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Posts
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Shadow Maul is a pretty bad single target attack. It is a decent AoE attack, especially since it does not pay any endurance or recharge cost for being an AoE.
I am sure the cast time will be 1.67. How they will handle that animation wise I do not know. -
Quote:That bug does not always happen. Quite often the duration lasts just fine even when the enemy is in the patch when it expires. I think the bug happens less than half the time, but I have not done thorough testing.Yeah... Freezing Rain is still a 15 second duration debuff if the enemy is in the patch when it expires
That said, defender Storm should be able to reasonably keep 70% from double stacked Freezing Rain with the occasional jumps to 90% from Achilles in Tornado and FR. I can't imagine where 150% is coming from. It almost looks to me like he added in the Sonic attacks and forgot he had and then added them a 2nd time. 70% + 80% = 150%. -
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Quote:One thing I noted comparing my WP tanker and my Inv scrapper is that the WP can get in danger from end drain and recovery debuffs, while my Invuln can pretty much ignore those effects anymore. Augurs and the other seers in the trials who deal Psi damage are oddly more dangerous to my WP tanker than my Invuln scrapper. I picked up Ageless on my tanker now though, so that has pretty much closed that gap.Just finished the build tonight. With softcapped smashing/lethal and near-softcapped energy/neg energy, I'm very curious to see how capable my spines scrapper is, as compared to what MG could do. ^_^
As to the two sets, I have to stick with my original comment, both good, choose by personal preference. -
Quote:Because 2% of S/L damage getting through is too much! I'd much rather trade away some F/C to get the S/L way higher. There is no reason in the world to not cap your S/L defense once you start building for high end play.how isn't it a good build?
S/L 2.016% of damage gets through
F/C 3.47% of damage
E/N 3.49% of damage
and the weird damage:
Toxic(Melee) 24.745% of damage
Toxic(Ranged) 17.8871% of damage
Toxic(AoE) 20.0788% of damage
Psychic (Melee) 33.368% of damage
Psychic (Ranged) 24.541% of damage
Psychic (AoE) 27.548% of damage
And this doesn't take into account the stacking -tohit from the dark melee, siphon life's heal, dull pain, unstoppable, having more than one opponent or incarnates and accolades -
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As much as I dislike what I have seen of the current CoT redesign, I think the devs made the proper call in wanting to make as many NPC costume pieces as possible also available to players. With the body scale sliders I think it is likely perfectly fine if the devs do all, or most of, their new stuff on the same base players use, since they have an excellent range to work with.
My only concern is that they do not abandon ALL costume elements that may fail to function for players due to player specific concerns. I believe they should have the goal of creating costumes that work for NPCs and PCs alike but the freedom to create pieces that sometimes only work on NPCs. And as far as I know, they could still create costume pieces on the player base that would fail once player animations/possibilities are considered but would be perfectly workable on specific enemies. -
How old does a uasge need to be to cease being called new? Gimp and gimpy have been around for quite some time (sure, relative to language, it is young, but it is hardly new). I have never seen anyone claim it to mean useless until this thread. Limp, lame, crippled, hobbled, but never functionless.
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Quote:bold mineEdit: To Strato, I feel that the formation maximum is sufficient for the stated goal. If someone goes out of their way to form a sub-sized league when there is a an enforced minimum start size, then any frustration they suffer should be on their own head. Therefore, I don't feel this feature is useful, and this guides my response, above, that this was a bugfix for a non-useful feature that wasn't working as intended.
I think you missed my point. This feature is there to specifically prevent people from forming sub-sized leagues to force leagues to include more people not to alleviate potential frustration from possible failure. -
Ever since the change that made some buffs AoE, Speed Boost and ID can get very (and unnecessarily) loud.
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Quote:I know what they are referring to (although I have not gotten any true confirmation on if the respecs are still account wide or not, but I feel it is likely they will remain account wide). But the current Vet rewards give us consumables that are account wide such as respecs, xp bonuses, and small merit rewards. I would have preferred the new PR system to follow that structure, rewarding and encouraging alts.I believe that specifically refers to the repeatable Tier 9 rewards (not Tier 9 VIP), which are consumeable (limited use) items such as enhancement boosters and unslotters, etc.
Yes, I understand that the new consumables could be viewed as "different" from the old consumables I mention. I still do not like it. It is an area (and just one small area) where the new system is providing less than the old. That said, I am likely not going to sweat it at this point.
I have some opinions on the consumables I have seen so far, but for now I am going to hold onto them until I learn more about them. -
Quote:Playing a buffer to their fullest is pretty hectic. It requires a lot of switching targets, not just of enemies, but also targeting allies. Even between spawns, when many others get a second or 4 to rest their fingers, a buffer is likely thinking about and often even activating a buff.That said, I'm a bit confused. Some of you have said that by not blasting, I'm hurting my team, but I would counter with the fact that I'm spending a lot of my time healing anyhow. If I wait until people are really low, it might be too late for some of them, or I get caught in an animation while they die.
Which people on your team do you place Fortitude on? -
While I support keeping the travel powers in the powers system for those who may want more than one, I truly think ONE travel power should be selectable from the costume creator without taking up a power pick and it should be selectable during creation.
Powers like Hover and CJ should be seen as the advanced forms of movement, slower, yes, but more in control, with combat advantages. The new stuff is decent, but I think they really missed an opportunity to be spectacular. -
Quote:Some people feel the trials should be an activity that truly enforces minimum team sizes (i.e. even padding to start does not work) and they also think trials should all be random collections of people thrown together by the TuT.I am quite unclear on what there is to be thankful about that. Even if it was a bug, why is that bug something to thankful to have removed? That strikes me like being happy that they changed a variable name somewhere in the source code.
On the former, the devs are some of those people and thus the game is coded to cause trials below the minimum to fail. If you think that is there to protect people from trying a task which will just frustrate them, you are incorrect. It is there to enforce the minimum team size in order to encourage inclusivity. Personally, I am not really opposed to it, but I also do not feel it is needed. Most trials I get on seem to like to have the minimum plus even more. Of course, that could change (especially as more and more people get higher tier incarnate stuffs), so perhaps it is a good "saftey" net to include the enforced minimums. -
Quote:Bummer. I kind of figured it might be the case, but I must admit I am not happy about it. The fact that the Vet rewards applied to every character I made was an important feature of the program. I am saddened it is being altered for some of the newer reward choices.Q. Are veteran rewards chosen per character or per account?
A. Both! There will be rewards that have a per character use, and also account-wide rewards!
Quote:Q. you mentioned claiming consumables through global e-mail. Does this mean youll be increasing the number of emails we can have at one time from 20? I use my global email constantly and already run into the 20 cap. Thanks.
A. Paragon Rewards will appear as either Character Items or Account Items tabs under global email; these have no limit. So, as an example, if you were to take a consumable from the Paragon Rewards Program, you would receive a Character Item in your Global email. You could then log onto any character, access the Character Items, and claim that consumable on that character. -
Do you think it is likely they had originally intended to launch the new monetization model with Going Rogue? In hindsight, a lot of the way they handled the marketing for GR implies that possibility.
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Quote:All the Gargoyle's debuffs are -20% and the demonling's are -15%.I got excited thinking more about the demon summoning/sonic damage resistance. I checked out number on the red tomax city of data. The lowest tier -resistances appear to be 15% and 20% resistance debuff. I don't want to question any canonical data, but the enchant and abysmal empowerment show -200% on the hellfire demonling and hellfire gargoyle upgraded powers, albeit for five seconds. Can this be confirmed? Those are astounding numbers, especially on cone attacks.
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Meh. I can see being surprised. I know I have done things I thought were really cool only to have people have a lot of people have a negative or neutral reaction. Since they did not have anyone in studio that disliked the proposed changes (and I am sure they normally have enough dissenting opinions to generally cross-check each other decently), it is not terribly surprising that they did not expect this reaction.
They all loved the new stuff. I am sure that if one or two of them would have said, "Hmmm. That is a pretty radical change. I am not sure they really match the CoT," then they may have anticipated it. -
Now that I can drop Stimulant and keep Aid Self, while picking up Energize, I am much more content with the change personally. That said, I still am not a fan of the change to ED and Conserve Power, I wish they could have adjusted the powers to be unique to EA rather than clones of powers from Ice and Electric.
Like so:
Quote:Honestly, my preference would be to keep ED as is and make Conserve Power something new.
Focused Shield. Give it the same end discount and recharge as Energize, but instead of a heal have it add some resistance all. Either 15% for 30 seconds or 40% for 15 seconds, depending on your goal for the power.
I could see perhaps front-loading some of the ED heal. Make it 10%, non-stacking and then 2% for each enemy in range. That makes the heal 12% for one target and 30% for 10. Alternatively you could make it 15% for one target and 3% for each enemy in range and cap the power at 5 targets (which is much more viable now that the set will also have a taunt aura). There was never an end recovery reason to have a 10 target cap on the power (but you lose some of the possible mitigation from end drain). The latter method gives the heal an 18% to 30% range. -
My fastest is 10 days. I am not sure how many hours, but it was quite a few.
Most take me much longer than that, although I do have a few other characters I made around I18 release that have hit 50 already, but I have had more time than usual to play the game recently. Before they changed the XP curve, it likely took 150+ hours per character. Now, with blue bars, I bet I get to 50 in about 100 hours or even less on some. -
I did not keep track. 3 minutesish? I know I had to click Hasten once, so it was longer than 2 minutes but less than 4.5 minutes. I fought 5 pylons in order to get enough runs to feel comfortable that those numbers were not just a fluke. The first one was still down when I finished testing. After the first Pylon I turned Assault off, trying to keep the rest of the pylons alive longer, but I still do not believe I had to hit Hasten more than once per Pylon. The Prince runs out of endurance at some point sadly, stupid Blood Mandate end reduction not working in Frozen Aura.
Also, I ate blues and had a bubbler to keep me and my pets alive, so I wasn't doing any kind of Pylon challenge. A pylon will destroy me solo. -
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LOL!
I want you to understand that I am smiling in a good-natured way. In your first post, I thought you might have used the phrase incorrectly on purpose, as an example of two very different things meaning the same thing anyway due to the fact that context would allow one to know what was meant.
It is grammar, by the way (and once again I feel like the mistake could be done on purpose). -
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Corruptor Rain of Fire is more powerful than the blaster version and you can pair it with Tar Patch, in case you haven't already created one, I recommend a Fire/Dark corruptor, they make Dead Things.