SupaFreak

P.E.R.C. Representative
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  1. Quote:
    Mission 4 outro
    The dark mystics have been driven away and the tome of alteration destroyed. IT seems me'tuka wants you to enter the shadow portal.
    -should probably be-
    The dark mystics have been driven away and the tome of alteration destroyed. Itseems Me'tuka wants you to enter the shadow portal.
    Odd, when I went in to edit/fix this... it was exactly like you suggested. Wonder if you were referring to something else. This was on Mission Exit Pop-Up, right?

    Getting ready to head out to breakfast with friends, and did some double-checking of custom enemy power selections. Seems I did have the Spectre LTs scaled to 50, and that has been fixed until I get back and re-analyze/edit the group for better balance on final mission.

    Added: Also removed Shadowfall from 2 of the Shadowmancer Bosses without it affecting their rewards much.

    Still, you guys were +1/x3 on team of 2... so you were already pushing the intended limits in my mind. I'm still going to find a way to spread out the Shadowfall more though, since I feel that's the biggest problem.
  2. The word "Guardian" is still profane/copyrightededed in Custom Enemies. Substituted it temporarily to "Custodian" but lacks the awesomeness that is "Guardian".
  3. Quote:
    I'll be there with my birthday bells on...will there be cake?
    Might be something sweet somewhere along the line.
  4. Quote:
    [plug]

    Play AE arc #497166, “Grampa Jones’s Ratzi Hunt” sometime between now and May 15. At the conclusion of each mission, a code word will be given. Send all five code words in the Feedback Message, and be eligible for a drawing to win a crafted Level 50 Luck of the Gambler Defense/Increased Recharge Speed Proc, a Level 40 Miracle +Recovery Proc, AND a Level 30 Numina's Convalescence: +Regeneration/+Recovery Proc!

    [/plug]
    Feels odd quoting plugs here... but maybe I already have that arc lined up for teams to experience on Sunday. Maybe. They will at least be notified of it, I can tell ya that much.
  5. Quote:
    Story and structure

    I'm not too keen on using the clues to repeat what's already in the mission. It's not an outright bad idea but could be tweaked perhaps to add different insights or to be spoken in a different voice. I also don't know if you need to outright mention the color schemes and the "(S)tart and (F)inish" notations. If you do, you may want to tweak things a bit to make them even more like a briefing than it already is. Not sure of quite the right way to do that though.
    This is something I've not seen yet, though there probably is some out there. After playing on teams in A/E more now, I was thinking as a non-leader in this situation... I wouldn't have to open "Mission" tab at all once I see it's all spelled out in "Clues" for me and I can just check that. This is something I was wondering is a good idea or not... even if as a soloer it often repeats what the contact said.

    Quote:
    You use a setup similar to some authors in that you use very few clues. This can be potentially good though you shouldn't give up the chance for using clues to elaborate.
    This is the action junkie in me that doesn't want to slow down during the arc to open Clues tab. My thoughts during this experiment were sum it as best I can using "Nav" text + NPC speech and get the details at the end. It's late, and I'm bouncing around in my head which points were critical to saying "Hey, I need a Clue at this point!" to continue on.

    Quote:
    Deadfall doesn't give her text until she reaches the door even though "Please... help me... get to the rendezvous... point." sounds like something she'd say once you meet her. May not be fixable since some escorts can be weird but just noting that.
    When she's rescued, she lets you know she wants to retrieve the nearby files. My thoughts here were, "Hey, she feels safe now that the Tsoo leader is apprehended and she's out of the building (close enough)... but would appreciate if you would make sure she gets back with the others." The girls aren't as experienced as you, and failed to fight off their attackers the first time.

    Quote:
    Perhaps it's just me but "Ambush Leader" seems a bit too...obvious. Perhaps renaming the objective to something along the lines of "Check out the commotion" would be a way to name the objective without giving things away.
    Well, there really wasn't a commotion. He was actually pretty quiet coming in. Problem here to me is... if we could set "Ambush" to Boss only... I would do that right after the file collection and mission over. So, instead I went with "obvious" in this situation at this time. Would making Phantom Strike spawn in the final room make more sense? Even tho... he could be avoided vs where his spawn location now is static at this juncture?

    Quote:
    In mission 2, you have a situation with multiple glowies. In a ways, it's very unneeded since the false glowies are in the same area, it's not a timed mission, and they don't do anything. Using the false glowies to give out some extra but optional information could be nice. I'd actually suggest running @Paula's Advanced Tutorial for examples and ideas.
    My thinking here with that was just to demonstrate how disorganized Tormas is. Nothing more. Guess that could be summed up with a single glowie with slightly extended time. Probably will change that.

    Quote:
    The final map, well...it's that map. I mean, I use it too but there's some fundamental differences with using it for your arc as opposed to mine. Your customs have stealth while I made a point of giving some of mine auras. Also, you have a mid twenties arc while mine is meant for high levels. Speaking of which, I'd suggest extending the range up to 29 or 30 rather than capping at 27.
    Will look into level range boost tommorrow and if it'll work with the canon enemies. Been a while since I analyzed that aspect of it all. The ones that have Stealth are only the Spectre minions, to keep it minimal. They have no other secondary power except Shadowfall. It's the challenge part of them in my mind. Herd them up, boost their defense/resistance. Seperate them or hit them early from range, easy pickings.

    Quote:
    I know what you were going for and can sympathize since map selection is sort of limited for arcs set in the past or in mystical or otherworldly settings. Two maps that could potentially work, Floating Ziggurat and the Storm Palace, aren't available. I might suggest Unique -> CoT -> Vaults of Mu since it has an otherworldly feel. It can potentially an eyestrain so that's a possible negative.
    I love that map and environmental challenges. This is something I think I share in common with Backfire and how we like cave and outdoor maps that others don't. I tried to make sure all 4 prior missions were short, to the point and easy maps to navigate to offset the one challenging map. I'm trying to save the Vaults of Mu for later in another arc if possible. Fog element with natural surroundings is really what I wanted here. I know it's not a popular map, but if I make it all too easy... where's the fun?

    Quote:
    Enemy design

    "Oh my stars and garters."

    What you have is a "Kill Agent M!" situation. (I wonder how many from the AE SG remember that...) Basically, your customs are probably fine, if challenging, solo but start getting really nasty on a team. Individual powers are fine but when you're dealing with Pain buffs + Tar Patch + to hit debuffs + exotic damage + status effects, it gets pretty bad. Main point of argument is that this is a mid to late 20s arc as opposed to a high level arc where a character has more powers and slots to deal with all that. It may take a bit of fine tuning to figure out what needs to stay and what needs to go.

    With Dhahabu Kingdom and the Unfathomable Nightmare of Sand, I specifically added the Sand Raven minions and LTs in order to thin out what is otherwise a relatively buff/debuff heavy enemy group. You may want to either swap out some powers or add more customs or repurposed canon enemies. Repurposed canon enemies can be a great option if you're concerned about xp amounts. If available, recolored versions of Living Armor from the Midnighter enemy faction would be a good idea. Also, recolored versions of Red Cap bosses may work as well since their stature is different than regular humans. I state the bosses since lower ranks can potentially respawn as a higher rank and I don't know if they'd retain the coloring. Also contemplating Legacy Chain and CoT Hordelings.
    Perhaps if I make it so less of the Spectres with Shadowfall are present would help? They are probably the equivilant of pain as Sappers... just by that one power. I really, really, really don't want non +Perception builds to know where they are and give a bonus to those that did take a +Perception power. I haven't heard a complaint about the Shadowmancers minions yet... so maybe more of them and less of the Spectres minions will offset this problem? I would still be very cool with that.

    Quote:
    Something Glazius does that's probably good after a first pass at lower settings is to run at +0 x2 with bosses on. It's not a full team setup but should give an eye for some stacking issues with powers that are otherwise fine in isolation. Plus, running in Test Mode means no debt plus special tools so you could potential test x8 situations.
    I always just run AE on standard settings. With custom critters, you can set Minions and Lieutenants as a Boss Encounter... therefore the author has the ability to assure the player will see their entire custom group if that's important to them (such as I have in final mission). But, you are right. I have not tested the group for teams at all as I tend to test them/edit them live/republish vs going through Test Mode because... you know... I like rewards while testing. Noted and will test more vs teams tommorrow in Test Mode.

    Quote:
    One final thing, despite the darkness theme, straying away from the Darkness powersets may wind up being very helpful in balancing the arc for teams. Also, make sure your xp slider when picking powers is set to 30 as opposed to 50 since lvl 50 customs require more powers to be 100% but this isn't a lvl 50 arc.
    I actually did have the slider to XP at 27 when working their powersets. When they return later at higher level arcs, they will not be a 100% darkness group and they will not be encountered again on that map.

    Typos? I do'nt maek typos! Figures they at the end of the arc where I get tired of proof-reading myself.

    I didn't hear complaints/major flaws about the story or details itself from you. I'm guessing for the most part, it was okay? Even if unanswered and open-ended for later...

    And I certainly hope at any point you, the player, didn't feel I intruded on your character's thoughts/emotions and assume to know what's going on in your head.

    Hey ZAM! You're awesome! Thanx for the Handymanishness break-down. I will most likely be making some tweeks related to aspects you mentioned but nothing major as to where I'll be asking anyone who suffered through it to replay it.

    *whispers in the ear...* That's NOT RIGHT!
  6. Quote:
    Originally Posted by Fleeting Whisper
    I trust this is sufficient for proof of 50 of my entries?
    Indeed. But you didn't put a behind the question!

    I kid, I kid.

    List has been updated to signify the compliance with submission requirements.
  7. Friendly reminder, I'm still looking for submissions and not giving up on you lurkers!
  8. Please allow this thread to fade away, confining anything related to my arcs and updates in a new, single thread ---> Here
  9. I could get in on this... when the servers come back up, I'll choose one of my "official" characters to send ya. If you feel like using him, great... but if not, that's cool as well. Would like to give you an optional choice tho.

    I feel this is one thing lacking with A/E...

    Yea, attempts at official canon are cool and all... as are arcs regarding your origin or whatnot...

    But this is also an MMO... a community... and authors should be encouraged to try and include other players creations into their arcs if possible to improve plays on their arcs. I, myself, am trying to get away from the "self indulgent" mindset.

    Also, if you're not aware... I started up a contest a while back with a very similar idea of sorts ----> Global Character Contest that runs until July 4th, 2011 and still looking for submissions.
  10. So, is my home server Guardian gonna help make this a great turnout?

    Infinity last week had 2 full teams... I bet we can do better!

    Action, Story, Tickets, XP, and maybe more!

    C'mon, I promise it'll be fun!

    *twists arms*
  11. Quote:
    Originally Posted by Ironik
    Oh my goodness! I'm thrilled to be selected!
    Whoa there, evil thug! You're just locked into the top 5 Villains to be voted on come July 4th+.

    And I hope this says that I don't need long, complicated bios to qualify.

    There will be definitely be some with longer, detailed bios I will choose... but I liked the look a lot... the name is memorable and the bio leaves an air of mystery and easy to fit in to just about any part of any of the arcs...

    If no other Guardian Villains step up however...

    Added: I sent ya tell in-game. The choice is yours! I've got 2 Alignment Merits with your name on them!
  12. Quote:
    Originally Posted by Sei_Kouya
    Here's my proof of lvl 50! Sorry it's small I can't figure out how to make it bigger without blurring it.
    I do very much appreciate it! It's easy to post a pic and say you're 50 as to why I was hoping submissions would be Character + Bio (hence showing 50)...

    Before I posted this all, I toyed with the thought of just having a contest where people create "Heroes" or "Villains" for the arc. But I really, really, really think it'd be much cooler to play an arc... see someone from your server (or yourself) within.

    I've played quite a few MMOs, and I still feel CoH has one of the best. I want something I do to say that and be able to be experienced by the players...
  13. Quote:
    Originally Posted by Fleeting Whisper
    Do you want screenshots of /info boxes for characters already submitted without one?
    To qualify for selection as a top 5 lock, yes...

    I never did edit first post about the submissions with pic of bio wanted...

    I do have plans to expand upon winnings, etc. but since I'm not sure what they may be at this point, I don't want to mislead or misinform in case things don't pan out the way I hope.
  14. I've debated it and decided...

    I'm going to do selections on the 4th and 18th of each month from submissions. (subject to change to add more dates if time allows, but these are guaranteed minimum)




    1 Winner will be awarded (subject to upgrade):
    • Their character will be "locked in" to the top 5 alignment of their server until final voting after July 4th, 2011.
    • Any Recipe purchasable with 2 Alignment Merits.
    To qualify:
    • Winning submission must have their profile displayed in the picture as proof of 50.
    Notes:
    • Submissions from same account are not eligible for multiple bi-weekly selection.
    Selections (all dates for 2011):
    1. April 14th - May 4th: Future Shock by @Ironik
    2. May 5th - May 18th: Shadeknight by @The Shadeknight
    3. May 19th -June 4th: Liora Kate by @?Kelenar?
    4. June 5th - June 18th: Apolinus by @Apolinus
    5. June 19th - July 4th: pending...
    I will send an in-game tell asking which Recipe and Level you wish to claim upon making my selection.

    Keep in mind, this only locks these characters into the top 5 and does not guarantee a spot as a final winner.

    Thanx in advance and looking forward to more submissions!
  15. Quote:
    Originally Posted by Obsidian_Light
    Oh, why the hell not.
    That's exactly what I'm saying!

    I'm about to turn this up a notch too...

    ...probably this weekend if time allows.
  16. Been a while since any submissions entered.
  17. The more submissions the merrier. I'm all for it.
  18. I agree with Fredrik here... and I myself prefer reviews over playthroughs. Playthroughs are too much of spoilers for me.
  19. Thanx for the feedback guys. It helps to hear an outside perspective on these things.
  20. I am trying to become a better writer within Architect Entertainment (probably got a long ways to go) and was browsing the Am I the only one who doesn't care about story? thread and it got me curious to ask some questions to A/E Authors and Players alike where adjustments can be made on demand.

    In an online game, where the focus is primarily the ACTION!... what's the general view here on this topic?




    Answer whatever questions I'm curious about below or ignore completely...
    1. How many lines of contact text in a paragraph is too much or too little?
    2. Does the use of color at key points help or distract?
    3. How important are details such as environment flavor or subtle contact actions?
    4. How many Clues per mission is too much?
    5. Is labeling or coloring of Clues pertaining to a mission a good thing?
    When I open up the dialogue and see an outstanding WALLOFTEXT before me... wow, that seems like a chore to read and I can be quick to click Accept.

    I personally feel there's a poor presentation and formating of the mission text from both dev- and player-written content at times.

    Granted, we're dealing with limits where the only real choice of contact interaction we have besides:

    Hop in the passenger seat and pretend you're driving. (Accept)
    is...
    I am the driver. (Decline)

    But we love the ACTION!, so we roll with it...
  21. My views on this is pretty much like the how I see PvP and PvP rewards are viewed:
    • I'll PvP no matter what!
    • I'll PvP if it's worth my time.
    • I'll never PvP, no matter what carrot on a stick you create.
    vs those who want story:
    • I like solid, in-depth and consistent stories!
    • I just want the jist of it!
    • I... what? Story? LMAO! No thanks!
  22. Quote:
    Originally Posted by BrandX
    I like the character, but isn't it Paragon City, and Kings Row is part of the city, not a city all unto itself? Or have I been mistaken this whole time?
    I always thought Kings Row was like a "district" within the major city limits.
  23. Sweet, finally another submission from Pinnacle and a very good one at that. Thanx Neuronia!
  24. Thanx ShadowWings... based on your past posts... I'm guessing Virtue?
  25. Quote:
    Originally Posted by Rikis
    Psst, as awesome as Liora Kate is, she's not one of mine :P. That'd be Kelenar's character.
    What you talking about? I don't copy and paste and edit without double checking!

    /e nervouslook

    Pssst, thanx!

    PEACE!