SumSum

Apprentice
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  1. [ QUOTE ]
    Balron has a level 39, 40, 50 and two 45 level characters? If that is even remotely close to being accurate, I'd suggest a wee bit of burnout might be occuring here. A break from the game may be a good thing at this point. Maybe even an intervention.


    [/ QUOTE ]

    It's called massive power leveling

    I'm sure he'll reply stating otherwise but he can save his breath...I wont believe he grinded out all of those. I play every night, usually for hours, and I had to partly PL some of my alts to get past the complete pre-14 boredom.
  2. Since I wanted to completely agree with Gothryd's post in the now closed "groups vs solo" thread I Will repost his words here. Again I could not agree more on his suggestions, they would push CoH to the next level IMO.

    Posted by Gothryd:
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    Having missions where the only way to solve it is to have 3 people (any 3, just have 3 bodies) on a team is 'forced'. This seems artificial and contrasts too sharply with the rest of the gameplay. Accomplish this mission using X, Y or Z tactics is better than accomplish this mission by having N number of characters.


    Plese consider some of the following ideas to add a dynamic to group play:

    Have a villain who must not be injured (meaning you need some sort of hold/disorient/sleep to incapacitate her without dealing damage). Innocents who are coerced into being bad guys is a staple of the genre. Stopping them without hurting them is more challenging than blasting them in most cases.


    Have a villain in a room with a bomb that he will detonate if he sees any heroes (meaning you need someone with invisibility, some form of grant invisibility, stealth, etc to sneak past). Watch any number of movies and this situation arises. Their finger is on the button.


    Have a room that has some bomb to deactivate or some important relic that will be destroyed if you don't retrieve it but that room is on fire, causing enormous amounts of damage to anyone who enters (meaning you need someone like a tank or someone with resist buffs, phase shift, etc)


    Have a mission where healing skills (defenders, controllers, anyone with medicine) saves a victim with their healing powers.


    Let's have some more missions where brute force is not the only answer. In the above examples, each problem can be overcome using more than one skill/power/tactic.

    As the game stands on live, every mission is accomplished by dealing damage. That's it. Every mission today is right up a blaster's or scrapper's alley. What about a mission that is right up a defender's alley or a controller, or a tank?

    CoH can be much more than just a 3rd person shooter.
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