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Posts
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Joined
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I think we have all made some mistakes on the Market at one point. I don't think the devs need to set caps on the market.
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Hello Everyone
I have a Thug/Dark. I just recently came back a month ago and just started to understand the Incarnate system. So far I have unlocked all slots except Destiny. For Interface I went Reactive and Judgment I went Pyronic. Some in game users say Spiritual and others say Cardiac or Musc. I do have close to a hundred percent recharge, so I am really doubting that I need Spiritual. I used Cardiac on my scrapper and it made a difference. I also have no experience with Lore. What do you guys recommend for Alpha and Lore?
Thanks in advance. -
Ghost Widow looks is one of the best looking.
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Wow. That looks really cool. Really nice
I once thought getting my main character into a statue or action figure. -
Im looking forward to the Street Justice sets.
Street Justice/EA Scrapper or possible brute
Street Justice/ Regen Scrapper or brute
Im also look forward to Time Manipulation Im thinking about making a Zombie/Time MM.
Im gonna try Beam also but not sure what AT. -
Quote:I would be interested in joining those next weekend. If you decide on a time. you can reach me at @super ironbull. Im also on LB and LFA. I'll look for your broadcasting in those channels.Next weekend, I hope to get these on my ill/rad, Imperious Rex. (and for the zillionth time, I created this toon well before Cimerora. Back in issue 5, maybe. They should give me a free rename.)
Posi
Synapse
Citadel
Manti
Not necessarily in any order. As for a starting time, Raven, you call it. -
I have a level 50 SM/WP Brute and Ice/Axe Tank. I also have a mid level Mace/Shield brute. Honestly all 3 are fun. I think you may find Stone Melee to be more fun. Seems the most brutish of the 3. War Mace is also really fun. As far as endurance goes there are ways to manage it. EA should be able to handle the endurance issue from any of the above sets. Just use careful slotting
You cant go wrong with any of the above. Try them all and see which you enjoy more. -
I have a Ninja/Traps that is on 42. I will make a push towards. Don't think Ill make it to 50 with other toons that I have to play but Ill see how far I get. I'm also thinking about starting a Zombie MM.
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Back in 05 when i started to play the game. I only had one character that I played, I never had any alts. I took a while to get to 50 because I was learning how to play the game. I think it took me 3 months to get to 50, if I can remember.
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For my Ice/Axe tanker, I havent started him on the Incarnate path yet, but Ill probably go with Spiritual or Nerve.
On my Kat/Inv scrapper I switch between Cardiac and Musc. I depends on that I am doing.
I have a dark armor brute that right now I am thinking to take him full cardiac. For my Willpower, Ill go with Spiritual. -
Its better off for them to delay the event than to give us a an event full with bugs. We should be glad that they found the bugs before it went live. Things happen people.
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Hello Everyone
I was out the game for a year and came back in June. I made a EM/ELA brute 2 years ago that is at level 18. I have not played that toon since. I was wondering if anything has changed with EM since. I rarely see any post on the forums about EMs recently. Also is there anything wrong with Whirling Hands? I see a lot of post on the forum recommending skipping it? -
I think this set will go with a theme I've had in mind for a long time. I do have a character with a name that I would want to use but hes on a server that I dont play much.
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You are an addict if you spend more than 60% of your work day reading the forum and running Mids.
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Ive been playing/Inv since I started playing this game 6 years ago. I can tell you that it is no where as bad as you may be hearing. Over all its one of my favorite armors. Just remember every set has a particular weakness. You maybe strong against one enemy group but struggle against another.
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Agreeing with Samuel Tow. Not having the option to start there is the only thing I can think of that I will miss from that zone. I never spent much time in that zone.
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Ice tanks are awesome. I have a level 50 Ice/Axe. Even after all these years, it is still fun to play. It got even better after IOs.
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FA does well in most content in the game. Every set has a particular enemy group that they do not so well with. The faster you kill the enemy the less damage you take. Inspirations help and if you are running a team then you are likely to have a buffer that can increase your survival.
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I have one at level 50. He does pretty well with those farms. I do use lots of reds as I get them. Over all the set does pretty good damage. It got even bettery after IOs.
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I originally had Permafrost and slotted it with Steadfast +Def but, I didn't really see the need since I could easily reach the soft cap.
I will remove Obliteration from Icicles and make other changes.
Thanks everyone. -
Seems real easy for me to get on a trial team everyday and I do it on my main villain and hero. After 5PM EST it seems like a alot of those trials are starting up and some people run multiple trials back to back. Broadcasting in RWZ and using the badge channel works well for me.
Join LFA if you are not on it.
Make sure you have enough time because sometimes it may take a while to recruit and the trial may take longer than usual. -
The new changes to the Scrapper version of EA sounds quite interesting.
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Hello Everyone
I am requesting advice for my Ice\Axe Tank. I am currently looking to respect him to be I20 compliant and to take advantage of the inherent fitness pool. Any advice or suggestion is appreciated. I came up with this build in Mids. Please feel free to edit the build thanks.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
ZeroKelvin: Level 50 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Battle Axe
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx(3)
Level 1: Beheader -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(11)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Gash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(43)
Level 6: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/EndRdx/Rchg(40)
Level 8: Wet Ice -- EndRdx-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(46), Mocking-Rchg(46), Mocking-Taunt/Rchg/Rng(50)
Level 14: Super Speed -- Run-I(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(19), GftotA-Def/EndRdx(19), GftotA-Def/EndRdx/Rchg(21)
Level 20: Icicles -- Oblit-Dmg/Rchg(A), Oblit-Dmg(21), Oblit-Acc/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 22: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), HO:Nucle(34)
Level 24: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(45), AdjTgt-EndRdx/Rchg(45)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(29)
Level 28: Energy Absorption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(29), Efficacy-Acc/Rchg(31), HO:Membr(34), Efficacy-EndMod/Acc/Rchg(37), Empty(43)
Level 30: Whirling Axe -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg/Rchg(40)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), GftotA-Def/EndRdx(33)
Level 35: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), HO:Nucle(36), Sciroc-Acc/Rchg(37)
Level 38: Pendulum -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(48), Lock-Rchg/Hold(50)
Level 47: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(48), HO:Centri(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(15), RgnTis-Regen+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(15), Efficacy-EndMod/Acc/Rchg(17)
Level 4: Ninja Run
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Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 7.5% Defense(Smashing)
- 7.5% Defense(Lethal)
- 6.88% Defense(Energy)
- 6.88% Defense(Negative)
- 3.75% Defense(Melee)
- 3.44% Defense(Ranged)
- 3.6% Max End
- 50% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 4% Enhancement(Heal)
- 55% Enhancement(RechargeTime)
- 168.7 HP (9%) HitPoints
- MezResist(Held) 4.95%
- MezResist(Immobilize) 8.25%
- MezResist(Stun) 6.6%
- MezResist(Terrorized) 2.2%
- 7% (0.12 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
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