StratoNexus

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  1. Quote:
    Originally Posted by Another_Fan View Post
    If you think blasters are performing poorly because they can't go 5 feet in a mission without faceplanting then raising the cap doesn't help much. If you think they perform well except for particularly difficult encounters then raising the cap lets them meet those challenges.
    Possibly. However, the current cap seems high enough for that purpose and I am doubtful that even 200% more cap room will actually have much impact. I am not opposed to a cap increase for the psychological benefit, but I can't see it having a lot of benefit even in your narrow case (granted, I generally stick to fighting +1s and +2s solo, perhaps if I engaged +3s more often I would think differently).

    A blaster's kill speed is already high enough that they generally get more benefit from 2 to 4 purples than they will out of 6 to 12 reds (although I admit that assessment is based on Fire/Fire specifically, I am not sure I'd say the same about my Nrg/Devices and Sonic/Nrg (but they get gobs of control, it is possible they could really benefit from reds, since they need less purples), but my Ice/Electric is close enough to the Fire/Fires, IME).
  2. Quote:
    Originally Posted by Atomic_Toy_Guy View Post
    OK, I have a 38 Rad/MM that I am starting to feel like has too much AOE so I am considering dropping Psychic Wail and Irradiate. Is this a huge mistake? I mean after all I'll still have Electron Haze, Psychic Scream, and Neutron Bomb.

    What do you all think?
    I think it sounds like you want to stay mostly at range. If you want to stay mostly at range, I think you are making the correct choice.

    If you were to keep either Irradiate or Psychic Shockwave, I would choose Irradiate, I prefer the larger AoE and shorter cast time to the -recharge and chance for stun.
  3. Quote:
    Originally Posted by Johnny_Butane View Post
    Why should we be forced* to take a power that is more or less made obsolete by the power we actually want just to get that power we want?
    Ironically, in the specific case of Concealment, it could be argued that the tier 3 is the worst of the 4 powers (I view it as the least useful myself). Based on the following quote however, I think your actual question is: Why should we be forced to take a power we do not want just to get another power we do want?

    Quote:
    Originally Posted by Johnny_Butane View Post
    IMO the prerequisites on pool powers are unneeded and are just an annoying restriction that doesn't add any fun to building a character. They should be removed on ALL pools and the only restrictions be the number of separate pools you can dip into and the level you can take the powers.
    In this case it is a build cost specifically designed to make you sometimes skip a power you may otherwise want. You can disagree that the cost is necessary, but I hope that you can at least understand that there is a specific and thought out reason for the restriction. It certainly could be argued that limiting people to 4 power pools is enough of a limit and that requiring certain powers in the pools in order to access "higher tier" pool powers is overly restrictive. OTOH, I am a fan of systems that give me meaningful choices, and having meaningful choices often means that I have to leave valuable stuff on the table because I can't have it all.

    The real problem with pool powers is not that removing the restrictions would just let everyone easily take Tough, Weave, and maybe Aid Self, but rather that everyone WANTS to take Tough, Weave, and maybe Aid Self over other pool powers because they are just that much better.
  4. Quote:
    Originally Posted by Arcanaville View Post
    All game features in closed beta are to be treated as subject to change without warning. If people were seeing previews of a game build that was still in closed beta, all of its features should be considered equally subject to change without warning. That's one of the reasons why we have closed betas: to allow for changes at any time for any reason without having to justify them as changes to expectations.
    Indeed. I think I am merely responding because I am having a brain-glitch over some of the self-righteous posts people are making. I understand many are just reacting negatively due to JBs post and tone, but I also do not like the implication that the original information was wild speculation and hearsay.

    Obviously, stuff in beta is subject to change. But at the stage where they open up beta to the public, most stuff is likely not to change much. It is unreasonable at that point for me to disbelieve, despite the acknowledgement that nothing is ever final in an MMO.
  5. Quote:
    Originally Posted by Sailboat View Post
    That's some guy telling us some other guy asked "someone there" if it was WAI and was told yes.
    Well, I have more info than that. Not much more, but still one less level of hearsay.
    Quote:
    Originally Posted by MajorDecoy View Post
    This may not make it out of beta, but you can now get powers like aid self and tough at level 4 without any prerequisites, though getting powers like weave still require you to have two other powers from the set. Level 14 for those powers now too.
    Quote:
    Originally Posted by MajorDecoy View Post
    That came from getting to level 4, noticing that I could take Aid Self, asking if that was working as intended, and being told it was, to my surprise.
    Quote:
    Originally Posted by Sailboat View Post
    The assumption was that "this thing at the con" represents "a firm promise of what will be in the live game."
    Why are you using quotes? You are not quoting anyone. You literally made up a statement on your own and then put it in quotes so that you could argue against that statement as if someone else said it.

    There are countless other little details that we have only learned about by information people learned at the SDCC. I think it is much more reasonable to believe the information gleaned from the SDCC (until it is changed) rather than live in suspicion that almost everything the devs showed at the SDCC is likely to turn out to be false promises and vain hope. They generally follow through on what they show us, so why would I choose to believe the opposite?
  6. Quote:
    Originally Posted by Sailboat View Post
    Sure, big changes and policy reversals happen, but it would be smart of anyone to seek explicit clarification and confirmation before becoming emotionally committed to such changes. And by confirmation, I don't mean "some guy at Comic Con asked [someone not named] about it."
    While I am not emotionally committed to this change I am not sure how much more confirmation I could expect to have beyond, "the game engine works this way," and a Paragon employee confirmed, 'the game engine works this way currently on purpose right now'. Was I supposed to expect a developer to sign a blood contract?

    Until something goes live, I don't become attached. If something goes live that seems off to me, I still do not become attached, and even stuff that is live is subject to change (and I may or may not be attached, for example I am attached to the heal in Energy Drain and its removal has me modestly annoyed or I was attached to the old kin playstyle where you had single target buffs, making them AoE made me modestly annoyed). But I do believe that after the SDCC it was reasonable to believe this change was likely coming, since it was not just a proposed change, but one that actually made it into the beta build. I understand that it was beta and could change, but all evidence we had pointed in the direction that the tier 3s would be available at level 4 without any need for a pre-req.

    It is odd to call it an assumption or interpretation when the game was actually working that way.
  7. Quote:
    Originally Posted by TheOOB View Post
    As for someone hearing something wrong at SDCC, I couldn't possibly imagine an event where a small group of people being overwhelmed by thousands of fans might accidentally say something wrong once, or in a way that could be misinterpreted. /sarcasm
    I am glad Zwillinger came and gave out what I hope is correct information (flu ridden OCR guy giving out information from home about what is in closed beta that directly contradicts what was seen at a convention and commented on by someone at the convention does not have me 100% convinced (90% though )). However, this is definitely more than just something said at a convention. The game build on the floor existed that way. I'll admit I am a bit surprised they reverted it, but not shocked.

    For further clarification, are the tier 4 powers still available at lvl 14 or are they back to level 20?
  8. One could also look at Natterling wings for some Rularuu appropriate ideas.
  9. Quote:
    Originally Posted by StratoNexus View Post
    Now that I can drop Stimulant and keep Aid Self, while picking up Energize, I am much more content with the change personally. That said, I still am not a fan of the change to ED and Conserve Power, I wish they could have adjusted the powers to be unique to EA rather than clones of powers from Ice and Electric.
    Gah! Now that Zwillinger has stated I will still need to take Stimulant to get Aid Self, I am concerned once again.
  10. StratoNexus

    Aion Spam

    I have my newsletter thingy turned off. How much mail a week do you guys get from NCSoft? If it is 3 or fewer, I may turn it back on.
  11. Quote:
    Originally Posted by chase_arcanum View Post
    ditto.

    If issue 21 is at all late we're going to blame you for coming to work sick and getting the rest of paragon studios ill.

    (its scheduled for release next week, right?)
    8/30/11
  12. Quote:
    Originally Posted by bAss_ackwards View Post
    This is the only time that it will be.
    Indeed, in the future tangents will cost 200 PP. But they are account wide.
  13. Quote:
    Originally Posted by Lothic View Post
    But if the Freedom stuff is allowing us to do that at level 4 instead of 6 that'd be cool.
    Indeed. Come Freedom, everyone will be able to choose any of the first 3 powers of any pool at level 4. Aid Self? Yep. Tough? Sure thing. Fly? You bet. Any at level 4.

    I still think everyone should be allowed to choose one travel power at creation. Of course, I think the travel powers should be costume options. Combat powers like Combat Jumping and Hover should be the advanced versions available through the pools. Speed of travel is not the advanced factor, control is.
  14. Quote:
    Originally Posted by Jagged View Post
    Logged on and played with it for the first time last night (oh err sounds a bit rude) and was quite surprised how noticeable an effect it turned out to be. My punches burn!
    It is so very good. I wish we could have flaming effects due to this. I'd love the warhammer my WP/Mace uses to have flames coming off it.
  15. Quote:
    Originally Posted by SerialBeggar View Post
    In regards the Noble_Savage's thoughts on Hamidon (I didn't read everything between his post and here), the one thing that always bugged me is that Hami's interior jelly does not have different physics. Hami's jelly is a different medium, presumably more viscous. You shouldn't be able to just run/jump/fly into him and not be affected in some way.

    For this hypothetical example, I propose that when you enter Hami, you will encounter either a -movement effect field or Hami's interior is considered water. I prefer the water treatment myself, especially it is the submersible and swimmable water like that in the Cimeroran mission cave chamber. This will have the side benefit to the non-flying meleers being able to swim up to a mito without having to do hop-attacks.
    It should be noted that the Hami jelly already has an effect like this. I can certainly see asking for it to be more pronounced, but it affects your speed and also gives those in it bonus jumping skills (which I assume is supposed to represent that you can swim in it a little bit, but the fluid is still less dense than you are, so gravity pulls you back down).
  16. StratoNexus

    Fire/Fire Help

    Quote:
    Originally Posted by bsides_ View Post
    I left the game a very long time ago and back then we didn't have Fitness for free.

    Well the thing is, I'm stuck at level 20-22 because well, I don't like Fire Manipulation at all (Secondary). It has too many melee attacks, which I don't see myself using (I die at range already, why go melee?). So I got all powers from my primary and got 2 from Fire Manipulation: Ring of Fire and Build Up. What sould I get now until level 26 (for Blazing Bolt) and after level 26? Should I go to another pool? I already have Hover, Fly and Hasten.

    Any tips will be appreciated. Even if I have to go Fire Manipulation, what would be the best?
    Welcome back. I have a few comments and ideas for you to toss around in your mind.

    1) The speed of leveling to the 20s has been improved dramatically over the past 2 years. If you really find yourself turned off by /Fire Manip, starting fresh is not a huge chore (you can always keep the Fire/Fire in case you decide to pick it up later). /Mental is a good choice for a ranger as is /Nrg. /Ice or /Devices can be used as well to a lesser extent (well, devices is great for a ranger, but it has certain unique properties that you can either love or hate).

    2) While /Fire Manip is best played as a meleer, it is actually not a terrible choice for a ranger. Ring of Fire is the best ranged attack in any of the blaster secondaries. I have a Fire/Fire blaster who just chose Ring of Fire, Fire Sword, Build Up, and Consume. It is a great ranger build. You hit Aim or Build Up, then Fire Breath followed by Fire Ball (I also took Rain of Fire for when I fight up-level enemies). Single target attacks to finish survivors (Blaze, of course, but Fire Sword is also very handy here, then you can follow with your lesser attacks).

    3) Some people find that they start dying less when they use the melee attacks. Fire Sword is a great way to speed elimination of a Lt. who is causing issues. Fire Sword Circle is a great help in quickly shrinking enemy numbers. The key is movement. Blasters are best when they move around during most fights and this is key to survive using melee attacks. I have a Fire/Fire blaster who took all but Combustion and Burn from /Manip and only has 4 primary powers (Flares, Ball, Aim, Blaze). Living in near melee range but wiggling around inside the spawn keeps me able to use my melee powers while most enemies end up using range attacks anyway.

    4) Teaming is awesome. Having a tanker/brute/MM get enemy attention first greatly frees up a blaster. Having a controller/defender/corruptor/dominator to cripple enemies or empower you is very helpful. Even just a duo, Blaster + aggro control or Blaster + buffer is very potent and can free a blaster to really pump out damage.

    5) Blazing Bolt is a fine choice for solo play. I do not personally like snipes, but hitting a target before the fight starts with a big shot of damage is not a bad tactical choice.
  17. Cool post. Thank you for sharing the thought process.
    Quote:
    Originally Posted by Noble Savage View Post
    --ANIMATED CILIA. What if, for decoration, Hamidon grew the occasional wriggling tendril? Or had several spread across his surface, constantly wriggling? For me, that would make the monster feel more alive, more like a microscopic organism, and a heck of a lot creepier too. (You'll notice 4 wriggling cilia poking through the Seed of Hamidon's shell incidently).
    Handled with care, possibly. The auras around the blue mitos already remind me a bit of this. However, this can easily become trite or overdone. I'd much rather have the smooth, purple Hami pulse more (or maybe ripple) than have it grow feelers. The mitos and the other DE are its feelers, it is perfect in its simplicity. Having tendrils or tentacles come up out of the ground might be cool though.

    Quote:
    Originally Posted by Noble Savage View Post
    --CELL DIVISION. In keeping with the giant cell theme, what if the creature split into two smaller pieces at some point during the battle? For me, that would make the raid experience a lot more interesting-- maybe players would have to coordinate efforts between the two halves. Also, it would be great to see this guy move in a major way.
    This is game mechanics (yes art would need to support it, but the premise is a game mechanic change). I kind of figure the mito blooms were somewhat trying to represent this. Would I prefer a more visual bloom? Sure. Would I prefer the trial to have multiple mechanics instead of one repeated 3 times? Hell, yes. Still, not really an art issue until the mechanic itself is chosen to be altered. However, splitting cells and/or cells that moved a bit was one of the reasons for feeling that a bigger Hami might be needed.

    Quote:
    Originally Posted by Noble Savage View Post
    --SCROLLING SUB-SURFACE TEXTURES. This is something Jay hooked up on the Fallen Seers recently, and it would give the impression that liquid is flowing across/through the cell wall.
    I'd like that personally. You would have to be cautious, because that could distort our vision too much, but it is a cool idea.

    Quote:
    Originally Posted by Noble Savage View Post
    --DETAILED ORGANIC TEXTURES. I'm imagining semi-transparent capillary networks (perhaps with a slight glow, maybe even pulsing) across the creature's "skin." The more organic and alive it gets, the closer I think we'd be to the original idea for this character.
    Hmm. Not sure I like this idea. The lack of texture is a feature in some ways. I feel the same about this as I do about the Cilia. I think it could be easy to make Hami too visually complicated.

    Quote:
    Originally Posted by Noble Savage View Post
    --FLOATING DEBRIS/BODIES. Again, to enhance the sense of realism and dread, wouldn't it be neat to have defeated heroes and/or rubble floating in the cell fluid? Just the illusion of things floating within the creature would help to sell the notion that it's composed of liquid.

    --ADDITIONAL ORGANELLES. If I was in a giant single-celled organism, I'd expect to see more naturalistic and a greater variety of organelles within the creature. Maybe you can target it, maybe it's just decoration.
    Thess could work. Some of my hesitation on cluttering up the Hami exists here, but this is more of a landscape/scenery change. Also, when I mentioned making Hami bigger, extra scenery was one of the reasons.

    Quote:
    Originally Posted by Noble Savage View Post
    --CYTOPLASM BURSTS. We could rig up an effect where the creature sprays fluid after you hit it. You'd have the feeling that you'd punctured the cell membrane and that you were actually damaging it. Anything to make the the fight more visceral would feel like a win for me.
    Hit effects would be good, but I also have a decent computer. People make me not use my Clarion when on Hami raids to lower graphics issues for many people. Personally, I would love Cytoplasm Bursts, especially if it would be something that might only display on better graphic settings (that way people with slower comps are not negatively impacted).
  18. Quote:
    Originally Posted by Call Me Awesome View Post
    That's another reason why Reactive is so good since extra damage will always stack with the only limit being the target's hit points.

    The reason the debuffs only stack 4 times is that what you're doing is giving the target a temporary power that debuffs them... and it's coded so that a target can only have 4 of the same "power" on them at once.
    Actually, the DoT has a stack limit as well. I am pretty sure the limit is 6, but my testing was not definitive enough to rule out the possibility of the limit being 5. It is actually pretty easy to test if you can get multiple people to attack the same target (the dummies in the RWZ are good for this).

    Get 3 or 4 people with reactive to non-stop attack a dummy. Then make an attack yourself. Unless you attack just as one stack goes away, your DoT will not fire off. And all the Reactive DoTs are treated as the same power for this purpose. This means a bunch of people with the 25% chance DoT Reactive can prevent the much better 75% chance DoT from applying. It is kind of an odd situation.

    Here is a link to my post regarding the tests I did.
  19. Quote:
    Originally Posted by Noble Savage View Post
    But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why.
    Hamidon is pretty cool because he is colorful and large AND because he is a bunch of separate giant single cells. I actually like the auras around each cell that were added. Is he too static? I would say yes. That is not an art issue though, but instead a game mechanic concern.

    Would it be cooler if the Mitos moved around the central cell? Absolutely. Is that feasible? I see lots of problems with it both from the developer PoV and also from the PoV of a raider trying to fight the thing. Would I want Hami made smaller to solve that issue? Nope. Maybe larger though...
  20. Quote:
    Originally Posted by Noble Savage View Post
    That's one I'd like to get my hands on for a update. The Avatar and Seed of Hamidon seem to be going over pretty well, so it'd be interesting to see how we could evolve the original.
    I think you missed that he was talking about how much he liked it as is!
  21. StratoNexus

    Cebr

    It is possible the Lore Carnival or Phantom pets could be useful for 1 or 2 missions (likely only 1, if you go as fast as is possible). They both give buffs that last a little bit. Not terribly useful, but interesting at least.

    And I think you have made me want to do this one time. It is a minimum time investment to check out a style of play. TY for the handy guide.
  22. StratoNexus

    Away since I18

    Nothing really stands out to me. Most of the new Incarnate powers are more build specific than AT specific.

    Interface - Choose Reactive if you want more offense. Choose Diamagnetic for more mitigation. Choose Paralytic for mitigation vs. AVs. Choose Gravitic never (OK, maybe if you are a sapper and feel comfortable you can make it to tier 4).

    Judgemenet - Choose by flavor. I normally take a version that has a side effect (mez or -Damage), but the ones with extra damage are strong as well.

    Destiny - It is hard to pass up Clarion and nigh-perma mez protection. That said, Rebirth is a very strong choice if you do not get mezzed much.

    Lore is generally choose the flavor you prefer. This has the widest variety now, so something that fits most concepts can be found.
  23. StratoNexus

    ranged dominator

    Quote:
    Originally Posted by vernichterhelge View Post
    as long as i am outside the mobs i have a great overview of whats happening all the time
    but when i decide to go into melee range i instantly loose this overview and have serious problems to find out which guy i should attack now
    You have already received good advice on the better ranged sets, so I will not rehash that. However, I can offer some advice which may help you better keep your overview even in melee (you may play a melee character again sometime). Pull your camera out. It can take some getting used to the wider view and being farther away from your character, but it is well worth the learning curve to gain better situational awareness long-term.