 'rogue' points to go from one side to the other (1-5 red 6-10 blue), what you do is instead of putting a new villain at 5 that last mission puts you all the way to 1. Puts a barrier there to some degree, but that just slows the process it doesn't eliminate it.
To go all chemical analogy on folks, the disparity between the markets is an enthalpy difference, it will drive a reaction (item transfer) forward. The difficulty of the side-switch is the activation energy required, make it high enough and only a small portion of players will be motivated enough to transfer items. (The reaction is energetically favorable, but kinetically slow without an external stimulus think burning/oxidation of wood)
If its low enough, there will be a flood of the items, and that will quickly work to normalise the differences, leading to a defacto merged market anyway.
Gamers being what they are, someone will quickly find a way to minimise the effort (activation energy) required, which is akin to catalysis.
As a 60 month vet, a loyalty program member and sight unseen a GR pre-orderer I know I'll be in the beta at somepoint. I'll be paying VERY close attention to the effect on GR on the markets, as well as all the other testing I would normally do.
Vigilante (hero going bad)
Rogue (villain going good)
Then they meet in Praetoria and swap goods.
In a worse case scenario you need a 3rd neutral party to handle the trading.
You only need to do your activities in the absolute worst case scenario where a gray cannot trade with a rogue or vigilante. -
Open a thread to merge markets.
Open a thread to cap market prices.
Open a thread to say defenders who don't heal stink.
Open a petless mastermind thread. -
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First based on the most recent interview Matt gave it will not be on the fly. We can go back and forth but it will be by deliberate actions (I assume missions).
You can read it here http://www.tentonhammer.com/node/74507
I cannot really tell from it what to expect at this point but I cannot see losing what we have as a viable option since a character of any level could be in any of the 3 "worlds". -
Quote:True and true.Hear, hear. I've been on some teams whose makeup would make minmaxers cringe (if they weren't too busy haranguing me about how UR DOIN IT RONG) and had an absolute blast (no pun intended). If nobody's hung up on DPS or XP/sec or not having enough control or WE NEED HEALOR, and just goes out to fight/commit crime? Your Gateway To Fun, step this way, no waiting. Even teamwipes are hilarious with the right teammates.
I teamed with a tanker on a TF who had all his seconday attacks and very few of his primary shields. It led to some private snickering but the team didn't suffer for it.
With debt being so negligible I am always surprised at the hostility some people have towards dying in the game. But that may just be my inner scrapper talking. -
Quote:It's not a private server. As many, many people have posted people on low pop servers know how to be teamed. It's the Freedomites who don't know how to form teams and have a sense of entitlement of getting an immediate team upon logging in and never form one themselves.I know I keep waiting for the corporate side of Paragon to come on and ask our opinions. I'm baffled that it hasn't happened
I'm really curious what has generated the sense of entitlement that you get to play on what effectively equates to a private server in an MMO. The first two letters really lean the other way. I'm not trying to be hostile, I'm actually quite curious because each time I see it posted that is exactly what is being stated. It is strangely similar to the posts that indicate people were paying their $15 and could use AE however they want and similar.
Your assumptions about low pop servers are wrong and your conclusions are flawed by your assumptions.
[edited to add] I play on all the servers including Freedom and Virtue depending on which of my characters I want to play.