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Posts
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Joined
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Welcome back KingSnake! Jump on in. The water's fine!
I think I remember getting some good grav controller tips from you in the forums back in the day. Glad to see so many past players returning to give the game a retry. -
Move the boob slider to the max and wear the thigh boots.
Nobody can resist that power! -
Inf and prestige did not come back, so I'm assuming the other drops are on vacation as well.
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Quote:Oooh, the East Coast gets its own Ourobos time travel maintenance mission!Yes, because in every other part of the world the maintenance will take 2 hours, whereas somehow only in the Eastern Standard timezone it will take 14 hours.
I'm honestly not trying to be rude or condescending, but come on ... you can't honestly believe that in the slightest, can you? -
I was thinking along these lines with inherent fitness.
And use Devastations in Hurl Boulder until I can afford the Apocalypses.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Green Nuke: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 4: Deceive -- CoPers-Conf%(A), CoPers-Conf/Rchg(5), CoPers-Conf(17), CoPers-Conf/EndRdx(17), CoPers-Acc/Conf/Rchg(19)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(7), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23)
Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(29)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(31)
Level 12: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(15)
Level 14: Fly -- Flight-I(A)
Level 16: Group Invisibility -- LkGmblr-Rchg+(A)
Level 18: Phantom Army -- S'bndAl-Build%(A), S'bndAl-Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg(34)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(39)
Level 26: Spectral Terror -- Abys-Fear/Rng(A), Abys-Acc/Fear/Rchg(37), Abys-EndRdx/Fear(37), Abys-Acc/EndRdx(39), Abys-Acc/Rchg(39)
Level 28: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
Level 30: Lingering Radiation -- Acc-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(40)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(45)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(48), FrcFbk-Rechg%(48)
Level 44: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(46)
Level 47: Hurl Boulder -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(50), Apoc-Acc/Rchg(50), Apoc-Dmg/EndRdx(50)
Level 49: Rock Armor -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(36)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36)
------------
Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 12.5% Defense(Energy)
- 12.5% Defense(Negative)
- 6.25% Defense(Ranged)
- 2.25% Max End
- 2.75% Enhancement(Terrorized)
- 18% Enhancement(Accuracy)
- 141.25% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 91.56 HP (9.003%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 9.95%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 18% (0.301 End/sec) Recovery
- 54% (2.293 HP/sec) Regeneration
- 4.095% Resistance(Fire)
- 4.095% Resistance(Cold)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1612;759;1518;HEX;| |78DAA594494F535114C7EFEB40ED5CC0CA3CB540B1B4A5448DD38244048352AC80A| |C187CC2035EAC2D694BA23B37EE705C88438CB37E00A718BF8653E2F4011441DDE8| |AA9EE176D02E6DD2FFAF3DF77FCF3DF7DCFB5EECD47E871067FA84E2E94FA899CC4| |C7F2A994DA712092D6D8EA90BFAACED405AD392AD23CB27348B10C25F1CCF5B2343| |89C472464F25F3015F8967DFF2FC7C64549DD3D52C3A064EEA19B4560E2517B5B49| |6CC46F23FECF114A41A4CE80B8B5907FD1ED6D4253DB960A33F634B9A36C7F1413D| |9BD43299AA81257D3632964D25B599989AC96AE9D3B550E00EF8DE5684FCE48CE29| |54188266178CD784730BD218C147D267108FEF48A8A61C2A6C38C18C13642B805AA| |48BBB20A0808DB5582E31AE33AC175837007BC466937AA06CC609A22782619C7085| |5D38438D8CD943E6736AF50A8E21261F339C679C2960B8C8B847B30C3226759BC54| |66AD8D506F67B8088D0E869380BBB3F22C837527C06414CDFFD00AC76D678F62E7C| |CAE5F02DB668711276F4C38FD0247EEC3B89BCDC2CDE607A095B2B2CA7EDE691FA1| |F53BE327639DD0B6C1DB82DCD532513527F241C82B0BF176D372B58C2310AD91233| |56D14EA643C84689DEC7DDD2705AB6EFFCCF840E8FCC8784F18076DE044C606BE30| |CD7C61B6F24D09BE258C919BAB6BAAA7951E41A845DEB516B9951F8400EF28C0BBB| |D0B3E9FF4F97889764EBAF5AF9526C0D7217D1DEC0BB02FC8BE10FBBEC2D5EA92ED| |ED7A4CA5049F1142CF09E127849EA78CB354C56F78D8BB65F66ECE1EE2B4614E1BE| |6B5BE40F688EC5F2444537BC284DE08A3871125AC813D2A4F2DCAA7D6682A3C5B42| |70AB864B43610AC54D85474A287CA84D45D77F7D5E38F279ACA336D0719438CA04C| |A24CA14CA348A8A721C651625F7B230DBBD0B0BDA8DB207652F8AD703B2824E8B1D| |C48EE24071A2B850DC281E946A947A949B2839ABA7F062C8AD410E45764EE19E7C2| |B0D755168BD18322813D4DFB6A304FF4105DF351BA586553A13FF15C66542B4B4F7| |D81E112C8BF49645B69745B695458A1DFF03BDAC364A| |-------------------------------------------------------------------|
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I thought for sure Chloe was going for the control chair. Figured we'd see some super weapons array activate and zip-zap-flash, all the little ships are gone.
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"Missed it by that much!"
-Maxwell Smart -
Yes, many people have posted about this.
Actually someone reported this within a few hours of I19 going live.
It's happening in zones and arena.
Another nail in the PvP coffin? -
Do you have the Ouro port yourself, or did you get there from someone else's portal? Do you need the 'Keeper of Secrets' badge?
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I'm not getting inf or prestige for arena kills since I19 went live.
Anyone else noticing this?
I wonder if that will bork PvP IO (and shard) drops?
Yippee -
1v1 arena kills are not awarding inf or prestige. They used to before the patch and I don't see in the notes that this was intended.
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Stand around and tell corny jokes.
Either that, or constantly ask "is this the last wave?", "how many was that?", and "are we almost done?". -
Quote:Hmmm...might that not be the reason the old Dreck map was turned into a timed mission?So by this observation, that means that running dev created content arcs or missions over and over is abuse and an exploit. Gotcha.
Who cares if someone wants to run the same mission or arc over and over again? All you can do is bring what you feel is an exploit to the devs attention by /bug or /petition and move on. There really is no sense in drawing attention to it on the forums.
And I never said players couldn't re-run arcs to their heart's content. Just that XP would only be awarded on that arc once every 24 hours.
My suggestions were geared toward penalizing the MA exploiters or making them jump through excessive hoops while imposing no penalties on players using the MA system as intended.
Discuss...er I mean, Make a Placemat! -
...yeah, I meant MA not AE in the title. Sue me.
I suggest the following changes to MA XP:
(1) A player may only earn XP from a given arc once every 24 hours.
(2) An arc must be published for 48 hours before anyone can earn XP on that arc.
From my observations, it appears MA abuse and exploits typically involve re-running the same arc or handful of arcs repeatedly, or the use of 'private arcs' where the mission leader repeated publishes an arc.
I believe the changes proposed above would go a long way toward curtailing MA exploits, and may actually encourage players to try other 'legitimate' MA arcs that are otherwise ignored.
Discuss. -
The RNG is a cruel mistress.
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Rook at Lobin on the hood!
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From what I've observed, they follow a pretty strict policy of publishing to test prior to going live. And it has to stay on test for one cycle.
If the latest patch on test fixed the big issues with Khelds and Doms, I am hopeful that 16ish can become 17th.
I'm looking for an extended maintenance announcement around 4pm today for Wednesday morning, and I'm not giving up hope yet! -
Bummer.
Driver date looks funny for the video. Did you try updating that?
ATI shows v10.10 dated 10/22/2010 for the ATI Radeon Mobility 4xxx/5xxx. -
I'm not suggesting removal of the rep timer for either person. Just the chance that people who suck at PvP might get an occasional bone.