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Posts
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Joined
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Anybody have any experience with Rad/Time yet? I just started messing with one & it seems ok, but thats just on SOs.
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From what small amount of testing I did with Rad/Time I'd say go with Beam/Traps. Not that /Time is bad at all, it's actually pretty damn stable, but it's very clicky. A clicky secondary going with trying to spread Disintegrate seems counter productive. With Traps, you can lay everything down, and the attack without interrupting the attack chain as much. Take this with a grain of salt with only a couple hours logged in with /Time only, haven't tested Beam myself.
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I've ran a couple all Shield Scrapper ITFs. Extremely fun to say the least. But it I might be interested depending on the server and if this starts after i21. Want to play WM/SD so bad =P
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Forgot Pendulum only hits 5 targets, WM/SD it is!
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If only War Mace got all the customization options Axe got, the choice between them wouldn't be so difficult. Axe doesn't get anything that can touch Clobber, but makes up for it by all it's other attacks doing a little bit more damage. Hmm, decisions decision.
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I'm having the same dilemma. /EA will have the option of going with something other than Body Mastery & then going Musc or Spiritual while /SD will probably be pigeonholed into either Body or Cardiac, while not having a self heal but having insane amounts of damage and no +recharge.
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I can't choose between Invul Elec & EA, in no particular order. And maybe Fire, not sure yet.
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Wow, that's definitely a set I'm going to have to try.
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If you see Vyktor Galaxy on Beta shoot me an invite! Not sure if I'm going Scrapper or Brute yet tho >.> Higher hitpoint cap with Overload is tipping me towards Brute
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Anybody found any more info on this set? Been searching every where for more details with no luck.
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Couple of changes, dropped down to 167% recharge, dropped Gloom and picked up Poison Dart & slotted Swipe. Overall I think I'm happier wit the build numbers though, going all melee avoids redraw.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1392;666;1332;HEX;| |78DA6593DB4E13511885F7F44061E891430B72B2140AB65268F4CA0B11B1180C280| |9046FD4B2A51368A89D66DA06BDF3198C11D40B62942740A3EFE2337888A71BC1FA| |CFBF3685304DDB6F66EDBDFFBDD63E2C3EBEE117E2E9B4D0BA664BB25ACDCF58727| |DB36C56F3778B0573DB775BD6EA962C099F1022CE527EC592C572B1BC919933AD5A| |BD2C6BB229F5AD18F2D1B6696D9D6E535264BEBC695846B996397EF02F996629B36| |0C80A0DD5F965B9621885D0B15E30ACEA66B172F63D9AAB14D733ABB99995FCB259| |2FE51765B566584F7AC862927E7B14089F8647EC10C6C4855DE025F08A917ACD98D| |5091A7717A29B1EB2E28D5F29A2E1D58AC2965A3618FE2DC648013018C935468E0A| |B951C8EB46218F0EB433C60240080832A2B4B25E35BD17A3DED2F43E55C887295A3| |161EB3A43C784FABE8B3DED31E668FA3655A82DCE1D9E53A17695A31D2B11C44A04| |B11261AC44182BD12169F8808891A3004689C03817DAA74221552884C93B24A3EB2| |1006351D88CC2F43B1A1551A3227FD964CF2170C438F70F6830FA85DBC64DCAD189| |1C5A2772F403F33A36C836D61D63AFD324C520B96257081EB7183CC361CAD3ABFAF| |4A6B9D2209002AE52913E55B70F5B704DB7ABE30C0DFC61E9FC0FE027F08B11FFCD| |D8A5A4432AE91092C691348EA409244D206902493BC8D8B04A3A8C882340845A46D| |5091885A3244E4D12A7268583358183358983754855C7D5C68D37E8238E48492B5F| |E9032E7DF13DF001F8C898F8041CB0BDEB143EA34665EEB134791F78C0C8E681354| |02214799E52B34F7DC68E7A9A3791BEB6A19443997228598772C9A15C76280B0EE5| |8EA779B11B4B9EE68D161AB7B68585BD0BDCFA85026BDAE9D66F278AA6ADF2EAB6D| |CD2EC4BF2D5D1F7FB89E2D27638B8EB05F08CB1D049FFCAC87FD8C5F48F| |-------------------------------------------------------------------|
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From what I've read a melee Fortunata can have decent DPS, while still having ranged options & controls. I was aiming for perma ML/Hasten (5 seconds off perma Hasten but ML is perma) 175% total recharge. Softcapped, and not giving up to much damage. It's kind of expensive (5 LotGs, couple of Hamis) but hopefully the cost is worth it. Any critiques?
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(13), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(39)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- Empty(A)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(40), RedFtn-EndRdx(40), RedFtn-Def(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(11), GSFC-ToHit/Rchg(11), AdjTgt-ToHit/Rchg(13)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Dominate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17), UbrkCons-Dam%(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 18: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(29)
Level 20: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 22: Foresight -- S'fstPrt-ResDam/Def+(A)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 28: Mask Presence -- LkGmblr-Rchg+(A)
Level 30: Confuse -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(33), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(37)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-EndRdx(39), RedFtn-Def(39), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), DampS-Rchg/EndRdx(46)
Level 47: Aura of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 50: Musculature Total Radial Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1392;669;1338;HEX;| |78DA6593DB4E13511486F7F4406D29947268414EB685D21619207AE58588584C0D2| |8090DDEA8656C27D2583BCDB404CFFA08C61841BD3044790234FA2E3E83683CDD20| |D635EBDF14C24CDAF966FEBDD79AF5EFB5F7FCDD0B7E219E4E09A573A6A455ABB96| |953CBAF948D6AEE6AB160AC792E6BB555532B098F1022C2522E6B6AC572B17C4B9D| |35CCDA6A59AB690DA937AB6B77D60CF3F6E131290533E515DDD4CB3575FFC1BF601| |825754ED72A14EAE397C58AAE1702FB7A4137AB2BC5CAD1F750BA52CCAB4BE9E96C| |6ED1582DE5E6B56A4D37EF75538971FA3F2343B8EA6E71DF21C4A4687AC0F03F640| |C3D021E33E24F18333E0A50384A882EC59236FD522149A9D325D234C989496E2726| |B97C403363A4050800AD8C102D9E5BA67623EA1DA5F6C8441E5D58D2B1029067F89| |6812D14FE96314B9FF7CA44DE084F7841899AA5D9E675C28868DD005E31DA5E036F| |18ED194E14A68A5AA4B3960427DAA244019928808FB76B8CCE9B000A0BA1CC108A7| |E4F51411915DCE5DCDD7F813DC6F17F409DD1279C162E928F0EF8503AE0A30FC8F8| |B0F856615D617AE8175324852139C267082EA71838C228F9E991097B4639D300709| |6A27B65C25EACFD399F95962557FF1F964EFC007E02BF1891DF8C0DB238282D0EC2| |62041623B01883C5182CC660B19D2A8ACA8AA2F0360404696458B67E1815C5B15DE| |2D82E29ECA831ECA871ECA85DCA9A905524D0E724FA9C449F93E8730A7D4E6DF2B7| |F6286A54468D6EB374F203F011F8C418FB0C6CB385F3B440AA8C52AFB1347E1DB8C| |198CC01CB8006E3E46B42EEA9892F68B7AB7112E9671DA0944D99B0299336E5944D| |396D53E66CCA1557E344D7175C478FB2B74D589DE2D1AF6458510E8F7E3B5014658| |93BD07449B15676C736F7FB81E250D6D9B8E325F09C31D7417759C87F267EF585| |-------------------------------------------------------------------|
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Took a break from him, I suck at playing MMs lol. They get frustrating pretty quick if you don't pick up on the playstyle.
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Any other suggestions? I've been in a slump as well, and seeing all the goodies in i21 & having to wait for them made me want to do more with my game time then kind just stare at the chat screen. My main 3 are a Fire/Cold Cor SS/Shield Brute and an MA/Nin Stalker. I thought about giving a Thugs/Trap a try but I can't get the play style at at.
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Street Justice/EA Brute will be in my hands soon enough. I just hope the +recharge isn't just a minor bonus. If it can stack up to decent levels I will be very pleased. And if Energy Drain works like Energy Absorption then it will be pretty sturdy on just SOs.
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Now that I think about it, I do like this build a little more lol.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/Rchg(7), TotHntr-Acc/EndRdx(9), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(11)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(15)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), LdyGrey-%Dam(17), Posi-Dam%(19), RechRdx-I(19), RechRdx-I(21)
Level 12: Call Enforcer -- HO:Enzym(A), HO:Enzym(21), BldM'dt-Dmg(23), BldM'dt-Acc/Dmg(23), BldM'dt-Acc/Dmg/EndRdx(25), BldM'dt-Acc(25)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Poison Trap -- G'Wdw-Dam%(A), Lock-%Hold(33), NrncSD-Dam%(33), UbrkCons-Dam%(34), RechRdx-I(34), RechRdx-I(34)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(39), BldM'dt-Dmg(50)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 30: Gang War -- EdctM'r-PetDef(A), SvgnRt-PetResDam(33), ExRmnt-+Res(Pets)(42), C'Arms-+Def(Pets)(43)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Trip Mine -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Dmg(45), Erad-%Dam(45), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-Acc/Dmg/Rchg(46)
Level 38: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Super Speed -- Zephyr-ResKB(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Musculature Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(17), P'Shift-EndMod(29)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1378;669;1338;HEX;| |78DA65934B6F12511886CF0023F62650A0F442E99DB6B41D4B347169E265D1B4A32| |46DDC3693328551180894C47A2B5E7E818BD6CBD6EB3FE8D618E325F11FB872A72D| |D4856EDCE0C7F79E0AC910C8C3BCE7BB9DF79CD16F5EEA16A27A5E28FE8B39A35C5| |ED78DF29659CA5B765AD58D8CB521BC4288484B5D5FADE4F3055B5BCB5632E5709B| |7EA1B2B9A9AD958C6239B06467CD92696F69C77FBA5385424E5B318DA265677CC70| |F69B354CE5AC5003FEB866D152B3963CB2AD89DACAC164D331DBD5CB436B4B636BA| |B161CA21B7FB69B438FDDEAB427E1AAAF849480AD70170C8F0D4803AE3C41163DBD| |396B5A7F0CA2EE3E413E029A3F319F09C718BB2146409658E0BDD26C90DC9E34E71| |54F75540679CBA022C333ED0B4AAACA08E71853E32D9AB40F28639EA0E15ED90453| |BDEB984080AFF575773A5779F737AD13C047CA48A5D72335DE7081EB70849F661BF| |7D70A61F5EF4C38B0875EE91C3F47CE3FA77A9B30FC3B87D18663004F819D120234| |0A9011917405C0C7131C4C51077CFD31C1EA305F32C8DFEE54EA3063D0D8BB1257E| |1AC34E247AA97A585A12864B41922290D4C80BCE997809BC025E3326DF006F199FC| |99901D97E00164CE272C47139E230240E4392306B87861E9259433B3CF47415B80F| |3C60CC3E041E313EA9CDFDC092E11F846931FA87EBCDFEE66112DF5DCD882F14372| |25D1FC1E6AAD4705C361C2FB094B019F339D1CC99AF73EA7C8DB170C818244BA664| |D654965B2C58C075C6E91B400EC833F6E9B6CEC048D70C4E2E81934BE2E4C6A9EC1| |CCA2A73388F2430412B9A9C5CC37D0991B428A545548BB65E2DFAD247241CCAA243| |493A94330EE5AC435971287A53C1F61AA9F6D795573BFCFFDFD646AD935695F6D5A| |376E51A6FA6EE08FAD5525CCA2E9BE0DF63441F3396E9BE27E504FF008E79F2E5| |-------------------------------------------------------------------|
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Figured M/R/AoE would be better than S/L/E since all the damage types were covered
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For what Deacon said above is why I chose Thugs, the tricky part for me is trying to figure out how to cap myself as well since Enforcer leadership doesnt effect the MM, while still having some goodies. The alpha slot is up for debate, I was thinkin musculature but spiritual would be nice for traps.
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I've been playing for 7+ years now & have been pretty burned out on the game (I play mostly melee toons) Then I read how /Traps was still a pretty active secondary while still being crazy powerful. I've tried putting a build together to Softcap but, I always feel like I'm either gimping myself, or I can't every reach 45% for all 3. Any help would be greatly appreciated.
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(9), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(19)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), ShldBrk-Acc/Rchg(11), AnWeak-Acc/Rchg(17)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(17), BldM'dt-Dmg/EndRdx(21), BldM'dt-Acc/EndRdx(23), BldM'dt-Acc/Dmg/EndRdx(23), BldM'dt-Acc(25)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 18: Kick -- Empty(A)
Level 20: Poison Trap -- NrncSD-Dam%(A), RechRdx-I(21), G'Wdw-Dam%(29), Lock-%Hold(31), GladNet-Dam%(31), RechRdx-I(31)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
Level 26: Call Bruiser -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(34), SvgnRt-Acc/Dmg/EndRdx(34), SvgnRt-Acc(36), SvgnRt-PetResDam(36)
Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-Acc/EndRdx(29), RzDz-Stun/Rng(36), RzDz-EndRdx/Stun(37), RzDz-Acc/Stun/Rchg(37), RzDz-Immob%(37)
Level 30: Gang War -- ExRmnt-+Res(Pets)(A), EdctM'r-PetDef(34), C'Arms-+Def(Pets)(39)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-%Dam(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 38: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Rchg(42), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43)
Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(43), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(50), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-EndRdx(50)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- Zephyr-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
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My motherboard maxes out at 2GB. I think I might just get this, & replace the power supply if I need to, and switch out the Graphics Card. Input?
http://www.newegg.com/Product/Produc...82E16883227339 -
I've tried putting the 9800 GT in my computer, it fit & everything, just wouldn't start up because of my PSU, at least that's what I'm guessing.
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Mobo: ECS 945GCT-M3
OS: Windows Vista Home Premium 32 bit
Processor: Intel Pentium Dual CPU E2140 1.60Ghz
RAM: 2gb
PSU: 300w
Graphics Card: GeForce 7600 GS
Anything I miss?