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I liked my Psy/Fire blaster on test. /Fire makes up the lack of AoE in Psy blast and Psy gives some control which is generally helpful when playing /Fire. I found it fun to knock down the enemies inside my Hot Feet with Psy Nado. The combo blooms late (relative to most blaster combos) as a spawn destroyer since Psy does not get its AoE until level 18, but you get Aim and a solid single target chain early.
Psy Nado and FSC is a strong combo, but benefits highly from someone else controlling aggro because the animation time is looooong. Since I prefer AoE melting and I already had plenty of /Fire blasters in live, I never built one after my test character. Psy blast is not my cup of tea, but if I'd ever make one on live, it would likely be Psy/Fire, unless a compelling new secondary gets made that seems a good match to me. -
Quote:One of the touted features for going hybrid will be the ability to add more stuffs, so I hope this second fiddle nature of treating doms/blasters and their secondaries comes to an end. So please everyone, talk your friends into trying CoH and then subscribing (oh, and buy optional stuffs too).Probably because 1 new Buff/Debuff set adds 26* unique powerset combinations compared to 7 or 10.
[*26 assuming you don't duplicate Defender/Corruptor sets. If you do, there are 34 unique combos.]
Defenders and Controllers also haven't seen a new Buff/Debuff release since Trick Arrow and Sonic Resonance in August 2005, prior to City of Villains. Every powerset they have gotten since has been a proliferation from City of Villains (Cold, Thermal, and Traps). When Pain Domination, the new buff/debuff set did come out, it again was limited to villains.
I know! What we need is a new AT that uses dominator secondary sets as a primary and blaster secondary sets as a secondary. That way developing those sets has more impact. Brilliant! Brilliant! We can call them Blastinators! -
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Will there be an in-game Carnival of Light character of the same name?
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The answer should be yes (soup and salad and bread too). We should get some stuff unlocked automatically just for being subscribed, but there should also be stuff even subscribers need to use points on, and there should even be some stuff that will likely encourage subscribers to pay a bit more than just their subscription.
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Not the elbow! Welcome and have fun.
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Quote:They did. Frequently. You just did not choose to believe them. It is truly atounding to hear you say you called that they had people working on non-incarnate/non-praetorian stuff, since you frequently have stated you felt they were never going to do anything but trials and incarnate stuff. You were so very, very wrong and I called it.Seriously, I know you guys wanted to make this a big announcement and drop an awesome bomb on us with the news, but it would have been nice if you told us that you had teams in the background working on other stuff (without having to tell us what that "other stuff" was) for the past several months, simply so those of us that have had a giant feeling of being left in the cold for a year would actually have known it wasn't true.
They did. Frequently. -
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My first thought is that they should rename it. Cold Domination already is an annoying name that sounds like it should be a Dominator set. Do not use the blaster secondary naming convention for a buff/debuff set; think consistent user experience, consistent user experience, consistent user experience.
Time
Time Guide/Guiding
Time Mastery
Time Command
Time Supremacy
Time Wielding
Time Handling
I am also sad that the game already has 13 buff/debuff sets, and yet that is where a new set is being added instead of adding new blaster/dominator secondaries. -
Quote:I feel kind of sheepish asking, but I normally only see Alpha and Reactive icons while forming the league. Where can I look to see icons for Destiny and Lore?Couldn't you just cycle through the teams and check the incarnate buff icons by right clicking? Technically you'd need to know the names, but you just have to remember shift is in Destiny and Lore, and Total/Partial Core/Radial are the tier 3s (the tier 4s have some variety but are even more obvious)? Not the fastest way, but league leaders usually have a fair amount of time to check out characters as the league is assembled.
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I wonder, in an average PuG of people who want to run an iTrial, what the ratio is of strong IO builds to decent IO builds to mixed builds to SO only builds to "who needs enhancements" builds? Also I wonder what the ratio is anymore on PuGs of people who have all their incarnate stuff to those who just have some to those who are just starting to unlock.
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Quote:If you were fighting a war against living plants and rocks, 20 foot long rabbits could be good allies.I think you're looking in the wrong direction. Try UP.
http://forgottenflix.com/wp-content/...screenshot.jpg -
Defender Blizzard deals the exact same damage as blaster Blizzard. While I admit the downtime is much worse than RoA, there is something beautiful about unleashing Blizzard on a defender. This is especially true after a good Heat Loss. My Emp/Ice can deal hugely better AoE damage than my Cold/Sonic thanks to Ice Storm (of course the Cold/Sonic has fabulous AoE -resistance debuffing).
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Quote:Because sometimes I prefer to see the right thing done, rather than just doing something to please people who are clueless? As was said earlier:So if it would be ineffective, why oppose it if it would make people happy to get it?
Quote:One more thing: Invuln needed a *small* buff to its passives, so it got small buffs. Just because every set has debuff protection, doesn't mean everyone has *high* debuff protection. Without a justification for a massive buff, the best regen can hope for if the devs decide to make this argument go away is to get something like 20% resistance to regen debuffs. If your primary worry is getting hit by massive multi-hundred point regen debuffs that can halt instant healing, 20% resistance to regen debuffs will probably not be impressive. But this argument dies. Worse, the existence of the debuff resistance will mean you lose the ability to make a stronger argument for stronger resistance later. Changes are made when a threshold of requirement is crossed. Adding tiny less productive buffs makes it harder to prove that threshold has been breached. -
This may be the single most heartening thing I have ever seen posted about the possibility of cross-server teaming. I am practically expecting it in Issue 21 now.
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Quote:You did the BA thing because you know that is a pet peeve of mine, right?It really gets bad when you factor in the effect of crits on fully enhanced powers.
It sometimes makes me go, "Buh?" that my /Blaze mastery Fire Ball is so much more devastating than my Fire Blast/ Fire Ball. -
To be fair, Instant Healing is, for all practical purposes, a "tier 9" power. The fact that Regen gets its god mode at tier 7, doesn't mean it lacks one. That said, WP has a god mode (well demi-god mode) and a rez with other stuff (although WP's rez suffers the exact same problem as Regen's, IME, you get up and die before all those nice buffs can really help or you wait around for your team to clear if teamed).
Quote:If I died on my Regen, it's most likely because I didn't have any clicks left so 10-15sec of untouchability would basically amount to 'Toggle Ninja Run > Get out of there!' which I guess is much better than what we have but it still sux compared to Rise of the Phoenix or even Resurgence. -
You really can't compare Hot Feet to GFS with that type of chart. BA vs. Confront, really? Consume vs. Confront? Combustion vs Cremate? Your pictured charts are as meaningless as saying that Blaster FS deals more base damage than scrapper FS.
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I am still having trouble wrapping my brain around Regeneration and "squishie feeling". I understand that you can sometimes click too late and die, but I just do not feel squishy on any of my regen scrappers.
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Quote:True. My stalker has to deal with that much more than my scrapper, since my scrapper can withstand a move debuff or three thanks to set bonuses, the ability to keep sprint on, and having both swift and hurdle*. However, that does not change the fact that kiting is still a tactic that a regen can use much more often and freely than most other sets.And for the record: A lot of recharge debuffs go hand in hand with movement speed debuffs. It's really difficult to kite anything while you're moving at a crawl.
*Even before inherent fitness, my scrapper had swift and hurdle. This thread has given me the impetus to finally respec my stalker into inherent fitness. Yay, hurdle, fast healing, resilience and revive! Now I just need an ITF to upgrade my tier 1 Spiritual to tier 3! Go forum threads for getting me to do stuffs I have been neglecting. -
Quote:It is worth noting that Leo_G was specifically discussing Regen's endurance concerns after being end drained. Every set you mention in your post will deal with end drains better than Regen.I'm pretty sure its lower than Ninjitsu, Dark Armor, SR, and Willpower while still being competitive with the performance of those Stalker sets. Only Electric Armor and Energy Aura, which both have endurance manipulation as a *core* ability of the sets would likely beat out Regen in terms of endurance.
There's no stalker invuln, but if we compare stalker SR with stalker Regen if both have zero endurance the regen will still return to full health faster due to fast healing. If both have low but non-zero health the regen will return to full even faster by being able to turn on integration. The only way the Regen will recover endurance more slowly than the SR in this situation is if the SR turns off his or her toggles, regardless of the use of Regen click powers. Stalker Regen still has a significant mechanical advantage in both health and endurance downtime, just less of one for endurance than Scrapper Regen has.
Whether or not one considers QR a primary thematic feature of Regen is up to the individual. I thought it was until Issue 6 (actually I still think it is, but I realize that my opinion does not agree with the opinion's of those who matter). I respect the choice the devs made and I can see how from a certain PoV QR was not part of the regen theme, but my PoV differs.I still find it ironic that Regen, and later WP, had QR removed, but Elec and Energy kept BOTH of their end management powers (on top of Electric's drain/recovery resists). It goes to prove your point that the devs see End manip is a core ability of those two sets, while it was not seen that way for Regen or WP. But just because you are right about the devs view doesn't mean I have to agree.
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Quote:This is simply not true. Debuffs can crush most other armored sets and in many cases in ways much worse than regen can be affected.It's a situation that most other sets don't have to deal with.
Quote:Fiery Aura got slow resistance added to a passive power, and it is much less reliant on click powers for survival than Regen is. Willpower got -regen resistance, and it has more layers of mitigation than Regen to get through before the healing is necessary. Willpower's -regen resistance even comes in one of 2 powers in the set that is otherwise an exact copy of the power in regen.
Regens also have a tactical option that is very appropriate when debuffed (regen, recharge, defense, any debuff really) that is not wise for many other armored sets. They can kite for a few seconds. SR, Stone, and Ninjitsu are really the only other sets that can employ kiting without a substantial hit to their other abilities (and Stone really can't kite). And while those other three can kite, kiting is much, much more beneficial to a regen in most circumstances.
Quote:Well, you can either cope or not play it. Because this most likely won't change.(They could just add 20% recovery to Fast Healing or Resilience, but I have some fairies to go chat with now, so excuse me).