StratoNexus

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  1. They could add beacons for the shadow shard zones...
  2. Quote:
    Originally Posted by VoodooGirl View Post
    The only place I imagine you could "finagle" a teleport to Galaxy City would be Ouroboros.
    If you can TP to the old zone via Ouro, there is no mechanical reason to disallow TPing to it via base TPers.

    There is also no reason to confine this to already existing bases or SGs. Since we can get to it through Ouro, new SGs can get the beacon and then use their base to access it in the future.
  3. Quote:
    Originally Posted by Oathbound View Post
    Eh. I'm highly skeptical of it having anything to do with Twilight Grasp instead of just being "Ranged Midnight Grasp" with damage/recharge tweaked to fill in as a Blaster T1.
    I have the same belief, but I just felt I should not present it as fact yet (not saying you did; I was at fault, my tone earlier was a bit too haughty).

    Quote:
    Originally Posted by Oathbound View Post
    As far as "generic" goes... really Blaster immobilizes are generic enough for me to believe the word is fitting. There are exceptions sure but they're SO similar in design and use as to be essentially interchangeable. IMO.
    Agreed. There is just enough variation in secondary effects though, that I could see the possibility of more than just a to-hit debuff in this new one. Unlikely to be -regen, -dam, and a self heal, but it does seem possible.
  4. Since the Obliteration Beam always targets someone on the league, it is easiest to deal with if you can make its location predictable. You can do this by having the entire league collapse into a tight group on the AV. Thus when the Beam starts to fire, everyone just has to move away from the AV. After the beam finishes, everyone just re-collapses on AM. That makes the times AM is in his regeneration chamber the only really dangerous time, although if you could stay together even then, that would be helpful too (but that is difficult).

    This prevents the beam from firing on someone who is at range and having people accidentally move into the beam when trying to get away from it.
  5. StratoNexus

    Dark Blast

    Quote:
    Originally Posted by Oathbound View Post
    *emphasis mine*

    It's already confirmed on the Proliferation page that Abyssal Gaze is a single target Hold and DoT.
    I wonder how much damage it does. Bitter Freeze Ray level? Cosmic Burst level? Stunning Shot level?
  6. Quote:
    Originally Posted by Oathbound View Post
    I am a bit disappointed at the lack of Cloak, and I find it odd they would specifically mention it having powers from Dark Miasma when it doesn't (leftover from a previous alpha/beta build maybe?).
    Since they are also working on Dark Control and Dark Miasma for controllers as part of all the Dark proliferation, it may just be that it was mentioned due to that. It is also possible that Penumbral Grasp has a basis in Twilight Grasp, instead of just being a generic Immob (and really, all the Manipulation immobs have special stuff, so it is not really proper for us to call them generic anyway ).
  7. Quote:
    Originally Posted by Amy_Amp View Post
    With the way PS works on KM, I don't think KM will be winning any burst damage awards.
    I am not sure on a Boss though. When I think about my SS/EA brute vs. my EM/Regen Stalker vs. my KM/FA scrapper, I know I have done some bad things to bosses on all those characters. PS takes some attacks to build up strength, but most bosses are going to live long enough that it may actually turn out KM can save an attack or two over some of the other listed sets. With Brute Fury and saturated AAO, I may have to lean to Energy Melee though. EMs single target potential is very high.
  8. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    CURRENTLY:
    Loves A Challenge - earned by having no one die during the last round of the trial, the fight with Antimatter.

    SUGGESTED CHANGE:
    Close Call - earned when the league stops a player from being killed by Antimatter's Disintegration power.

    As for my suggested change to Loves A Challenge, well, there are two things that kill people in this round of the trial with any regularity: 1) Obliteration Beam, and 2) Disintegration. The former is already covered under Avoids the Green Stuff, so the badge already pretty much feels like it's meant to reward a team's ability to stop Antimatter's Disintegration power as it stands. In this case, I figure, why not just tip the scale further in the direction it's already leaning?
    I like your idea about Bunker Buster. The current Bunker Buster is like requiring one to get at least 5 nades and acids within 2 seconds, instead of just one for Synchronized. Having it be just for one set of doors seems reasonable to me.

    While I like Loves a Challenge as is, your idea is actually significantly different. In order to more closely match the original, I think you would need to change it to - earned when the league stops all players from being killed while being affected by Antimatter's Disintegration power.

    If someone died to Obliteration beam, so be it. If Anti-Matter kills someone not being disintegrated with a regular attack that is fine, but if anyone dies while they have the Disintegration effect, you miss out.
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    Why do you keep bringing this up?
    A few reasons. First, one argument that is being used against the idea of a freeform power system has been that it would take a lot of time and effort. I submit that some things are worth the time and effort of the devs. Second, Power Customization suggestions suffered the exact same bias and poo-pooing that this idea is receiving. I suggest we discuss the idea, rather than just make useless "unsigned posts" and useless posts explaining it would be a lot of work (especially since the OP acknowledges the fact that it would be a lot of work, but many likely failed to read that far, getting all busy with their kneejerk, 'look how cool I am' unsigned and "that juts plain ISN'T going to happen" posts).

    Third: I never said anything even remotely like the following, but I'll respond to your supposition anyway, since it is interesting to think about.
    Quote:
    Originally Posted by ClawsandEffect View Post
    You keep saying that they did Power Customization, so why can't they do this, while sweeping under the rug the fact that the two things have NOTHING in common in terms of their affect on the game.
    You mean outside of allowing players to better tailor their characters to their imagination? Choosing which abilities a character has is just as much a method of expression as choosing the color and animations of those abilities. The freedom to design your own character is a frequently cited hallmark of this game. I know my friends and I have often said it is great to be in game and almost never see someone who even resembles someone else (this is less true since they started making more uniform costume sets, but still true enough in general, IME).

    Quote:
    Originally Posted by ClawsandEffect View Post
    Being able to have blue fire powers and being able to choose any powerset combination you want are 2 COMPLETELY different things.
    They are different mechanically, but not really all that different on a conceptual level. For example, StratoNexus is a lot more to me than just his red and blue swirly hooded outfit. He is a primal force of Chaos and Hope who guides and inspires champions of positive change. As a matter of fact, very few of my character concepts are built primarily around a costume or color selection (although I do have a few that are). One could argue that choosing the right powers to match a concept would in general be more desirable to most people than simply choosing what color those powers are.

    Quote:
    Originally Posted by ClawsandEffect View Post
    Saying that because they did one there is no reason not to do the other is just flat out ridiculous.
    Good thing no one said that but you. What I am saying is that because they did the one, that is a very good reason for YOU (and others) to not say the devs cannot and will not do the other.

    And the final reason I keep bringing it up is because people keep bringing it back up to me. If you promise to stop talking about Power Customization, so do I.
  10. Quote:
    Originally Posted by DarkSideLeague View Post
    Electric Blast -> Voltaic Sentinel.
    Indeed, thank you. It is such a great power, but casting it every minute with its three and a half second animation is a bit rough even for me, and I loved the way Kin played before they made the buffs AoE. With Dark Extraction (and old multiple controller pets) it is worth repeat castings thanks to multiple pets, but it is still less often than every minute and one pet can last over 3 minutes. VS is just annoying to use. Gun Drone is arguably worse, but for some reason VS bothers me more.
  11. Quote:
    Originally Posted by Eldagore View Post
    Barf. I was really, really hoping against odds for a non blap centered set. At least shadow maul is there instead of having shadow punch. When the teaser mentioned dark armor and dark miasma, i was hoping for more of those and less dark melee though, anything besides a dmg aura and blaps would have made for a more outside the box set.
    I love the fact that it is melee centric (especially since blasters are a ranged damage/melee damage concept). However, I am surprised that there are actually no Dark Miasma powers or anything even resembling one in Dark Manipulation since they mentioned it in the Informer (technically one could say Dark Blast has one power from Miasma, the ranged single target hold).

    That being said, perhaps I should apologize a bit for my tone to Zombie Man. It does seem possible that Penumbral Grasp could mimic Twilight Grasp and may have additional properties beyond just an immob and damage. I was picturing Gravimetric Snare, but the naming convention does have more in common with the Dark Miasma power, in hindsight. I jumped the gun and allowed my preformed notions to influence my attitude. I am sorry.
  12. Quote:
    Originally Posted by MayorOfAngrytown View Post
    It might not do throw spines dmg, but can it cover a similar area?
    This is a tough call for me. I think I prefer Throw Spines area in general, but I have gotten good use out of RT's extra range (mine is 46 feet slotted). TS is a larger area (I think, I haven't done the math, though), but RT has a longer range and is a goodly sized cone. I learned to use cones with Fire Breath on my blaster, a 40 foot long, 30 degree arc cone. RT is also 40 foot long, but has a wider 45 degree arc. TS is only 30 feet long, but its arc is a massive 90 degrees.

    Quote:
    Originally Posted by MayorOfAngrytown View Post
    But with upcoming Crowd Control for scrappers, RT is just going to look that much smaller.
    Well, CC has a 180 degree arc, and that is very nice (love it on my WP/WM tanker), but of course it only works on stuff right next to you with its 8 foot (unenhanceable) range.
  13. Quote:
    Originally Posted by Megajoule View Post
    Alternatively, he could simply blink to a new location, having moved there in the no-time that our characters don't perceive.
    This is true, but I have to admit it would feel different. I kind of like the way it is done for effect, it is just unfortunate that time doesn't actually stop.
  14. Quote:
    Originally Posted by Memphis_Bill View Post
    Post? How about "They tried it in alpha and scrapped the entire idea?" I think that counts for more than a post.
    True, but they never even tried the idea of Power Customization and yet still did that eventually. They also made some powers that totally immobilized you when using them. Neither of those points mean a lot 9 years later, just like the fact that they failed to make a good classless system a decade ago is not relevant, since almost everyone who would be involved in designing one now is different. If ever there was a good time to re-open discussion on the topic, now is it. I agree there are huge hurdles that can be discussed, I do not agree that those hurdles are reasons to not even bother thinking about the concept.

    Quote:
    Originally Posted by Memphis_Bill View Post
    And look at what that leads to. Penalties for making characters that are too easy. Nerfs for exploiting cannon fodder. And overpowered NPCs.
    Sweet! Mistakes we can learn from when designing a new system. This kind of data and real world insight is a huge plus while exploring the concept.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Going with freeform power customization, honestly, would basically have to be "Start with a brand new game."
    You frequently have this belief that if you are incapable of doing something or incapable of seeing how it could be done, so is everyone else (and if you do not actually believe that, you come across that way a lot). There are definitely ways a freeform system could be done right in this game. In a good freeform system there would not be any reasons to eliminate the current powersets. Just because you could add freeform options does not necessarily invalidate the current system. Done well, a Storm/Electric defender would be able to co-exist with a freeform (De)Buff/Attack set.

    I know it is easy to see potential drawbacks and challenges and throw your hands in the air and say its just not possible or just not worth it. I don't think that way. Even if the dev resources could never get around to this idea, that does not mean it is not worth exploring, especially as a player discussion. You bring up some good concerns, those would need to be addressed.

    However, are you really saying you would not like the freedom to design your own character if it could be done in a balanced way? You would rather be limited to only choices made by someone else? Explore the potential benefits of the system as well as the potential negatives. Looking at just the positives is bound to lead to a problematic system. Looking at the just the negatives is a problematic attitude.
  15. Quote:
    Originally Posted by MayorOfAngrytown View Post
    I respectfully disagree. RT's soft control is effective, it's damage is laughable at best, especally for the animation time and endo cost. Doesn't pretty much every other 'large cone' available to scrappers outdamage it (if nothing else in DPA), or is that my imagination?
    Its damage is low, but not laughable. It does 80% of the damage of Energy Torrent (it really should deal the same damage as Energy Torrent). It is indeed weaker than all the other scrapper ranged cones (except Night Fall, which is bizarrely weak).

    Repulsing Torrent deals about the same damage as a standard blaster AoE (Explosive Blast, M30 Grenade, Fire Ball (sans extra DoT)). I guess one could argue that they are laughable, many people do. I find them adequate. They ain't Throw Spines, but what is?
  16. I do not have a FA brute, but I have a lvl 50 FA tanker and 2 lvl 50 FA scrappers. They are certainly less durable than other armored sets, although with just a bit of team support and/or smart use of inspires they are "good" for regular content.

    From 1 to 20, it may be the most durable armor. From 20 to 30 it is very middle of the road. Past 30, it is on the low end of mitigation. The kill speed increase is noticeable and valuable, but you cannot just blindly charge anything and expect to live (to be fair, even most stronger sets cannot do that).

    I think the set is fun and enjoy it very much. I actually quite enjoy fighting both Carnies and Malta. End drain is very easy to overcome with FA, although the Carnie bosses are tough (but they are tough for most everything). With Tough, I don't find Malta to a problem in general.
  17. The devs specifically said they designed Pain Dom to be Empathy for Villains because they were not going to port Empathy to villains. I think it is likely they will eventually port both now, since defenders are no longer necessarily heroes and corruptors are no longer necessarily villains.
  18. Quote:
    Originally Posted by Amy_Amp View Post
    The cone most skip unless you are using it for mitigation purposes for /sr and /regen and I don't recall it's damage being much of anything.
    Repulsing Torrent's damage is effective. It is not great. It is lower than it should be based on its recharge, for no reason I can comprehend, but it is not low enough that you can just write it off. It's animation is too long and like all cones requires some positioning to maximize.

    It is skippable. A large, ranged cone KB power is not everyone's cup of tea. That being said, you cannot judge KM's AoE output fairly by ignoring Repulsing Torrent just because some people fail to utilize it well.
  19. Quote:
    Originally Posted by EmperorSteele View Post
    Finally, a question, is there any reason the level ranges on your enhancements are all over the place? Are you planning your build around IOs you already have, maybe?
    I believe they exported their live game build into Mids.
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Please post a link to even ONE redname that ever said that Power Customization isn't going to happen.
    Right after you post a link to one redname saying that design your own powersets isn't going to happen.

    The OP is a fine idea. It is not up to you the players to judge that the idea cannot happen due to developer time constraints. Heck, some of the work is already done, we can sort of design our own powersets in AE for critters.

    I am not really for this idea. I like the AT system and am plenty happy with the choices we already get. If we were ever allowed to design our own stuffs, I'd prefer a system that kept us within the constraints of each AT.

    Quote:
    Originally Posted by Lightfoot View Post
    It would take an incredible amount of work to implement, likely sucking up the powers team time for two issues or more (Power Customization took BABs and team almost a year to complete, and we still don't have customization for Power Pools almost two years later)
    One of the best features ever added to the game. Yes, it took a lot of work and dev time, but it was very much worth it, IMO. "Oh noes, it will take time" is not a great argument against an idea.

    Quote:
    Originally Posted by Lightfoot View Post
    It would also take a shift in philosophy on the Dev team. Freeform selection was in the alpha versions of this game, and was ultimately nixed as it was far too easy to create both unplayable characters and overpowered characters. The AT system and current power structure which have served the game for the last seven years are a direct result of the Dev team scrapping the freeform system. Inherent Stamina was a philosophy shift, true, but not one that could have led to breaking the game.
    Has anyone opposed to this idea taken a look at the incarnate system? Have you all looked at the list of rednames who exist now and compared it to what existed in 2003 and 2005 and 2007? Choice and more freeform selection IS the new dev philosophy. That does not mean they want to rip out the AT structure, but the Incarnate design pisses all over AT structure. Blasters do more damage, not with incarnate stuff. Defenders give better buffs, not with incarnate stuff. Mostly only armored toons get mez protection, not with incarnate stuff.

    They are on record that they envision people having multiples of the incarnate powers so they can swap in and out of them as their needs change (with some minor time limits).
  21. StratoNexus

    Dark Blast

    Quote:
    Originally Posted by Zombie Man View Post
    On my D3, I often alternate Torrent with Tentacles and Night Fall as mitigation. They can't fire back when their on their rear ends. Having a power that combines both would be sweet! Additionally, a form of Tentacles and Nightfall are both available in the Soul Mastery PPP.
    I am suspecting that Umbral Torrent will not be 100% KB chance.
  22. Quote:
    Originally Posted by Negate View Post
    Dark Pit will be great for when you're a lowbie.
    Too bad you don't get it until level 35...

    I'd think I'd rather see the set re-ordered like so:
    • Penumbral Grasp
    • Smite
    • Dark Consumption
    • Shadow Maul
    • Soul Drain
    • Death Shroud
    • Touch of Fear
    • Dark Pit
    • Midnight Grasp
  23. Why would you think Penumbral Grasp is anything other than a tier 1 Immob? It will deal damage and likely have -to-hit. It may have a slow effect, but that is doubtful.
  24. My favorite Marauder death was when we killed him just as he jumped. Seeing him fall to the his death from mid-leap was classic. Needless to say, he was on the ground again.
  25. Quote:
    Originally Posted by Kierthos View Post
    So, uh... what's your SG base look like?
    If you convert 1 billion influence into Prestige, maybe you can join their SG and look around!