StratoNexus

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  1. Quote:
    Originally Posted by Hex0000 View Post
    Shadow maul is garbage
    Shadow Maul is a pretty bad single target attack. It is a decent AoE attack, especially since it does not pay any endurance or recharge cost for being an AoE.

    Quote:
    Originally Posted by Hex0000 View Post
    Btw has anything been revealed about the numbers of the set? if gloom is 1.67 cast time with extra dumb root that 1.67 attack usually have im going to be hesitant to roll one
    I am sure the cast time will be 1.67. How they will handle that animation wise I do not know.
  2. Quote:
    Originally Posted by JuliusSeizure View Post
    Yeah... Freezing Rain is still a 15 second duration debuff if the enemy is in the patch when it expires
    That bug does not always happen. Quite often the duration lasts just fine even when the enemy is in the patch when it expires. I think the bug happens less than half the time, but I have not done thorough testing.

    That said, defender Storm should be able to reasonably keep 70% from double stacked Freezing Rain with the occasional jumps to 90% from Achilles in Tornado and FR. I can't imagine where 150% is coming from. It almost looks to me like he added in the Sonic attacks and forgot he had and then added them a 2nd time. 70% + 80% = 150%.
  3. Quote:
    Originally Posted by JayboH View Post
    No, you are not - why are you playing in such a way that you can't keep your teammates alive?
    Because I like to play on that edge where death could happen. When you play on that edge, sometimes you go over it.
  4. Quote:
    Originally Posted by Organica View Post
    Just finished the build tonight. With softcapped smashing/lethal and near-softcapped energy/neg energy, I'm very curious to see how capable my spines scrapper is, as compared to what MG could do. ^_^
    One thing I noted comparing my WP tanker and my Inv scrapper is that the WP can get in danger from end drain and recovery debuffs, while my Invuln can pretty much ignore those effects anymore. Augurs and the other seers in the trials who deal Psi damage are oddly more dangerous to my WP tanker than my Invuln scrapper. I picked up Ageless on my tanker now though, so that has pretty much closed that gap.

    As to the two sets, I have to stick with my original comment, both good, choose by personal preference.
  5. Quote:
    Originally Posted by Lycanus View Post
    how isn't it a good build?

    S/L 2.016% of damage gets through
    F/C 3.47% of damage
    E/N 3.49% of damage

    and the weird damage:

    Toxic(Melee) 24.745% of damage
    Toxic(Ranged) 17.8871% of damage
    Toxic(AoE) 20.0788% of damage
    Psychic (Melee) 33.368% of damage
    Psychic (Ranged) 24.541% of damage
    Psychic (AoE) 27.548% of damage

    And this doesn't take into account the stacking -tohit from the dark melee, siphon life's heal, dull pain, unstoppable, having more than one opponent or incarnates and accolades
    Because 2% of S/L damage getting through is too much! I'd much rather trade away some F/C to get the S/L way higher. There is no reason in the world to not cap your S/L defense once you start building for high end play.
  6. Quote:
    Originally Posted by FredrikSvanberg View Post
    The Rikti had mediporters when they arrived. Nobody took any prisoners.
    OTOH, the CoT can use magic to intercept mediporters. It is possible they developed that magecraft during the war.
  7. As much as I dislike what I have seen of the current CoT redesign, I think the devs made the proper call in wanting to make as many NPC costume pieces as possible also available to players. With the body scale sliders I think it is likely perfectly fine if the devs do all, or most of, their new stuff on the same base players use, since they have an excellent range to work with.

    My only concern is that they do not abandon ALL costume elements that may fail to function for players due to player specific concerns. I believe they should have the goal of creating costumes that work for NPCs and PCs alike but the freedom to create pieces that sometimes only work on NPCs. And as far as I know, they could still create costume pieces on the player base that would fail once player animations/possibilities are considered but would be perfectly workable on specific enemies.
  8. Quote:
    Originally Posted by Teamsaver View Post
    I gave my definition of it, just like the OP and others who replied also did. Gimp is a neologism, but most commonly used in urban slang to mean crippled, useless, and so forth.
    How old does a uasge need to be to cease being called new? Gimp and gimpy have been around for quite some time (sure, relative to language, it is young, but it is hardly new). I have never seen anyone claim it to mean useless until this thread. Limp, lame, crippled, hobbled, but never functionless.
  9. Quote:
    Originally Posted by UberGuy View Post
    Edit: To Strato, I feel that the formation maximum is sufficient for the stated goal. If someone goes out of their way to form a sub-sized league when there is a an enforced minimum start size, then any frustration they suffer should be on their own head. Therefore, I don't feel this feature is useful, and this guides my response, above, that this was a bugfix for a non-useful feature that wasn't working as intended.
    bold mine
    I think you missed my point. This feature is there to specifically prevent people from forming sub-sized leagues to force leagues to include more people not to alleviate potential frustration from possible failure.
  10. Ever since the change that made some buffs AoE, Speed Boost and ID can get very (and unnecessarily) loud.
  11. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I believe that specifically refers to the repeatable Tier 9 rewards (not Tier 9 VIP), which are consumeable (limited use) items such as enhancement boosters and unslotters, etc.
    I know what they are referring to (although I have not gotten any true confirmation on if the respecs are still account wide or not, but I feel it is likely they will remain account wide). But the current Vet rewards give us consumables that are account wide such as respecs, xp bonuses, and small merit rewards. I would have preferred the new PR system to follow that structure, rewarding and encouraging alts.

    Yes, I understand that the new consumables could be viewed as "different" from the old consumables I mention. I still do not like it. It is an area (and just one small area) where the new system is providing less than the old. That said, I am likely not going to sweat it at this point.

    I have some opinions on the consumables I have seen so far, but for now I am going to hold onto them until I learn more about them.
  12. Quote:
    Originally Posted by Deathstroke33 View Post
    That said, I'm a bit confused. Some of you have said that by not blasting, I'm hurting my team, but I would counter with the fact that I'm spending a lot of my time healing anyhow. If I wait until people are really low, it might be too late for some of them, or I get caught in an animation while they die.
    Playing a buffer to their fullest is pretty hectic. It requires a lot of switching targets, not just of enemies, but also targeting allies. Even between spawns, when many others get a second or 4 to rest their fingers, a buffer is likely thinking about and often even activating a buff.

    Which people on your team do you place Fortitude on?
  13. While I support keeping the travel powers in the powers system for those who may want more than one, I truly think ONE travel power should be selectable from the costume creator without taking up a power pick and it should be selectable during creation.

    Powers like Hover and CJ should be seen as the advanced forms of movement, slower, yes, but more in control, with combat advantages. The new stuff is decent, but I think they really missed an opportunity to be spectacular.
  14. Quote:
    Originally Posted by UberGuy View Post
    I am quite unclear on what there is to be thankful about that. Even if it was a bug, why is that bug something to thankful to have removed? That strikes me like being happy that they changed a variable name somewhere in the source code.
    Some people feel the trials should be an activity that truly enforces minimum team sizes (i.e. even padding to start does not work) and they also think trials should all be random collections of people thrown together by the TuT.

    On the former, the devs are some of those people and thus the game is coded to cause trials below the minimum to fail. If you think that is there to protect people from trying a task which will just frustrate them, you are incorrect. It is there to enforce the minimum team size in order to encourage inclusivity. Personally, I am not really opposed to it, but I also do not feel it is needed. Most trials I get on seem to like to have the minimum plus even more. Of course, that could change (especially as more and more people get higher tier incarnate stuffs), so perhaps it is a good "saftey" net to include the enforced minimums.
  15. Quote:
    Originally Posted by Unknown_User View Post
    Q. Are veteran rewards chosen per character or per account?

    A. Both! There will be rewards that have a per character use, and also account-wide rewards!
    Bummer. I kind of figured it might be the case, but I must admit I am not happy about it. The fact that the Vet rewards applied to every character I made was an important feature of the program. I am saddened it is being altered for some of the newer reward choices.

    Quote:
    Originally Posted by Unknown_User View Post
    Q. you mentioned claiming consumables through global e-mail. Does this mean you’ll be increasing the number of emails we can have at one time from 20? I use my global email constantly and already run into the 20 cap. Thanks.

    A. Paragon Rewards will appear as either Character Items or Account Items tabs under global email; these have no limit. So, as an example, if you were to take a consumable from the Paragon Rewards Program, you would receive a Character Item in your Global email. You could then log onto any character, access the Character Items, and claim that consumable on that character.
    Those tabs do not currently exits in our email. Are they going to be added or are the current Certification and Vouchers tabs being renamed (or are you simply referring to those tabs with the wrong names)?
  16. Quote:
    Originally Posted by Arcanaville View Post
    My educated guess is that the genesis of the City of Heroes: Freedom model dates back to around March-April 2009. I am almost absolutely certain it happened some time between late 2008 and summer 2009.
    Do you think it is likely they had originally intended to launch the new monetization model with Going Rogue? In hindsight, a lot of the way they handled the marketing for GR implies that possibility.
  17. Quote:
    Originally Posted by Psylenz View Post
    I got excited thinking more about the demon summoning/sonic damage resistance. I checked out number on the red tomax city of data. The lowest tier -resistances appear to be 15% and 20% resistance debuff. I don't want to question any canonical data, but the enchant and abysmal empowerment show -200% on the hellfire demonling and hellfire gargoyle upgraded powers, albeit for five seconds. Can this be confirmed? Those are astounding numbers, especially on cone attacks.
    All the Gargoyle's debuffs are -20% and the demonling's are -15%.
  18. Quote:
    Originally Posted by Calibre View Post
    Should've anticipated this?
    Meh. I can see being surprised. I know I have done things I thought were really cool only to have people have a lot of people have a negative or neutral reaction. Since they did not have anyone in studio that disliked the proposed changes (and I am sure they normally have enough dissenting opinions to generally cross-check each other decently), it is not terribly surprising that they did not expect this reaction.

    They all loved the new stuff. I am sure that if one or two of them would have said, "Hmmm. That is a pretty radical change. I am not sure they really match the CoT," then they may have anticipated it.
  19. Now that I can drop Stimulant and keep Aid Self, while picking up Energize, I am much more content with the change personally. That said, I still am not a fan of the change to ED and Conserve Power, I wish they could have adjusted the powers to be unique to EA rather than clones of powers from Ice and Electric.

    Like so:
    Quote:
    Originally Posted by StratoNexus View Post
    Honestly, my preference would be to keep ED as is and make Conserve Power something new.

    Focused Shield. Give it the same end discount and recharge as Energize, but instead of a heal have it add some resistance all. Either 15% for 30 seconds or 40% for 15 seconds, depending on your goal for the power.

    I could see perhaps front-loading some of the ED heal. Make it 10%, non-stacking and then 2% for each enemy in range. That makes the heal 12% for one target and 30% for 10. Alternatively you could make it 15% for one target and 3% for each enemy in range and cap the power at 5 targets (which is much more viable now that the set will also have a taunt aura). There was never an end recovery reason to have a 10 target cap on the power (but you lose some of the possible mitigation from end drain). The latter method gives the heal an 18% to 30% range.
  20. StratoNexus

    Time to 50

    My fastest is 10 days. I am not sure how many hours, but it was quite a few.

    Most take me much longer than that, although I do have a few other characters I made around I18 release that have hit 50 already, but I have had more time than usual to play the game recently. Before they changed the XP curve, it likely took 150+ hours per character. Now, with blue bars, I bet I get to 50 in about 100 hours or even less on some.
  21. Quote:
    Originally Posted by Lhorn View Post
    Strato what was your time on the pylon with your MM?
    I did not keep track. 3 minutesish? I know I had to click Hasten once, so it was longer than 2 minutes but less than 4.5 minutes. I fought 5 pylons in order to get enough runs to feel comfortable that those numbers were not just a fluke. The first one was still down when I finished testing. After the first Pylon I turned Assault off, trying to keep the rest of the pylons alive longer, but I still do not believe I had to hit Hasten more than once per Pylon. The Prince runs out of endurance at some point sadly, stupid Blood Mandate end reduction not working in Frozen Aura.

    Also, I ate blues and had a bubbler to keep me and my pets alive, so I wasn't doing any kind of Pylon challenge. A pylon will destroy me solo.
  22. Quote:
    Originally Posted by Rial_Vestro View Post
    Stuff
    There are times, when I am pretty sure, you are not for real. This is one of those times.
  23. Quote:
    Originally Posted by Yomo_Kimyata View Post
    I never claimed to be strong at grammer...
    LOL!

    I want you to understand that I am smiling in a good-natured way. In your first post, I thought you might have used the phrase incorrectly on purpose, as an example of two very different things meaning the same thing anyway due to the fact that context would allow one to know what was meant.

    It is grammar, by the way (and once again I feel like the mistake could be done on purpose).
  24. Quote:
    Originally Posted by Yomo_Kimyata View Post
    For all intensive purposes they are indeed the same thing...
    Bold mine.
    I am trying to figure out if that is on purpose or an unintended funny.

    For clarity, the bolded portion should be intents and purposes.
  25. Quote:
    Originally Posted by TheCrazyCapybara View Post
    On one hand, I was glad there was no Tar Patch. On the other hand, I really, really wanted it. :P Tar Patch + Blaster's Rain of Fire = Dead things.
    Corruptor Rain of Fire is more powerful than the blaster version and you can pair it with Tar Patch, in case you haven't already created one, I recommend a Fire/Dark corruptor, they make Dead Things.