SunGryphon

Renowned
  • Posts

    1535
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  1. SunGryphon

    Problems loading

    You probably will have better luck checking the technical forums, there are a lot of fixes and help there.
  2. I see your problem.

    You're completely missing enhancements. You've also got 6 slots where you should have 3. AND your tray is full of level 1 enhancements.

    Did you actually PLAY the game at all?
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    You can use old base salvage for collector's items, or you can use it to make Brainstorm thingies at an invention table. I think that makes collectors cry though.

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    Everytime you make a brainstorm, a collector cries.


    GYAAH - HAH - HAH - HAH - HAH!

    Join me!

    GYAAH - HAH - HAH - HAH - HAH - HAH - HAAAAAH!!!

    [/ QUOTE ]

    I collect BEES! NYAH HAH HAH HAH!
  4. Okay, thanks. All my GvEs were digital so I haven't seen a map in a while
  5. You know, the one with the shuttle icon on it?

    I picked up an AE box today, and I was wondering if the map has been updated a bit. The shuttle icon is gone (there is still a Baumton International Airport icon) and I noticed there's a large portion of the northern part of Steel Canyon surrounding the Baumton Canal (or perhaps it would still be considered the Atlantic Ocean) that is included in the Steel Canyon box. There's a nice text bit that says "City Rebuilding", and it's in the portion of Steel Canyon where all the construction work and gantries are against the northern War Wall.

    The question is this - has that portion always been part of the map since the beginning, or is that a new addition (sign of things to come)? I can't find any of my original maps to check.
  6. Not everyone in Paragon City works for the PPD.
  7. Go to the Fab and fool around. That's not quite a hazard zone but it's still fun.
  8. Thank you for the great explanation, Zombie_Man
  9. SunGryphon

    Codes?

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    Are you sure you're not just talking about the hide/show UI button?

    [/ QUOTE ] That's exactly what disable2d is. lol

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    Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.

    [/ QUOTE ] It doesn't matter. Selecting that option in the keybind menu binds ++disable2d to the key of your choice.

    In short YES, that's exactly what we are talking about... whether or not that option was set by default at some point or not.

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    If someone says "No, I never had disable2d bound by default" and then turns around and says "Hey, I had disable UI bound by default" don't you think it's relevant?
  10. SunGryphon

    Codes?

    [ QUOTE ]
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    Are you sure you're not just talking about the hide/show UI button?

    [/ QUOTE ] That's exactly what disable2d is. lol

    [/ QUOTE ]

    Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.
  11. SunGryphon

    Codes?

    Are you sure you're not just talking about the hide/show UI button?
  12. So catboys are like male calicos, then.
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    I have a hero with the word Damn in his name. I've had God knows how many self-righteous idiots PM me to let me know they petitioned me, and I am still rocking that name. Not sure why you aren't allowed to use it in AE, but you ought to be.

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    Oh yeah ...Damn Hell is being born tonight. Thank you sir for the inspiration.

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    What color is that inspiration?

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    Rouge, of course!
  14. I'm going with "sign of things to come".
  15. Yes, if you don't outlevel your contacts, you can get them all via newspaper missions.
  16. No, it had a timer before, too.
  17. Which would make horrible sense since it's going to be the colors issue.
  18. Nope, you need to have a 3rd party, whether that 3rd party is another person or a second account or the market (which is VERY risky).
  19. There's an option to turn on individual name colors under the options menu. I'm sure someone else will tell you exactly where it is.
  20. I've got two large TP rooms to hold all the beacons, one next to the other. From the room entrances, all the regular zones are down the left side, from lowest to highest. All the hazard zones are down the right side from lowest to highest, except for RWZ and Pocket D, which are in the front on that side.
  21. SunGryphon

    Just Saying Hi !

    Hi there, welcome to the game! You can add me to the list of people willing to help out. My globals are @SunGryphon and @SemperFidelis. I play primarily on Virtue but I have characters on Pinnacle and Victory as well
  22. Stop calling them "numpad" . It's just Divide, multiply, subtract, add
  23. [ QUOTE ]
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    Look at my posts through this thread, I've been consistent.

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    I really shouldn't keep this going, as it was stray curiosty that prompted my post in the first place; but what does your consistency have to done with it? Does consistent equal clearly written or correct? Are you changing the goal posts of what we are/were discussing?

    This is your quote in full, and your first comment in this thread, and what puzzled me idly.
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    That said, the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things we're not willingly changing...or that are simply rearranged on a menu!

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    This happens to be my major complaint.

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    I really cant see how you can read as anything other than "the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things we're not willingly changing" or the thing that irritates me most about the pieces isn't that they're gone - but that the tailor wants to *charge* us for things that ... are simply rearranged on a menu" as anything other than the inf being the important factor.
    You can now return to being confrontational about my reading comprehension than acknowledging what you wrote wasn't what you intended.

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    It's not the inf. It's changes that we had nothing to do with. Part 4 becomes part 7? Charge 50,000 inf! That's where the problem is.