Super_Ready

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  1. Bah...well, that really didn't go too well. Hours later we were well and truly stuck at the Vindicators, we couldn't pull one away without the others following, even from the other side of the map after a good couple of minutes (bug, maybe...?)

    We're going to try again next week, for any that missed it this time - and I know there were a couple - 8.30 next Friday night, meet at Recluse himself.
  2. Super_Ready

    Speed Painting

    Oh, wow. That's amazing!

    ...didn't recognise the software. What was it you were using?
  3. Super_Ready

    VEAT video.

    Crab Spider... Longfang... much blasty blasty...

    WANT!! WANT NOW! So glad I have a villain at 50 ready
  4. Hey, it could work...! You'd need some hefty slotting for damage and your defensive set though as you'd then basically be playing as a scrapper with stealth, and less often criticals.

    Spines would probably be best for the aoe factor, too.
  5. Ooh ooh, yes please! I'll be bringing my lvl 50 ss/fire brute, Evil Ready (designed for mob handling above all).

    Never done it before, but really want to...
  6. I'd like to think that while comics, films, TV shows and other entertainment about heroes exist in CoX, it'd always depict the heroes and villains doing what they do best - being super. I really can't see superheroes in a soap, they're still just too ordinary, whereas heroes are still extraordinary even in a world full of superbeings.

    That said, maybe a comedy like My Hero could work, that was a great show plus, I'd imagine quite a few documentaries as well...
  7. An interesting first topic for me to post in, our villain group has just rolled a superteam of all-ninjitsu stalkers and we're finding out how to play them - shall we say - the hard way.

    I definitely agree that the hiding downtime should be reduced, not only does it allow for a higher rate of damage but the way it stands right now is, you're forced to play one of two ways...

    1) Hit and run - all very well but no real use in a decent team as the mob will be mostly gone by the time you can use AS again. Besides which, having to wait while you're watching the rest of the team take everyone down is just BORING.
    2) Wade in like a scrapper - after one AS strike, use your lesser attacks. Not only does this not feel like playing as a stalker, it's far less effective than a melee class should be and it shows.

    Either way, a stalker's weaknesses are brought to bear in a well balanced team as it's obvious they're not really having much effect. As already stated, they're not that effective as boss hunters as they can't one-shot them (and rightly so, I feel, that'd be TOO powerful) and they don't have the aoe to efficiently deal with minions, so that reduces them to lieutenant hunters. Again, far too specialised for your average team.

    Our team, it's a different matter entirely... 8 AS's all at once is a great sight and if you go for minions first, leaves only a small handful standing for everyone to gang up on. Very swift, very brutal, and very effective.