SumTinWong

Recruit
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  1. Quote:
    Originally Posted by New Dawn View Post

    Edit: I just knew that when I came to look at your build I would find SumTinWong with it.
    You are very Punny! (awesome)

    I appreciate the feedback,

    I'm reworking the build and will post when finished, but have a couple questions first.

    good thinking on combat jump, I totally forgot it drops rooted! I'll switch to Rock armor.

    I'll keep the extra taunt but dump the fear, I thought it might be good for the "tanktroller" build. Upping my damage and slotting attacks with taunt will probably serve my purpose better with the extreme surviviabilty


    the reason I went a little slot heavy with the health mods and some others was to boost Hit points. The thought was increasing max hit points, with rooted and health pumping regen and earths embrace I get a pretty crazy regen. I could defiantly get more slots with frankenslotting but wouldn't get the hit point bonus.

    do you think this is a wasted effort?

    look forward to further advice,

    Thanks!!
  2. I'm currently one of those vets from I2 that came back a couple times and now i'm back for freedome.

    my character is based on a theme. I'm using stone armor as an "ice glacier" type set.

    I've made a stone/stone/fire before, and feel quite skilled as a stone tank. On my original stone tanker, I pretty much ran around with rooted on with swift slotted. (and prayed for kin buddies) I would hit granite for alpha strikes, and let the team do its work... i would then shed granite on the tail end of the fight to up my dps and recharge. I discovered that Regeneration bonuses + stone skin allowed me to run around without armor for soloing, or even duoing.

    The goal of this character is to be a tanktroller with aoe damage (even if its low damage) as he will be in a minimum of a duo and usually a trio.


    Goals:
    1: extreme survivability while in granite mode.
    2: excellent mob control. Due to granite -recharge I dipped into presence pool (never tried the fears) for extra tauntage. I consider taunts on a granite tanker just as good as any controller hold.
    3: excellent suvivability against psionics
    4: good survivabilty out of granite mode (i opted for high regeneration slotting as it stacks with all other powers and situations)
    5: last I wanted to make sure I've got enough recharge for dealing with the granite debuff and enough run speed.


    Before you comment on power choice, I love FROST and Frozen Aura slotted for damage. I chose combat jumping over rock armor as it will stack near softcap with minerals for dealing with psionics.

    I haven't really gone into order of slots yet... I'll do that after I finalize lev 50 build.

    I am open to thoughts of keeping rock armor and swapping it for another power. (extra recharge IO)

    I've leveled to the point where I need to respec and start working on the build. I'd love to hear your critiques!

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!


    Primary Power Set: Stone Armor
    Secondary Power Set: Ice Melee
    Power Pool: Teleportation
    Power Pool: Presence
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Stone Skin -- Aegis-Psi/Status(A), Aegis-ResDam(3), ImpArm-ResPsi(3), ImpArm-ResDam(37), ImpArm-ResDam/Rchg(37)
    Level 1: Frozen Fists -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(46), Hectmb-Dam%(46), Hectmb-Dmg/EndRdx(46)
    Level 2: Earth's Embrace -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(5), RgnTis-EndRdx/Rchg(5), Numna-EndRdx/Rchg(7), RgnTis-Heal/Rchg(7), RgnTis-Heal/EndRdx/Rchg(9)
    Level 4: Teleport -- TSM'n-Rng(A), TSM'n-EndRdx(40)
    Level 6: Frost -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg/Rchg(29), Ragnrk-Knock%(29), Ragnrk-Dmg/EndRdx(31), Ragnrk-Acc/Dmg/Rchg(31), Taunt-I(31)
    Level 8: Mud Pots -- HO:Nucle(A), Sciroc-Dam%(21), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Acc/Dmg(23), Taunt-I(27)
    Level 10: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/EndRdx/Rchg(11), RgnTis-Heal/EndRdx(13), RgnTis-EndRdx/Rchg(13), RgnTis-Heal/EndRdx/Rchg(15)
    Level 12: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(34), Zinger-Taunt/Rchg/Rng(34), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rng(36), Insult-Dsrnt%(37)
    Level 14: Provoke -- Taunt-I(A)
    Level 16: Build Up -- ToHit-I(A)
    Level 18: Intimidate -- HO:Endo(A)
    Level 20: Ice Patch -- RechRdx-I(A)
    Level 22: Invoke Panic -- Abys-Dam%(A), Abys-Fear/Rng(27), Abys-EndRdx/Fear(43), Abys-Acc/Fear/Rchg(45), Abys-Acc/Rchg(45), Abys-Acc/EndRdx(45)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A)
    Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43)
    Level 28: Freezing Touch -- Hold-I(A)
    Level 30: Tactics -- ToHit-I(A)
    Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(36), ResDam-I(36)
    Level 35: Vengeance -- LkGmblr-Rchg+(A)
    Level 38: Frozen Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40), Sciroc-Dmg/Rchg(40)
    Level 41: Block of Ice -- Hold-I(A)
    Level 44: Shiver -- Slow-I(A)
    Level 47: Ice Storm -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(50), RechRdx-I(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 2: Swift -- Run-I(A), Run-I(25), Run-I(25)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/Rchg(15), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(17), Numna-Heal(19), Numna-Heal/Rchg(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 1.88% Defense(Psionic)
    • 2.75% Enhancement(Terrorized)
    • 75% Enhancement(RechargeTime)
    • 66% Enhancement(Accuracy)
    • 5% FlySpeed
    • 274.1 HP (14.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Terrorized) 2.75%
    • 22% (0.37 End/sec) Recovery
    • 94% (7.34 HP/sec) Regeneration
    • 6.62% Resistance(Fire)
    • 6.62% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 9.13% Resistance(Psionic)
    • 23% RunSpeed



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