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Posts
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I thought that when Scrappers got the chance to crit on all attacks, the attacks that already had an innate crit chance just got that chance added to the base crit chance. Ex: if Golden Dragonfly has a 10% chance to crit and a Scrapper uses it on a boss (15% crit chance), the attack has a total 25% chance to do double damage rather than 2 chances to crit. I've never seen any Scrapper attack do more than double damage...
Still, I wouldn't mind seeing Stalkers keep the double crit chance. After all, they are SUPPOSED to one-shot things. -
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On all my characters, the very first thing I do as soon as I've entered the game as a level 1 character is type:
/bind button4 "target_enemy_near"
(No, that's not the same thing as tab, because tab will cycle through all enemies, while this button will always target the nearest one.)
Button 4 is the mouse button on the left side of the mouse, next to the thumb.
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Someone else uses button 4 for that?I find being able to target the closest enemy with the twitch of a thumb VERY useful.
Has anyone figured out how to bind the other mouse side button (the one next to the pinky)? "button5" doesn't work. -
If you really want to make Defiance workable, add status resistance to it once your health goes red. That way we might actually get to USE it every now and then, since in the 40+ game a hurt Blaster is generally a held or stunned Blaster. Who cares how much damage you do if getting hit even once means auto-debt because every attack has status effects that last longer than your life bar?
Okay, that's a slight exaggeration, but not by much vs some enemies. Having magnitude 4 or so status protection while below 25% health would be a FAR more useful form of Defiance than extra damage. At least then we might be able to wake up and run away before dying! -
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That was the funniest CoH video I've ever seen. Wow... -
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On top of my last set of questions, is Blue Steel part of the Vindicators? All the other Vindicators are trainers, so it makes sense. I feel so sorry for Blue Steel. He's the trainer of an almost completely empty zone and doesn't even have an evil alternate dimesional clone. Poor Blue Steel.
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Maybe when they add more "raid" encounters an evil alternate version of Blue Steel will turn out to be a mega-powerful archvillain...The poor guy deserves it since he's so ignored...
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If Blaster damage caps are lower than Scrappers because Scrappers are in melee and Blasters (ideally) aren't, how do you explain the fact that a Scrapper in melee is safer than a Blaster at range? Yes, ranged attacks are weaker than melee attacks... but at least in the 30+ game they are still dangerous. Some enemies hit almost as hard at range as in melee, and pretty much all of them hit at least 1/3 to 1/2 as hard. So at MOST, Scrappers are only getting 2-3 times as much damage thrown at them as Blasters.
The problem with that is that Scrapper defenses are MORE than three times better than Blaster defenses. Hitting a Scrapper with 900 points of damage ends up hurting him less than hitting a Blaster with 300 - 400 damage. Add in the fact that Blasters get their toggles dropped often AT RANGE because they have zero status resists while Scrappers almost never get THEIRS dropped even in melee (unless they are doing something insane like herding Carnies) and you end up with Blasters being in far more danger in a ranged shootout than Scrappers are in a swordfight.
Try a simple test... make a Blaster with a couple of pool defenses like Hasten, Stealth (or Tough and Weave) and Hover. Also make a Scrapper with standard defenses (including a pool power or two). Have them both at the same level around level 35 to 40. Now have the Scrapper jump into a mid-sized group of +2 level enemies and aggro them... then time how long it takes them to kill him in melee (if they even can). Have the Blaster hover above an identical group and aggro THEM, and see how long HE lasts at range. After you do that a few times, you won't be saying Scrappers face more danger any longer...
And yes, Blasters can hit and run since they get to shoot from range. So what? Scrapers can do it too... just take Super Speed and run past an enemy with a queued attack. The plain fact is that most Blasters can be killed by 5 yellow minions at range faster than most Scrappers can be killed by 10 orange minions in melee. Some Scrappers can fight multiple +2 level BOSSES in melee safely. How many Blasters can do that, at range or otherwise? -
It would have to be from when you are affected, since otherwise the immunity is useless due to perma-holds and such.
I would immagine that once you are held / slept / whatever, no NEW holds / sleeps / whatevers can affect you until the immunity runs out. You'll still be affected by the old ones though, and since you lost all your toggles they'll probably last a while...
Controllers will still be nasty: hold the enemy, deploy pets, disorient the enemy before the hold wears off, immobilize them before the disorient wears off, etc... -
we definitely need an alliance / raid group system. I know you have said you don't want groups larger than 75 because of server issues, but there's something you are overlooking:
Some people are not in and do not WANT to be in large supergroups!
An alliance system would let several SMALL supergroups join forces more easily for Hamidon raids and whatever other raid encounters you add while still remaining in their own groups for normal play. Some people like belonging to smaller groups, but would like to join up with others occasionally for big encounters. -
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If lord recluse is an incarnate, he logically embodies the "essence" of spiderdom, if you will.
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Or maybe the essence of hermits? -
My supergroup did the Sky Raider version with a team of 5 that spanned about 3 levels. It was fun and challenging but we beat it first time. One thing that really helps: get a Mind Controller to join you. You wouldn't believe how many sleeping, held, and confused mobs there were in that reactor room... and for almost the whole mission we had at least one "pet" Sky Skiff.
Mind Controllers may be looked down on, but when it comes to making a bunch of things stop attacking they are VERY useful... and as long as you are in it for the respec and not max XP sitting back and watching enemies tear each other apart is a riot.