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Posts
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Quote:I always thought they should add half the resistance value of all the others to each resist bonus.Positional defense always just comes down to three positions, while even after the recent set bonus pairing, resistance still comes down to five categories (L/S, F/C, E/N, Psi and Toxic). Even if they oddly combined Psi and Toxic into one category, positional defense would win out on ease of build.
If something gives 1.88% Res to Fire/Cold, it should give 0.94% Res to all the others.
I was amazed when they did that (to a limited extent) with Defense, since defense was already ubiquitous, but as an Inv player, I do appreciate that they did it.
I am still moderately confused how 1 Def = 2 Res, but all the set bonuses seem to be designed as if that formula was inverted. -
Quote:The important set bonuses to increase are the +movement ones. They should all be bumped up by 50%.does this mean that there will be efforts to add pump 4 and pump 5 resist buffs to upcoming IO sets? Or will that just get a Shut up Sai?
(Hey, its important to me...)
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Quote:I would think an all defender team might be one of the easiest ways to get a Mo.I don't know if you would say an all defender team are capable of an Mo but you may say that an all defender team maybe quickest.
MMs, Controllers, Defenders, Corruptors would be the easiest way, IME. -
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Quote:My experience does not match your statement. You underestimate Ball Lightning and SC, in addition to Voltaic Sentinel.in all honesty, if you want to sapp make an elec/em blaster. elec is craptastic damage even with full FS. otherwise, if your just hellbent on having a kin, pic a decent secondary. /sonic and /ice cause theyre always nice. psi would even be fairly decent or even dark wouldnt be a bad choice.
Ice? Ice? Frost Breath is great, but BL + SC is tons better and Ice Storm's recharge, even with Siphon Speed, keeps it out of any serious contention for real AoE power. -
Quote:Heh. I never took Tesla Cage on my Kin/Elec defender. SC + Transference would neuter the most dangerous target and that was usually enough. I do like Tesla Cage though and highly recommend it. I just started a new Kin/Elec (actually, I picked up a very, very old Kin/Elec that I had lying around) and I am pretty sure I am going to take Tesla Cage at 28.I played a Kin/Elec Sapper to 50, often soloing.
Yes, it works, in a kind of edgy seat of your pants way. A lot like soloing a blaster, really.
The first 25 levels are terrible, because your main damage mitigation comes from Transference (26) and Tesla Cage (28), but once youve got the jkey powers its a lot of fun. -
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Quote:Stalker attacks do not crit on mezzed opponents except in PvP. So dominators and the sleeps do not aid Stalker critical chances (Well, dominators can by being close by).3. Critical chance scales with the size of your party and goes nuts when you run with a dominator or two. Critical damage does not count toward the damage cap so in very rare occaisions (2 domi, 5 MM teams) you'll have a higher damage potential than any other form of electric melee.
5. First two attacks proc sleep which allows for assured critical hit on the next attack. This mostly affects solo players though as teamed you will most likely fail to line up the BU+thunderstrike before the sleep is broken. -
Quote:While I would have personally preferred a different approach to handling NB and X-Ray, I would say that your adjectives to describe blaster Rad Blast do not match my experience playing blaster Rad Blast. Just because they altered the set to make it more appropriate for blasters does not in any way make the game more generic.But at the same time, they removed what made Rad Blast stand out when they proliferated it. The first two attacks were standardized to match most of the rest of the tier 1 and 2 attacks in other blast sets for blasters. Yes, the DPA of those two attacks was dirt, but I was hoping they'd find a more creative solution that didn't destroy the feel of the set like standardization did.
Now it's just a rather lackluster AoE set. It doesn't outshine Archery or Fire Blast in AoEs, and it's pretty much 100% standard in the single-target department. All it's got going for it is the debuffs and the stun on CB. -
Quote:Not on a Master.Meh, probably used nukes.
But besides that, unless specifically specified, I doubt they used some magical 'new' tactic that no one else thought of. Keeping it secret just makes you the person not to bother with to ask for advice....but then I'm the kind of guy that never uses guides and comes up with his own builds and tries stuff out on his own so it doesn't bother me at all.
No, I am sure they are good, solid players. I also feel its fine they want to be secretive. It just makes no sense to come to the forums and talk about a secret. -
It is on the low end of Armored AT attack sets. I would not call its single target damage poor. See defender/corruptor Rad Blast if you would like to experience poor single target damage.
Barb Swipe would like to have a word with you about Electric Melee Chain Induction.
The sets single target damage is good. It is not great. It is not the best single target damage set. But to call it poor is really, really pushing the boundaries of rational. -
Quote:Burn is the same pet no matter which AT uses it. Blasters and tankers had Burn since launch. Maybe Burn has been doing too much damage on tankers for a long time? You could be right though, maybe the tanker value is the base, in which case blasters and scrappers could get a buffed Burn.Think about what? Why would brutes burn be based off blasters when tankers had fiery aura already?
In which case the Brute version base should still be lowered, because Brutes have lower base damage than tankers. But Fulcrum Shifted Burn on a tanker, scrapper, brute, or blaster is already pretty obscene, so I doubt we will see such a change. -
Quote:There are a lot of ways I know I could make it relatively easy for an all scrapper team. Heck, 8 shield scrappers would make it easier, and you barely even have to think about it.If I don't tell you anything and yet lets say you also did it, then I think that is better than, you being told and then doing it. You'll work it all out if it stays on your mind.
All Scrapper MoSTF with proper settings is possible and with a good time to boot.
Its not that I want you to tell me how to do it, I already know several ways I would do it. I want you to tell me how you plan to do it to compare and as a thought experiment. I also want to know because I like to offer my ideas and observations to others.
I will almost assuredly never run a MoSTF with all scrappers, as I enjoy going crazy far too much, and being with a bunch of other scrappers doesn't make that desire go down, but rather it makes it go up.
"Why is this boss not dying as fast as the others?"
"Uhm, because that is Silver Mantis." -
I ran an 8 man Lady Grey TF on live Sunday and none of the missions spawned bosses in the normal spawns. Ambushes and patrols had bosses, but all of the regular spawns were boss free.
Yes, I had bosses activated. I tried switching the bosses feature off and then back on, but that did not fix it either. -
Quote:That is how forward progress is made. We tell future generations of our past triumphs so they can learn, adapt, and improve themselves. We tell our contemporaries of our present successes, so they can learn, adapt, and improve themselves.What's the point in doing something then telling people how so anyone can do it?
If there was some commodity you could make a profit off of, I guess it might be different, but in a game forum, I'd rather share and compare.
Quote:Isn't it in the spirit of gaming to let people be just as challenged as you were?
I have no problem that you wish to be secretive. I understand that some people enjoy that. I do not and therefore, *sigh*.
I am also curious if you have builds decked out for such a run, compared to those of us who just grab our scrappers and go, without thought or heed to specifics. How do you utilize Fiery Aura? Do you find /DA useful at the towers? What secondary do you find tanks LR best? -
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Quote:Aye. That is another sign that the game is not generic. Stalkers are different enough from scrappers are different enough from blasters are different enough from corruptors are different enough from MMs that sharing the same powersets does nothing but add variety and potential.There are sets I like, on ATs I hate. I want to play Ninjitsu on a Scrapper. I don't like Stalkers.
I'd love to play an Ice / Katana blaster. -
Quote:Absolutely. Every power, PC and NPC, that buffs or debuffs Defense and To-hit (and maybe even Accuracy) would have to be looked at and most would need some kind of change. It is a big undertaking and there is no quick fix. Slowly introducing the Elusivity mechanic with new powers and some changes like were made to Focused Accuracy are probably how we will be weaned off the current Defense/To-hit mechanics. I have time.I'm not saying a change in def/res mechanics will never take place, but there is no way I'd call it minor. I'd consider it a huge change that I wouldn't make without thinking it through very thoroughly... several times over.
Power Customization. Server-less environment. Weave is useful without a lot of other +Defense. I can wait. -
Quote:I think Castle would agree with Pum. He has indicated feelings that seem along those lines. I do not get it at all, as I think proliferation does just the opposite. Rad Blast at one time was low damage, because it was on a low damage AT. Now you can Rad blast with low damage, medium damage, or high damage. You can get it with buff/debuff or gadgets or melee tricks.Here is a prime example of the Devs being damned if they do and damned if they don't.
Someone will always find the negative when there the intention of the change is meant to be positive.
Devs: You want rad/ blasters, /cold controllers, archery/ corrs, claws/ brutes? Here ya go!
Player: OMG, you're genericizing the powersets! And it's hidden!
Devs: lolwut?
To me, that looks like variety, not banality. -
End drain is still a good strategy, although if you stick with even cons, you can often kill off the minions and even Lts before they are drained. For bosses, OTOH, I find it very viable.
Since Short Circuit cannot Drain in one shot anyway, I highly encourage you to slot it for damage as well as drain. 1 Acc, 2 Rech, 1 End Mod, 2 Damage. You can get much better results by franken-slotting set IOs (a few PBAoE damage IOs and some End Mod IOs).
Short Circuit one slotted for End Mod and Transference one slotted for End Mod (and Transference often gets more than just one slot of End Mod) will drain a +2 boss, IIRC. The rest of the spawn has eaten the Short Circuit and hopefully a Ball Lightning as well, the boss is neutered, and you have Transfusion to fall back on if you have taken too much damage.
Kin/Elec is very good. Power Sink is a very good combo with SC, but so is Power Build Up. PBU + SC will drain an entire spawn, and you can PBU before aggro, so its like a one shot drain. Of course, if you are like me, you won't want to use an AoE without FS first, so you will PBU, run into the middle and eat the alpha, FS, SC, BL, Trasnfusion and cackle madly. -
Quote:I am indeed saying that. We had bubbles and an Emp. I was happier with that crappy Ill/Rad than I would have been with a lot of buffers, even if they were great. We did not need more defense, just more offense. I believe the EF provided more damage for the team than many defenders would have added, no matter how good they were.The idea is to see if you can come up with something where a crummy one would be better than a smart player playing something else. Saying "if a smart player already did all of this, then I would settle for a crummy version over there if I had to" really isn't even close.
In fact, you're kind of proving my point. The comment to which I was responding was not actually in favor of empath defenders at all. There is really never a crummy anything that would be preferable to a smartly played something else.
Unless you're saying that crummy Ill/Rad 'troller would have been your first choice over a smartly played anything else, that is.
Edit: I should clarify. I would rather fail an STF with good/mediocre players having fun than succeed with bad players just because we had the "right" powersets. But objectively, I can also see when it might be "better" to have a bad/mediocre player if they have the "right" powerset. -
Quote:If I already have good buffs on the team, I'd probably take a crummy Rad defender/controller/corruptor over a lot of other things. Even a crummy Rad is likely to toggle the AVs, and after that it doesn't really matter what they do. Sure, they could do so much more, but eh, I'll take EF and the Nemmy staff.I'd be happy to admit I'm speaking out of turn if you could show me any AT/build where it would be better to have really crummy players of something else than a team of smart players with that AT/build.
I ran a STF once where the pick-up Ill/Rad apparently felt the only way to win was to exploit getting LR stuck. They felt they were experts and knew the best and only way to do anything. Without asking the team, they had toggled LR and got him stuck, so we beat down the towers. After the towers were down we started fighting LR but he got unstuck and fell. We merrily kept beating on him but the Ill/Rad did not follow. I asked him to come down and help, but he said we were all going to die and he would just wait up top until we all died and listened to him. So we killed LR without him doing anything but having his toggles up, but that was actually pretty helpful. -
Personally, I prefer the current paradigm. Would you prefer to only have to activate Headsplitter every 30 minutes? The excitement and chase of keeping the buffs up is what makes Emp and Kin fun for me.
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Quote:Which squishies are resistance based and yet get a basic APP armor that grants defense? Sonic Resonance characters with Tough are the only ones I can think of, and most of them would choose an APP that can stack resistances.Did not read the whole thread, but was looking at some of this the other night myself and I came to the opposite conclusion.
1.) Any AT can pretty much softcap through pool powers, APPs (alot of squishies get a basic armour), and set bonuses. So resistance characters have a advantage.
Quote:My Invul scrapper has 25-30% defenses (BEFORE Invincibilty). Also has 70% SL and 30-40% energy and element resists. Jumping into a big mob will softcap my defense AND what little does get through, gets reduced further my resists. With Siphon life (dark melee) and the heal globals in health, health, and regen bonuses, he heals back good too. He is a good all-around.
Defenese based sets are one-trick wonders, and have no way to mitigate the 5% that will still come in when soft capped.