StratoNexus

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  1. Quote:
    Originally Posted by Snow Globe View Post
    Not really. A single Notice of the Well (Tier 3 component) is being valued at two Tier 1 components.

    I guess P.T. Barnum was right.
    I am also happy with the Notice to 40 threads conversion rate. I guess that means the quote you are referring to is:

    "The noblest art is that of making others happy"

  2. Quote:
    Originally Posted by Kosmos View Post
    The only Rain I have has Diamagnetic and for some reason I'm getting no combat spam at all from that proc despite a guaranteed chance to fire (it's the 100% -ToHit, 50% -Regen one). I made sure I had all combat channels monitored but saw nothing. So, either the proc isn't working at all, or it's not talking about it. Which is a bug in either case.
    As far as I know, none of the debuff procs give us any combat spam for the logs. Even the Reactive only gives out spam for the damage portion. I used a Temp Analyzer in order to make sure my targets were being affected when testing Diamgnetic (as well as looking for the FX that would show up).

    I do agree it would be nice if we could get some combat spam letting us know the debuff is being applied.
  3. Quote:
    Originally Posted by Black Scorpion View Post
    The issue that rain powers are now only hitting 1 target per 10 seconds is a side-effect of the fix which we will be addressing in a future build. Rain powers should have chance to hit all targets with the proc (but only one "round" of application per 10 seconds across all powers of this category).
    Yay! Thank you for heads up.
    Edit: What is the stacking cap on the Reactive DoT?
  4. Quote:
    Originally Posted by B_L_Angel View Post
    I tested in the RWZ by standing between two test dummies with the aura on. Once it had triggered on one target it would not trigger on the second target. I also noticed that the proc is no longer able to to keep the debuff on the target continuously.
    If all you do is stand in near a target with WoC, then you will not get the Diamagnetic proc to be continuous, the effect lasts 8 seconds, but the proc rate is 10 seconds.

    If you are also attacking the target, you should have little problem maintaining at least 2 or 3 stacks and WoC will help you make it 3 or 4 most of the time (albeit currently only against one target).
  5. Quote:
    Originally Posted by mercykilling View Post
    Oblit's chance for smashing damage in foot stomp, or any other PBAoE power it can slot into. If the interface proc is changed...what's stopping them from changing all the other set procs?
    All the other set procs already follow the 10 second rule in rains, patches, and auras. The Interface likely should have followed their lead, but either technical limitations or a simple oversight missed it.

    Powers like Foot Stomp are completely irrelevant to this discussion, it performs on Test exactly as it currently performs on live and I do not predict any change in its behavior.
  6. Quote:
    Originally Posted by Beef_Cake View Post
    I personally will remove the ability from the characters that have it and won't even bother slotting any of the Interface abilities on characters with said powers.
    Explain to me how that makes any sense at all.

    For example, my Fire/Fire/Flame blaster has 2 powers (and I could have 3) that will be affected by this. With this change those 2 powers will now have Interface affect one target every 10 seconds. Hot Feet and Blazing Aura will still work just like they have for years. Interface will still work great in all my other powers and will simply be mostly a non-factor in those two powers.

    But because of this I should respec out of Hot Feet and Blazing Aura AND unslot my Interface?
  7. Quote:
    Originally Posted by Beef_Cake View Post
    I mean hell, the devs already have the debuff set to a very low number and only allows a stack of 4 at any given time, now its lowered to only 1 target. What a way to waste our time with the Interface slot.

    I really hope this isn't the case, otherwise, I won't even slot my interface as it will be worthless.
    I want to try to make sure it is clear. In most AoEs Interface still functions just fine. If you Foot Stomp, Interface will proc on all hit. If you Fireball or Dark Obliteration or Nightfall or Crack Whip or M30 Grenade or any number of other AoES, Interface will proc just fine on multiple targets.

    It is ONLY in rains, patches, and auras that the target limit occurs (as far as my testing has confirmed, I have used Crack Whip and Fireball to test regular AoEs and my Demon Pets AoE attacks seem to proc on multiple targets as well, but I only checked the Demon Pets once, quickly). While I think rains, patches, and auras should still allow AoE proccing as well, in general gameplay, it is not a huge issue (but is a small annoying one ).
  8. Quote:
    Originally Posted by Johnny_Butane View Post
    Sets like Dark Armor, Electric Armor, Fiery Aura, Ice Armor and Stone Armor get to have Interface work in their auras at all but Invulnerability, Shield Defense and Willpower do not.
    I have to admit, I would love to be able to have my Diamagnetic proc from Invincibility on my Kat/Inv scrapper or even the Reactive from my WP/Mace tanker.

    On the one hand, the non-damage auras generally have a lot going for them. They are auto-hit and all provide a benefit beyond damage (One can include Evasion and you might even include Energy Drain, a click, but since they added gauntlet to it, it is sort of Energy's aura type power). If one supposes they are balanced as is, then adding the Interface to just some of them does add some extra strength to the damage auras (IOs have long been this way, but Interface is different enough to consider it differently from IO procs in some ways). This is likely much less of an issue once the 10 second rule is place, however.

    All in all, I can't see an issue if they were to let non-damage auras proc Interface, but at the same time, I don't see an issue if they choose to keep them not proccing Interface.
  9. Quote:
    Originally Posted by Kosmos View Post
    Unfortunately I don't have time to test right now, so...

    Strato, did you test to see if the 10s lockout stopped proc'ing from separate powers as well as from one? That is, if I get a -Def proc from Flashfire, does that mean a follow up Fire Cages would have no chance of applying another -Def debuff?
    The 10 second lockout (and the single target limit) only affect rain (including things like Burn and Bonfire) and aura powers. Neither Flashfire nor Fire Cages should behave any differently than they do on live. Only Bonfire and Hot Feet from Fire Control should be affected.

    As far as I recall, each power has its own timer and will not interfere with other powers proc chances (unless, of course, the cap is reached). So if I drop Freezing Rain and my Hellfire Gargoyle charges in, the fact that Freezing Rain just procced will not prevent the Hellfire Aura from proccing.
  10. I had much fun during the invasion and thanks to all the people from Paragon Studios who made it possible. Special thanks to Freitag, who was whistling in St. Martial where I spent most of my playtime.

    I got to peek into Pocket D near the end, just a few minutes before Zwill and Beastyle left.
  11. Quote:
    Originally Posted by BrandX View Post
    They could all just head to Praetoria and form the leagues there.

    Seeing as how it's not open to everyone who can join the league.
    I actually ran a league from Studio 55 once. Imperial City has a market, stores, and a Vault. Is there a place to buy inspires?

    A Studio 55 TPer would be cool.
  12. I actually prefer simply expanding Pocket Ds services. Either allow the Arena store to buy enhancers and/or make the bartenders full service stores.

    Perhaps add an additional landmark or two to make the main dance floor less symmetrical. Maybe add a market interface.
  13. Quote:
    Originally Posted by Dispari View Post
    Even if it's a technical limitation this is still a better idea. Rains represent a small number of powers. It's better to have a couple powers suffer and be underpowered than have a few powers so unimaginably overpowered that they can wipe +4/x8 spawns by themselves.
    Indeed. I am hopeful it can be changed, but I would not delay moving this patch live for this reason.

    Offhand, does anyone know the stacking limit of the Reactive DoT?
  14. Quote:
    Originally Posted by Dromio View Post
    My question is whether it was Interface that was a problem, or just Reactive. If it was just Reactive then the change should be made to just Reactive.

    Is it only Reactive that has changed in this patch, or has Diamagnetic/Paralytic/whatever changed as well? Were those others problems?

    I think Reactive was the problem here, but all the Interface slots are paying for it. And that's maybe not the best idea.
    I am sure this is a change to Interface as a whole. I only tested Reactive and Diamagnetic, but I see no reason why the others would be excluded.

    Reactive was simply the most visible problem. I am sure it was never the intent for people to be able to cast one power and then saturate all targets in an AoE with the debuffs. Pressing Freezing Rain, debuffing every target's to-hit by 20% and regen by 60% after just a second is not as immediately ridiculous as killing them all like Reactive was doing, but still way more than I would ever expect from Interface with one power activation.
  15. Quote:
    Originally Posted by Dispari View Post
    The one target thing I expect to be unintended.
    I would not be sure. The very high rate of proccing may have made the devs feel it was warranted. It is also possible there are technical limitations on their end that makes a "one target can be hit every 10 seconds limit" the only solution they have that can work for now.

    I am all for asking them to change this. I am really sad that my Hot Feet will not be proccing my Diamagnetic as an AoE. Same with my Freezing Rain and Diamagnetic (silly me, most of the characters I have that could abuse Reactive in rains/auras went for Diamagnetic instead, although I did create a Reactive on one of them for testing purposes). Having them proc to the cap in one second was silly and needed fixing. Having them proc on just one target in the entire AoE is just as silly, IMO, and also ought to be fixed.
  16. Quote:
    Originally Posted by Lucky666 View Post
    2, make it proc every 5 seconds instead of 10 so still has an advantage over regular procs(it is an incarnate power after all).
    The best IO procs have a 33% chance to fire and only work in one power. The best Interface procs can have a 100% chance to fire and work in most of your attacks that deal damage. Even at just tier 3, many effects have a 50% or 75% chance to occur. I am not opposed to increasing the rate of fire to 5 seconds, but Interface does already have a big advantage over regular procs.
  17. Quote:
    Originally Posted by Another_Fan View Post
    It would be insanely funny if they actually put something like this in announcements so more than <1% of the player base would have seen it
    But the offhand Ustream video comment likely reached 97.23876% of the playerbase. I can see why it would have been vital to mention a reversal.

    Do you think more than <1% of the player base really expected the devs to allow crashless nukes on a sub 30 second timer in the same issue they released powers obviously intended as crashless nukes on a 90 second fixed timer that did less damage than the reactive was doing in rains?

    You should stop being goofy. It was obviously broken. Someone at Paragon obviously misunderstood how broken it was and made a comment in error. They quickly communicated back to us they may be in error. They are quickly fixing the broken Interface-rain/aura relationship. This all sounds like a company doing the right thing. Why are you so offended and upset at this?
  18. Quote:
    Originally Posted by Another_Fan View Post
    Wow you really stretch. After searching I managed to find his post in the D.O.T and procs thread. A thread that the original post was about how they worked
    I am sure you would not be so ill-informed if only Paragon could make some effort to help us track Dev posts...
  19. Quote:
    Originally Posted by Another_Fan View Post
    Would it have killed the powers team to say it was being looked at ?
    Only a few days after The Net said it was working as intended he posted that they were looking into the issue. They did exactly what you said they should have. Are you happy now?

    As far as more testing goes, I have confirmed with my /Fire blaster that while running Hot Feet, the proc only goes off every 10 seconds, just like my Armageddon proc. However, the Armageddon proc will still hit multiple targets but the Interface is only affecting one at a time.

    I believe the interface procs should not have the target limit. They do not have a target limit in standard AoEs, the 10 second rule is an appropriate limiter for rains and auras, the target limit is not.
  20. StratoNexus

    DoT and Procs

    As an update, there is one other change on test to Interface procs and how they interact with rains and auras. They only proc on one target every 10 seconds. IO procs do not have that limit.
  21. I have now tested Diamagnetic, and it works the same as reactive, proccing every 10 seconds in rains and auras.

    HOWEVER

    There is another change to how Interface works in rains and auras. It only procs on one target. That is right, AoE powers which are rains, patches, or auras can now only proc the interface on one target at a time (regular AoEs still proc the Interface on everything they hit).

    Please let that last part be a bug, because that seems WRONG.
  22. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Eh, it was pretty much a given that they'd nerf it somehow. I was expecting it to change to the 10 second rule but in retrospect I can sort of see why they changed it to once per click. Regular damage procs have a 20% change to fire whereas reactive has a 75% so even once every 10 seconds would be a lot of damage in patch/aura type powers.
    They did change it to the once every 10 second rule, for both rains and auras.
  23. StratoNexus

    DoT and Procs

    It appears they made the Interface proc function like IO procs in Rains and auras. They go off at the beginning and then every 10 seconds.

    I tested this with Freezing Rain, Tornado, and a Hellfire Gargoyle's Hellfire Aura. Freezing Rain proc'd twice and Tornado proc'd 4 times. The Aura proc'd every ten seconds.

    I only tested the Reactive proc so far, I have to buy a Power Analyzer and then I will test Diamagnetic.