StratoNexus

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  1. The -regen component in Diamagnetic is -10% of base regen and maxes out at -40%. This debuff appears to ignore level differences. Resistance to regen debuffs will resist this though. For example:

    A Rikti Pylon has a base regen of 102.25 hp/sec (0.33%). Stacked to the cap the Diamagnetic debuff wants to be -40.9 hp/sec (-.13%). The actual debuff is -5.32 hp/sec (-.02%) (leaving the Pylon at 96.93 hp/sec).

    A lvl 38 Crabspider Longfang has a base regen of 1.61 hp/sec (0.22%). Stacked to the cap the Diamagnetic debuff wants to be -0.64 hp/sec (-.09%, leaving the Lt. at 0.97 hp/sec).

    A level 52 boss goes from 5.74 hp/sec to 3.44 hp/sec.

    One thing I should note is that regen does not actually work by granting X number of HPs every second, but rather grants a base amount of our health every X seconds. Regen buffs and debuffs change the time interval rather than the amount of health gained. A small debuff in HP/sec could translate into a significant gap between health ticks, which can make regen debuffing more useful vs. Lts. and bosses than may first appear.

    The to-hit debuff is -5% and is resistable, but is not affected by level differences. In general, lts. have 10% resistance and bosses have 20% resistance (so vs. lts. each debuff is 4.5% and vs. bosses each is worth 4%). AV type enemies resist it very strongly, for example a Rikti Pylon with the full stack reduces the 20% to-hit debuff down to 2.6%, which is 87% resistance. Some enemies have additional resistance, such as Zeus Titans, who only suffer a 3% debuff for each application (Zeus Titans also have extra regen debuff resistance).
  2. Quote:
    Originally Posted by JayboH View Post
    Auras use the pseudo-pet tech?
    The other way around. Most of the pseudo-pets use the aura tech.

    However, even in standard auras, having these procs activate every 2 seconds without any animation time cost is very, very strong. Just because it is not spawn-nuke strong does not mean it is fine as is. The auras are not intended to be that strong. Even at 1 proc chance per 10 seconds, it is still a very nice addition.
  3. Quote:
    Originally Posted by Photonstorm View Post
    Beside killing stuff for doing 20 tips and 2 Moralities and selling the recipes and salvage you will find, you will get 2 A-Merits to get a recipe you can sell on the market for 100-200 million Inf. easily.
    I was simply including the conversion cost for completeness. Although the thought of running tip missions daily annoys me much more than the thought of running trials daily. Personal preference is funny like that.

    One day I may be able to run to mission objectives and just complete tips fast, but I am not counting on that.
  4. Quote:
    Originally Posted by Photonstorm View Post
    -1) With all of that, you craft a Favor of the Well, and then convert the Favor to 100 Threads. You have 100 threads, plus 7.5 million inf.

    -2) You convert the 2 Notices to 80 Threads (40 each), and you convert 30 Shards to 30 Threads. You have 110 Threads, plus 2 Shards.
    I bolded my addition.
  5. Quote:
    Originally Posted by Noyjitat View Post
    I think rather than admit they made a mistake in judgment when creating this power they would rather say it was a bug just to nerf it. Its not the first time it's happened and it certainly won't be the last. (see blessing of zephyr nerf)
    They never said BotZ was a bug. As a matter of fact they specifically admitted they made a mistake in judgment.

    As far as I know, we had only one red-name say Interface+rains/patches/auras was working as intended and they retracted that pretty quickly. It seems pretty likely they wanted Reactive to act like any other proc, just that it would work in all your powers instead of just one and that the higher tiers could be more potent.

    Dev post on the BotZ change.

    Relevant quote for those who would rather not link to that thread.
    Quote:
    Originally Posted by Castle View Post
    So, why are we making this change? Frankly, we screwed up by making the set bonuses too good and too easy to stack. This was mentioned by players way back when the set was first introduced, but at the time it was felt that the situation would be manageable. Time, however has proven that to be wrong and, as a result, we have had to take this step.
  6. Quote:
    Originally Posted by Aneko View Post
    Good advice for everyone. <.<
    Anyone who reads that is stupid.
  7. Quote:
    Originally Posted by TommyBoyTrD View Post
    I would love being able to do all the TFs at level 50. Exemping down is personally one of the biggest reasons I don't do lower level content on my guys.
    Heh. I am actually fine with EXing and I like having TF type content in the lower level ranges. Eden was originally designed to be end game content though. I think it would be fabulous for it to be that once again. After all, with the Praetoria tie in, one could expect the DE to be a bit more Incarnatey.

    Making it co-op is always a great idea, DE is world threatening enough, plus there is plenty of power for the taking or chaos to be influencing amongst the DE plotline to entice any villain. So many ideas, so little time sadly.
  8. StratoNexus

    Run-In Bug Fix

    Quote:
    Originally Posted by Local_Man View Post
    Clearly it is not "working as intended." They know about it but haven't fixed it yet.
    When this bug got introduced, I am pretty sure Rikti drones were affected. I distinctly recall that the drones would charge into melee like they were Freakshow begging to be farmed, odd behavior since they were always delighted to stay at range prior. As far as I know, Rikti drone behavior was fixed quickly, but many of our pets have remained stupid for a long time. It is disappointing.
  9. StratoNexus

    Master of Lambda

    Quote:
    Originally Posted by flipside View Post
    This is awesome news. No more MoLambda runs for me till this hits live.
    Still not enamored with having to do it 3 times without the grenades, but at least it won't be as bad now.
  10. Quote:
    Originally Posted by TommyBoyTrD View Post
    My only thing now is I wish I could do a level 50 version of it. I like my sets and incarnate powers. Oh well...cake and all that. I'm pretty happy.
    Re-tooling the Eden task force to be lvl 35 to 50 would be a fabulous idea, IMO. If they ever actually adjust that trial (they once hinted at their desire to rework it so that it had some more stuff to do), I hope they also consider reworking its level range. Side-benefit is it could force them to re-examine the level expansion they made to DE and make it more thoroughly.
  11. Quote:
    Originally Posted by The_Spad_EU View Post
    It's now been fixed.
    I wouldn't say that necessarily. I still get a lot more uncommons than commons. I am not opposed to it being fairly easy to bump my chances of getting better rewards through good league play though, and with the ability to downgrade, I am happy to agree that it is fixed.
  12. The debuff is so small, I do not think it is worth slotting. 3.75% base to-hit debuff. You will not hit the regen cap on your own. If you want to hold aggro, after slotting for Heal, 2 Taunt duration in RttC is strongly encouraged because the base duration is short, but 2 Taunt IOs will make it much more effective.
  13. Quote:
    Originally Posted by Shagster View Post
    Admittedly, 1 Notice = Empy Merit would have allowed you to use 8 Notices for a Rare, but that's the trade off. 40 Threads for doing the WST seems fair to me.
    Interestingly, a rare can be made from 340 threads + 100 million influence. 8 Notices will convert to 320 threads, so not all that far off from meeting the thread requirement. Many people in beta complained much more loudly about never being able to get the vast amount of threads needed in the system than the influence costs (yes, some complained about the influence too, but the thread cost was the bigger complaint).
  14. Quote:
    Originally Posted by Teeto_K View Post
    Who IS our Go-To/PM guy for this? Castle isn't here anymore but someone MUST have his job, I mean, powers, they keep getting made, and stuff. Anyone know?
    Black Scorpion is the powers guy.
  15. A long time ago, I once posited that Sonic's AoE potential was much higher than most people gave it credit for. Howl and Shockwave do low damage, but recharge very fast. With as much +recharge as we can now get, this is not as big of an advantage as it once was, but it can still be leveraged. With a Reactive proc, Sonic is even more capable and Sonic blast boosts the damage of the Reactive proc quite nicely.

    I expect some very good (Edit: AoE) damaging Sonic blast builds to emerge very soon.
  16. Quote:
    Originally Posted by 0zymandous View Post
    That's not a 'nerf' it's an adjustment. When a power is lowered too far down to make it useless and then never adjusted, that's a "nerf".
    APP Melt Armor, for instance.

    It is funny that the current Interface change likely fits the original (gaming) definition of nerf. OTOH, Interface itself is still very strong, it is simply its interaction with some powers where the reduction goes too far. Of course, it is all moot, since the dev team is already working on the adjustment to make it work properly.
  17. Quote:
    Originally Posted by Vanden View Post
    If Unstoppable gave 100% resistance to slows and gave you a 3 foot mag 10 repel so you could run through thick mobs, would you take it then?
    I don't think I'd like the repel aura, but bowling for baddies was fun when my Kin had Repel. Can it make me immune to -jump? That would be nifty.
  18. Quote:
    Originally Posted by Test_Rat View Post
    But those don't give Incarnate participation credit...
    Yeah anyway! What do you care about Reactive not working in Ice Storm anyway. You are just gonna be watching Netflix and letting the Reactive in Ice Blast work just fine.
  19. Quote:
    Originally Posted by Test_Rat View Post
    Ah, I missed that part, but sadly my mains aoes are Pseudo pets.
    Aye, my Emp/Ice uses Ice Storm often. Caltrops and Ice Storm (and Blizzard, but Blizzard kills things without Reactive) will be reduced. But Frost Breath, Acid Mortar, Seekers, and Trip Mines should all function normally.
  20. Quote:
    Originally Posted by Test_Rat View Post
    So you guys are basically TURNING OFF INTERFACE IN AoEs until you can FIGURE OUT HOW TO FIX IT.
    Only is some AoEs. Most AoEs will work just as they do now on live. Only patches, rains, and auras will be single target.
  21. Quote:
    Originally Posted by Snow Globe View Post
    the Favor conversion is a stupidity tax.
    I agree with that. 112 would make more sense for Favors. OTOH, stupid is as stupid does.

    If they give out more than 2x Notice conversion + 32 threads for Favors, then converting Notices to threads is stupid, you should convert Notices to Favors, then Favors to threads.

    If they give out exactly 2x Notice conversion + 32 threads for Favors, then one could bypass the influence costs of converting shards to threads as well as the timer limit. I actually like this option though, because you would be spending time to save influence, which is a nifty idea.
  22. Quote:
    Originally Posted by DeProgrammer View Post
    The test server isn't "live." It's "test."
    While that is true, I expect this will get moved live as is. I would push it live if it were my call.
  23. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I'm fine with the NotW conversion. The ability to get two common components from the WST is very nice from my point of view (especially considering the shard break down was 1-1.5).
    Heh. I actually converted several Notices to shards so I could convert those shards to threads. Figure I did 8 and averaged 5 shards, that means I lost out on 280 threads plus whatever inf I used in the conversion. Oh the pain.

    Quote:
    Originally Posted by Snow Globe View Post
    My objection to this rate has nothing to do with more ways to earn "incarnate stuffs", it is has everything to do with the fact that I am not eager to be fleeced.
    LOL. Because everything they release in the future must be of equal cost and value to everything they released in the past? Whatever. I do no feel fleeced, but I never had that much fur to begin with.
  24. Quote:
    Originally Posted by Snow Globe View Post
    Yes, it is better than the previous rate, but it isn't at all "good".
    It is a matter of perspective. It is good to me, because I also enjoy running the trials. Getting 2 commons from one TF a week is a very nice boon for me.

    This is not to say I do not want to see still more ways to earn incarnate stuffs, but I very much like the pace in which they are announcing and rolling out the alternate methods. Part of me wishes those alternate methods were here now, but I still like the idea of keeping the trials as the only viable method for a bit yet.

    I am still hoping they go with the idea of an Incarnate level version of the 6 lvl 45-50 task forces (they could throw in the Shadow Shard TFs too and make those zones cross faction, but now I have to go calm the fairies down, they are mad the Unicorn stepped on their rainbow).
  25. The to-hit debuff is likely the better choice in standard fare. Against AVs, the damage debuff would be better.