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If you right click on the tier 4 of each pet in the Incarnate window, you can get info. Click on the 2nd tab and scroll down. Each pet has their powers listed and you can check the numbers for any of them you want.
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Quote:Great post.I hope that answers the quieries and clears up where I am a bit.
Keyes is a hectic trial with tons of stuff going on and a need for clear instructions and coordinated play (well, you can succeed with less coordination, but deaths and likely frustration for some players will rise). I can easily see getting overwhelmed.
It may be over the line for you. On the other hand, after some time passes, perhaps you can work your way through the Keyes in small steps. Make it through the first reactor just by following someone with an AoE heal and occasionally attack. Then maybe retreat to the hospital if it starts getting overwhelming. Relax for 60 seconds, stock up on greens, organize the inspire tray.
Then either try to head to the 2nd reactor or perhaps just explore the map. Watch the trial pop-up and get used to the information it is displaying. Use your greens to stay alive through the Pulses and get your bearings. The timers on gaining control of the reactors are very generous, so you will likely not be harming the league by learning the map and getting your bearings.
If you can get to the 2nd reactor, rather than actively engage, perhaps look around. Try to learn where the terminals are on the reactor platforms. Perhaps observe the path the War Walkers take as they try to escape. Maybe watch how the league leads Anti-Matter around and how people use the temps on the terminals.
Not sure how the last stage will hit you. It is crazy. So much stuff is going on, it may be way over your line. Good luck and have fun. -
Quote:Its the easiest AND it gives the best rewards, because getting all the extra merits is simple AND it is likely also the fastest.It's a nice starter level Trial - it's intended to be the first one people run, so it's set up to ease them into the way Trials work.
Easy and fast = more rewards. I imagine at some point, rewards for these trials may get adjusted.
My favorite is that they want the Master of Lambda to be harder (and it is) and yet it is LESS rewarding then Master of BAF.
Someone in the dev team is not thinking very clearly in this situation. -
I love the new system, that kind of delay should have always existed. Three things could be done to improve the system.
1) A visual countdown timer should pop up for anyone in the queued league. Five minutes is not a long time, but feels much longer when it is an unknown quantity, especially when we feel tied to our computers for fear of missing the green button.
2) The leader of a league who enters the queue should in some way be able signify they want to keep the league star. If multiple leagues enter the queue with a leader desiring to keep the star AND they are small enough to join into one league, the larger league leader keeps the star. If both leagues are the same size, the one who entered the queue first keeps the star. In the event of the inevitable possible tie, it would have to be random.
3) Some type of server wide event notification should be made if the league size minimum is reached (which would be usually for a preformed that stays open, most people do not queue up until they know they can actually start the trial). That way, as soon as you queue up, the whole server is notified that there is a trial they can also queue up to join. Bonus points if the event notification includes the league leaders name. -
Quote:The Seers are still good, but I like the Storm Elementals if I am looking for survivability. A decent heal, +perception, sleep and stun protection, end drain resistance, and a 30% to-hit debuff and a 60% range debuff.Seers still considered good buffers? Or are there a lot better options out there now?
/bind button4 "petcom_name "Monsoon" goto" -
I think it should be changed. Especially since one could use these task forces to unlock the Alpha.
Please let any 50 run Tin Mage and Apex and let them run it as a 50. -
I kind of rambled a bit more than I expected, but I had fun thinking back, so I kept at it.
StratoNexus is a Grav/Storm controller and my first character as well as my first 50 (he has been through 3 APPs, Primal then Ice and is currently Psi). I don't play him a lot anymore, I get my stormy fix from my Demon MM nowadays.
My first scrapper (and 2nd character) is Celeste Cat, Kat/Inv/Body. I normally play her a lot, although she hasn't seen much activity the past month. I play her mostly for a tanking thrill, although her damage is not terrible.
My first blaster is Betty Sizzle, my Fire/Fire/Flame blaster. If I have a main, this is it. She was very fun to play up until about level 25. From 25-30 I was really displeased with her. The Issue 5 blaster changes breathed new life into her for me. Extra HPs and Defiance were a joy for me. She has been through several builds, although her current one has been pretty static since Issue 9 (for inherent fitness, I just added Hover, Fly and Weave back into the build, all of which had been part of her original concept, but I had to lose at various times due to build constraints). She has 3 travel pools, Leaping, TP, and Fly. She has had Fighting since her conception (and once I got high enough level to take it). I only have 4 powers from the primary. She lives in melee, having both damage auras, even though I always recommend skipping Blazing Aura for its many flaws. She is my go to toon for new high level content.
My first character on a different server (I logged in one day to the horror of Guardian being down) was a DM/Inv scrapper. It sat at level 6 for many, many years, but 2 years ago it got some playtime and made it into the 20s. Name - Serv Down
My first Tanker is a Fire/Ice/Earth tanker I made to try out the herd and burn playstyle popular in Issue 3. I made it into the 20s mostly street hunting with friends, herding in Boom and then TV. Sadly, I found I much preferred mission team tanking to that playstyle (although I guess it turned out to be good, since the aggro cap killed that style). I mixed my leveling after that mostly teaming and occasionally dropping into TV, then Bricks and Creys for some herd and burn (trying to stay true to his reason for creation). Ultima Fiero is still with inherent fitness, because I can't decide what I want to do with his build. He is still great fun and my only tanker on Guardian.
My first defender was a Kin/Elec I made on Protector to join a friend who was new to the game (early 2005). He switched to Guardian once he found out where we were all playing. That defender sat at level 5 for years, but about 2 years ago saw some playtime and is now in the 20s. However, I did remake him on Guardian in spring 2005 and he was my first 50 defender. Silveron is a Kin/Elec/Mace and one of my favorite characters.
Sarah Caste is my Dark/Dark/Mu corruptor. I like her, but she only gets rare playtime as I prefer my other buff/debuff characters. She was my 1st villain made, but my 2nd lvl 50 villain.
My 2nd villain made and first 50 is Teh Gank, an Nrg/Regen/Mace stalker. I made him to street hunt and PvP. I leveled primarily hunting to 15 (with a few scanners for the temps) then running missions in PvP zones and hunting in PvP zones. 40-50 I ran Grandville, since I liked the look of a lot of those contacts. I don't get to play him much; I prefer to team with him, but always feel guilty bringing him, because he is a less than stellar contributor (I shouldn't feel that way, since the game is not that hard, but I do).
My 3rd villain was my first Brute, SS/EA/Soul, Maximum Pain. I used to joke that was his name because that is what he received. He languished over the years, getting rare playtime. Brutes are not my cup of tea, I'd rather make a scrapper or tanker. However, over the last year I managed to get him to 50 and IO him out (Issue 19 breathed new life into him). Now he sees more playtime than my Fire/Ice tanker. I was late to adapting him to the I13 IO changes and the EA buffs, but he is very fun.
Captain Cassie, my first MM, is Mercs/Poison. I originally made her on Liberty and ran in a duo with a Bots/Traps. It was pretty fun and we were a good combination. We made it into the mid-20s when I lost interest. I eventually got her into the late 20s some months later. During the first free transfers, I moved her to Guardian, hoping that would revive her, but I had real issues with playing redside (mostly the anemic market). She saw some playtime late I19 and as a break from trials after I20. She is 39 and I will slowly play her to 50.
My first HEAT is a human form Warshade, Cranky Carl. I hated him until level 22. The first time I ate corpses I giggled maniacally. Ever since then, I love him. I still level him kind of slowly, he usually gets played in spurts. I have his tricked out 50 build made in mids and even have many of the IOs for the build in storage. He is level 47, no rush but will make 50 someday.
My first Dominator was a Grav/Fire, PyroNexus. He made it to level 8. I eventually deleted him to make room on Pinnacle for something I'd actually play.
My first VEAT is a male widow. I really like these powers, but I wish I could choose visuals other than claws attacks. He is level 30 and I have a story path to follow with him, so he will be a slow leveler.
One last first: my first Praetorian is a Fire/Earth/Ice Dominator. The Praetorian version of my Fire/Rad/Earth controller, I kept the same name, Fire Puddles. She is everything I expected her to be. I'd play her more, but generally when I want a Hot Feet fix, Betty wins. -
Quote:Apex was quick and gave (gives) a relatively high reward. Keyes takes longer than the other trials (although I think with practice it should not), many find it harder than the other trials, and the final AV fight has a lot more to pay attention to than the other trials.It took about 3 weeks for the playerbase to resign itself to the fact that Battle Maiden's blue patches of death weren't going away and they were the ones that had to change.
It has the same reward level as the other trials. I am having great difficulty convincing people to run Keyes, which is a shame because I really like it. -
I support this if it is a global setting where people can choose to turn off all the secondary effects for all their characters or leave them all on.
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Quote:While I am not a fan of her pose and really dislike her facial expression in this picture, I love her costume. First, there is nothing wrong with sexuality. Second, it seems in character to me.The pose just makes it even more exaggerated: That costume does not say anything real about the heroine she is. It doesn't suggest mental abilities, or an 'old soul' type thing. It says sex, sex, sex, and more sex, and it's a complete embarrassment. I'm not saying that costumes can't be designed with a visual appeal in mind- even a relatively sexy one, at that- but that costume has NOTHING else to it.
She has been occasionally shown as flirty and playful. She wears that costume. She seems to like staying young and beautiful through her special ability, and her Praetorian counterpart takes that to an extreme (the Praetorians have never been the opposites of the primals, but rather versions that take certain virtues or minor quirks and extend them into vices and insanity (Manticore likes to be in control and to make plans, Chimera demands and needs it; Miss Liberty wants to be liked, Dominatrix will make you like her; BABs is a rough and tumble street fighter with a heart of gold, Marauder is a rough and tumble street fighter who suppresses his heart; Sister Psyche is a playful, vivacious matron who wants to help people, Mother is overtly sexual and knows best how to help people; etc.) -
Can you explain it to me? I really do not understand why the devs want to get players to play in large scale team events.
Does raiding promote community better than running task forces or standard mission arcs? They keep saying we have the best community in MMO space, but that community was built in a nearly raidless game, so I am having trouble seeing the connection between raids and a strong social environment.
Do raids bring the ability to tell stories Task Forces do not? While I like the encounters in all 3 trials so far, they really are not anything special story-wise compared to the STF, LGTF, ITF, Faathim, and many other task forces.
Do raids bring the ability to use game mechanics that task forces do not? To an extent, I think this is true. The escapee phase could be tailored for smaller teams, but it is likely most interesting at 12 or more people. Large collections like in Keyes are likely better with higher number of people. I do think many interesting mechanics could be used in task forces that we have not yet seen, but 12 man+ trials do give some design options that may not work in 6 to 8 man teams.
Is there other stuff I am missing? Why do the devs want us to do trials? -
I do not think the devs expect people to solo most story arcs as they level up. The regular Ouroborous content is NOT solo content. It is content that normally can be soloed, but almost none of it was made with soloists in mind.
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Quote:As someone who plays in trials, I disagree. This change was a FLAT OUT MAJOR INCREASE in power. Before this change, I might have seen 120% defense in trials on occasion. Since this change, in my attributes monitor my defense is OFTEN BLUE; I sit at the hard cap frequently. Before this change, I felt lucky to have Speed Boost even if I had Kin on my team. Now I seem to have it almost all the time. My resistances are frequently blue in the attribute monitor, a sweet 75% to most damage types.I am highlighting one thing you said here, which you may want to clarify or re-state.
This change did not increase any of the set's overall power. The effectiveness of each set has not changed. The "ease" of use did go up significantly. Perhaps you meant this and chose a different way to express it.
What others are saying, and which is completely true is that Empathy cannot get the same QOL boost without ALSO increasing its overall effectiveness. Sucks being an Empathy I guess. But that never seems to change.
The change may not be a big deal on small teams. Even full teams who are used to solid buffing may notice little change. But in leagues the change is DRAMATIC.
It should also be very useful for MMs. Even in regular teams buffing MM pets was not a usual mode of operation, but now they just get splash buffs. I have only run one event with my MM since the change, and it was a Lambda. It was so very good for the pets to have shields too. -
Quote:Roy Cooling deals with invasion some. There is also at least one tip mission dealing with the Praetorian war. And of course there was some content in GR that was pre-level 20 dealing with the Praetorian War. Both Tina Mac and Maria Jenkins at least foreshadow it, but seem more like a run up to it. I am sure we will also have some level 20-26 content in Issue 21 dealing a bit with the invasion. And any solo incarnate can chat with Prometheus to get more story.The Admiral Sutter TF is the only part of the Praetorian war storyline that's not Incarnate content - everything else is either an Incarnate TF or a Trial.
Saying that the Praetorian war storyline is all team content is very far from the truth. The trials and some task forces are where a fair bit of the action happens, but a lot of the story parts are actually handled elsewhere. -
We didn't have raids (outside of the two you mentioned). But the STF, LRSF, LGTF, Kahn, Faathim, Sara Moore, and ITF were to varying degrees different from regular content and many people seemed to consider them enjoyable enough to repeat. Apex and Tin Mage seemed workable. Adding a greater variety of task forces could have been plausible. OTOH, I do know a lot of peeps were interested in raids too, I just did not expect raids to the exclusion of lvl 50 task forces.
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Why large scale team stuff? Is it not possible to design 4 to 8 man team content with incarnates in mind? Are the rewards limited to raids solely because if they were not, people would avoid the raids? When these supposed people left and filled out the form saying they wanted more end game stuff, did they mean raids or would they have been fine with lots of interesting level 50 task forces?
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Quote:I expect to have as much variety in task types post 50 advancement as I did pre-50. I expect it will happen someday. Before I learned they were solely making trials for incarnate advancement, I expected a mix of trials and task forces. Once I learned what they were doing, I have been suggesting they should allow more variety, eventually. I do not expect the variety to happen quickly, but I am hopeful that some will appear before I23 (and the Notice to threads is a good start, IMO). However, you seemed to think it was odd to want variety in a game that has taught us to expect variety.Well, do you really expect to have as much trials in game as there are ways to level?
I agree that often there is little variety upon a new system first being released. I actually even prefer that to an extent. But a lot of people want to know if there is light at the end of the tunnel. I think they could be appeased if they just look at the history of the game and see that systems are generally released to expand the variety, but some people are concerned this may be one of those things that takes years instead of months. -
Quote:Yeah, I see that usually, often I see:It's the kind of text that appears above your head like damage numbers; you know, the kind that appears red for the player being affected and gray for everyone else.
My chat box, full of chat is being disintegrated. Hard to make out who, when I can't see the gray text underneath my chat box. I am guessing then that this text is just float text and appears in no channels. Well, two runs is not enough practice, but I do not have a good feeling about this. -
Quote:I love all the story arcs, some less than others, but I still run them occasionally. The repetition is not nearly so bad when you space out the content over months. Since I have characters in all level ranges (although I have a dearth of sub-20s since have not gotten new powersets in a year now) I can pick and choose the story arcs and therefore I do not have to run something I have recently run. I do not level up the same way, all my characters take different paths. Sometimes I run the Hollows, sometimes I run Atlas, Galaxy, KR, sometimes I run scanners/newspapers, sometimes I hunt the sewers, Perez, then Boom, sometimes I do lowbie AE arcs, sometimes I run Faultline, sometimes I run Striga, sometimes I run Talos/IP contacts, rarely I run Croatoa, often I run Founders, Bricks contact mixed with some scanners. Sometimes I team, sometimes I solo, sometimes I run just with my SG, sometimes I run on big teams, sometimes on duos or just 3, somtimes I run primarily in PUGs. I usually sprinkle some TFs throughout the leveling as well.Honestly, considering how repetitive this game is, I can't imagine how you'd stand it.
Recently, I have been able to throw in Tips, which has helped my redside play, since prior to tips, my choices were more narrow (the new redside Sharkhead content has helped too, hopefully we get some new redside 30-40 stuff within 12 months).
The massive amount of content in the game for leveling keeps it from being repetitive, IMO. -
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I love the 5 minutes, but it absolutely needs a visual timer. 5 minutes is not a long time, but it feels MUCH longer when I have no idea how much has passed.
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Ran it again on my Emp, still can't see a way to reliably find the disintegrate target. We failed mostly because we had a lot of people get killed while being disintegrated (I only saw myself save two, granted people could have been more proactive with greens, but I still felt bad I couldn't find the target). We stayed together decently well, but just couldn't move AMs HPs much because he kept healing.
The floating text that states who is being disintegrated, is that in one of the chat channels? Maybe I could create a tab to monitor it then. -
Quote:It is indeed true that a fair number of people were not in the market for raids. However, many of the people not interested in raids were (and are) still interested in character advancement. I can only assume that a fair number of people left it be known that they desired raids and the devs decided to link that to character advancement. I am not sure they needed to be linked, but I do know it helps ensure that a large enough segment of the population lines up for the trials.Well, I don't see a problem with alting either. I personally have only two 50s, and the rest are mid-range characters (yes, also some low lvls and some higher lvl). The incarnate trials, in my mind, are meant for people who wanted endgame content and have been asking for it for a long time. If you get bored of the trials after three runs, I am sorry to say you obviously were not int hat target market, as it were.
So since they are linked, those interested in advancement but not raids feel a bit left out.