StupidlySmart

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  1. Got up to 19 at this point, but real life calls now.... a few things to note

    1. Got on a summer event, with a ill troller, widow and blaster....we OWNED it...was amazing and no deaths..... traps/sonic was put to good use on this event i think...

    2. I then teamed up with a SG mate.... water/storm troller and as a duo we were unstoppable... was nice to see...

    Really loving the debuffs these sets have to offer, yes traps takes a few to get set up, but well worth it in the end, especially when groups seem to melt...

    Now my new question is....seeker drones.....drop in middle of mobs or around me?? and i go Shout..alot of people dont seem to like it, i enjoy the high damage.... hoping to get Amplify at 20 and super speed at 22, with stealth at 24....

    Is it better to drop poison trap in middle of a mob or have them come to it? Loving this so far.,..
  2. The point of this post is to help anyone that was on the fence about making a new defender.

    How i got here? I slapped up a post on the forums asking for advice on a great defender to make, as i never had a fender i stuck with, and after tons of great advice this combined with my playstyle this is what i have come up with.....

    Whats happened so far? I made the toon and then did some street hunting in atlas till level 4. From there i moved on to Kings Row and street hunted to level 5, then talked to detective and did my scanner missions and then thwarted the robbery of atlas park bank. Early on, at level 5, i set my diff to fight bosses at 0/1. Its been great, sonic seems to melt them away mano e mano.

    After i got my temp jet pack, i went out to the hollows and completed all the arcs there, in the middle of it i got on a 1 x DFB run.... all said and done i am now level 15...

    Whats next? I plan on moving on to faultline at this point and running all the contacts there, hopefully doing a summer event, posi, synapse, and drowning in blood if i can get on a team for it.

    So far i am loving this combo, super fun to play and moves right along.. Things i need to figure out and work on are....

    1. Find the best use of acid mortar and posion trap, regarding placement and when to use them.
    2. Triage beacon,,,,hmmm gotta find best use on that one too, solo....


    What i found works at low levels

    1. by level 14 i noticed i was missing a lot, granted i had no enhancements really, so i went ahead and slotted up level 15 IO's and got a kismet +acc....that helped alot....
    2. Also got a celerit +stealth proc in sprint at level 14....
    3. by level 10 i had all 6 defender ato's and had howl 6 slotted n ready, amazing difference and that little self heal is great!

    I am also enclosing my HASTY build that i have so far, i am open to any help from anyone on anything i posted on this build and journal...i hope by the time i get to 50 i will have a better and great understanding of this excellent combo and build. I am not attached to any of the powers i have picked so far..so feel free to rip it up if need be.

    Also, is shrief-scream-howl the best way to start off a fight? or shall i start with howl.....

    Thanks, hope this helps someone or anyone or is at least amusing... more to follow over time!!

    EDIT: oops forgot to attach my build, here it is

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DaSlaya the Geek: Level 50 Magic Defender
    Primary Power Set: Traps
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(13), GravAnch-Immob(46), GravAnch-Immob/Rchg(46), GravAnch-Acc/Rchg(48)
    Level 1: Shriek -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(40), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42)
    Level 2: Scream -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(39), Decim-Acc/Dmg(39), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40)
    Level 4: Howl -- DefendersB-Rchg/Heal%(A), DefendersB-Acc/Dmg/EndRdx/Rchg(5), DefendersB-Acc/Dmg(7), DefendersB-Dmg/Rchg(7), DefendersB-Dmg/EndRdx/Rchg(9), DefendersB-Acc/Dmg/EndRdx(9)
    Level 6: Caltrops -- Empty(A)
    Level 8: Force Field Generator -- LkGmblr-Rchg+(A), DefBuff-I(11), LkGmblr-Def(11), Ksmt-ToHit+(50)
    Level 10: Acid Mortar -- AnWeak-Acc/Rchg/EndRdx(A), AnWeak-DefDeb(37), AnWeak-Acc/DefDeb(37), AnWeak-Acc/Rchg(37), AnWeak-DefDeb/EndRdx/Rchg(39)
    Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Rchg(34)
    Level 14: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34)
    Level 16: Shout -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(17), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(23)
    Level 18: Seeker Drones -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(19), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(21)
    Level 20: Amplify -- GSFC-ToHit/Rchg(A)
    Level 22: Super Speed -- Zephyr-ResKB(A)
    Level 24: Stealth -- LkGmblr-Rchg+(A), DefBuff-I(25), LkGmblr-Def/EndRdx(25), RedFtn-Def/EndRdx(27)
    Level 26: Trip Mine -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
    Level 28: Siren's Song -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(29), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(31), FtnHyp-Acc/Rchg(31)
    Level 30: Kick -- Empty(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(43), ResDam-I(43), EndRdx-I(45)
    Level 35: Weave -- LkGmblr-Rchg+(A), DefBuff-I(36), LkGmblr-Def/EndRdx(36), RedFtn-Def/EndRdx(36)
    Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), RedFtn-Def/EndRdx(46)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 44: Charged Armor -- GA-3defTpProc(A), EndRdx-I(48), ResDam-I(50), ResDam-I(50)
    Level 47: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(48)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(5)
    ------------



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  3. Quote:
    Originally Posted by SinisterDirge View Post
    Infinity loop!

    Trip mine is great, time bomb is an awesome opportunity to pick something else from your primary. Or secondary. ...or pool power.
    Yes definitely an infinite loop, this is what i get for posting hastily after work... well its Official, my first defender to have n love n hold is made..a THANK YOU to everyone who helped me get a nice combo going, so far level 4....on my traps/sonic..... maybe when nature affinity comes out another will be born we shall see.... now to find a good build, i got one i am tinkering with, time to scour the boards....!! thanks defender community you guys are great! Even if i do LOOP Infinitely!
  4. With sonics lack of aoe, it gets me to thinking... i am sure i am just over analyzing this situation constantly, but we will see what it gets me as the weekend is upon us....i messed with cold/sonic on mids, and am thinking colds not my cup o tea.....leaning towards traps/sonic or storm/sonic again, as it adds to more aoe fun....any thoughts on these combos.. does everyone stay away from Trip Mine and Time Bomb on traps?
  5. haha i must say i truly enjoy the "i swallowed a train whistle" aspect of it....yeah I hear you on dark...it is a great set....my best and favorite support toon i own right now is my ill/dark troller....truly unstoppable.....soo.....thats that....this whole thread i must say is really helping me to understand defenders alot more....and i am glad for that....and honestly, it seems alot are vacant from the game now, i get some every now and again but not as common as say corrs or trollers.....

    Edit: No late fee charges here....and the good thing is work has been keeping me so busy last couple weeks that i now have a lot of time to analyze this and think about it, unfortunately really no time to play, hoping that changes by this weekend and hoping to roll me a Fender on saturday....WEEEE!!
  6. I am likely to go ahead and go the Cold/Sonic route.....as i stated earlier i try not to repeat so i can max as many sets as i can through different AT's...maybe in the future tho i will change my mind, if i find i truly love the set i just like to have different options for different content my SG runs.... so i do have a fire/rad troller, and beast/time mm, so rad and time are out and i have a fire/kin corr, so kins out, but i wish i would have realized that non dmg dealing powers dont awake baddies from sleep thats awesome....must figure this out....glad i spurred such a discussion loving all the recommendations so far...
  7. I also see alot of recommendations for Power Boost, now the duration in mids says 15 seconds...so if i hit Power Boost then Farsight would the added defense boost only apply for 15 seconds or while the power is active?
  8. well i am definiitely going to pick either time/sonic or cold/sonic, my next question is, how may sonic attacks do i take/need? I read in another thread that you only need the first 3.....i played with both builds on mids so far, and they both look great, but do you guys usually take fighting pool with defenders? i assume softcap def would be best....but that could be the melee in me..... so....any powers in sonic to stay away from? take em all or just a few core ones..thanks again, i think i am going to be very happy with this defender experience!
  9. Thank you everyone for the input...looks like i am leaning towards a time/sonic or a cold/sonic Defender....storm is cool, but not real sure if i wanna go that route... at times i team and at times i solo, so which one would be more middle of the line? Thanks for the input, and should i stay away from Shockwave, or grab it if i grab an Overwhelming Force KB-KD proc? or just not worth it?
  10. Yeah time was definitely a consideration, i forgot to mention that i already have a beast/time MM and a demon/sonic MM, however, both those sets i think could be used more practically on a defender....whats the thoughts on Elec primary? best aoe set? loving these responses so far guys, i really appreciate it, kind of torn now if i make a traps guy or maybe time, lol.....
  11. Hey all....so i have been on my quest to get one of every AT to 50 and its going well, however, my one hiccup over time has been a Defender...i cant seem to get into one or find a fascinating enough combo... So here i am asking the Defender experts on recommendations, a quick background

    Been playing the game since day 1.....and have been very much a melee orientated guy, i got a ton of brutes, scrappers, stalkers and tanks.. last few years i have expanded my horizons finally and moved on to a fire/fire blaster, water/mental blaster, ill/dark troller, fire/rad troller, warshade, elec/fire dom, dark/dark dom, fire/kin corr and many many more....those are just my most recent ones....

    So here is what i ask, i am looking for a combo that can keep my attention, as well if any power in those combos is NOT worth getting or a MUST get, please let me know....as well, any past successes you have had if you softcap Def or get high resist or whatever, thats not really important, intent is a combo....enough rambling...... So please help me love defenders....some of you may recognize me doing this on the troller forum and thats what led me to having 2 trollers that i just LOVE....so i wanna keep the success going.....and i try not to repeat powersets if possibly as well, hence my listing above.....THANKS!!
  12. Have you thought about Dual Blades? They are pretty quick attacks and can show the "speediness" and didnt daredevil always seem to use some sort of weapon to club people? My two cents!
  13. StupidlySmart

    Ill/Dark Hybrid

    I know this discussion has been going around for a while, and the beauty of Ill/Dark is everyone has different builds and different takes.....i have respec'd my guy at least 3 times since he hit 50...now he is up to Hybrid level and i have no clue what to take....things i have read on the forums thus far

    Assault: Does this make pet dmg go higher or does it not? can anyone confirm?
    Support: If i can maintain softcap Range DEF, with barrier and fade, is this worh it at all?
    Control: I have intuitive alpha....and i do plenty of psionic dmg....thoughts?
    melee: no clue!

    I am just looking for feedback and recommendations on experiences the troller community has experienced with Hybrid, and whats the best route...below is my build and thanks guys, you guys rock! Also the empty slot in phantasm is the KB-KD proc!

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Illusion of DaSlaya: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(9), Decim-Build%(9), Decim-Dmg/Rchg(11)
    Level 1: Twilight Grasp -- Dct'dW-Rchg(A), Dct'dW-Heal(34), Dct'dW-Heal/EndRdx(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
    Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(13)
    Level 4: Tar Patch -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(5), TmpRdns-Acc/Slow(45), TmpRdns-Dmg/Slow(45), TmpRdns-Rng/Slow(45)
    Level 6: Flash -- SWotController-Rchg/Dmg%(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SWotController-EndRdx/Rchg(17)
    Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(39)
    Level 10: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37)
    Level 12: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(23), CoPers-Conf(27), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(29)
    Level 14: Superior Invisibility -- LkGmblr-Rchg+(A)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
    Level 18: Phantom Army -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(23)
    Level 20: Fade -- LkGmblr-Rchg+(A), RechRdx-I(25), LkGmblr-Def(48)
    Level 22: Fly -- Empty(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(29), Abys-EndRdx/Fear(31), Abys-Fear/Rng(31), Abys-Acc/Rchg(31)
    Level 28: Soul Absorption -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(46), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), SvgnRt-Acc/Dmg(34), Empty(48)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    Level 38: Dark Servant -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
    Level 41: Water Spout -- Amaze-ToHitDeb%(A), Amaze-Stun(42), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(43), Amaze-EndRdx/Stun(43)
    Level 44: Shark Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48), Aegis-ResDam/EndRdx(50), ResDam-I(50)
    Level 47: Summon Coralax -- SvgnRt-Acc/Dmg(A)
    Level 49: Hibernate -- RechRdx-I(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 50: Agility Core Boost
    Level 50: Barrier Invocation
    ------------



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  14. i hear you on that Hextor...my Fire/Rad is chomping at the bit for that IO.....he is only 42 and this one was 50 so i figure, ahh both could use it lol....*hope i get another*
  15. This post will be two fold, maybe this will give the OP an idea of powers to take and not to take. and i 100% agree with Feint of Heart.....a few quirky things on this build, i have respec'd this guy at least 4 times to get to where i am at, and BOY AM I HAPPY.....ill/dark was such a blast to level up.....i suffered mainly without Def and had some hard times, when my PA wasnt perma.....

    So notes:

    1. Only toggles i run are Shadow Fall, Hasten (set it for auto fire), Combat Jumping, Maneuvers and Shark Skin. Also, click fade every time its up......
    2. Its not shown on here, but i put that new Overwhelming Force: KB -KD IO in Water Spout, mainly cause i forgot the description was wrong in my haste and it does KU not KB...BUT, seems to work well anyways, sometimes you can see the enemy get pinned down and just water spouted to death, its quite amusing....
    3. In the end game i took Barrier, so with this build, clicking fade every time its up (its perma), and with Barrier at its weakest, you are softcapped for Ranged DEF and have over 50% S/L res....highly survivable, since perma PA hooks it up!

    Hope this helps out with power selection n slotting n junk, and i just wanted to share this build cause i am having a blast with it, after i didnt think it was possible to make the guy better!

    **Also not to get off subject, but should i have put the KB-KD IO in phantasm or PA? thoughts?**

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Illusion of DaSlaya: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(9), Decim-Build%(9), Decim-Dmg/Rchg(11)
    Level 1: Twilight Grasp -- Dct'dW-Rchg(A), Dct'dW-Heal(34), Dct'dW-Heal/EndRdx(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
    Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(13)
    Level 4: Tar Patch -- TmpRdns-Acc/Dmg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(5), TmpRdns-Acc/Slow(45), TmpRdns-Dmg/Slow(45), TmpRdns-Rng/Slow(45)
    Level 6: Flash -- SWotController-Rchg/Dmg%(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(15), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SWotController-EndRdx/Rchg(17)
    Level 8: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(39)
    Level 10: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37)
    Level 12: Deceive -- CoPers-Conf%(A), CoPers-Conf/EndRdx(23), CoPers-Conf(27), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(29)
    Level 14: Superior Invisibility -- LkGmblr-Rchg+(A)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
    Level 18: Phantom Army -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Build%(21), S'bndAl-Dmg/Rchg(23)
    Level 20: Fade -- LkGmblr-Rchg+(A), RechRdx-I(25), LkGmblr-Def(48)
    Level 22: Fly -- Empty(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Spectral Terror -- Abys-Dam%(A), Abys-Acc/Fear/Rchg(29), Abys-EndRdx/Fear(31), Abys-Fear/Rng(31), Abys-Acc/Rchg(31)
    Level 28: Soul Absorption -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(46), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), SvgnRt-Acc/Dmg(34)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    Level 38: Dark Servant -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
    Level 41: Water Spout -- Amaze-ToHitDeb%(A), Amaze-Stun(42), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(43), Amaze-EndRdx/Stun(43), Empty(48)
    Level 44: Shark Skin -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(48), Aegis-ResDam/EndRdx(50), ResDam-I(50)
    Level 47: Summon Coralax -- SvgnRt-Acc/Dmg(A)
    Level 49: Hibernate -- RechRdx-I(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 50: Agility Core Boost
    Level 50: Barrier Invocation
    ------------



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  16. So i recently hit 36 with my first ever Fire/Rad,,,loving it!! So have reworked this build a couple of times, and checked out all the above builds as well for inspiration... and here is what i have come up with....thoughts?

    Couple things to note:

    1. Yes i am lacking some real anti mez protection...was considering putting in acrobatics, but not sure if that would do much good, alls i am seeing now is sleeps, terrorizes, stuns for now..holds dont last long.
    2. Stealth to me was too mucn end cost for not enough def reward, and right now at 36 i have 12% Def and survive just fine....as long as a hold dosent miss that is...
    3. The glad armor proc...anyone actually see this work? i tossed this in a while ago on my staff/dark brute, but cant ever seem to tell if its doing anything...
    4. I am normally a fan of Kismet +acc proc...if i can find a slot to drop i would like to put that bad boy in.....but as of now cant see one worth dropping....

    Anyways thats what i got for now...thoughts? how are Fire/Rads doing in itrials?


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WhotheHelldressedMe: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- WotController-Rchg/Dam%(A), Decim-Build%(9), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(46), Decim-Acc/Dmg(48), Decim-Dmg/EndRdx(48)
    Level 1: Radiant Aura -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(19), Numna-Heal/EndRdx/Rchg(21)
    Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(21), Enf'dOp-Acc/Rchg(23), Enf'dOp-EndRdx/Immob(27), Enf'dOp-Immob/Rng(29), Enf'dOp-Acc/EndRdx(31)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7)
    Level 6: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-Rchg/EndRdx(19)
    Level 8: Hot Feet -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(36), FotG-ResDeb%(36), M'Strk-Dmg/EndRdx(37)
    Level 10: Super Jump -- Zephyr-ResKB(A)
    Level 12: Flashfire -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(13), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), WotController-EndRdx/Rchg(15), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15)
    Level 14: Enervating Field -- EndRdx-I(A), EndRdx-I(33)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
    Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(29), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
    Level 20: Lingering Radiation -- RechRdx-I(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), RedFtn-Def/EndRdx(27)
    Level 26: Bonfire -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg(40), Posi-Dmg/EndRdx(40)
    Level 28: Choking Cloud -- EndRdx-I(A), Lock-%Hold(37), UbrkCons-EndRdx/Hold(37), UbrkCons-Hold(39), UbrkCons-Hold/Rchg(39), UbrkCons-Dam%(39)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Fire Imps -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Build%(42)
    Level 35: Fissure -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg(50), Ragnrk-Dmg/Rchg(50)
    Level 38: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(42), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
    Level 41: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg(46), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(50)
    Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), RedFtn-Def/EndRdx(45)
    Level 47: Earth's Embrace -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(48)
    Level 49: Mutation -- RechRdx-I(A)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
    ------------



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  17. So a quick update if there was anyone like me that was on the fence of doing FOTM builds, especially Fire/Rad.,.. i just hit 32...solo'd a bit prior and after 32, as well as did a bunch of TF's (2 x DFB's, Posi 1, Posi 2, synapse, Yin and Citadel) so i could get the jist of Solo and team play...and i gotta say i really really like this toon....now its just fun with fire imps running around...one question i did have though, is besides AV fights and the MLTF (formerly STF), i cant find a practical use for Bonfire, with Hotfeet and Choking cloud running its better to keep the baddies grouped....any thoughts?
  18. Here is what i did on my Staff/Dark Brute....this may give you some ideas/pointers...he was a ton of fun to level, and did so quickly, as well, he is great in the incarnate content...I did take Energy Mastery as my Epic though, so that will the difference in our builds, this gave me the ability to run all the Dark Armor toggles at once and not have to be in Form of the Soul the whole time....Things as i found as leveling up and what saved me slots are.... Mercurial Blow and Serpents Reach, useful powers to have to finish a bad guy off, so IMO 1 slot was sufficient for those powers, with the big heavy hitting powers gettin more of the slot attention...anyways, hope this helps! You get softcapped S/L Def, and some nice resistences. I coupled those with Cardiac Alpha and its a nice end discount as well as more Res......Good luck!

    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DaStaff Infection: Level 50 Magic Brute
    Primary Power Set: Staff Fighting
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Mercurial Blow -- P'ngS'Fest-Stun%(A)
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3), RctvArm-EndRdx(11), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15)
    Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx(15)
    Level 4: Guarded Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43)
    Level 6: Eye of the Storm -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/EndRdx/Rchg(11), SBrutesF-Acc/Dmg/EndRdx/Rchg(43), SBrutesF-Acc/Dmg(45), SBrutesF-Dmg/Rchg(45)
    Level 8: Staff Mastery
    Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(21), ImpArm-ResPsi(42), Aegis-Psi/Status(45)
    Level 12: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(17), Theft-Acc/Heal(17), Theft-Heal(25), Theft-Heal/Rchg(25)
    Level 18: Serpent's Reach -- Dev'n-Hold%(A)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(27), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), RedFtn-Def/EndRdx(31)
    Level 22: Death Shroud -- FotG-Dam/End/Rech(A), FotG-ResDeb%(33), FotG-Acc/End/Rech(33), FotG-Acc/Dmg(33), FotG-Dam/Rech(43)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
    Level 26: Innocuous Strikes -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg(48), Oblit-Acc/Rchg(50), Oblit-Dmg/Rchg(50)
    Level 28: Cloak of Fear -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(34), SipInsght-ToHitDeb(34), SipInsght-Acc/ToHitDeb(34), SipInsght-ToHitDeb/EndRdx/Rchg(36)
    Level 30: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(36), Zinger-Taunt(36), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37)
    Level 32: Sky Splitter -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(46), Hectmb-Dmg(46), Hectmb-Dmg/Rchg(46), Hectmb-Acc/Dmg/Rchg(48)
    Level 35: Kick -- Dmg-I(A)
    Level 38: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 44: Superior Conditioning -- P'Shift-End%(A)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Oppressive Gloom -- Amaze-Stun(A), Amaze-EndRdx/Stun(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(5), Numna-Regen/Rcvry+(7)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(9)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 8: Form of the Body
    Level 8: Form of the Mind
    Level 8: Form of the Soul
    Level 50: Cardiac Core Paragon
    ------------



    Code:
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  19. I appreciate all the input on my question from you guys...and of course i decided to try a Fire/Rad.....murphys law....i usually stay away from flavor of the months, but seemed good enough to try out and found out my SG dosent have one....however, i think i am going to be loving controllers and my next one after this will def be /storm....that seemed to be the big winner....now off to tinker a fire/rad build, thanks again!
  20. I appreciate the responses thus far....all interesting ideas.....also one thing i forgot to add, on each of the sets if there are obvious powers that are skippable..i can research them when i figure out what i will make, but if you guys have found glaring powers that are just C R A P, then good to go..thanks!!!
  21. Hey all...so i thought this would spark up good conversation, due to the whats the best primary debate below.... So....i have gotten my Ill/dark Troller to 50 and all incarnated out...and love him...he was my first and only troller...and it made me totally love the AT that i once despised....so now my question is...whats another fun combo to try....i am mostly a melee player.....but am game for any change..... i know the typical answer is Fire/Rad... is that really still the best?? So....all you troller lovers out there..if you could please help me find my next fun combo to play.....just please refrain from using Illusion and /Dark..... also i am looking for a combo thats fun to play pre 32 pets so i dont want to shoot myself in the face waiting to get to 32....thanks in advance!!
  22. StupidlySmart

    My MFing Build

    Morgan thanks for the comments......here is what i have come up with, after tooling around a bit on the forums for ideas and staring at my build....this build i have come up with now has me excited to play my WS again...and since i have just wrapped up getting my staff/dark brute to +3 incarnate,its time to WS it up! a few questions though...i managed 34.8% S/L Def and gave up slight recharge, not enough to really affect me though, at least i dont think... and if i stay in human form for whatever reason i can turn on Maneuvers and Shadow Cloak for 42% DEF....but i digress...questions are....

    1. In your experiences which is a better attack power Ebon Eye or Dark Nova Blast for ST....i can slot one or the other with entropic chaos's, just wanna know which one you guys would recommend......

    2. I switched Hecatomb to Gravity well instead of Black Dwarf Smite....again, which attack do you guys find more useful and better?

    Oh also a side note i plan on enhancement boosting HASTEN, Eclipse for accuracy and i can always bump up the Kinetic combats to make them stronger.... thats it for now, thanks for the help again guys!!


    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DaSlayas War: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Concealment

    Hero Profile:
    Level 1: Ebon Eye -- Dev'n-Acc/Dmg(A)
    Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
    Level 2: Gravity Shield -- GA-3defTpProc(A)
    Level 4: Super Speed -- Winter-ResSlow(A)
    Level 6: Dark Nova -- P'Shift-End%(A)
    Level 8: Maneuvers -- LkGmblr-Rchg+(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 12: Sunless Mire -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13), Oblit-Dmg/Rchg(15), Oblit-Dmg(25), Oblit-Acc/Dmg/Rchg(36)
    Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
    Level 16: Kick -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(48), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50)
    Level 18: Gravity Well -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg(23)
    Level 20: Black Dwarf -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 22: Stygian Circle -- EndMod-I(A)
    Level 24: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46)
    Level 26: Gravitic Emanation -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(27), Amaze-Stun(27), Amaze-Acc/Stun/Rchg(29), Amaze-Stun/Rchg(29)
    Level 28: Unchain Essence -- SKheldiansG-Acc/Dmg/EndRdx/Rchg(A), SKheldiansG-Acc/Dmg(31), SKheldiansG-Dmg/Rchg(31), SKheldiansG-Acc/Dmg/Rchg(31), SKheldiansG-Dmg/EndRdx/Rchg(34)
    Level 30: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(40)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Build%(34), S'bndAl-Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Stygian Return -- RechRdx-I(A)
    Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), ImpArm-ResDam/Rchg(39), P'Shift-Acc/Rchg(39)
    Level 41: Burnout -- RechRdx-I(A)
    Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 47: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-ToHit/Rchg(48), Rec'dRet-ToHit(48)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(43)
    Level 1: Dark Sustenance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Shadow Step -- Zephyr-ResKB(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- Zephyr-ResKB(A)
    Level 6: Dark Nova Blast -- Entrpc-Dmg/EndRdx(A), Entrpc-Acc/Dmg(21), Entrpc-Dmg/Rchg(43), Entrpc-Dmg/EndRdx/Rchg(45), Entrpc-Heal%(46)
    Level 6: Dark Nova Bolt -- KheldiansG-Rchg/FormBuff(A)
    Level 6: Dark Nova Detonation -- Posi-Dam%(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(37)
    Level 6: Dark Nova Emanation -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(5), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9)
    Level 20: Black Dwarf Antagonize -- Taunt-I(A)
    Level 20: Black Dwarf Drain -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 20: Black Dwarf Mire -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(3), Oblit-Dmg(5), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(25)
    Level 20: Black Dwarf Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 20: Black Dwarf Step -- Zephyr-ResKB(A)
    Level 20: Black Dwarf Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
    ------------
    ------------



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  23. StupidlySmart

    My MFing Build

    So my only experience with a warshade has been getting this guy to level 32...its been an interesting ride and its taken years, due to my bipolar interest in kheldians, but every time i read dechs guide i wanna be interested. Plus i see how useful high level kheldians are. So i am working on a new build and once i23 kicks off will likely push my warshade to 50, or likely before hand. This is based mostly off Dechs recommendations in his guide, however, i added my own twist a bit. Now feel free to tear this apart please. I slotted for def, but am seeing its really not worth it at all with how lilttle defense i come up with. I have a decent amount of recharge so far....and am unsure if i missed out on some good power choices. So with the defense powers, i would like to keep them as LOTG mules, but that leaves about 7 slots open to play with. So please critique me and tell me what you think, thanks!

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DaSlayas War: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment

    Hero Profile:
    Level 1: Shadow Bolt -- Dmg-I(A)
    Level 1: Absorption -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37)
    Level 2: Ebon Eye -- Dmg-I(A)
    Level 4: Super Speed -- Winter-ResSlow(A)
    Level 6: Dark Nova -- P'Shift-End%(A)
    Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(36)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 12: Sunless Mire -- Oblit-Acc/Rchg(A), Sciroc-Acc/Rchg(13), Sciroc-Dmg/Rchg(13), Oblit-Dmg/Rchg(15)
    Level 14: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(36)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 18: Gravity Well -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(21), Dmg-I(21), Hectmb-Dmg(23)
    Level 20: Black Dwarf -- ResDam-I(A), ResDam-I(23), P'Shift-End%(50)
    Level 22: Stygian Circle -- Dct'dW-Rchg(A), EndMod-I(40), Dct'dW-Heal(42), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 24: Nebulous Form -- Zephyr-ResKB(A)
    Level 26: Gravitic Emanation -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(27), Amaze-Stun(27), Amaze-Acc/Stun/Rchg(29), Amaze-Stun/Rchg(29)
    Level 28: Unchain Essence -- KheldiansG-Acc/Dmg/EndRdx/Rchg(A), KheldiansG-Acc/Dmg(31), KheldiansG-Dmg/Rchg(31), KheldiansG-Acc/Dmg/Rchg(31), KheldiansG-Dmg/EndRdx/Rchg(34)
    Level 30: Inky Aspect -- Dsrnt-I(A)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Build%(34), S'bndAl-Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Stygian Return -- RechRdx-I(A)
    Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), ImpArm-ResDam/Rchg(39), RctvArm-ResDam/Rchg(39), Acc-I(40)
    Level 41: Quasar -- Oblit-%Dam(A), Oblit-Dmg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Rchg(48)
    Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 47: Invisibility -- LkGmblr-Rchg+(A)
    Level 49: Shadow Slip -- RechRdx-I(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Dark Sustenance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 10: Shadow Recall -- Zephyr-ResKB(A)
    Level 6: Dark Nova Blast -- Thundr-Acc/Dmg(A)
    Level 6: Dark Nova Bolt -- KheldiansG-Rchg/FormBuff(A)
    Level 6: Dark Nova Detonation -- Posi-Dam%(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(37)
    Level 6: Dark Nova Emanation -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(5), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9)
    Level 20: Black Dwarf Antagonize -- Taunt-I(A)
    Level 20: Black Dwarf Drain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46)
    Level 20: Black Dwarf Mire -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(3), Sciroc-Acc/Rchg(3), Sciroc-Dmg/Rchg(5)
    Level 20: Black Dwarf Smite -- Hectmb-Dam%(A), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(48), Hectmb-Dmg/Rchg(50), Hectmb-Acc/Dmg/Rchg(50)
    Level 20: Black Dwarf Step -- Zephyr-ResKB(A)
    Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
    ------------
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  24. StupidlySmart

    Sf/da

    Not sure if this will help you, but maybe give you some ideas....i went a different route though i softcapped S/L Def instead of positions, and got as much psi res as i could...i plan to do the cardiac alpha, but i am thinking resilient may work too....i am not having any end issues in form of soul, but minor issues in the other forms...should be fine if i get cardiac. I hit 50 last night on this toon and absolutley love him...enjoy!

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DaStaff Infection: Level 50 Magic Brute
    Primary Power Set: Staff Fighting
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Mercurial Blow -- P'ngS'Fest-Stun%(A)
    Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3), RctvArm-EndRdx(11), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15)
    Level 2: Precise Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx(15)
    Level 4: Guarded Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43)
    Level 6: Eye of the Storm -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/EndRdx/Rchg(11), SBrutesF-Acc/Dmg/EndRdx/Rchg(43), SBrutesF-Acc/Dmg(45), SBrutesF-Dmg/Rchg(45)
    Level 8: Staff Mastery
    Level 10: Obsidian Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(21), ImpArm-ResPsi(42), Aegis-Psi/Status(45)
    Level 12: Murky Cloud -- RctvArm-EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(17), Theft-Acc/Heal(17), Theft-Heal(25), Theft-Heal/Rchg(25)
    Level 18: Serpent's Reach -- Dev'n-Hold%(A)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(27), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), RedFtn-Def/EndRdx(31)
    Level 22: Death Shroud -- FotG-Dam/End/Rech(A), FotG-ResDeb%(33), FotG-Acc/End/Rech(33), FotG-Acc/Dmg(33), FotG-Dam/Rech(43)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
    Level 26: Innocuous Strikes -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg(48), Oblit-Acc/Rchg(50), Oblit-Dmg/Rchg(50)
    Level 28: Cloak of Fear -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(34), SipInsght-ToHitDeb(34), SipInsght-Acc/ToHitDeb(34), SipInsght-ToHitDeb/EndRdx/Rchg(36)
    Level 30: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(36), Zinger-Taunt(36), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37)
    Level 32: Sky Splitter -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(46), Hectmb-Dmg(46), Hectmb-Dmg/Rchg(46), Hectmb-Acc/Dmg/Rchg(48)
    Level 35: Kick -- Dmg-I(A)
    Level 38: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 44: Superior Conditioning -- P'Shift-End%(A)
    Level 47: Physical Perfection -- P'Shift-End%(A)
    Level 49: Oppressive Gloom -- Amaze-Stun(A), Amaze-EndRdx/Stun(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(5), Numna-Regen/Rcvry+(7)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(9)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 8: Form of the Body
    Level 8: Form of the Mind
    Level 8: Form of the Soul
    Level 50: Resilient Core Paragon
    ------------



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  25. ok so i did a quick pvp build attempt at my ss/regen brute...i imagine they dont fair as well as /regen scrappers, but i can get a hell of alot more HP....its close to being capped at HP since i have enough recharge for perma Dull Pain...anyone ever use SS in pvp? please feel free to tear it apart...thanks! also the defense powers at the end are strictly mules for the LOTG procs...

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    daslaya pvp: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48)
    Level 1: Fast Healing -- Panac-Heal/+End(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(15)
    Level 2: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46)
    Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(5)
    Level 6: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx(34)
    Level 8: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(11), Hectmb-Dmg(11), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13)
    Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42)
    Level 12: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(42), Mocking-Taunt(42), Mocking-Taunt/Rchg(43)
    Level 14: Kick -- Empty(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
    Level 18: Rage -- RechRdx-I(A)
    Level 20: Resilience -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/Rchg(21), ImpArm-ResPsi(37), Aegis-Psi/Status(39)
    Level 22: Tough -- GA-RechRes(A), GA-RechEnd(23), GA-ResDam(23), GA-Res/Rech/End(25), GA-End/Res(25), GA-3defTpProc(27)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(48)
    Level 26: Hurl -- Decim-Build%(A), Decim-Acc/Dmg(43), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(50), Decim-Acc/Dmg/Rchg(50)
    Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 30: Super Speed -- Empty(A)
    Level 32: Foot Stomp -- FotG-ResDeb%(A), FotG-Acc/Dmg/End/Rech(33), FotG-Acc/Dmg(33), FotG-Dam/Rech(33), FotG-Dam/End/Rech(34), FotG-Acc/End/Rech(34)
    Level 35: Spirit Shark -- GJ-Dam/End/Rech(A), GJ-Acc/End/Rech(36), GJ-Acc/Dmg(36), GJ-Dam/Rech(36), GJ-Acc/Dmg/End/Rech(37), GJ-Dam%(37)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39), SW-ResDam/Re TP(50)
    Level 41: Weave -- LkGmblr-Rchg+(A)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A)
    Level 47: Stealth -- LkGmblr-Rchg+(A)
    Level 49: Invisibility -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(7)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(9)
    ------------



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