-
Posts
3799 -
Joined
-
I want Old West style six shooters and more cowboy clothing options.
-
I never thought I'd play a dual pistols because I am not very fond of the defender, blaster and corruptor play style but I would have pre-purchased GR even if it gave me nothing just so I would be certain to have it when the time comes for Demon Summoning.
But I figured since I got it I'd roll one up and I also went with traps/dp defender.
I am hooked. For me the animation sells the set. There are some attacks in other sets that I love but the dual pistol ones are a hoot. I understand people have seen these kinds of things in movies or shows before but it was pretty new to me and I love it. So I rolled up a corruptor and a blaster too.
Good job, devs!
But, um, now you are really going to have to shine with Demon Summoning... -
Give them to a casual warshade to elicit good Karma. - Earl
-
-
Patrol XP won't matter for 2xp other than paying off debt if you die.
If there is a particular level you felt your character excelled at or a particular story arc you could run it in Ouroboros because we now get xp when exemplared. If you were feeling particularly silly you could join sewer teams in Atlas to 50 for that matter. The only downside is you won't get high level recipe/salvage drops. -
-
-
Plus the greater availability of IOs through the blue market.
-
If it didn't craft look at the recipe and make sure you had enough inf and that you have an open enhancement slot in your inventory.
Another common trip up is if the recipe requires two of a salvage and you only have one. -
I don't know if there is a site but what kind of information do you need? The recipes are pretty straight forward. Get recipe (unless a memorized common), get salvage, take it to an invention table and craft it.
Paragonwiki has all the sets with their individual recipes and salvage required. -
-
-
Your combat chat tab should have shown the damage types' effects. I'll have to see tonight but normally I would expect whatever was selected when you shoot is what will be applied but there is usually a delay in a toggle taking effect so doing what you did may result in only the first shot having the slow effect and the other two end up being normal lethal shots.
-
Quote:It depends on what is getting tested and how early you get in.I used to beta test for PS2 games. It sucked. Twisted Metal Black Online was OK. But ugh, most games blow and even fun ones you feel you're doing work, because you are, under some misguided idea that getting to play the next Ratchet and Clank [which I missed out on] six months early while it's buggy as hell will be fun.
But this may be totally different.
CoV I got in late, I9 early and I10 even earlier. You have to keep testing it because the devs get fixes out pretty quickly but of course that can lead to new bugs.
So if your (in general not you specifically) intention of beta testing is to get a preview then disappointment is likely because it will be buggy. And it is so important to really test it in closed beta to get the bugs found and fixed. -
-
-
-
Quote:Everyone hates Drea.Has anyone gotten Mikey The Ear as their Broker in Port Oakes lately? I think I got him once since the villains started and in the 30 or so villains I have created since, I always get Drea the Hook.
For some reason, I HATE Drea.
It's random but similarly there are some detectives hero side I never seem to get either. -
Quote:This was very interesting to learn. I don't know if I should have known it before or not but clearly I never understood it as well as you have presented it here.Jack wasn't opposed to respec per se. He believed in limited, infrequent respec because he believed respecification had the potential to dilute the value of the character into being just a container of powers that could be shuffled around. He wasn't wrong on that account. However, with the strength of the costume editor, character identification became much more strongly associated with character appearance than with character ability, something that was difficult to foresee in City of Heroes playerbase evolution.
The problem I think is that we have a range of powers options, starting with archetype selection, ranging through powerset selection, power selection, and then slot allocation, and then enhancement slotting. Making the invariant threshold slot allocation was too far down the tree: it left only enhancement slotting as the method for "playing around" with a build.
Ironically, the original concept for City of Heroes was that what we call the powerset was supposed to be our *powers* and what we call powers was supposed to be variations of that single power. So my power would be "Fire Blast" and things like Fireball and Flares would just be different "skills" I would learn in terms of how to use Fire Blast. Under that conceptualization, powers should really have been more easy to swap around at the beginning of time, because they are really just "tricks" to using the one true power: Fire Blast.
In this sort of game, you have to decide which decisions are more or less permanent and which are optional and reversible, because some decisions should have permanent consequences, and some should have temporary consequences that the player should be able to react to by changing things. That balances those two game play avenues. In retrospect, Jack had the right idea in general but went too extreme with it.
And once again, even this decision had a possible way out: if enhancements were stronger and more diverse, so that their decision weight could counter-balance archetype, powerset, power, and slot allocation decisions, then this could still have been reasonable. But that would require an even stronger invention system than we have now, and the game launched without crafting.
Thanks. -
-
Quote:Though I was not one of the rabble I understand and can explain this.The problem with Jack is two-fold.
One the one hand, a lot of people felt that he lied to them. I never quite understood how and why, as apparently I missed something, but that was a large part of it. There was something about how he promised no more major changes shortly before instituting ED that had people in a furor, but I'm not as easily excitable, so I honestly don't know. There's a LOT of that.
There were major power changes in the months before CoV and he did say no more major power changes.
Then ED came out and he tried to say that wasn't sweeping power changes because it was about enhancments not powers.
Many strongly felt that was an outright lie and many others felt that at best it was meaningless hairsplitting.
It didn't help he was already on many people's "list" already at that point. As for me, I felt he either was clueless and didn't get how people would take it or he was so full of himself he didn't care but I enjoyed the game and didn't have any characters impacted by ED so I didn't care. Being a horrible player had its advantages. -
-
-
I believe that though SOs would cost the mythical casual player more in inf over time than the cheap IOs (be they the easy on the brain commons or the even cheaper uncommon sets) that as an investment of thought and time SOs would still win.
If I actually met someone who was truly a casual player I would:
a) if a hero tell them to sell all salvage in the market and check the price on their recipes there and save their inf for SOs at 22+
b) if a villain I'd give them 1 million infamy and tell them to buy SOs at 22+ (I'd never subject a common player to the Bleak Market).