-
Posts
3314 -
Joined
-
Quote:I kind of figured that with the new registration date and the few posts and the almost seemingly on purpose bad grammar and spelling, he could be a troll. It seemed simpler to answer his question and not fret, in case he was serious.you obviously missed the OP's post called time to merge the servers in the city life section from yesterday. check it out... really good posts by him /endsarcasm.
OTOH, I would it if the game was made serverless. I have often wanted to play character X, but my friends were on a different server, so I had to either hang out with PuGs or switch characters (not necessarily a terrible thing in either case, but it would be preferable if neither was needed). -
Quote:I disagree. It may be stupid thing to do if you are being regardless of what powersets your teammates are using. It may very well be a smart thing to do depending on what powersets your teammates are using.That's a stupid thing to do regardless of what powersets your teammates are using.
Quote:Depends on a lot of things. If Fearsome Stare is recharged (I can toss one out about every 20 secs on my build), I'll send one his way, and that will make things manageable long enough for us to get over to him. I may switch Darkest Night to the group he's fighting also, or if it's recharged resummon Fluffy to that group to give him a hand, or run over to heal him myself if needed. And if he goes down before I can do any of that, well, Howling Twilight has a side effect of acting as a rez. -
Quote:I retract my first post where I attempted to answer the question that was asked.I 100% agree with ClawsandEffect.
And I gotta say I never thought I'd see anyone looking for a FOTM class actually get help. In every other MMO I've played in my 6 years of playing MMOs people like the OP were pretty much always either ignored or told off because the FOTM playstyle has always been looked down upon for the same reasons ClawsandEffect and myself have stated earlier.
It's a playstyle for those who want the easy way out, and that's why it's always been looked down on.
I now instead sneer at the OP and rant about how they are terrible human beings.
I would also like to ask they go spend their money on some other game...
Wait a minute. Bugger that. That is about the dumbest idea I ever heard.
CoX has some great classes and options that are extremely strong and will allow you to feel the way you want joshx. If you are coming from other games, not only do you get to beat up on small numbers of hard targets, but you can defeat massive swarms of enemies with aplomb, a feature many other MMOs lack.
I hope you enjoy your time here, the game is quite fun, both solo and teamed, both with concept and character customization, as well as simple gameplay and defeating foes. -
Quote:Let us say you are the primary mitigation factor on a team. You are working on a spawn. The blaster jumps into the next spawn, even though you are still busy. This never happens to you?I haven't seen this with my Dark/Dark, at least not from mid-levels on.
I open with Fearsome Stare (which hits a huge area), and most enemies just start cowering. I then drop Tar Patch, then Darkest Night. Perhaps Petrifying Gaze if there's one enemy that can be problematic (Sappers...), then I start attacking, generally with TT and Night Fall, and renewing Fearsome Stare when needed. If Fluffy runs into the group as he often does (if he doesn't and he's recharged I'll often summon him into it) his aura is debuffing everything as well, not to mention his own powers. The only thing that even slightly matters as far as my target is Darkest Night, and that recharges so fast it's no big deal to do it again. -
-
Quote:While Rad has the luxury of having Irradiate and can therefore bypass NB, I would not advocate an Energy blaster skipping EB, if they want to do what blasters do best.Not really. The Targeted AoE tends to be pretty weak, and is easily skippable on most Blasters. Many sets, like Energy and Rad, can skip it with no worries whatsoever.
To the OP, I would replace it with Irridate. Much faster activation, and it will floor defense. -
Quote:When I see someone say great heals on a team that is bubbled and barely taking damage, I try to remember that when people say the wrong thing, they meant to say the right thing.I'm a little ashamed to admit this, but a couple of times on my Dark Defender, after hearing a round of 'great heals!' I'll go afk for a mob or two and see what happens. More often than not, the team gets a whacking. And not for my lack of heals. I try to educate the team thereafter that my Debuffs are having the most benefit, and oftentimes it sinks through. Other times of course it doesn't. I do what I can to educate.
Edit: Fortunately, this is a rare occurance. More often than not, even on PuGs, my Dark Defender is welcomed on any team. -
Quote:Good answer. I can't quibble with that. It matches my experience and beliefs.It's OK for any AT that you can pull it off with.
I have a defender that can do it (Rad/Sonic), and I have a scrapper that can't(My main, believe it or not, too much incoming damage to heal away)
If you can solo on the highest difficulty setting, good for you.
If you can't, it's not the game's fault.
Raising the difficulty makes it more difficult, a fairly obvious statement, but one that seems to be escaping people here. When a lot of people talk about raising the difficulty they are referring to how much xp/influence/drops/whatever they get per mission, and seem offended that it actually gets harder
Player skill comes into it as well. Just because one person can do something does not mean that another should automatically be able to. The one that can is simply a better player than the one who cannot. (assuming identical builds) -
Quote:Now that toggles are merely suppressed, instead of shut-off, it may indeed be time to reassess the mez protection mechanic on armored ATs. While I am not advocating a change, I certainly do not think its absolutely vital that stalkers, scrappers, and brutes and possibly even tankers remain at their current level of safety from mezzing.what you are saying is that it is time to remove mez protection from melee toon s because they have tools to mitigate the threat.
That being said, while many armored ATs do have some small means of mez mitigation beyond their straight up protection power, most squishies have better means of countering a mezzer (even if that advantage is simply that the squishy can employ the counter from range). -
Quote:For which ATs, then, is it OK to solo at the highest difficulty settings and for which is it forbidden?It was never intended for any AT in the game to solo at the highest difficulty settings, where minimal protection will fail you. Any AT can solo on normal difficulty settings. If squishies are given Mag 3 protection (which is the same protection Bosses get), they will be able to ignore 90% of the mezzes they will encounter, just like a tank.
-
Quote:They don't need to. When I think of CoH, I don't think of Statesman and Sister Psyche, except as the supporting characters.Every single one of the characters I mention there has had their own book at some point, and in their book they were THE hero. But they are not the characters a comic company uses to advertise, because they are lesser known.
NCSoft will never use Claws and Effect to advertise their game, they will use Statesman and Lord Recluse, because those are this world's version of the flagship superheroes that keep comics going.
I think about Betty Sizzle and Steel Wrangler and Blue Ally and Screaming Pete and Frozen Burn and a bunch of others.
The NPCs haven't done anything more spectacular than what the PCs do. In some cases the NPCs may be equally spectacular, but they never seem more spectacular.
I just think it is wrong and not supported by what I see in game to characterize the player characters as second tier. It seems to me the writers have gone out of their way to make it clear that the PCs are first tier, especially once leveled to 40. Even by the late 20s though (and in some arcs, sooner) the PCs are saving the world (villains don't have it as good story-wise, I admit, but some of the stuff in the 30s is pretty impressive, and the 40s does grant a few areas where you can feel earth-shattering). -
Quote:Concentration + Psy Scream + Electron Haze should be boatloads of fun.Got one. Love the Rad, but if anyone could tell me what could be fun in the mental, let me know.
Aim + Irradiate + Drain Psyche + Psy Shockwave + Neutron Bomb should also be giggle inducing. -
Quote:********.We, the player characters, are more like the New Warriors, untested, inexperienced. Not NEARLY the same power level as the world saving heroes of this universe.
While I have some characters like that, most are not. IMO, the game does a good job of making me feel like my character is THE hero. No forum poster with some kind of inferiority complex is going to change that. -
Quote:Reader bias.I wouldn't, because phrasing it like that is a much more reasonable question.
Instead he asked the equivelant of "Which powers can a retarded monkey own everything in the game with"
He was specifically asking for the most broken, overpowered combo in the game so he could do everything with little or no effort. He's not askng to be efficient, he's saying "gimme gimme gimme"
Huge difference in my book. -
I just want to say that the APP version of Melt Armor has taken the place of old animation/range Flares as the worst non-bugged power ever to make it live since Issue 2. Even Fold Space was more useful (and is basically back in the game as temp and vet powers). Even Rage with the total end crash wasn't as bad.
-
Quote:I guess I can see how you might have gotten that. What I meant was, the people on the team need to be aware of what the Dark is doing. They have to pay attention to where (or if) the debuff is happening. They have to be aware if the Dark is ready to help or is busy doing something else. As your story shows, on top of that, even if they see the Dark, they have to then also hope they do something useful.But that isn't what you said in the post I responded to. You laid it instead at the feet of the powerset, which, without further qualification, implies that the powerset can't supply the needed support no matter who is at the helm. It's cool if that's not what you meant, but I certainly read it that way.
With a buffer, if you have the buff, you know, if you don't have the buff, you know. If you lack the buff when you enage in a fight, it is unlikely you are going to get the buff in time (although a buffer may have some type of blast or control that could be awesome), although healing can be that way I guess.
As far as individual performance, you can have inattentive buffers just as easily as less attentive de-buffers. -
-
Quote:Actually, IMO, your anecdote proves MY point. Had your friend paid attention, he may have realized that the not-UberGuy Dark was not doing the things UberGuy may have done and might have made different choices in what he was doing (something as simple as dropping a purple inspire), instead of just expecting the situation to be handled and dying.The intended point of the story is that your statement about whether the rest of the team has to pay attention strikes me as a little too broad. Sure, if a team all has shields or whatnot they can all run off and do their thing regardless of whether the buff caster is around - that's just the nature of buffs compared to debuffs, and it's inarguably an advantage. However, I think the anecdote illustrates that, so long as you actually are near a Dark, and the player is on the ball, you don't actually have to think about it. The tools the set has are good enough to allow people to just dive in, because that's what my friend was doing until he realized he couldn't rely on that other player to be as on the ball as he was accustomed to from others.
Granted, it is easier to look at your buff bar and see Fortitude or check your combat monitor and see your defense is capped, than to know, DN is up on the Lt. to my right, I see those five are feared, the defender is close enough to me so that TG will hit me if needed, Fluffy has tentacled and moved into melee so is further debuffing...
All of which is my point, sometimes its just a tad easier to work with buffers. Not better, easier. Like the Dark Side. -
Quote:Are NPC criticals unresistable damage?I can absolutely guarantee that critical hits do not impact defense sets the same way they do resistance sets. A single Bane Spider boss can leverage enough unresistable damage against many resist based toons to completely change the tide of battle-- let alone the additional strikes from his supporting Bane cast.
-
Quote:While its possible that the crutch is necessary when soloing 8-man spawns, the crutch is not needed at lower settings. You can, and I am sure you do, use tactics and smart play to work around mezzes.Yes, because any part of a Rad/Dark corruptor is just mashing buttons. No, the problem I have with it is that no amount of smart play can get me around it. I absolutely have to resort to the crutch.
If you feel you need to pop a BF every time you get mezzed, you are doing it wrong, IME. If you are having trouble vs. 8-man spawns solo, I have to imagine that may be WAI. -
Kat/Inv - My first, still my favorite. My wife must like it as well, since she has two of them at 50. She never disappoints me and always makes me smile. So much tanky goodness, great threat creation with Invinc, Lotus Drops, Flashing Steel, and Golden Dragonfly. My favorite animations outside of RotP. And she is shiny. Not as shiny as she used to be, but I16 has allowed me to increase the shiny a bit. And I love the Unyielding cage.
Kat/Fire - One of my more recent scrappers (probably only a year and a few months old), but also one of my favorites. Pure damage build, very squishy, needs RotP or else I would have to run back from the hospital too much. Level 43, I just put a KB protection IO into Temp Protection which has helped a bit vs Council/5th and Carnies. More appealing now that I can have blue fire. Caltrops is awesome.
I have a bunch of other scrappers, but none appeal to me like those two.
My new Claws/Elec still has that new scrapper smell and I like her look and concept. So far (1 bub from 23) she is a bit tough to play, much harder than my Kat/Fire ever was. Since I just got Energize and Shockwave doesn't come until 32, I'll reserve judgment, but the low levels have not reflected well on Elec armor (but I am partly to blame, since I have chosen just about every piece of content that could abuse Elec armor). At 24 I will pick up the elemental shield, which should help as well. It could become number 3 for me. -
Quote:To be contrarian, I hate the new Numina map. It is extremely anti-climatic and boring. I can see why people who want to speed run would love the new map, its so much easier to stealth and defeat two spawns in that end room than clearing the 5-layer room.Sooo agreed. I thought the change to Numina's last mish was random, but the last 4 times I've run it, it's been that nice BIG cave that makes more sense for a Giant Monster to be in. All it needs now is a big Door in the back so it's obviously Jurrasik's little den that you busted in the back door on.
Also: I thought I was the only one that called that 5 level disaster "layer-cake" ... Glad I'm not the only one. It's the most annoying Blue-Cave room, followed by one I just call "the toilet bowl" ... you know, where you go up a hill that's atop a large cave, over and around above the large cave, then down and across under hill top.
I liked the 5-layer room and have many fond memories of fighting Jurassik in it. -
Quote:Maybe they meant +140% and Hasten.What does my Global Recharge need to be for perm. PA? (Phantom Army).
Someone told me 140% But that isn't it.
You need +300% Recharge in PA to make it perma. You can slot it for +99% with 3 lvl 50 common IOs. Now you just need +200% more. You can get 70% from Hasten. If you are a Rad or Kin you can get more from AM and Siphon Speed. -
-
While true, I was more simply talking of just regular all-blaster teams. The all blaster ITFs I have been involved in were not "superteams", they were just a bunch of people running the ITF with their blaster. We might have had one or two people with some Leadership, we were probably mostly well IOd, but we were not built with the idea of teaming together as an all-blaster team.