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Posts
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They could add beacons for the shadow shard zones...
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Quote:If you can TP to the old zone via Ouro, there is no mechanical reason to disallow TPing to it via base TPers.The only place I imagine you could "finagle" a teleport to Galaxy City would be Ouroboros.
There is also no reason to confine this to already existing bases or SGs. Since we can get to it through Ouro, new SGs can get the beacon and then use their base to access it in the future. -
Quote:I have the same belief, but I just felt I should not present it as fact yet (not saying you did; I was at fault, my tone earlier was a bit too haughty).Eh. I'm highly skeptical of it having anything to do with Twilight Grasp instead of just being "Ranged Midnight Grasp" with damage/recharge tweaked to fill in as a Blaster T1.
Agreed. There is just enough variation in secondary effects though, that I could see the possibility of more than just a to-hit debuff in this new one. Unlikely to be -regen, -dam, and a self heal, but it does seem possible. -
Since the Obliteration Beam always targets someone on the league, it is easiest to deal with if you can make its location predictable. You can do this by having the entire league collapse into a tight group on the AV. Thus when the Beam starts to fire, everyone just has to move away from the AV. After the beam finishes, everyone just re-collapses on AM. That makes the times AM is in his regeneration chamber the only really dangerous time, although if you could stay together even then, that would be helpful too (but that is difficult).
This prevents the beam from firing on someone who is at range and having people accidentally move into the beam when trying to get away from it. -
Quote:I wonder how much damage it does. Bitter Freeze Ray level? Cosmic Burst level? Stunning Shot level?*emphasis mine*
It's already confirmed on the Proliferation page that Abyssal Gaze is a single target Hold and DoT. -
Quote:Since they are also working on Dark Control and Dark Miasma for controllers as part of all the Dark proliferation, it may just be that it was mentioned due to that. It is also possible that Penumbral Grasp has a basis in Twilight Grasp, instead of just being a generic Immob (and really, all the Manipulation immobs have special stuff, so it is not really proper for us to call them generic anywayI am a bit disappointed at the lack of Cloak, and I find it odd they would specifically mention it having powers from Dark Miasma when it doesn't (leftover from a previous alpha/beta build maybe?).
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I am not sure on a Boss though. When I think about my SS/EA brute vs. my EM/Regen Stalker vs. my KM/FA scrapper, I know I have done some bad things to bosses on all those characters. PS takes some attacks to build up strength, but most bosses are going to live long enough that it may actually turn out KM can save an attack or two over some of the other listed sets. With Brute Fury and saturated AAO, I may have to lean to Energy Melee though. EMs single target potential is very high.
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Quote:I like your idea about Bunker Buster. The current Bunker Buster is like requiring one to get at least 5 nades and acids within 2 seconds, instead of just one for Synchronized. Having it be just for one set of doors seems reasonable to me.CURRENTLY:
Loves A Challenge - earned by having no one die during the last round of the trial, the fight with Antimatter.
SUGGESTED CHANGE:
Close Call - earned when the league stops a player from being killed by Antimatter's Disintegration power.
As for my suggested change to Loves A Challenge, well, there are two things that kill people in this round of the trial with any regularity: 1) Obliteration Beam, and 2) Disintegration. The former is already covered under Avoids the Green Stuff, so the badge already pretty much feels like it's meant to reward a team's ability to stop Antimatter's Disintegration power as it stands. In this case, I figure, why not just tip the scale further in the direction it's already leaning?
While I like Loves a Challenge as is, your idea is actually significantly different. In order to more closely match the original, I think you would need to change it to - earned when the league stops all players from being killed while being affected by Antimatter's Disintegration power.
If someone died to Obliteration beam, so be it. If Anti-Matter kills someone not being disintegrated with a regular attack that is fine, but if anyone dies while they have the Disintegration effect, you miss out. -
A few reasons. First, one argument that is being used against the idea of a freeform power system has been that it would take a lot of time and effort. I submit that some things are worth the time and effort of the devs. Second, Power Customization suggestions suffered the exact same bias and poo-pooing that this idea is receiving. I suggest we discuss the idea, rather than just make useless "unsigned posts" and useless posts explaining it would be a lot of work (especially since the OP acknowledges the fact that it would be a lot of work, but many likely failed to read that far, getting all busy with their kneejerk, 'look how cool I am' unsigned and "that juts plain ISN'T going to happen" posts).
Third: I never said anything even remotely like the following, but I'll respond to your supposition anyway, since it is interesting to think about.
Quote:You keep saying that they did Power Customization, so why can't they do this, while sweeping under the rug the fact that the two things have NOTHING in common in terms of their affect on the game.
Quote:Being able to have blue fire powers and being able to choose any powerset combination you want are 2 COMPLETELY different things.
Quote:Saying that because they did one there is no reason not to do the other is just flat out ridiculous.
And the final reason I keep bringing it up is because people keep bringing it back up to me. If you promise to stop talking about Power Customization, so do I. -
Indeed, thank you. It is such a great power, but casting it every minute with its three and a half second animation is a bit rough even for me, and I loved the way Kin played before they made the buffs AoE. With Dark Extraction (and old multiple controller pets) it is worth repeat castings thanks to multiple pets, but it is still less often than every minute and one pet can last over 3 minutes. VS is just annoying to use. Gun Drone is arguably worse, but for some reason VS bothers me more.
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Quote:I love the fact that it is melee centric (especially since blasters are a ranged damage/melee damage concept). However, I am surprised that there are actually no Dark Miasma powers or anything even resembling one in Dark Manipulation since they mentioned it in the Informer (technically one could say Dark Blast has one power from Miasma, the ranged single target hold).Barf. I was really, really hoping against odds for a non blap centered set. At least shadow maul is there instead of having shadow punch. When the teaser mentioned dark armor and dark miasma, i was hoping for more of those and less dark melee though, anything besides a dmg aura and blaps would have made for a more outside the box set.
That being said, perhaps I should apologize a bit for my tone to Zombie Man. It does seem possible that Penumbral Grasp could mimic Twilight Grasp and may have additional properties beyond just an immob and damage. I was picturing Gravimetric Snare, but the naming convention does have more in common with the Dark Miasma power, in hindsight. I jumped the gun and allowed my preformed notions to influence my attitude. I am sorry. -
Quote:This is a tough call for me. I think I prefer Throw Spines area in general, but I have gotten good use out of RT's extra range (mine is 46 feet slotted). TS is a larger area (I think, I haven't done the math, though), but RT has a longer range and is a goodly sized cone. I learned to use cones with Fire Breath on my blaster, a 40 foot long, 30 degree arc cone. RT is also 40 foot long, but has a wider 45 degree arc. TS is only 30 feet long, but its arc is a massive 90 degrees.It might not do throw spines dmg, but can it cover a similar area?
Well, CC has a 180 degree arc, and that is very nice (love it on my WP/WM tanker), but of course it only works on stuff right next to you with its 8 foot (unenhanceable) range. -
This is true, but I have to admit it would feel different. I kind of like the way it is done for effect, it is just unfortunate that time doesn't actually stop.
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Quote:True, but they never even tried the idea of Power Customization and yet still did that eventually. They also made some powers that totally immobilized you when using them. Neither of those points mean a lot 9 years later, just like the fact that they failed to make a good classless system a decade ago is not relevant, since almost everyone who would be involved in designing one now is different. If ever there was a good time to re-open discussion on the topic, now is it. I agree there are huge hurdles that can be discussed, I do not agree that those hurdles are reasons to not even bother thinking about the concept.Post? How about "They tried it in alpha and scrapped the entire idea?" I think that counts for more than a post.
Quote:And look at what that leads to. Penalties for making characters that are too easy. Nerfs for exploiting cannon fodder. And overpowered NPCs.
Quote:Going with freeform power customization, honestly, would basically have to be "Start with a brand new game."
I know it is easy to see potential drawbacks and challenges and throw your hands in the air and say its just not possible or just not worth it. I don't think that way. Even if the dev resources could never get around to this idea, that does not mean it is not worth exploring, especially as a player discussion. You bring up some good concerns, those would need to be addressed.
However, are you really saying you would not like the freedom to design your own character if it could be done in a balanced way? You would rather be limited to only choices made by someone else? Explore the potential benefits of the system as well as the potential negatives. Looking at just the positives is bound to lead to a problematic system. Looking at the just the negatives is a problematic attitude. -
Quote:Its damage is low, but not laughable. It does 80% of the damage of Energy Torrent (it really should deal the same damage as Energy Torrent). It is indeed weaker than all the other scrapper ranged cones (except Night Fall, which is bizarrely weak).I respectfully disagree. RT's soft control is effective, it's damage is laughable at best, especally for the animation time and endo cost. Doesn't pretty much every other 'large cone' available to scrappers outdamage it (if nothing else in DPA), or is that my imagination?
Repulsing Torrent deals about the same damage as a standard blaster AoE (Explosive Blast, M30 Grenade, Fire Ball (sans extra DoT)). I guess one could argue that they are laughable, many people do. I find them adequate. They ain't Throw Spines, but what is? -
I do not have a FA brute, but I have a lvl 50 FA tanker and 2 lvl 50 FA scrappers. They are certainly less durable than other armored sets, although with just a bit of team support and/or smart use of inspires they are "good" for regular content.
From 1 to 20, it may be the most durable armor. From 20 to 30 it is very middle of the road. Past 30, it is on the low end of mitigation. The kill speed increase is noticeable and valuable, but you cannot just blindly charge anything and expect to live (to be fair, even most stronger sets cannot do that).
I think the set is fun and enjoy it very much. I actually quite enjoy fighting both Carnies and Malta. End drain is very easy to overcome with FA, although the Carnie bosses are tough (but they are tough for most everything). With Tough, I don't find Malta to a problem in general. -
The devs specifically said they designed Pain Dom to be Empathy for Villains because they were not going to port Empathy to villains. I think it is likely they will eventually port both now, since defenders are no longer necessarily heroes and corruptors are no longer necessarily villains.
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Quote:Repulsing Torrent's damage is effective. It is not great. It is lower than it should be based on its recharge, for no reason I can comprehend, but it is not low enough that you can just write it off. It's animation is too long and like all cones requires some positioning to maximize.The cone most skip unless you are using it for mitigation purposes for /sr and /regen and I don't recall it's damage being much of anything.
It is skippable. A large, ranged cone KB power is not everyone's cup of tea. That being said, you cannot judge KM's AoE output fairly by ignoring Repulsing Torrent just because some people fail to utilize it well. -
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Quote:Right after you post a link to one redname saying that design your own powersets isn't going to happen.Please post a link to even ONE redname that ever said that Power Customization isn't going to happen.
The OP is a fine idea. It is not up to you the players to judge that the idea cannot happen due to developer time constraints. Heck, some of the work is already done, we can sort of design our own powersets in AE for critters.
I am not really for this idea. I like the AT system and am plenty happy with the choices we already get. If we were ever allowed to design our own stuffs, I'd prefer a system that kept us within the constraints of each AT.
Quote:It would take an incredible amount of work to implement, likely sucking up the powers team time for two issues or more (Power Customization took BABs and team almost a year to complete, and we still don't have customization for Power Pools almost two years later)
Quote:It would also take a shift in philosophy on the Dev team. Freeform selection was in the alpha versions of this game, and was ultimately nixed as it was far too easy to create both unplayable characters and overpowered characters. The AT system and current power structure which have served the game for the last seven years are a direct result of the Dev team scrapping the freeform system. Inherent Stamina was a philosophy shift, true, but not one that could have led to breaking the game.
They are on record that they envision people having multiples of the incarnate powers so they can swap in and out of them as their needs change (with some minor time limits). -
Quote:I am suspecting that Umbral Torrent will not be 100% KB chance.On my D3, I often alternate Torrent with Tentacles and Night Fall as mitigation. They can't fire back when their on their rear ends. Having a power that combines both would be sweet! Additionally, a form of Tentacles and Nightfall are both available in the Soul Mastery PPP.
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Why would you think Penumbral Grasp is anything other than a tier 1 Immob? It will deal damage and likely have -to-hit. It may have a slow effect, but that is doubtful.
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My favorite Marauder death was when we killed him just as he jumped. Seeing him fall to the his death from mid-leap was classic. Needless to say, he was on the ground again.
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