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with Statesman's post about how they accidentally weren't using the lvl modifiers on their test environment, perhaps they will refrain from changing ice tanks too when they can retest to see how mob acc scales. I sure hope so.
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Overall, I think it's a matter of trying to give an incentive to behavior that you want to encourage, and you want to encourage it because you expect it'll be fun. While MMOG gameplay will get repetitive after a while no matter what you do, I think streetsweeping gets more repetitive than missions, hence people get bored more rapidly while streetsweeping.
However, if streetsweeping is the best way to earn XP and influence, then people will tend to do that because that's what the game's rewarding them to do. (It's one way to look at XP Leeching -- powerlevelling to some. The game is rewarding you well to stand there and do nothing, so people will do that.) By lowering mission debt that makes taking on mission challenges more attractive so people will be more inclined to do missions.
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Exactly. You catch a lot more flys with honey than vinegar. They want people to do the missions. That's supposed to be the meat and potatoes of the game. They can get people to do that through two ways: incentivizing mission play or punishing non-mission play.
I like the 1/2 debt in missions. Would you rather they 1/2 the xp of street mobs versus mission mobs? -
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So, you're making it impossible not to outlevel contacts and miss a bunch of things in the game.
You're making it even less likely that anyone will ever get to the Caverns Of Transcendence.
Outlevling the contacts is a real problem for the group of us who like to miss nothing, and keeping debt constantly is the only way we have to prevent it.
If contacts responded to security level instead of combat level, we could choose not to level till we wanted, and that would fix it for some of us, but I'm not shure who it would upset.
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They have repeatedly said that the game isn't designed to have 1 character experience 100% of the content. You really have to go out of your way to do so. They want us to roll new characters as more content in added and redo updated content. There is no gaurantee that your 1 guy will be able to do everthing. -
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You're not alone. I tend to carry 4 reds, 4 purples, 2 greens, 2 blues, 2 yellows, and a Bounce Back... everything at least level 2. And I get UBER HACKED if I have to burn any of them; do you know how HARD I worked to collect all those? Still trying to find another Bounce Back, too... *grumble mutter*
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this is why i love kora fruit missions. i've got the one with multiple types that I keep for farming. "we fighting an AV tonight? hold on, got to head to the Shard real quick". -
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I'd say I don't mind the idea of higher hitpoints from Hoarfrost, or perhaps giving Permafrost a +HP boost? Combine that with some slotting in heal, and you'd see a bit of boost from it over the long run.
And it would keep you from getting one-shotted, if combined with Hoarfrost too... but I'm concerned with putting too much emphasis on Min/Max slotting. To make it work, you have to slot Hoarfrost for perma, with or without haste. Most players who don't read the boards may take the HP boost from wherever we put it, but not realize it's still not enough to save them without further help. Even if you just use it non-perma, for AV/Monsters, I'm worried about the huge amount of HPs that would need healed if we do find ourselves in trouble.
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If cookie cutters are the concern, what about adjusting the % so that the average player, with maybe 1-3 slots in Hoarfrost would still be able to use it situationally to avoid 1 shots? -
My ice tank is only a baby still, but I've got a question/suggestion.
What if they cut the timer on hoarfrost in half? More accurately, to the point where if you choose, you could perma double stack it without using hasten? That or raise the amount of HP it gives by 20 or 30. How much would having 40-80% more HP help? -
I remember posting my first build in the scrapper forum. The first comment I got was, "Why are you taking regen? If you want to use that many slots for defense, just be Invuln."
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HI, I'm a casual player. Don't let the post count fool you, I'm chatty.
Despite my busy schedule of work and life, I manage to play an hour or two a night and double that on the weekends.
I have participated in 3 Hami Raids, all open on my server, all successful, all resulting in me coming away with the exact Hami O that I wanted through a liberal use of trading.
I've done all my missions, I have every badge except for about 6 or so, and was more than a little sad when my main finished nearly all the content. I started going to the open Hami raids because it was fun to work in such a huge group of heroes. I like the interplay of skills and people in an 8 man team. I found this interplay inside the Hami bubble in spades and I smiled.
Inside the jello, I found wonderful instances of teamplay and assistance going on. Randomly, I was buffed with group fly, a great boon as the constant super jumping to the upper reaching of the bubble can by a little annoying. Heals targetted at me, random buffs from strangers when I needed them, giving an extra enhancer I got to the tank I was teamed with who didn't get one; all among the fun experiences accompished inside of 3 separate 2 hour windows of time. It made me proud of my server to see it take down Hami for the first time in that way with so many there.
Now my enjoyment of this somewhat tainted by threads like this one. I didn't work hard and slave away for this. I had some fun with 126 of my closest friends. I don't understand all this anger and outrage at all. I didn't engage in countless hours of mindless boring gameplay, I'm not trying to be uber or any of that. I'm having fun. And now I find that this particular type of fun has labelled me as some part of a "group" of so and so's and you know whats.
We've got only a small idea of how the arena will work. Can we at least wait until we've all tested for real, seen it for real, before tearing each other to shreds? -
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Pfft. So basically if you want to matter post level 45, you have to go fight Hammidon.
I'm glad I'm level 38. I can at least have 7 levels of PvP fun.
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There are going to be a TON of customizable options for Arena matches. Why does everyone assume that the use of Hami's won't be one? If they can code to automatically lower the effect when exemplared, they can code to lower the effect when you click on the box that says [] Lower effect of Hamidon enhancements to SO levels.
Just watch and wait. quietly if at all possible. -
Damn I love being right. I said this a week ago and was ignored.
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Plus, unless you exclusively fight people lvl 47 and up, the darn things most likely won't even act like Hami enhancers since when you exemplar down, they'll probably get scaled to regular SOs, since you can't even equip them if you are 46 and under.
Any time they fight someone who can't equip one, their hami would reduce in effectiveness. Even if it does retain all the different bonuses, it won't be as drastic a difference if the % on the enhancers scale down.
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Why don't the devs create some default channels, like for servers and ATs, that we can pick from a list immediately? Also, a search menu for public global chat channels would be killer.
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Greetings heroes!
Yes, the cape mission has been adjusted in Issue 3. We wanted this particular mission to be enjoyed by all, but we found that in its previous iteration, it was much too difficult for the casual players and soloÂ’ers. We want everyone to get a chance at the cape, and we want it to be fun. For more of a challenge, try grouping up with a large group, or contact your local Hero Corp Field Agent.
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Plus, one of the Issue 2 changes that went Live but was quickly rolled back was super increased damage from Rikti. Getting a cape was really tough right after I2.
The Cape is a carrot. It's a shiny present to look forward to at lvl 20, which otherwise gives nothing.
14-travel
15-title1
20-cape
22-SOs
25-title2
30-aura
32-got all your primary
38-all your secondary
41-ancilliary powers
It's something to look forward to. We get tons of options right off the bat. The cape is a status symbol in this game, no reason for anyone to cry about it. -
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Devs I know youre planing to roll back boss changes. But can you leave the AVs like they are now? They are tough as nails and require good well organized teams. They make fights feel epic.
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agreed. The AVs should be tough as nails. i wouldn't mind a little more xp for em though -
Well, my main is named "justaguy ver.2". So, what do you think?
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2) A badge that says "Statesman's Little Helper"
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Screw that, I wanna be a Dentist! -
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I'll drop a hint: the name of an upcoming Epic Archetype.
Incarnate.
Heck - I'll do another....
Coralax.
Happy Saturday!
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I can always tell when Statesman posts because he always leaves me wanting to hug and strangle him at the same time.
Statesman's AT: provoke-bot. -
Exactly, why should anyone spend time in the much more interesting yet difficult zone when they can stand in one friggin place in a safe city zone and get XP faster.
I love when people complain about the game being boring. Go take a group of 4 or 5 into faultline and hunt down by the broken damn. the game gets really interesting, really quick.
i love going to these "crap zones". No competition for mobs, all the free time in the world to jump around and figure out where good spots are, or if I'm in the mood, start in one corner and pull a clean sweep across the zone. -
*runs ahead of Statesman and waits for him to run into range*
*hugs* -
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But no offense he didn't even mention power pools anywhere in this thread. Furthermore he talks specifically about Regen, not the Fighting line or how power pools stack with other attacks. Everyone can benefit from the extra resistance from Tough, not just Regen. I just don't think they'd reduce the pittance of resistance that Regen gets naturally from one power. Rather I think that's a concern. That or MoG and I don't see how they could make things worse with it.
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I was speaking more towards balancing Regen against the fact that people use Tough and Weave for additional defense. I hope he wasn't hinting that they would tone down the healing rate to take into account Tough/Weave. That's all. -
Pretty much the only way discussing resistence as relevant to Regen is when talking about Tough. Tough lets Regen handle things a lot better than without. Which leads into a nerf discussion.
Maybe, MAYBE, he's referring to MoG and how its resists are borked. If that's what Statesman is referring to then cool. I hope he's talking about making MoG a worthy power. I hope.
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My group tonight got past the Fungal wall without too much trouble. After stupidly breaking up, we regrouped, killed all the lichen to be sure, and then set in on the door.
We had our invuln tank provoking all the mobs, all the while having clear mind and O2 boost repeatedly cast on him. The controller and defender assisted the tanker with buffs and holds while 3 blasters and two scrappers went to work on the wall. It went pretty easily
I wish the Titan was that simple. First screw up was that the team listened to a pushy, whiney member who didn't know what they were talking about and decided not to farm the crap out of the acid bath area. We went into the titan area with about 4 ambrosia a piece. If we would have done everything perfectly the first time, we would have been fine.
I can't stress enough how important it is that everyone have as many ambrosia as they can carry. Take at least 5 a person. If it ends up being overkill then fine, but it your team gets wiped once, you'll still have enough left to go right back into the fight.
We took about 40 minutes to clear the titan room of the other crystals. 3 of the heroes died soon after being freed because of the mobs around. The tanker messed up and ended up having to circle the room with every crystal following him. It looked cool, but short of letting him die and stay dead to disperse the aggro, there was nothing to be done. After the mobs spread out we tookt he rest of the team and cleaned out most of the mobs, then we rezzed the tank and finsihed the stragglers.
We attacked the titan then. A couple of us got killed because we were unsure how long the ambrosia lasted. The defender couldn't rez us all in time and we were wiped. For some reason, half the team felt it was ok to just lie there dead while the others ran from the hospital. Oh, and of course both of the people with recall friend and rez powers stayed there eating dirt. So we had to wait even longer for him to run back and rez the others who still wouldn't go to the hospital. By the time we got to full strength, buffed and went back in, we had 30 minutes left. Still doable, but we've only got enough ambrosia to give the melee people 3 each. Not good.
Of course, we run out of ambrosia and get wiped a final time. complete waste of 3.5 hours. We didn't even learn anything this guide didn't already tell us.
quick recap
1. bring a competent controller with some holds, a rezzer, and a good tank.
2. stock up on ambrosia in the acid baths, clear all 3 bridges.
3. controller/tank combo great for keeping mobs away from doors.
4. if more than 3 people die and any one time and can't be immediately rezzed, just run back. Waiting for the defender/controller to rez all three will take too long and mess with their end.
5. farm enough ambrosia
6. farm enough ambrosia. -
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What exactly would come under the scholar catagory? Would that allow your hero to teach other people or to be the student or what?
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Well, taking the example of "using a skill to find all glowies", compare the four categories.
Detective: Ignore irrelevant glowies/find all "random clues" on a map. Remember the Mission of Nigh-Infinite Boxes clockwork indoor, where you had to search like 50 identical glowing boxes to find the right one?
Science: Locate bomb/computer type glowies as above.
Communications: Extend the length of time available to synchronize clicking on "multiple simultaneous objectives" glowies.
Scholar: Improved map reveal radius/find all "arcane/history" type glowies.
Of course, one could imagine other specialties as well... but do you really want to see "LF Scholar to PL Detective skills w/pay 100k inf" on the broadcast channel?
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Another nice bonus would be that glowies become clicks if they are of your skillset. So science people can click on computers rather than waiting for 15 seconds searching. Also, if you find the wrong glowie first, it disables all other wrong glowies since you can use your skills to determine which glowie is the right one.
*is now a bigger CoH junkie than ever since I can be a Forensic Scientist in the game as well as IRL* -
If you are running around a Hazard zone and you see 3 heroes running toward you and each of them has red health, begin the following process.
1. stop running.
2. flip on your travel power if it wasn't on
3. turn the hell around and go.
I've died 3 times in the Hollows while saying, "why are they run-- CRAP!" -
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With the system as it is right now, heroes are more or less being rewarded for being bullies as they smash villains to pulp without the slightest chance for the villains to fight back. How heroic is that?
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His name is Superman, that's what he does. And when I read about it, I laugh at the stupid criminal for trying that in Metropolis.