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Posts
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Joined
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Thanks for your help tonight on my doomed Lambda run. I really appreciate it and was fascinated that we could doom the whole league to the Thread reward table.
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Psychic Revelation
Psychic Truth
Psychic Precision
Psychic Purifier
Psychic Beguiler -
The difference on teams between players who move to the right spots in order to help the buffers and teams that just spread all out and move out of range of buffing for no reason is remarkable. You can help the buffers (and therefore the whole team/league) out a lot by positioning yourself for the buffs well.
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Quote:Because after I gather 10 x and see the other team already has 8 of y and there is 6+ minutes left on the timer, I know I am not really likely to be any help gathering y, because other team is likely already at or near objectives 9 and 10."Yeah, rather than help you guys complete this trial we figured we would just stand here so that we can be in the cutscene and maybe one of us will be especially hysterical and cause the entire trial to fail!
Really, it takes 15 to 30 seconds to set yourself up for being part of the cut-scene. If your trail is failing because of that, it had deeper issues to start with. Dragging Marauder outside the courtyard is simply griefing or a terrible error and has nothing to do with hogging cut-scene time. It is also an unfortunate design choice, IMO, but sometimes technical limitations force those on us. -
Quote:While I agree the server slowdown in the BAF has gotten bad during the AV fights, I am unaware that the in-game clock slows down. As an example, I had a blizzard that lasted 32 seconds, based on the in-game clock tonight. The in-game clock seems to keep accurate (or at least reasonably accurate) time. That can be a blessing during the escapee phase, but it can be a curse on a MoLam (6 minutes of unstoppable, enraged Marauder is pretty hard to beat).According to the in-game clock a BAF I was on spent around 16 minutes fighting Nightstar and Seige. According to the real-time clock on the wall, we actually spent closer to 35 minutes on that fight, a near two to one timing change caused by extreme server side lag.
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It is possible that one of the girls have a long lasting debuff. If they use that debuff then die shortly after, the body would fade, but the mission won't end until that debuff also drops.
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Quote:The DPS of Flares and Blast are close enough to be a wash (Blast can beat out Flares, IIRC, depending on how much of the DOT on Blast lands). The opportunity cost of Blast is higher, since it locks you out of other actions for longer than Flares.Am I really waiting 1.67 seconds on Blast? I regularly buzzsaw blast-ball-blaze. Just got carpal tunnel doing it on Marauder. But it sure doesn't feel like 1.67 seconds for blast. Looking at it, Flares, which I don't even keep on my toolbar, gets better dps.
Quote:I'll have to look into how Chilblain might work into my "new way." [insert old man "hmmph" here]
That is the Defiance buff duration. -
Quote:Killing them all is too much. Ignoring them all is too little. Somewhere in-between is a better place.I did 3 of the worst Lambda trials by doing that. The leader demanded we "stick together and kill all the baddies". Biggest waste of time. Just kill the objectives and move on. I can do this on any of toons. It's not much different then doing a speed ITF (the 2nd mission).
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I have been trying a new method of running Lambda that has been successful so far.
As we fight the Security Team I say, "Just go get whatever temps you like to collect the most." I always get the nades, because most people seem to hate going there and I have no trouble in the warehouse.
When we get done with that phase I say, "Use the acids if you want to, otherwise gather up for buffs. In 20 to 30 seconds we charge Marauder. If you have grenades, give them to x." Who x is varies. Usually we get 5-7 doors closed.
Closing the portals is overrated, the grenades are the important resource. -
I would imagine it is the -damage component to Void. I have found it to be nice on the characters I have taken Void with (although I haven't really measured anything, so it could just be that I would have survived fine without the debuff anyway).
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Quote:This would work a lot better if those knuckleheads hit the IDF instead of the objectives more. I am slowly trying to educate armored toons that if they attack the IDF, the rest of the team will help them kill the IDF and the objective and the squishies live a lot longer that way. One day this will trickle down to most of the population, one day...Look at the knuckleheads on your team that are plunging in. If they're NOT dying on the first one, the odds are good they're plenty tough to keep the aggro off you. So pick one of those guys, and use him like your rented aggro mule. Ghost along, let him soak up the punishment, he isn't gonna mind.
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Quote:I truly enjoy the trials and I enjoy repeat playing of them. While I very strongly want the ability to get some threads and a component drop from more content, I am content for now to advance with the trials and play other parts of the game when I do not feel like the trials.The beauty of this game and what made it different is I could always play whatever I wanted to do and advance. If I can't no problem - I just spend my entertainment dollars elsewhere. This grinding farms is as far away from fun as anything I can even imagine.
Calling us lemmings is very much the case of YOU having a problem, not those of us playing the trials repeatedly. I am sorry YOUR way of having fun does not seem to match the new content, but saying we are all blindly jumping off a cliff is foolish. My enjoyment of the new content comes from a variety of factors, the reward is indeed one of those factors, but it is not the only factor. The trials are a very good way to get variety of gameplay, all in one place. While even more variety would be better, for now the trials are well done and offer a lot of gameplay, on a reasonable time investment. -
It is, in my mind, inexcusable that the cone for Cryonic is not significantly wider. The judgment powers are balanced around hitting everything, and Cryonic should not be an exception. The cone should have a 90 or even 135 degree arc.
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I load up my inspire tray before entering. 8 purple, 8 oranges, 3 BFs, and one something else depending on the character (I normally do the same on my tankers and scrappers too, because even they need the help sometimes).
I normally have the first 4 columns each have 2 lucks and 2 oranges. I try not to start using them until after the first objective is destroyed and sometimes I can even make it longer without using any. But I also do not "save" them too long. Use the inspires, I'll drop one or sometimes even 2 columns. Better to have 2 to 4 minutes of being effective, then hitting the hospital and refilling your tray with more purples and oranges for 2 to 4 more minutes of being effective than dying with a tray full of inspires. -
It is not false. I use shards to contribute to my incarnate progress on almost all my characters that make incarnate progress. Shards generally contribute quite a bit to my Alpha slot, while contributing an extremely small amount to helping me with the other slots.
Quote:Farming was not an approved thing - remember the wolf farms? Remember adding TIMERS to farm missions. The Devs have over the years made many changes to stop farming and then they add "content" that is a farm...............
A certain level of repeating the game is good, just like when I farm enemy pawns and knights when I play chess over and over and over again. If the game is fun, repeating play does not need to be viewed negatively. -
Quote:My first MM was a Merc/Poison. I stopped playing it because the redside market stank, teaming redside was difficult, and it moshed enemies so easy it was kind of boring (I was hoping the active secondary would help, and it does to an extent, but not quite enough).Just because one set performe well and others don't, that doesn't mean we don't need a buff. Beside of what it have been already say the fact is that the lv,dmg, and resistand of the end game and incarnation trial make pets do like 40% of his normal dmg.
That character is level 34 and has done fine vs. AVs, even when lackeyed up to help out lvl 50s. I truly have not played it much since I-12ish, I get a level or so every 6 months. I will likely be playing it again more regularly, once I get bored with the iTrials.
My Dem/Storm is a pleasure in the iTrials, although I do have a solid IO build. -
On my Emp and Kin I buff my team and I'll watch the rest of the league to see if maybe there are one or two others who look like they need help (Maybe instead of Forting 3 people on my team, I'll see who in the whole league needs it most, if one or two peeps on another team look like they have end issues, maybe I'll SB those 2 as well as my team, etc.). Can't be buffing a whole league, that would be mind-numbing.
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I am disappointed that you decided to go with a 1:1 downgrade of the incarnate components.
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Quote:So you were not wrong, you were lying. Understood. Next time I will call you a liar instead of saying you were mistaken. Thank you for clarifying the situation.Incorrect. The adds stood at range and blasted. Myself, and many others, would run over and unleash our Judgments to take them out. I did this for the iXP and I'm assuming others followed suit.
You should learn to be a bit more tactful. Otherwise, you might earn a rep of being an *******.
Your description above is NOTHING like your original description. You do know what the word ignored means right?
Quote:Going to have to disagree here as well. I've been on numerous BAFs where we only focus on the AVs and the ambushes are ignored, only to be fodder for the AoEs. I will admit that all but 2 of these BAF examples have come in the past few days. I assume this is due to more players earning their level shifts, judgment and lore abilities. -
Quote:That sounds like good play.My Mind/Bubbler has been pulling Rares or Very Rares with alarming regularity.
A normal BAF run is as follows:
*Shields on all teammates
*Fireball + Void on a large spawn
*Terrify/Mass Confuse on stragglers
*Single target status effects on other mobs
*Force Bubble up during prisoner phase, cornering outgoing mobs -
I don't care what you think you experienced, I am telling you you are mistaken. The adds were not ignored as you believe, either they were taunted into the group, or people were turning off the AVs to kill them. I choose to believe you just missed smart people on your team handling the trouble, since your story does not make sense to how I have seen that encounter function countless times when the adds are actually ignored.
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Quote:I agree that PR is a big key here since it is likely one of the key problems with the system is psychological.Thus, moving forward an effort must be made to fix it, as Posi indicated they wish to do. I'm saying that any effort not made to rebuild confidence is likely going to be less than a success.
I do want to state that my in game experience does not reflect forum concern, outside of a very few characters (not people, but specific characters) that get "too many" rares/very rares. I get lots of people willing and excited to join me for trials and almost all of them work together. I have not heard a lot of griping about only getting commons, although we all wonder why we get so many uncommons (I see the large number of uncommons as a sign that many people are doing well enough in order to get bumped to a good tier of rewards).
The general population seems to be OK right now. A very vocal segment of the forums is likely spreading misinformation (sometimes innocently, and other times not). That misinformation is important to nip and counter. -
Quote:I lead all the time and type prolifically. It has never affected my reward rate. I almost never actually attack the Security Team in Lambda instead using that time for instructions. I often use some of the time outside for instructions. I usually type directions during the gather temps phase so people can follow me since I have the maps memorized. During the Marauder fight I am often typing instructions, trying to help people find their temp powers. During the AV pulls I am usually typing instructions. During the escapee phase I am often just bouncing around looking for trouble areas and/or typing to direct people to cover those spots. During phase 4 and 5 of a BAF I am often typing for people to watch the adds or to watch the Sequestration. I occasionally die because I am typing instead of watching what is hitting me.Every time I take the time to talk or lead seriously, I drop to a common from uncommon. Sorry, proof enough for me.
Quote:The master runs I've been on drop me down to common or uncommon, without fail. Sorry, proof enough for me.
Quote:When several people DC and I all of a sudden get a V. Rare table, or my team clears phase 2 of Lambda faster than the other and I get a V. Rare table makes it appear to be a zero-sum.
I expect your expectations will not be met. -
Quote:Obviously, you are mischaracterizing this. People in your league are dealing with the adds, they are just doing so more efficiently than in the past. The adds do not just run into melee with the AVs, even when taunted and therefore in order to kill them you have to specifically stop targeting the AV and target the adds. Either you are unaware of people doing this for your league or you are overlooking that fact.Going to have to disagree here as well. I've been on numerous BAFs where we only focus on the AVs and the ambushes are ignored, only to be fodder for the AoEs. I will admit that all but 2 of these BAF examples have come in the past few days. I assume this is due to more players earning their level shifts, judgment and lore abilities.