Supermax

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  1. Supermax

    i14 Stalker

    Well I'm saying how it actually is in practice. Elec completely outperforms every other set when it comes to pure damage. It's not even close.

    At this point, I see no logical reason whatsoever to play anything besides spines (for range) or elec (to maximize damage), unless you want to gimp yourself.
  2. Supermax

    i14 Stalker

    [ QUOTE ]
    As I don't personally take anything that comes from SC SrS, and not sure why anyone ells would.

    [/ QUOTE ]

    Well, to be honest, ALL PvP in this game shouldn't be taken seriously, considering how much of a joke it really is, when you think about it.
  3. [ QUOTE ]
    . thermal is pretty useless imo

    [/ QUOTE ]

    lol wow.

    There's a reason why elec/therm is currently one of the top 3 dueling build, and elec/kin isn't even ever mentioned.
  4. Supermax

    i14 Stalker

    [ QUOTE ]
    I find it strange that Elec/ would be a good PvP primary - it seems to me like it lacks a "heavy hitter" to follow up your AS with (it has Thunder Strike but since that's an AoE it's not a guaranteed crit from Hide/placate).

    [/ QUOTE ]

    It does crazy damage even without the crit. The crit is 50% chance, but it seems to be for the full amount. When it lands, the damage is absolutely insane. Basically imagine an ET with 50% chance of a full crit. It might actually be a bug, because it's just insanely more damage than any other stalker is capable of. It makes EM damage look like a bad joke.

    At least in sirens call, I've seen some really cocky elec stalkers lately. Critting TS is basically like an AS, so they don't even bother with AS. And they seem to think that putting someone on follow and queing an attack that takes off 95% of their HP takes skill. The trash talk from them is really funny, and at least in my eyes, elec has overtaken spines as the easiest stalker to play. Spines is ranged, but elec does literally like 3 times more damage.
  5. Kin doesn't have any -recovery. So I'd say therm.
  6. Your ideas are thought-provoking. I would like to subscribe to your newsletter.
  7. Supermax

    Vs Blaster

    Blasters are one of the best AT's to use against anything.
  8. Supermax

    Really Torn

    [ QUOTE ]

    I guarantee I've PvP'd more in I13 and I14 than you have. You're still wrong. I don't know what kind of crappy Doms you're fighting, but Doms are one of the top PvP ATs for a reason.

    [/ QUOTE ]

    Both of you need to keep in mind that doms are like twice as good at level 50 as they are at level 30. It's a much bigger difference for doms than any other AT, from what I've seen.

    So maybe you're talking about different types of PvP to begin with. In sirens, doms actually are pretty lol. In RV/arena, they're beasts.
  9. Supermax

    Vs Blaster

    Doms do well, because they're basically blasters themselves. And other blasters.

    In duels, the usual elec/therm and */cold corrs would give them trouble. For the same reasons they give everybody trouble.
  10. Mids is completely wrong on the pool powers. I have no idea why, but it's been wrong ever since I13 came out, and it's just not being fixed.

    The power pool attacks are, indeed, strong. But not quite that strong. They don't do MORE damage than powers like headsplitter or knockout blow, as mids would imply. They do less. But the thing with them is, they recharge in like 2 seconds. While those actual primary set powers recharge in 10-20 seconds. Essentially it means a scrapper could just put flurry on auto and use no other attacks, because it basically has an instant recharge and uses like no endurance.

    It won't have as much burst as, for example, headsplitter....but it probably WILL do more damage over time...like in a fight club scenario.
  11. The only real discussion is from people that don't seem to really know what they're talking about. Fire is simply way ahead of everything else at this point.

    Inv is only good with insane IO investments. Same with WP. They're not horrible, but you have to spend like 2 billion on them to make them good. Meanwhile, fire is fine right out of the box, and gets even better with IO's.

    For sirens call, it's an even bigger disparity than level 50. There, I wouldn't even think of using anything but fire. Inv and WP get absolutely destroyed by blasters there.
  12. yay. thx.

    but my point still stands
  13. ...of updates without any patch notes? Yet another patch today...no notes. This happens all the time, and the patch notes conveniently never make it to the site.

    This is also how all the stealth nerfs/buffs make it into the game. It's been annoying me for like 4 years lol. Had to vent.
  14. [ QUOTE ]
    Sonic/dark isn't bad but not nearly as good as sonic/rad.


    [/ QUOTE ]

    QFT. I've never had any problems with dark corrs. If their heal misses once, they're pretty much screwed.
  15. Supermax

    Spines/Regen

    This is what I would go with.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 21 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness

    Hero Profile:
    Level 1: Barb Swipe -- Acc(A), Acc(3), Acc(3), Dmg(5), Dmg(5), Dmg(7)
    Level 1: Fast Healing -- Heal(A)
    Level 2: Reconstruction -- Heal(A), Heal(7), Heal(13)
    Level 4: Quick Recovery -- EndMod(A), EndMod(17), EndMod(17)
    Level 6: Build Up -- RechRdx(A), RechRdx(19), RechRdx(19)
    Level 8: Impale -- Acc(A), Acc(9), Acc(9), Dmg(11), Dmg(11), Dmg(13)
    Level 10: Dull Pain -- RechRdx(A), RechRdx(15), RechRdx(15)
    Level 12: Combat Jumping -- Jump(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Integration -- Heal(A), Heal(21), Heal(21)
    Level 18: Hasten -- RechRdx(A)
    Level 20: Super Speed -- Run(A)
    Level 22: Hurdle -- Jump(A)
    Level 24: [Empty]
    Level 26: [Empty]
    Level 28: [Empty]
    Level 30: [Empty]
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  16. Ah, cool. Only spiner I have is a stalker, so it's a bit different.
  17. Global Name: @Supermax
    Home Server: Freedom

    1.) 10. 11 actually, because I do PvP exclusively. I literally have not done any PvE in like 2 years. I have never done an ITF or statesman TF and never been to Cimemora.

    2.) M. Not Applicable
    I play whatever I feel like playing at that moment, and it tends to change from moment to moment.

    3.) 9. Only place that can get a 10 would be test server in my opinion. But it's common knowledge that Freedom is the #1 server for PvP, outside of test.

    4.) C. Solo Zone PvP

    5.) 1. But it's not because of the server. I13 made PvP such a completely different game from PvE, it's completely unrealistic for a new person to have ANY idea what's going on. And the devs pissed off so many people with their ridiculous actions, that the community as a whole is very bitter. So even people that would have normally helped newcomers were driven to the point of basically not caring. I honestly can't imagine how a new person could get into PvP at this point. It would take crazy determination on his part.

    6.) 10. I've been around for every single PvP change this game ever saw, so I have a very good understanding of all aspects of PvP in the game.

    7.) A. Influence/Infamy, Recipes, Salvage, IOs

    8.) FALSE. Unfortunately, I don't feel it has any impact on the community. It's not negative. It's just nonexistent. It will not be until the actual game developers start caring about what the PvPEC does, that any impact will be seen.

    9.)Both A and D sound great to me.
    A. A themed PvP-Only Super Group for players of all skill levels.
    D. Zone-PvP Event - Protect the King. Players work in set teams of 5 to keep one specific player (the "king") of their team alive while hunting the "king" on other teams.
  18. Why would anybody use throw spines. It does like 30 damage, doesn't it?
  19. [ QUOTE ]

    I am talking a spines/regen Scrapper. Still good? I haven't had the guts to try him since i13

    [/ QUOTE ]

    Yes, a scrapper is what I was talking about too. Only attacks you really need are barb swipe or lunge and impale.
  20. Spine/regen is still very good, while also still being one of the easiest builds to play. If you can't succeed on a spine/regen, you probably won't succeed on anything. So you should be good to go.
  21. All confuse seems pretty broken. Ice controller confuse is absurd too. I've sat in it just to test it, and I was confused for like 60% of the time. I was definitely confused more than not. In a game of 2 second mezzes, that is broken.

    Then again, all NPC's are broken, and the devs have no problem with that.
  22. [ QUOTE ]
    Oh..so he'd just hit and then basically run away....

    [/ QUOTE ]

    That's what all stalkers do. I think the reason he was considered the best was cuz he could AS moving targets more consistently than others.
  23. [ QUOTE ]
    And thus, they will trumpet how much more balanced and fair the new PvP has become and have "the numbers" to "prove it."

    What's next? All baster attack chains are essentially the same except secondary effects? So everyone goes with Sonic or Psi?


    [/ QUOTE ]

    Hehehe...you're a bit behind on that. Both of those things have already happened. ALL they've said about I13 is that it was a huge success. And any blaster that actually wants to compete would be a total idiot to roll anything other than sonic or psy.
  24. Well mainly cuz any stalker played by a top player is essentially unkillable