I'm currently one of those vets from I2 that came back a couple times and now i'm back for freedome.
my character is based on a theme. I'm using stone armor as an "ice glacier" type set.
I've made a stone/stone/fire before, and feel quite skilled as a stone tank. On my original stone tanker, I pretty much ran around with rooted on with swift slotted. (and prayed for kin buddies) I would hit granite for alpha strikes, and let the team do its work... i would then shed granite on the tail end of the fight to up my dps and recharge. I discovered that Regeneration bonuses + stone skin allowed me to run around without armor for soloing, or even duoing.
The goal of this character is to be a tanktroller with aoe damage (even if its low damage) as he will be in a minimum of a duo and usually a trio.
Goals:
1: extreme survivability while in granite mode.
2: excellent mob control. Due to granite -recharge I dipped into presence pool (never tried the fears) for extra tauntage. I consider taunts on a granite tanker just as good as any controller hold.
3: excellent suvivability against psionics
4: good survivabilty out of granite mode (i opted for high regeneration slotting as it stacks with all other powers and situations)
5: last I wanted to make sure I've got enough recharge for dealing with the granite debuff and enough run speed.
Before you comment on power choice, I love FROST and Frozen Aura slotted for damage. I chose combat jumping over rock armor as it will stack near softcap with minerals for dealing with psionics.
I haven't really gone into order of slots yet... I'll do that after I finalize lev 50 build.
I am open to thoughts of keeping rock armor and swapping it for another power. (extra recharge IO)
I've leveled to the point where I need to respec and start working on the build. I'd love to hear your critiques!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Primary Power Set: Stone Armor
Secondary Power Set: Ice Melee
Power Pool: Teleportation
Power Pool: Presence
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-Psi/Status(A)
, Aegis-ResDam(3)
, ImpArm-ResPsi(3)
, ImpArm-ResDam(37)
, ImpArm-ResDam/Rchg(37)
Level 1: Frozen Fists -- Hectmb-Dmg/Rchg(A)
, Hectmb-Acc/Dmg/Rchg(9)
, Hectmb-Acc/Rchg(46)
, Hectmb-Dam%(46)
, Hectmb-Dmg/EndRdx(46)
Level 2: Earth's Embrace -- Numna-Heal/EndRdx/Rchg(A)
, Numna-Heal(5)
, RgnTis-EndRdx/Rchg(5)
, Numna-EndRdx/Rchg(7)
, RgnTis-Heal/Rchg(7)
, RgnTis-Heal/EndRdx/Rchg(9)
Level 4: Teleport -- TSM'n-Rng(A)
, TSM'n-EndRdx(40)
Level 6: Frost -- Ragnrk-Acc/Rchg(A)
, Ragnrk-Dmg/Rchg(29)
, Ragnrk-Knock%(29)
, Ragnrk-Dmg/EndRdx(31)
, Ragnrk-Acc/Dmg/Rchg(31)
, Taunt-I(31)
Level 8: Mud Pots -- HO:Nucle(A)
, Sciroc-Dam%(21)
, Sciroc-Dmg/EndRdx(21)
, Sciroc-Acc/Dmg/EndRdx(23)
, Sciroc-Acc/Dmg(23)
, Taunt-I(27)
Level 10: Rooted -- Numna-Heal(A)
, Numna-Heal/EndRdx(11)
, Numna-Heal/EndRdx/Rchg(11)
, RgnTis-Heal/EndRdx(13)
, RgnTis-EndRdx/Rchg(13)
, RgnTis-Heal/EndRdx/Rchg(15)
Level 12: Taunt -- Zinger-Dam%(A)
, Zinger-Acc/Rchg(34)
, Zinger-Taunt/Rchg/Rng(34)
, Zinger-Taunt/Rchg(34)
, Zinger-Taunt/Rng(36)
, Insult-Dsrnt%(37)
Level 14: Provoke -- Taunt-I(A)
Level 16: Build Up -- ToHit-I(A)
Level 18: Intimidate -- HO:Endo(A)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Invoke Panic -- Abys-Dam%(A)
, Abys-Fear/Rng(27)
, Abys-EndRdx/Fear(43)
, Abys-Acc/Fear/Rchg(45)
, Abys-Acc/Rchg(45)
, Abys-Acc/EndRdx(45)
Level 24: Maneuvers -- LkGmblr-Rchg+(A)
Level 26: Minerals -- LkGmblr-Rchg+(A)
, LkGmblr-Def/EndRdx(43)
, LkGmblr-Def(43)
Level 28: Freezing Touch -- Hold-I(A)
Level 30: Tactics -- ToHit-I(A)
Level 32: Granite Armor -- LkGmblr-Rchg+(A)
, LkGmblr-Def(33)
, LkGmblr-Def/EndRdx(33)
, Aegis-ResDam(33)
, Aegis-ResDam/EndRdx(36)
, ResDam-I(36)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Frozen Aura -- Sciroc-Acc/Dmg(A)
, Sciroc-Dmg/EndRdx(39)
, Sciroc-Acc/Dmg/EndRdx(39)
, FtnHyp-Acc/Sleep/Rchg(39)
, FtnHyp-Acc/Rchg(40)
, Sciroc-Dmg/Rchg(40)
Level 41: Block of Ice -- Hold-I(A)
Level 44: Shiver -- Slow-I(A)
Level 47: Ice Storm -- Posi-Dam%(A)
, Posi-Dmg/Rchg(48)
, Posi-Dmg/Rng(48)
, Posi-Acc/Dmg/EndRdx(48)
, Posi-Acc/Dmg(50)
, RechRdx-I(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
, LkGmblr-Def(50)
------------
Level 2: Swift -- Run-I(A)
, Run-I(25)
, Run-I(25)
Level 2: Health -- Mrcl-Heal(A)
, Mrcl-Heal/Rchg(15)
, Mrcl-Rcvry+(17)
, Numna-Regen/Rcvry+(17)
, Numna-Heal(19)
, Numna-Heal/Rchg(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
, P'Shift-EndMod(42)
, P'Shift-EndMod/Rchg(42)
, P'Shift-EndMod/Acc(42)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 1.88% Defense(Psionic)
- 2.75% Enhancement(Terrorized)
- 75% Enhancement(RechargeTime)
- 66% Enhancement(Accuracy)
- 5% FlySpeed
- 274.1 HP (14.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Terrorized) 2.75%
- 22% (0.37 End/sec) Recovery
- 94% (7.34 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 6.25% Resistance(Negative)
- 9.13% Resistance(Psionic)
- 23% RunSpeed
Code:
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