Suichiro

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  1. May today's celebration of the anniversary of the climactic uterus eruption of our beloved Akio-kun, be filled with the joys only known to the peanut butter prince when he finds his tart, yet sweet, jelly maiden!

    W00t!
  2. Oh, BTW. I hereby donate all my birthday spankings to Scarfy. I'm... 260 now. Honest. :3
  3. Hahaha! Even loudmouthed bastages have birthdays too.

    (actually that's 100% true. I never had a father. :3 )
  4. Suichiro

    Shia arts V5.0

    Shia's artz are always winvincible. But what's more is the range of different styles he can produce are all automagically win. I've been particularly enjoying the cutout style he's been tinkering with for a while. It's really simple but very emotive.
  5. [ QUOTE ]
    Wink-wink, nudge-nudge? >_>

    [/ QUOTE ]

    Say no more?
  6. Unless you have awesome pencil skillz like me. *flexes* /egomaniac
  7. Ranma? OMG, CHUR OLD.

    Seriously though, drawing in a particular style is more knowing about real anatomy and how to push those proportions in wacky ways than it is just "feeling" where the lines should go. You wouldn't build a fancy tower on a bad foundation, but when you try to do some crazy stylized art without the fundamental skills in place, that's exactly what's happening. At some point, you'll run into a wall where you cannot proceed without learning the proper proportions and real structure of things first.
  8. You cannot silence the KING! He rules all with a voice that booms over the countryside!

    You made me go and get halfway into the submission process just to find that little checkbox. You owe me! *shakes fist*
  9. Oooooh! We always knew you were a raunchy one Scarfy!
  10. BAS, we need to know what software you use to edit your images. (Edit: Answered while I was typing) That more than anything will determine what you need to do to get what you're after.

    Some basics that I've been taught over time by my various photoshop teachers:

    Scan as much as you can into the file. Bitmaps are not vector art and once you lose data on the bitmap upon scanning, it's gone forever. You want as much crud and dirt and garbage on the screen as is on your original drawing. This seems like backwards thinking, but this gives us the most data possible. Once we have this overload of data, we can manually go into the drawing and remove what we want. Lack of data leads to bleaching of the picture and the severely jagged lines on the artwork due to the lack of subtle gradients in the lines themselves.

    The graph that people talk about in the contrast manipulation is called the Histogram. It's available in some programs, notably in photoshop under the "Levels" option. This is by far a more powerful and precise tool than the simple Contrast tool, as it allows you to pick your extreme black and white points manually. Not every drawing is the same. If I gave you some numbers to plug into the dialog box, they would not be the same from picture to picture. You'd likely wind up with some pics that have good data destroyed and can no longer achieve their potential.

    For color work if you have photoshop, do them underneath the inks as you've been taught. The Ink layer itself should be the top layer for basic coloring, and that Ink layer should be set to "Multiply." This will make anything with white in it, become transparent in effect. This also includes gradients, as grays will allow some transparency and full whites will allow total transparency. In effect, the blending mode is a layer mask.

    "Screen" actually does the complete opposite. Any parts that are black will be considered transparent instead of the whites. This is how you use things like lens flares and noise masks to their full effect. A totally black layer with a simple lens flare, set to "Screen" will only show the white flare and nothing of the black at all. You can then colorize the flare and move it around over the other layers as much as you like without worry.

    (Edit: Scanning advice
    When you scan art, scan it as high as your computer will comfortably allow. 300 dpi is the base starting point and is print quality. We want all our backups of art to be high resolution, should we ever need to go back to them for some reason. It's also handy should we ever want to print them out.

    Turn off ALL automatic effects on the scanning software. These options are hidden a lot of the time, but go through your menus and anytime you see it doing something to your scan, disable it. No sharpening, no contrast effects, no gamma correction, no color correction. Nothing. We want the pure raw data of what you've scanned. You're much smarter than the computer is at deciding what looks good, so why let it even touch your art?

    Cropping the pic is okay, though I prefer to crop the art myself. My scans are always set to scan the full art page and then I manually go in and crop to my needs.
  11. When you win something in a contest, you're essentially getting something for free. Unless it's a raffle of some sort where real money has been expended towards the prize, it's free. While you might feel disappointed because you happened to get shafted on your free art, it's still *free.*

    You get what you pay for, you know.
  12. churbad. lrn2drah.

    : Photobucket is offline at the moment, so you can't see the pic.
  13. [ QUOTE ]
    You seem to think that your it is somehow your right to express your opinion because this is a BBS board.


    [/ QUOTE ]

    Um? Because it *is* my right?

    The public reaches of the forums are like the PvP zones. Making up your own set of rules for everyone to follow is going to lead you to pain. You either thicken your skin or don't participate.

    I'm done with commenting on your stuff, because it's obvious that you're not going to try and see what needs to be fixed in your art. Honestly, that's fine and I hope that one day you'll see how to overcome those difficulties. You're one of the better artists here on the forums, but even the best of us are not perfect. Everyone can improve and strive to be better.
  14. Your emotions blind you to the praise in the comments as well. The fact that your art is good enough to actually warrant real attention should be a blessing. If you think that's a hard critique that 'tears apart' your art, then you've got a very soft threshold for commentary.

    Especially as an established artist already. You should be less likely to succumb to an ego hit like that. If you disagree with the opinions then by all means, ignore it. But it's obvious to more than just myself that there's a hurdle here to cross.
  15. You may enjoy the fact that this place is a shallow little place with hundreds of voices to call up praise, but this does not make good artists. If you believe that your art is great because other people tell you it is and then are insulted when you take that art to other less coddling boards and get harsh critiques, then that's your fault for becoming complacent.

    As someone that truely enjoys art and has raised a number of aspiring artists myself, encouraging people to create is always a good thing, but you do them a disservice by lulling them into a false sense of pride. A good artist will continue to create because the love of their art inspires... no, forces them to continue. If you really enjoy a particular artist or piece of art and wish to express it, do something to help that artist out. Don't say 'That's good!' and then leave them with an inflated ego.

    In my opinion, this place is a pool of people that could be great artists, not just good ones. But who become locked into their art and stagnate because it's 'good enough for government work.' And the culture here promotes it more and more. A little reality injection isn't a bad thing.

    But then opinion, is just that. Opinion. It's up to everyone else to decide how they feel on it, separately.
  16. Critique is exactly that. Opinion. Nothing more or nothing less.

    I very much disagree with the idea that it's the background that's effecting this picture, as I'm carefully judging the proportions of the lineart on the characters directly. Though this is a problem that I see in most of your art thusfar. A personal style is likely the cause of it, though you're hitting the uncanny valley here. The characters don't appear stylized, but the proportions don't match the standard for humans. As I said before, a simple transform on the character layer to reduce the vertical skewing would help a lot.

    I'm not the only one that sees the stretch in your style. If you like it, then by all means, use it. If critiques anger you, then I'd suggest rethinking how you post. The fact that someone would pay enough attention to your art and not give a simple 'it sucks' is proof that it's getting an audience that actually cares. Instead of the standard head inflating 'OMG SO GUD' chants that reverberate most art forums.

    I actually like the pic, as I stated earlier.
  17. If you're the artist and you're posting your art up on a relatively public BBS because you want attention, then you really have no choice but to take critiques regardless of if you want them. If you really don't want people to comment, don't post it.

    As for giving critiques, I say that unless the thread specifically says no critiques, or the person posting it isn't the artist themselves, then it's really of no use to try. If they tell you up front they don't want critiques, then they won't listen anyways. If they're not the artist, they really can't make use of the info. Otherwise, it's open season.

    Your opinion is exactly that. Your opinion. It is not fact, nor is it law. It's up to the artist themselves to decide if their art is good or not and they should not be influenced by the peanut gallery's every whim. If you're easily upset by comments from people, then you should seriously reconsider never putting up art online again. The net is a wild and untamed land of aggressive idiots, not a closed viewing hall built to rain praises down on you.
  18. I dunno, I think that the problem lays in the lines of the girls themselves, not in the perspective of the background. If you removed the background entirely, I think it would still appear vertically skewed. The mid-drift shirt and the sharpness of the shoulders seem like they were originally at a more horizontal angle, but were pulled upwards as they approach the middle, making the sides seem unbalanced. The overall thinness of the girls would point to the same thing.

    Even if they're pretty thin to begin with, there's a point where the proportions start to look 'off' to the human eye. Something about it just seems... weird. It's a great picture, but I feel like a simple transform on the character layers would make it much better.
  19. Is the pic stretched vertically? It seems to be skewed a bit, with the girls' bodies being pretty thin. It's more noticeable in the face and hair though.
  20. [ QUOTE ]
    the other half came from the character Revy from the anime Black Lagoon.

    [/ QUOTE ]

    That's funny, cause when Black Lagoon first came out, my long time RL friend told me that Revy reminded him of Mel. Of course, I think that has more to do with the fact that he's more familiar with her bloodlust than most.
  21. This style is generally referred to as Animation style. Cartooning is more like a Sunday comic strip, it's definitely not Anime style, but not quite detailed enough to be Comic style.

    Some people would go so far to say it's similar to Timm Animation style, since he's the one that made the newer comic animation style popular with the Batman:TAS show.
  22. That's cause Sarix Porter looks like Mel. And everyone loves Mel. :3
  23. I like the idea of Turbo trying to rescue her love. It makes Turbo's morality into more of a gray than a black and white thing. I just think that the ending should involve something where her past actions come back to haunt her. More a matter of tying up all the loose ends in the plot.

    I see villainy like being in the mob. You're *never* fully out of it. You can't keep track of all the potential enemies you've made.

    Of course, if you're clever, you could use the bad karma to Turbo's advantage. I dunno the details really, but a good plan or smart decision could use the negative to fund a positive. Getting enemies to fight each other, stealing something that could allow you to change your past, putting the blame on someone else, etc.
  24. Dayn had a thread for art a while back on the Virtue boards, where his roomie was looking for people to draw. I didn't get in on the initial batch, but said roomie was kind enough to do this after the fact.

    http://lord-paladin.deviantart.com/a...lanie-62568828

    Holy cr*p is this guy good.
  25. Unless you're poor and realize that Food > Costumes and Pocket D port. It sucks cause those Justice shoulder pieces rock something hard.