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I mean, I am seeing baddies that actually run past the person that first attacked and head straight for me who was standing a bit of a way away and doing nothing. I did not even have toggles running.
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I just saw this happening last night too. I was on a full team with my tanker, and I was the one taking aggro from every spawn. Almost every time, I would jump in and taunt, and a large portion of the mobs would COMPLETELY IGNORE my invincibility aura and my taunt and run to attack someone on my team, who had done NOTHING. It wasn't a freak occurence. It happened on almost every single spawn in the mission.
I didn't notice who they were going for, but something was clearly bugged/broken. Mobs should not be able to completely ignore a tank's taunt to attack someone that has not aggroed them in any way.
Didn't make a difference on that team, since it was a great team. I didn't bug it, because if I spent time bugging every bug I ran into in this game, I'd have no time to actually play. -
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PvE don't slot MoG for defense (Actually, don't take MoG but you are too wilful to listen to reason.).
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Ok what about elude? It has a much lower base than MoG. Will base elude already put everything at the low cap? What about with all the normal SR toggles running as well?
As far as MoG, I'll most likely still keep it....it's either MoG or a second travel power or something like confront. I don't see a point in either of those. -
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Slotting defense in either Elude or MoG will help counter high tohit buffs in PvP. In PvE, there are very few tohit buffs high enough to overwhelm either (DE quartz eminators would be one). And as EvilGeko said, it also helps with defense debuffs. MoG has no protection from defense debuffs, and SR has something they call defense debuff resistance but seems to have the same effect on defense debuffs as prayer does.
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Ok so if a person doesn't do any PvP, there's really no reason to slot either one, right? Because I can't really think of any serious defense debuffs in PvE, other than MAYBE DE quartz, but those are really rare).
Well.....at least that saves some slots. -
Ok arcana answer this.....
Will slotting MoG and Elude with ANY defense enhancements be a waste with I7? From what we understood, just using those powers without any slots would give you the maximum defense you could possibly have, so slotting them with defense would do absolutely NOTHING.
Is that really the case? If so, perhaps the devs need to take away the ability to slot them with defense? -
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The floor is no longer 5%. It's now 10% of the foe's base accuracy. So 6.5% for a +0 boss, 7.5% for a +0 AV, and so on, up to 9.5% "cap" on the floor.
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Ok so we have yet another stealth nerf? Awesome.
Yes, I know that this has been mentioned in random threads in the last few months. I also know that 99.9% of the player base did not read those threads. The devs listed the changes that came with I7. This wasn't listed anywhere. You know what that's called? A stealth nerf.....something they claim to "NEVER" do.......yet we have like 5 in every single issue lol.
Oh well......let's wait a month...maybe a developer will actually make a reply. Usually takes about that long. -
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For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher than you, as it does for an equal level minion.
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Doesn't that mean that everything will have the same 5% chance to hit, regardless of whether they're a minion or AV? I mean....that's what that sentence says. And it's posted by a red name.
Are we not being told something? -
Aid self also heals for noticeably more than a fire tanker's healing flames......and recharges in like half the time....or maybe even less.
Makes sense, right? -
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Choosing your Inherent Powers at Character Creation you say?
BRILLIANT!
This is an awesome idea.
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And will NOT be listned to!
But go ahead and post it anyway, at least then we can't say we didn't try... again...
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You know.......I'm willing to bet that this idea has already been posted...probably several times. In fact, basically every single thing that's been said in this thread has been said literally at least 10 times before.
We're making SO much progress! -
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I cannot even begin to descibe the irony of this statement given your bickering with me over the last few posts. You and this attitude are precisely what I think is wrong with CoH and it's dev team. They're too wrapped up in their vision to understand that it's not just about the power being bugged (which, I gather, it is) but it's about the fact that we hate it! and it's not fun and that it's useless
Does it not occur to you that perhaps the sheer preponderance of posts may... y'know... indicate that there is in fact a problem?
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That sums it up perfectly. -
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I cannot even begin to descibe the irony of this statement given your bickering with me over the last few posts. You and this attitude are precisely what I think is wrong with CoH and it's dev team. They're too wrapped up in their vision to understand that it's not just about the power being bugged (which, I gather, it is) but it's about the fact that we hate it! and it's not fun and that it's useless
Does it not occur to you that perhaps the sheer preponderance of posts may... y'know... indicate that there is in fact a problem?
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That sums it up perfectly. -
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Doublechecked Defiance - and its working for us (internally and on live). Can anyone give more details about this issue?
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How about it's no help at all. That by the time you get any meaningful buff you're likely going to flaceplant anyway?
Honestly, this isn't anything that hasn't been brought up before. Please spare us the lip service if no action is going to be taken.
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Amen.
To all those who suddenly think "wow statesman actually reads the forums!", don't be ignorant. If he really read the forums, he wouldn't have to ask what the problem with defiance is. It's been talked about constantly since before it ever went live. -
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My favorite was when statesman posted his "personal" regen scrapper build on the forums. It was to prove that regen was perfectly fine even after all the nerfs. The funny thing was.....his build could not possibly exist in the game. It was a developer-created build that regular players can't have. But guess what....that was used to "prove" that regen is ok, and the nerfs went live
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It wasn't his build, it was his test environment that was borked. But that's a digression.
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That was actually a separate issue. But he did also post his build around the same time, which I described. But yeah, that's when I realized that I know more about the game than the entire development team....as sad as that is. -
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A while back Statesman posted that he had played a blaster 0 to 50 on Live without a travel power. The thread appears to have entered the void, but I specifically remember this post because of the oddity of someone making do without a travel power.
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My favorite was when statesman posted his "personal" regen scrapper build on the forums. It was to prove that regen was perfectly fine even after all the nerfs. The funny thing was.....his build could not possibly exist in the game. It was a developer-created build that regular players can't have. But guess what....that was used to "prove" that regen is ok, and the nerfs went live -
Yep, let's ignore the fact that it only works SOMETIMES, that the effect usually lags several seconds behind the loss of health, and that as soon as you heal even 1 HP, you lose like 50% of the defiance bar.
Hey, we've been ignoring that since defiance came out....might as well keep doing it -
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And WokkaWokka, Supermaxs statement is somewhat valid given that the devs have never played a Blaster.
Sasheem
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Yep, that's exactly what I meant. I can GUARANTEE that statesman (and his opinion is apparently the only one that matters in the end) has NEVER sat down and played a high level blaster for an extended period of time. I'm not somewhat sure of it....I would bet my life on it.
There is simply no possible way that he could have said some of the things he said over the last year if he had EVER played a blaster. Simply not possible. The ONLY way to be that ignorant is to have never played the game. Period.
I know I might sound bitter and jaded, but the fact is, I've been here since day 1 and I've seen all the absurd claims statesman has made. Most people haven't seen that stuff because they (conveniently) delete all old posts. But some of the stuff they've said and done.....it proved without any shadow of a doubt that they have no idea how their own game is played.
To this day, the ONLY developer that has ever made a post where it was obvious that he had extensively played the game was Castle. This is why you dont see Castle saying things like "to use defiance, simply have the blaster take initial aggro and get really damaged...and then ask the defenders to not heal him, because that would cancel out the defiance." But guess what....statesman has made statements like that for 2 years now. -
Defiance has been bugged since day 1. It has NEVER worked. But to realize that, the devs would have to play a blaster one single time. So far they have not.
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It's the fact that you assume that the rest of us - should have to scale to YOUR standards. We can't adjust the Tanks - after all, they are the center of the CoH universe?
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Guess you didn't realize...but I have at least 1 of each type of AT in the upper levels. My view doesn't come from "a tanker". It comes from somebody who knows how the game is for every AT. And 2 bosses is not some crazy thing nobody but tankers can handle. Not even remotely close. My blaster can easily kill 2 bosses. So can both my controllers. So can both my scrappers. So can most characters in the game....as long as they have a good build and know how to play the game.
Whether that's how the game should be or not can be debated. But it should have been debated BEFORE THE GAME WAS RELEASED. Not 2 years after. Did the devs really not play a SINGLE time before releasing the game? Or at any point in the last 2 years? Did they not spend even FIVE MINUTES jumping into a group of mobs with a tanker and saying "wow.....these 50 mobs cant hurt me at all...maybe heroes are too strong".
NO! They obviously didn't! Because only now, almost 2 years later, is it suddenly a "problem".
Anyway, call me crazy, but I'm annoyed by the fact that I (and most knowledgeable posters on these forums) know more about the game then the people who make it. -
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I think the problem here, SirMixaLot, is that you don't account for different types of enemies. You just call them all mobs, total them up, and act as though there's no significant difference between bosses and minions. Surely you admit that there is a large difference between the two? The group you keep referring to, the one in the Rikti Crash Site that inspired the response from States, included something like 3 bosses, 2 lts., and 2 minions. I would say 3 bosses are rather tough, not to mention they had friends.
So if you account for added difficulty found within the enemy group, do you think maybe States' idea of needing a team isn't so far off?
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It was only 2 bosses. And no, even 3 bosses aren't and never have been tough for a level 50 TANKER. Remember, we're talking about a tanker here, not a squishy.
I understand what they're trying to do. Make the game 100 times harder. But that's not realistic at this stage in the game. It's been out way too long to be completely redesigned. People have had too many experiences. There are people out there with whole storylines thought out for their characters. And they revolve around being able to fight more than 3 minions at a time. Are these people supposed to just pretend the last year and a half didn't happen? They're supposed to act like their character ALWAYS sucked? Well guess what....a lot of people won't be willing to do that.
What are the devs telling us with these changes anyway? That they only now realized that heroes were too powerful? That for a year and a half they didn't know that a tanker could fight more than 2 bosses with zero problems? That just proves my original point....that they are completely out of touch with the reality of what it's like to play their game. -
Umm.....what?
Fighting 7 mobs at a time is "herding"? You sound confused.
A couple posts up you basically said that a level 50 tanker shouldn't be able to fight 2 even level bosses at a time....that it should take 3 heroes for that. Now you act like we're talking about herding a whole map and fighting 100 bosses at a time.
We're not. The discussion is about what statesman said....that a group of 7 even level mobs is designed for 5-6 players. If you consider that herding....well I don't even know what to say. But the FACT is....since day 1 of this game, a level 50 tanker had no problem fighting 7 even level mobs. Ever. For a developer to act like the game was designed for that to be impossible shows that he simply has no idea what he's talking about. -
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Telling a level 50 tanker that he needs a team of 5-6 guys to take on a group of SEVEN EVEN LEVEL mobs. Sorry, but no player that's ever played the game for more than 30 seconds could say something like that.
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What part of 2 Bosses = 3 Heroes do you not understand?
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The part where that statement has been a complete joke for A YEAR AND A HALF. I guess we're all supposed to just ignore that year and a half? Pretend it never happened?
It's ok to make changes. But to completely redesign the entire concept of a game after it's been out almost 2 years........that's absurd. It's been done in MMORPGS before. It killed the games. -
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I post, well, exactly as I think. So sometimes I won't sound polished like a snake oil salesman. Sometimes, I'll sound just like any other gamer out there.
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Actually, with just about everything you say, you sound like someone who's never played the game a single time. That's the problem. We WANT you to be part of the gaming community. We WANT you to sound like a gamer. But you sound like someone who's completely out of touch with reality.
Telling a level 50 tanker that he needs a team of 5-6 guys to take on a group of SEVEN EVEN LEVEL mobs. Sorry, but no player that's ever played the game for more than 30 seconds could say something like that. -
My testing comes from a level 50 blaster, so I can't say anything about the lower levels. I can say this though: in the end game, defiance is 100% useless.
Even with the extra health, blasters are still squishy. There is no room for "playing hurt". You either fight at full health, or you die. I know that in the early levels I could start fights at like 30% health and be fine...the mobs couldn't do enough damage to me to take off that 30% before I killed them. The end game is the opposite. The mobs can almost always take off all 100% of my health, unless I kill them in just a few seconds.
This leaves no room for defiance. If you try to take advantage of it, you will die constantly. If you actually play like a blaster SHOULD play (when you get hurt and are about to die, you either heal, or run away), defiance never even comes into play.
I like the extra health and damage blasters were given. And I think blasters are still very fun to play. And overall, they're probably better. But it has NOTHING to do with defiance. The way defiance is now, you could leave it in the game or completely take it out, and nobody in the higher levels would even notice. It's that pointless. -
Here is the problem states.
The ONLY way a blaster can outdamage a scrapper is if the blaster uses his melee attacks. The primary blaster attacks are a joke compared to the secondary. The melee attacks are several times stronger. This forces blasters to go into melee. This is especially true in PvP.
This goes completely against what you're saying, by claiming that range is a blaster's best defense. It's not. What good is range when the only way a blaster can actually hurt someone is by going into melee?
And that's especially true in some builds (Usually AoE builds like fire and AR). AoE attacks are simply useless in PvP. They don't do anywhere close to enough damage to even scratch anybody. So for a fire blaster, that leaves flares (a minor damage attack....useless) and fireblast (a moderate damage attack that barely does anything). Unless you consider Blaze a ranged attack (its range is like 10 feet), that's a total of 2 ranged attacks in the entire set, both far too weak to accomplish anything.
So what do I do? What every blaster does in PvP. I go into melee. Something that you seem to be against, but something that no blaster can possibly avoid. -
I'm glad it was released. I was sick of waiting for it. There are problems? Of course there are. And they will be fixed. Oh no, your character isn't 100% perfect until you can respec? Oh no.....your life is over!!!!! You have to wait like two days to be perfect again.....that's just......horrible.
It's like you people have the patience of a 1 year old. Gotta have the toy NOW. Five minutes from now is unacceptable!