Stratoman

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  1. +Rech, +HP, maybe melee def if you can. As far as what to run, Rikti > Nemesis in my opinion, and you can farm right off the bat. I am partial to Mu myself.

    Here is what I currently farm with, it is in no way final, but I can manage relatively easy. Should be fairly inexpensive sans purples.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Neutrode: Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Electric Armor
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
    Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
    Level 4: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(17)
    Level 6: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
    Level 18: Rage -- RechRdx-I(A), RechRdx-I(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
    Level 22: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
    Level 24: Grounded -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(37)
    Level 26: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(34), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-ToHitDeb%(36)
    Level 28: Energize -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(34), Dct'dW-Rchg(34)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), FrcFbk-Rechg%(46)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40), P'Shift-EndMod/Rchg(40)
    Level 38: Combat Jumping -- Winter-ResSlow(A)
    Level 41: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Hold%(43), Posi-Dam%(50)
    Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
    Level 49: Lightning Reflexes -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 6: Ninja Run



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  2. [ QUOTE ]
    Thats pvp if we added your corner it would be I am teamed with lookus and Strato and ganking you...

    [/ QUOTE ]

    ^i came for this
  3. I've been working on a build for my blaster for a while, and I came up with this. First, I must say that I lurve Force Feedback procs, delicious. Mmmm.... The only real problem I can see is endurance, because +290% recharge seems like it will take a toll on the endurance bar, but that aside, I think this will make an excellent build come the defiance changes (today, yippee!!).



    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Fusioneer: Level 50 Science Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 50[*] (7) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (9) Thunderstrike - Accuracy/Damage/Endurance: Level 50[*] (9) Devastation - Accuracy/Damage: Level 50[*] (11) HamiO:Nucleolus Exposure[*] (11) Force Feedback - Chance for +Recharge: Level 50[/list]Level 1: Power Thrust <ul type="square">[*] (A) Force Feedback - Accuracy/Knockback: Level 50[/list]Level 2: Power Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 50[*] (3) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (3) Thunderstrike - Accuracy/Damage/Endurance: Level 50[*] (5) Devastation - Accuracy/Damage: Level 50[*] (5) HamiO:Nucleolus Exposure[*] (7) Force Feedback - Chance for +Recharge: Level 50[/list]Level 4: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 20[*] (15) Rectified Reticle - Increased Perception: Level 20[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[/list]Level 6: Energy Torrent <ul type="square">[*] (A) Air Burst - Accuracy/Damage: Level 50[*] (23) Detonation - Accuracy/Damage: Level 50[*] (25) Positron's Blast - Accuracy/Damage: Level 50[*] (27) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (27) HamiO:Nucleolus Exposure[/list]Level 8: Power Burst <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 50[*] (19) Thunderstrike - Accuracy/Damage/Recharge: Level 50[*] (21) Thunderstrike - Accuracy/Damage/Endurance: Level 50[*] (21) Devastation - Accuracy/Damage: Level 50[*] (23) HamiO:Nucleolus Exposure[*] (25) Range IO: Level 50[/list]Level 10: Bone Smasher <ul type="square">[*] (A) Focused Smite - Accuracy/Damage: Level 40[*] (15) Touch of Death - Accuracy/Damage: Level 40[*] (17) Crushing Impact - Accuracy/Damage: Level 50[*] (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (19) Mako's Bite - Accuracy/Damage: Level 50[/list]Level 12: Hover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (29) Kismet - Accuracy +6%: Level 30[/list]Level 14: Fly <ul type="square">[*] (A) HamiO:Microfilament Exposure[*] (46) HamiO:Microfilament Exposure[*] (50) HamiO:Microfilament Exposure[*] (50) Freebird - +Stealth: Level 50[/list]Level 16: Swift <ul type="square">[*] (A) Flight Speed IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (29) Miracle - +Recovery: Level 40[*] (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[*] (31) Endurance Modification IO: Level 50[/list]Level 22: Sniper Blast <ul type="square">[*] (A) Executioner's Contract - Accuracy/Damage: Level 50[*] (33) Extreme Measures - Accuracy/Damage: Level 50[*] (34) Sting of the Manticore - Accuracy/Damage: Level 50[*] (34) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50[*] (34) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50[/list]Level 24: Aim <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (50) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[/list]Level 26: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (46) Recharge Reduction IO: Level 50[/list]Level 28: Power Boost <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[*] (37) Recharge Reduction IO: Level 50[/list]Level 32: Nova <ul type="square">[*] (A) Cleaving Blow - Damage/Recharge: Level 50[*] (36) Multi Strike - Damage/Recharge: Level 50[*] (36) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (36) Scirocco's Dervish - Damage/Recharge: Level 50[*] (37) Recharge Reduction IO: Level 50[/list]Level 35: Boost Range <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (40) Recharge Reduction IO: Level 50[/list]Level 38: Total Focus <ul type="square">[*] (A) Focused Smite - Accuracy/Damage: Level 40[*] (39) Touch of Death - Accuracy/Damage: Level 40[*] (39) Crushing Impact - Accuracy/Damage: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (40) Mako's Bite - Accuracy/Damage: Level 50[/list]Level 41: Personal Force Field <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 40[*] (42) Red Fortune - Defense/Recharge: Level 50[*] (42) Red Fortune - Defense/Endurance/Recharge: Level 50[*] (42) Red Fortune - Defense: Level 50[*] (43) Red Fortune - Endurance: Level 50[*] (43) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 44: Temp Invulnerability <ul type="square">[*] (A) Steadfast Protection - Knockback Protection: Level 30[*] (45) Impervious Skin - Status Resistance: Level 30[*] (45) Aegis - Psionic/Status Resistance: Level 50[*] (45) Aegis - Resistance: Level 50[*] (46) Aegis - Resistance/Endurance: Level 50[/list]Level 47: Force of Nature <ul type="square">[*] (A) Impervium Armor - Resistance: Level 40[*] (48) Titanium Coating - Resistance: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 49: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+1.58% Defense(Fire)[*]+1.58% Defense(Cold)[*]+8.45% Defense(Energy)[*]+0.95% Defense(Negative)[*]+20% Enhancement(RechargeTime)[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 27.5%)[*]+MezResist(Held) (Mag 27.5%)[*]+MezResist(Immobilize) (Mag 34.1%)[*]+MezResist(Sleep) (Mag 27.5%)[*]+MezResist(Stun) (Mag 27.5%)[*]+MezResist(Terrorized) (Mag 27.5%)[*]+8.5% Recovery[*]+22% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+3% Resistance(Psionic)[*]+5% RunSpeed[/list]


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  4. If you decide you want Force Mastery, you will be wanting Personal Force Field....
  5. [ QUOTE ]
    I reached 41 on my Master Mind and tested both Bile Spray and School of Sharks. I went into Mako's Master Mind PPP with an open mind but was very disenchanted after testing.

    Bile Spray

    I have to say I found this attack pretty sad and redundant. It is a cone attack that does Toxic damage up front and a few DoT ticks. It has no useful side effects like debuffs.

    I thought the idea of APPs and PPPs was to give the archetype things it didn't already have? Every Master Mind primary set has an area effect damage attack. Mine is M30 Grenade, which is frankly better in all ways except damage type (better range, radius instead of cone, knockback side effect).

    Most MMs never take their personal attacks anyway, relying instead on pet damage. Giving us not just another personal attack, but one so redundant with existing attacks in the primary set, makes no sense to me and was bad design. It's like giving Scrappers another low damage melee attack, or giving Controllers an Immobilize. Heck, even those would probably be more useful.

    School of Sharks

    Most of my above comments about Bile Spray also apply to School of Sharks. Both are cone attacks that deal damage, with some minor variations. The fact that they are so similar is also bad design... two cone attacks are not expanding my MM into new gameplay options like giving blasts and holds to ATs that don't normally get them.

    That said, School of Sharks is still vastly superior to Bile Spray because it at least Immobilizes. The animation is cool for what it is (a bunch of glowy blue sharks). The recharge isn't bad. The duration, range, and damage are nothing to write home about. The fact that the target must be on the ground kind of hurts... spirit sharks can't 'swim' to a jumping or flying target? Guh?

    Overall School of Sharks is a fun power to play with, but wholly unimpressive. Master Minds get Immobilize powers already (Web Grenade, Entangling Arrow) as do some henchmen (Spec Ops, Lich). This is, again, redundant with what we already have. Even though my FF MM can't normally Immobilize on demand, I will not be taking this power at any point because it's simply wishy washy and doesn't make me at all stronger in PVE or PVP.

    Thoughts

    Okay, so the art team has already put time into making these new powers and we are stuck with them. They overlap the existing sets of the AT so much and are so not what the average player would want, they will need a major power upgrade to be worthwhile. Unless I can look at Bile Spray and say "wow, that damage is awesome!" or School and say "wow, that's one nice immobilize!", they're completely skippable and all that programming time was a waste. Possible fixes: Reduce Bile Spray's damage and make it more of a debuff power (-res). Give School of Sharks -jump -fly.

    [/ QUOTE ]

    Well, that pisses me off, my tank is always in flight in RV and Mako's School always hits me.....
  6. I just got Black Scorpion and Recluse badges in RV
    Scorpion: Wrangler, ACCOMPLISHEMNT
    Recluse: Arachnophobic, ACCOMPLISHMENT