-
Posts
203 -
Joined
-
[ QUOTE ]
Ah, so it has. I'll update the pack once I get some time to sit down and work on the icons; I'm busy with finals right now, sad fact of life.
Right now I'm looking at adding targeted AoE borders to the Mastermind minion upgrade powers. To respond to the recent discussions about icons for ranged attack and drain-type powers: Ranged attack powers are quite hard for me to change, because of the way the tail end of the little arrows fade into the background, making the color of the symbol mix with the color of the icon background. Any icons with semitransparent symbols are very difficult for me to change with the tools I have. I'm willing to take another look at the drain-type powers, but I've done so once or twice before and always concluded that they're just too inconsistent and it's difficult for me to come up with a good, consistent method for designing those icons with the limited tools I have now. At best I would probably have the system for drain power icon presentation be decided on a per-power basis, which is basically exactly what it is now.
[/ QUOTE ]
So if I had all these .png images of the changes I was interested in making, would you be able to change them into texture format? -
[ QUOTE ]
And here's a list I made of what needs to be changed to follow the above paradigm.
Ask me questions about things that are vague or point out inconsistencies.
Some proposed changes may not work because they would result in a power set having 2 or more identical power icons.
[[List Deleted]]
[/ QUOTE ]
A better list for requested changes, complete through Scrapper's Spines powers.
Archery_QuickArrow -> Ranged Damage, Minor
Archery_MediumArrow -> Ranged Damage, Moderate
Archery_ConeArrow -> Ranged Damage, Minor with cone border
Archery_BurningArrow -> Damage, over Time
AssaultWeapons_ARBurst -> Ranged Damage, Minor
AssaultWeapons_ARShotgunSlug -> Ranged Damage, Moderate (or keep Knockback)
AssaultWeapons_ARFlamethrower -> Ranged Damage, Short Ranged Damage
AssaultWeapons_ARFlamethrowerIgnite -> Ranged Damage, Short Ranged Damage
ElectricalBolts_ChargedBolts -> Ranged Damage, Minor
ElectricalBolts_LightningBolt -> Ranged Damage, Moderate
ElectricalBolts_VoltaicSentinal -> Damage
PowerBlast_PowerBolts -> Ranged Damage, Minor
PowerBlast_PowerBlast -> Ranged Damage, Moderate
FireBlast_ArcOfFire -> Ranged Damage, Short Ranged Damage
IceBlast_FrostBreath -> Ranged Damage, Short Ranged Damage
IceBlast_FreezeRay -> alternate hold icon?
PsychicBlast_PsychicWail -> Extreme Damage
SonicBlast_Quick -> Ranged Damage, Minor
SonicBlast_Medium -> Ranged Damage, Moderate
SonicBlast_Cone -> Ranged Damage, Moderate
FireManipulation_Consume -> PBAoE border
IceManipulation_FrozenFists -> Melee Damage, Moderate
IceManipulation_ChillingEmbrace -> Slow Movement + Slow Recharge
IceManipulation_IcePatch -> Knockdown
PsionicAssault_MindProbe -> Melee Damage, Moderate
PsionicAssault_PsychicScream -> Melee Damage, Heavy
PsionicAssault_PsychicShockwave -> Extreme Damage or Disorient?
EarthGrasp_Earthquake -> Knockdown
GravityControl_Propel -> Ranged Damage, Heavy (or Knockback)
IceFormation_IceSlick -> Knockdown
Illusions_SpectralWounds -> Ranged Damage, Heavy
PlantControl_SpiritTree -> Buff, Regeneration
Empathy_Fortitude -> Buff, Multiple 2 (Flex1)
Empathy_AdrenalinBoost -> Buff, Recovery
ForceField_DeflectionShield -> Buff, Defense, Melee or S/L
ForceField_InsulationShield -> Buff, Defense, Ranged+AoE or Multiple
ForceField_DetentionField -> Intangliblity
KineticBoost_SiphonSpeed -> Buff, Recharge
KineticBoost_IncreaseDensity -> Resistance
KineticBoost_SpeedBoost -> Buff, Recharge
KineticBoost_Transferance -> Buff, Endurance
RadiantionPoisoning_AccelerateMetabolism -> Buff, Recharge
RadiantionPoisoning_Fallout -> Defeated + Extreme Damage
SonicDebuff_DebuffDamRes -> Debuff, Resistance
SonicDebuff_ProtectElements -> Resistance
SonicDebuff_Hold -> Intangliblity
SonicDebuff_TeamDebuffDamRes -> Debuff, Resistance
SonicDebuff_BuffDamageRes -> Resistance
SonicDebuff_DropKnockback -> Hold or Knockdown
StormSummoning_SnowStorm -> Slow Movement + Slow Recharge
ThermalRadiation_FireShield -> Resistance
ThermalRadiation_Thaw -> Buff, Mez Defense 2
ThermalRadiation_HeatExhaustion -> Debuff, Multiple 1
TrickArrow_Slow -> Slow Movement + Slow Recharge
TrickArrow_DebuffDamRes -> Debuff, Resistance
ColdDomination_Infrigidate -> Debuff, Defense
ColdDomination_IceShield -> Buff, Defense Melee or S/L
ColdDomination_Glaciate Buff, Defense or AoE or E/N
ColdDomination_ArcticFog -> Stealth
ColdDomination_Benumb -> Debuff, Secondary Effects
DarkMiasma_HowlingTwilight -> Targeted AoE border?
DarkCast_NightFall -> Ranged Damage, Moderate
RadiationBurst_ElectronHaze -> Ranged Damage, Moderate (or keep Knockback)
Claws_Slice -> Melee Damage, Moderate
Claws_Swipe -> Melee Damage, Minor
Claws_SpiningClawsAttack -> Melee Damage, Moderate
Claws_Wave -> Ranged Damage, Moderate
DualBlades_(vengeful slice) -> knockdown?
ShadowFighting_StealPower -> Buff, Damage
FieryFray_BreathingFire -> Ranged Damage, Short Range Damage
Katana_Slice -> Melee Damage, Moderate
Quills_QuillThrowing -> Ranged Damage, Short Range Damage
Thank you, -
[ QUOTE ]
I started a paragonwiki page here.
[/ QUOTE ]
I've been tweaking the paragonwiki page a bit. The main page is still rough, but check out the talk page for a possible new layout.
I'm probably going to split each major icon type off into it's own page and table when I re-do the front page.
Thoughts and suggestions? -
[ QUOTE ]
Patch Notes: 6.17.08 Version 17.20080604.2T
* Blaster / Psionic Blast / Psionic Dart: This power will now have a unique icon, it should no longer be the same as Mental Blast
* Blaster / Fire Manipulation / Burn: This powers icon should now match the color scheme of the other powers in the set.
* Dark Melee powers, Shadow Punch, Shadow Maul, and Smite have had power icons corrected for Brutes and Stalkers.
[/ QUOTE ]
Any icons have to be removed from the current assortment to adapt to these fixes?
Thanks, -
Yeah, I know. Sorry. Insomnia.
"Hi, my name's Storyteller. Here's a <bleep>load of work that I want you to do to improve City of Heroes for me. No, I'm not going to pay you. Yes, I want it done right away. No, it's not the devs job." -
And here's a list I made of what needs to be changed to follow the above paradigm.
Ask me questions about things that are vague or point out inconsistencies.
Some proposed changes may not work because they would result in a power set having 2 or more identical power icons.
Snap Shot tier 1
Aimed Shot tier 2
fistful of arrows tier 1 with cone border
blazing arrow damage
burst tier 1
slug tier 2
flamethrower short range
ignite short range
charged bolts tier 1
lightning bolt tier 2
voltaic sentinal damage
power bolt tier 1
power blast tier 2
fire breath short range
frost breath short range
freeze ray alt hold icon?
psychic wail extreme
shriek tier 1
scream tier 2
howl tier 2
consume different border?
frozen fists tier 1
chilling embrace full slow
ice patch knockdown
mind probe tier 1
psychic scream tier 2
psychic shockwave extreme or disoirent?
earthquake knockdown
propel tier 3
ice slick knockdown
spectral wounds tier 3
spirit tree regen
fortitude power up?
adrenalin boost recovery
deflectiond field physical defense
insulation field multiple defense
detention field intanglible
siphon speed recharge
increase density resist
speed boost recharge
transferance end
accelerate metabbolism recharge
fallout defeated damage
sonic siphon resist debuff
sonic haven resist multiple
sonic cage intanglible
disruptiond field resist bebuff
sonic dispersion resist
liquify hold or knockdown
snow storm slow all
thermal shield resist
thaw clarity
heat exhaustion debuff multiple
glue arrow slow all
disruption arrow resist debuff
infrigidate defense debuff
ice shield defense smash lethal
glacial shield defense energy
arctic fog stealth
benumb power boost debuff
darkest night tohit debuff
howling twilight targeted aoe border?
night fall tier 2
electron haze short range
slice tier 2
swipe tier 1
spin tier 2
shockwave short range
vengeful slice knockdown?
soul drain boost damage
breath of fire short range
flashing steel tier 2
throw spines short range
dark embrace resist smash/lethal
murky cloud resist
soul transfer targeted border?
resiliance resist s/l
frozen armor defense s/l
chilling embrace slow all
hibernate intangible?
rock armor defense
crystal armor defense nrg/neg
granite morph
pendulum tier 3]
whirling hands tier 2?
frost short range
ice patch knockdown
fault disorient?
hurl bolder tier 3
jab tier 1
rage damage boost
hurl tier 3
shatter extreme damage
crowd control knockback?
gleaming bolt tier 0
glinting eye tier 1
gleaming blast tier 2
radiant strike tier 3
luminous detonation damage?
incandesent strike extreme?
solar flare extreme
photon seekers dmage
luminous aura resist s/l
light form power up
shadow bold tier 0
ebon eye tier 1
starless step tp foe
dark extraction defeated plus pet summon
gravity shield resist s/l
stygian circle defeated plus hp
jacob's ladder tier 3
breath of fire short range
lightning field damage
conductive shield resist
lightning reflexes recharge
kinetic shield defense s/l
damping field resist s/l
serum add summon ring to icon
smaoke flash summon ring plus placate
pistols tier 0
dual wield tier 1 or 2
neurotoxin breath slow all
antidote clarity
seeker drone 2 pet icon
incinerate tier 3
thorny darts tier 2
throntrops slow move
poison dart tier 1
strike tier 3
lunge tier 3
foresight boost multiple
single shot tier 1
venom grenade debuff resist
wolf spider armor resist
stimulant clarity
air superiority knock down
vengence defeated plus boost multiple -
I got in the mood to figure stuff out about power icons after looking at your stuff Vanden. The borders of the power icons seem to be fairly consistent with only a few divergences, most or all of which I believe you've caught.
I started looking at the interior symbol of the power icons and reasoning out what each meant and the paradigm coh is using for power icon inner symbols. I started a paragonwiki page here. The more I keep looking at these symbols, the more I understand the paradigm and am able to see which icons are 'broken'.
Consider this a mini-guide to what I've been figuring out.
Icons Explained.
Control/Mez icons: Almost all of these you'll be familiar with as they are the same graphic used on a training enhancement. A few exceptions and some unique icons (Force Bubble, Telekinesis, Wormhole) are out there.
Buff and Debuff icons: Buff/debuffs have 2 types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. For example, Healing Aura gives you hit points. Buffs/debuffs with an arc have persistant effects. For example, Recovery Aura increases your recovery rate for a period of time. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff.
The exchange symbol is somewhat ambiguous. The way I conceive it, the exchange symbol is only used when the two things being affected are the same. For example, in Absorb Pain caster loses hit points, target gains hit points. Usage is correct. Dark Consumption target loses hit points, caster gains endurance. Usage incorrect.
Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.
Resistance icons: The basic resist symbol is the icon used on the training enhancement. There are no resistance buffs used in the iconography. All resistance is assumed to have a buffing effect. Resistance debuff could certainly be a valid symbol, using the downward arc described above. Resistance icons have variations depending on what type of resistance they provide. Temp Invulnerability uses smashing/lethal, Resist Elements uses fire/cold, Resist Energy uses energy/negative energy and Minerals uses a psionic resistance symbol. The symbol for increased resistance to mez effects is used in powers like Unyeilding and Rooted.
Defense icons: The basic defense symbol is a shield. Flavors currently exsist for melee, ranged and AoE defense. Missing are icons for the different types of damage (smash/lethal/fire/cold/toxic/energy/negative energy/psionic). If we used the same symbology as resistance, we could have the flavor of defense on top of the shield symbol and it would be more clear how each defense power functions.
A boost to your current mez defense is the symbol used by Clarity.
Melee icons: Any power that does damage could use the icon found on the training enhancement. I consider it the default damage icon. Melee icons have three tiers depending on how much damage they do. Look at Brawl, Punch and Haymaker for examples of tiers 1, 2 and 3. Barrage uses the icon for melee damage over time. The extreme damage symbol used on Nova can also be added into this category. A few more icons exsist such as assassin's strike, elemental weapon, greater elemental weapon and chain-type powers that are used only in certain specific powers.
Ranged icons: Once again, any power that does damage could use the icon found on the training enhancement. The extreme damage symbol used on Nova is part of this category. There are four tiers of standard ranged damage. Only powers with a recharge time of "Very Fast" should use the tier 0 ranged icon as in the power Nuetrino Bolt. Small, medium and large powers use the other ranged icons that appear as skinny, normal and thick beams and I call them Tier 1, 2 and 3.
Sniper powers have a unique icon. Short range powers have a unique icon like the one found on the Power Burst icon.
Pet icons: Any power that is a pet or henchman, or effects only a pet or henchman should have a ring at the bottom. If a pet has a specific power effect (taunt or fear) that icon should replace the rising sphere on most of the pet icons. The number of pets summoned should be the number of rising spheres found on the power icon.
The pet power icons should be used only when the power summons something that can be killed. Voltaic Sentinal is not a pet, Gun Drone is.
Form icons: Icons should be used when you actually shift forms. Kheldian Nova and Dwarf powers use this icon. IMO, Granite should use this as well.
Hierarchy
Symbols have a hierarchy. For example, if a power does damage and has a mez effect, the mez icon will be used.
Mez trumps buff/debuff trumps resist/defense trumps damage.
If one effect of a power is much stronger than the other, the primary effects icon is used. Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense. Defense symbol is used.
There are a couple of specific things that trump one another in the same category. For example, increase recharge speed (Hasten) trumps increase run speed (Swift). Healing trumps endurance. Damage trumps accuracy if the power's effect is equal. Defense trumps resistance. Hold trumps disorient trumps sleep trumps immobilize. Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect. Running trumps jumping trumps flying. Compound symbols (see below) trump standard icons.
Compound symbols
A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essense (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.
New Icons Needed
In thinking about this, I found the game really, really needs some additional icons not currently used but are consistent with existing iconography. Flavored defense and resistance debuffs are desperately needed, imo.
Anyways, read this over, think about it, look at the power icons and give me some feedback. Every day I look at the symbols I refine my opinions of how the symbols work. -
<ul type="square">[*]Supergroup Name: The Hall of Justice
[*]Theme/Concept: An alliance of heroes working together to bring peace and justice to Paragon City .
[*]Requirements for Membership: This supergroup should be for your main hero. We would also like to see as many of your alts in the supergroup as possible to increase our prestige generation. Private global channel should be joined.
[*]Recruiting: Always. Apply Here!
Are you looking for an active Supergroup to team with? Tired of playing by yourself or grinding to reach artificial goals? The Hall of Justice is a community dedicated to fun, maturity, low stress, good sportsmanship, teamwork, and family values among its members. We were voted the Best Supergroup on Victory server in 2005. We've had more than 150 players from all over the world join us since our founding. Our playstyles range from dedicated to casual players. We get teams and events running with each other all the time. Our base is large, organized, and has every convienence and amenity any hero could ever want. So if you're interested in having fun and making some new friends, apply today at www.CoHHoJ.com!
[*]Activity: All US timezones with some members in the Pacific and Europe. Active membership varies. However, the supergroup has more than 2.1 million prestige banked and is one of the top 40 supergroups on Victory.
[*]Other Details:
[u]It is every members responsibility to help another member who is in need of assistance or team.[u]
All characters below level 25 should be in supergroup mode at all times.
No power-leveling.
Easy-to-Follow Guidelines.
Efficient, Open Storage in Base.
Organized, Raid-Ready Base with Complete Teleporters, Medbay (Auto-Doc), Mission Computer, Massive Storage Capabilities (Enhancements [800 capacity], Inspirations [600 capacity], Base Salavge, Invention Vault), Invention worktable and the most powerful Empowerment stations.
We are Role Play Friendly and some of us PvP, but it's only very occasionally.
The Hall of Doom is our evil counterpart on the Virtue server.
[*]Leadership: C1RCU1T BREAKER, Phantom Eyes, Fazer, Cannonfodder
[*]In-Game Contacts: @Cannonfodder, @CB, @Das Butcher and many, many more
[*]Out-of-Game Contacts: PM Storyteller on the forums, CB@cohhoj.com, butcheredabutcher@yahoo.com
[*]Website: http://www.cohhoj.com
[*]Coalitions: The Hall of Justice Elite (Park your level 50 SG), The Hall of Justice EXPLORER, The Hall of Justice Alt (SG for overflow alternate characters), Lions Den (PvP focused SG), Lone S.T.A.R. (Texas based players), The Fist of Justice, Freedom Squad (humorous campy SG), Gentlemen's Club (SG whose players later joined The Hall of Justice)
[*]History: The Hall of Justice was formed the 29th of June 2004, and was founded by: C1RCU1T BREAKER, Phantom Eyes, King of Flames and Decius Mus. The Hall of Justice's initial intentions were for a supergroup of family and friends, but little did we know how much the supergroup would grow and extend its door to other players on the Victory Server. In less than a month of existence,The Hall of Justice (HOJ) had grown and extended its family values to all members as well as all other players in the server.[/list] -
<ul type="square">[*]Villaingroup Name: The Hall of Doom
[*]Theme/Concept: The Hall of Doom is the evil counterpart to The Hall of Justice on Victory.
If we have any theme, it's 'classic super villainy'. Megalomania and insanity. Classic villain schtick: Take over the world, hold the city for ransom, become the mastermind behind all political power in the country, build a giant death-ray, random destruction for destruction's sake.
[*]Requirements for Membership: The Hall of Doom is a community dedicated to fun, maturity, low stress, good sportsmanship, teamwork, and family values among its members. And evil.
[u]This supergroup should be for your main villain.[u] We would also like to see as many of your alts in the supergroup as possible to increase our prestige generation. Private global channel should be joined.
[*]Recruiting: Always
[*]Activity: All US timezones with some members in the Pacific and Europe. Membership varies, but for a guideline, we've had 38 characters online in the last 7 days, 70 characters online in the last 30 days and at least 108 characters online since CoV launch (not including characters kicked for extreme inactivity) and we have banked more than 1.1 million prestige and are one of the top 25 supergroups on Virtue. The heroside of our group (The Hall of Justice) has had at least 200 players over 4 years.
[*]RP Level: Role Play Friendly is how I'd describe it. It's more like everyone tolerates the slight eccentricities that crop up when doing a little RP.
[*]PvP Level: We're not focused on PvP. Some of us PvP, but it's only very occasionally.
[*]Other Details:
[u]It is every members responsibility to help another member who is in need of assistance or team.[u]
Easy-to-Follow Guidelines.
Relaxed Dresscode.
Efficient, Open Storage in Base.
Decadent Base with Teleporters, Medbay (Tree of Wonders), Mission Computer, Massive Storage Capabilities (Enhancements [700 capacity], Inspirations [400 capacity], Base Salavge, Invention Vault), Invention worktable and Empowerment stations.
All characters below level 25 should be in supergroup mode at all times.
No power-leveling.
[*]Leadership: Sgt. Toxic, Pravda, Mr. Grave Butcher, Sh3-R3ap3r, Genesis of Evil and many, many more.
[*]In-Game Contacts: @Cannonfodder, @CB, @Das Butcher
[*]Out-of-Game Contacts: PM Storyteller on the forums, CB@cohhoj.com, butcheredabutcher@yahoo.com, fazer@cohhoj.com
[*]Website: http://www.guildportal.com/Guild.asp...;TabID=1376931 Go to Guildportal.com and search for "Hall of Doom". Also see http://www.cohhoj.com, the website of The Hall of Justice.
[*]Coalitions: Rogues Gallery (a Silver Age villaingroup), The Baby Kitchen (Paramilitary group with ...unusual eating habits)[/list] -
My supergroup, The Hall of Justice, is planning a series of events in June.
We have no artistic or design ability in the supergroup and would like someone to design a flyer for this event.
We'd like to have the flyer created by May 11th.
Please PM me for more details, but we're going to find some way to compensate you for your time and effort.
Thank you, -
Slash Commands, Binds & Macros, Oh My!
Please add my guide to the "How to Bind and Macro" section.
Thank you, -
esc
f1
f2
f3
f4
f5
f6
f7
f8
f9
f10
f11
f12
sysrq
scroll
break
insert
delete
home
end
pageup
pagedown
up
down
left
right
numpad1
numpad2
numpad3
numpad4
numpad5
numpad6
numpad7
numpad8
numpad9
numpad0
add
decimal
multiply
subtract
divide
numlock
numpadenter
`
1
2
3
4
5
6
7
8
9
0
-
equals
backspace
tab
q
w
e
r
t
y
u
i
o
p
[
]
/
a
s
d
f
g
h
j
k
l
;
'
enter
lshift
z
x
c
v
b
n
m
,
.
/
rshift
lcontrol
lalt
space
ralt
apps
rcontrol
rbutton
lbutton
mbutton
mousewheel
button4
button5
button6
button7
button8
joy1
joy2
joy3
joy4
joy5
joy6
joy7
joy8
joy9
joy10
joy11
joy12
joy13
joy14
joy15
joy16
joy17
joy18
joy19
joy20
joy21
joy22
joy23
joy24
joy25
joypad_up
joypad_down
joypad_left
joypad_right
pov1_up
pov1_down
pov1_left
pov1_right
pov2_up
pov2_down
pov2_left
pov2_right
pov3_up
pov3_down
pov3_left
pov3_right
joystick1_up
joystick1_down
joystick1_left
joystick1_right
joystick2_up
joystick2_down
joystick2_left
joystick2_right
joystick3_up
joystick3_down
joystick3_left
joystick3_right -
Some of these slash commands my no longer be valid. This list also from some time ago and is missing slash commands added to the game since the list was compiled.
A
/ac [msg]
Send message to arena channel. (Synonym: arena)
/afk [msg]
Marks the player as Away From Keyboard (with given message).
/ai [name]
Invite player to join your arena event. (Synonym: arenainvite)
/alttray [x]
Toggle the secondary tray while a key is being pressed.
/alttraysticky [x]
Toggle the secondary tray.
/alt2tray
Toggle the tertiary tray while a key is being pressed.
/arena [msg]
Send message to arena channel. (Synonym: ac)
/arenacreate
Create a new named arena event.
/arenadestroy
Destroy an existing arena event.
/arenainvite [name]
Invite player to join your arena event. (Synonym: ai)
/arenajoin
Join an arena event.
/assist [name]
Change your current target to selected allies target.
/auction [msg]
Send message to request channel. (Synonym: req, request, sell)
/autoreply
Start a reply for client.
/autorun [x]
Toggles autorun.
B
/b [msg]
Send message to entire map. (Synonym: broadcast, y, yell)
/backward
Move backwards.
/beginchat [string]
Starts chat-entry mode with given string.
/bind [trigger] [command]
Binds a key to a command - 'bind m map' will set m to toggle the map.
/bindlist
Will list all keybinds.
/bindload
Reads a list of keybinds from <INSTALL DIR>/keybinds.txt.
/bindloadfile [file location/file name]
Reads a list of keybinds from a specified file.
/bindsave
Saves all keybinds to <INSTALL DIR>/keybinds.txt.
/bindsavefile [file location/file name]
Saves all keybinds to specified location and file.
/broadcast [msg]
Send message to entire map. (Synonym: b, y, yell)
/buffs [x]
Toggle team buff display.
/bug [msg]
Report a bug. Enter a short description of any length.
C
/c [msg]
Sends a message to the coalition channel.
/camdist [#]
Sets the distance in feet that the third person camera pulls back behind the player.
/camdistadjust
Adjusts the camera distance relative to the current camera distance. Reads mousewheel for input.
/camreset
Camreset is bound to the PageDown key (default) to reset the camera behind the player.
/camrotate
Camrotate is bound to the PageUp key to allow controlled camera rotation around the player. This command should not be invoked through the console.
/canlook [x]
Whether the player can use the mouse to look around.
/cc [#]
Change costume. (Synonym: costume_change)
/chancreate [channel]
Create a new chat channel.
/chandesc [channel] [string]
Set the channel's description.
/chaninvite [channel] [name]
Invite player or chat handle to a chat channel.
/chaninvitegf [channel]
Invite your entire global friends list to a chat channel. Syntax: chaninvitegf <CHANNEL NAME>
/chaninvitemenu
Toggle the channel invite menu.
/chaninvitesg [channel] [x]
Invite your entire supergroup to a chat channel. Only leaders may use this command. You must specify the minimum rank to invite: 0 - invite entire supergroup (members, captains and leaders) 1 - invite captains and leaders only 2 - invite leaders only Syntax: chaninvitesg <CHANNEL NAME> <RANK> (Synonym: ginvitesg)
/chaninviteteam [channel]
Invite your entire team or taskforce to a chat channel. Syntax: chaninviteteam <CHANNEL NAME>
/chanjoin [channel]
Join an existing chat channel.
/chanleave [channel]
Leave a chat channel.
/chanmembers [channel]
List all members of channel.
/chanmode [channel] [options]
Changes default access rights for new user who joins the channel. Valid Options: -join: kicks user from channel, +send / -send: gives/removes user ability to send messages to channel, +operator / -operator: gives/removes operator status from another user in the channel
/chanmotd [channel] [string]
Set the channel's Message Of The Day, which is sent to everyone that joins the channel.
/chansend [channel] [msg]
Send message to chat channel. You must be in the channel and have Send priviledges. (Synonym: send)
/chanusermode [channel] [name] [options]
Sets user permissions for specified user on channel. You must have operator status to set permissions. Valid Options: -join: kicks user from channel, +send / -send: gives/removes user ability to send messages to channel, +operator / -operator: gives/removes operator status from another user in the channel
/changehandle [name]
Change your global user name, if allowed.
/chat [x]
Toggles the chat window. (Synonym: toggle chat, window_toggle chat)
/chatcycle
Cycles through the default chat channels.
/chatset [channel]
Sets the channel to the given string.
/chatbeta [x]
Allow your client to participate in the Chat Server Beta Testing. Specify '1' to allow, '0' to disable
/chatoptions [#]
Toggles chat options for specified window (0-4).
/ci [name]
Invites a player's supergroup to form a coalition. You must be the leader of your supergroup to do this. Sends the invitation to the leader of [name]'s supergroup that has been online the longest. A supergroup can be in a coalition with a maximum of 10 other supergroups. (Synonym: coalition_invite)
/clicktomove
Enables click-to-move. (Synonym: ctm)
/cmdlist
Prints out all commands available.
/coalition [msg]
Send message to coalition channel. (Synonym: c)
/coalitioncancel [supergroup]
Cancel coalition with a supergroup.
/coalitioninvite [name]
Invites a player's supergroup to form a coalition. You must be the leader of your supergroup to do this. Sends the invitation to the leader of [name]'s supergroup that has been online the longest. A supergroup can be in a coalition with a maximum of 10 other supergroups. (Synonym: ci)
/coalitionmintalkrank [rank]
Set the minimum rank of members of a coalition Supergroup who your Supergroup can hear.
/coalitionnosend
Stop your Supergroup from sending coalition chat to an ally Supergroup.
/coalitionsgmintalkrank [rank]
Set the minimum rank of members of your Supergroup who can use coalition chat.
/comment [string]
Set search comment.
/contextmenu [#]
Activate a context menu slot.
/copychat [tab]
Copy the entire chat history from specified chat tab into the clipboard.
/copydebuginfo
Gathers debug info, prints it and copies it into the clipboard.
/costumechange [#]
Change costume. (Synonym: cc)
/ctm
Enables click-to-move. (Synonym: clicktomove)
/ctmtoggle [x]
Click-to-move toggle button.
/cursorcache [x]
Enable cursor cache for smoother cursor changes.
D
/demorecord [file name]
Begin recording a demo.
/demostop
Stop demo record/play.
/demote [name]
Demote supergroup member one rank.
/dialoganswer
Answer dialog with button matching provided text.
/dialogno
Answer OK, No, or Cancel to current dialog.
/dialogyes
Answer OK, Yes, or Accept to current dialog.
/disable2D
Disables 2D sprite drawing.
/down
Move down (if flying).
E
/e [string]
Emotes a text string. (Synonym: em, emote, me)
/e3screenshot
Enables special e3 2004 screenshot mode.
/em [string]
Emotes a text string. (Synonym: e, emote, me)
/emaildelete [#]
Delete message [message number].
/emailheaders
Request email headers.
/emailread [#]
Request message [message number].
/emailsend [name] [subject] [msg]
Send message [player names] [subject] [body].
/emote [string]
Emotes a text string. (Synonym: e, em, me)
/estrange [name]
Remove player from friend list. (Synonym: unfriend)
/ex [name]
Invite player to be your exemplar. (Synonym: exemplar, rsk, sidekick, sk)
/exemplar [name]
Invite player to be your exemplar. (Synonym: ex, rsk, sidekick, sk)
F
/f [msg]
Talk to friends channel.
/first [x]
Toggles between first and third person camera. (Synonym: third)
/fl [x]
Display friend list. (Synonym: friendlist)
/follow [x]
Set follow mode, 1 = follow selected target, 0 = stop following
/forward
Move forward.
/forwardmouse
Move forward. Enable autorun after 2 seconds.
/friend [name]
Add player to friend list.
/friendlist [x]
Display friend list. (Synonym: fl)
/fullscreen
Sets video mode to fullscreen.
G
/g [msg]
Send message to group channel. (Synonym: group, t, team)
/getarenastats
Get your arena stats.
/getpos
Get current position. (Synonym: loc)
/gfriend [name]
Add a player to your global friends list.
/gfriends [x]
Display all members of your global friends list.
/gfriendplayer [name]
Add player to global friends list via their player name.
/ghide
Make yourself invisible to your global friends.
/ginvite [channel] [name]
Invite player or chat handle to a chat channel Syntax: ginvite <CHANNEL NAME> <USER NAME> (Synonym: chaninvite)
/ginvitesg [channel] [x]
Invite your entire supergroup to a chat channel. Only leaders may use this command. You must specify the minimum rank to invite: 0 - invite entire supergroup (members, captains and leaders) 1 - invite captains and leaders only 2 - invite leaders only Syntax: ginvitesg <CHANNEL NAME> <RANK> (Synonym: chaninvitesg)
/gototray [#]
Go to specified tray number.
/gototrayalt [#]
Go to specified tray number in the secondary tray.
/gototrayalt2 [#]
Go to specified tray number in the teritary tray.
/gototraystray [#] [#]
Go to specified tray number in the specified showing tray slot. Syntax: gototraystray <SHOWING TRAY NUM> <TRAY NUM between 1 and 10>
/group [msg]
Send message to group channel. (Synonym: g, t, team)
/gunfriend [name]
Remove a player from your global friends list.
/gunfriendplayer [name]
Remove player from global friends list via player name.
/gunhide
Make yourself visible to your global friends.
H
/hide [x]
Hide from other users.
/hideprimarychat [x]
Toggle primary chat window text messages.
I
/i [name]
Invite player to join team. (Synonym: invite)
/ignore [name]
Ignore user.
/ignorelist
Displays a list of ignored users.
/info
Opens the info window for the current target (yourself if you have no target).
/infotab [tab name]
Opens the specified tab of the info window for the current target (yourself if you have no target).
/infoself
Opens the info window for yourself.
/infoselftab [tab name]
Opens the specified tab of the info window for yourself.
/inspexecname [inspiration]
Activate an inspiration by name.
/inspexecslot [#]
Activate an inspiration slot in the first row.
/inspexectray [#] [#]
Activate an inspiration slot in the given row and column.
/inspirationSlot [#]
Activate an inspiration slot in the first row.
/invite [name]
Invite player to join team. (Synonym: i)
K
/k [name]
Kick player from team. (Synonym: kick)
/kick [name]
Kick player from team. (Synonym: k)
/kiosk home
Pop up the kiosk info for the nearest kiosk. (Assuming you are close enough.)
L
/l [msg]
Send message to your area. (Synonym: local)
/leaveteam
Leave your current team up.
/left
Strafe left.
/lfg
Toggle looking for group status.
/lfgset [x]
Set looking for group status.
/loc
Get current position. (Synonym: getpos)
/local [msg]
Send message to your area. (Synonym: l)
/lodbias [#]
Multiplier to LOD distances for entities. 0.5 = switch twice as near, 2.0 means switch twice as far (so things will show up at a closer or farther distance).
/logchat [x]
Toggle chat logging.
/lookdown
Pitch camera down.
/lookup
Pitch camera up.
/loot
Brings up interact menu.
M
/macro [macroname] [command]
Add a macro to first empty slot.
/macroslot [#] [macroname] [command]
Add a macro to provided slot.
/makeleader [name]
Change the team leader. (Synonym: ml)
/manage
Go to the enhancement management screen.
/map
Toggles the map window. (Synonym: toggle map, window_toggle map)
/maxfps [#]
Changes frames per second, where # is the new rate.
/maximize [window]
Maximizes the named window.
/me [string]
Emotes a text string. (Synonym: e, em, emote)
/menu [x]
Toggles the menu. (Synonym: toggle menu, window_toggle menu)
/ml [name]
Change the team leader. (Synonym: makeleader)
/mouseinvert
Invert meaning of mouseY for mouselook.
/mouselook [x]
Command key for mouselook.
/mousespeed
Scale factor for mouse look.
/mousepitchmode
Set mouse pitch mode.
/myhandle
Display your chat handle.
N
/nameCaptain [string]
Renames the 'Captain' supergroup rank.
/nameLeader [string]
Renames the 'Leader' supergroup rank.
/nameMember [string]
Renames the 'Member' supergroup rank.
/nav [x]
Toggles the navigation window. (Synonym: toggle nav, window_toggle nav)
/neterrorcorrection [x]
?
/netgraph [x]
Displays network connection information.
/nexttray
Go to next tray.
/nexttrayalt
Go to next secondary tray.
/nexttrayalt2
Go to next tertiary tray.
/nexttraystray [#] [#]
Go to next trays tray slot. Syntax: nexttraystray <SHOWING TRAY NUM> <SLOT NUM between 1 and 10>
/nojumprepeat
Disable jump auto-repeat.
/noreport
Do not default to error reporting window on crash.
P
/p [name], [msg]
Send a message to only one player. (Synonym: private, t, tell, whisper)
/petition
Add user petition (stuck, cheated, etc.) to the database.
/popmenu [menu]
Pops up the named menu at the current mouse location.
/powers [x]
Toggles the power inventory. (Synonym: toggle powers, window_toggle powers)
/powexecabort
Cancels the auto-attack power and the queued power.
/powexecaltslot [#]
Executes the given power slot from the alternate tray.
/powexecalt2slot [#]
Executes the given power slot from the tertiary tray.
/powexecauto [power]
Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already).
/powexecname [power]
Executes a power with the given name.
/powexecslot [#]
Executes the given power slot from the current tray.
/powexectoggleoff [power]
Toggles a given power off. If its already off, does nothing.
/powexectoggleon [power]
Toggles a given power on. If its already on, does nothing.
/powexectray [#] [#]
Executes a power in the given slot and tray.
/powexecunqueue
Cancels the queued power.
/prevtray
Go to previous tray.
/prevtrayalt
Go to previous secondary tray.
/prevtrayalt2
Go to previous tertiary tray.
/prevtraystray [#]
Go to previous trays tray slot.
/private [name], [msg]
Send a message to only one player. (Synonym: p, t, tell, whisper)
/profilerrecord [file path/file name]
Record client profiler information to specified file.
/profilerstop
Stop recording profiler information.
/promote [name]
Promote supergroup member one rank.
Q
/quickchat
Pops up the quickchat menu.
/quit
Quits game to the desktop.
R
/r [msg]
Reply to last received private message. (Synonym: reply)
/release
Activate medicom unit for emergency medical transport.
/renderthread
Requests the arena kiosk from the server.
/reply [msg]
Reply to last received private message. (Synonym: r)
/req [msg]
Send message to request channel. (Synonym: auction, request, sell)
/request [msg]
Send message to request channel. (Synonym: auction, req, sell)
/requestexitmission
Leave mission map once completed.
/respec
Initiates the respecification process for a free respec given.
/right
Strafe right.
/rsk [name]
Invite player to be your exemplar. (Synonym: ex, exemplar, sidekick, sk)
S
/s [msg]
Sends the given text on the current chat channel. (Synonym: say)
/say [msg]
Sends the given text on the current chat channel. (Synonym: s)
/screen [#] [#]
Sets X and Y screen dimensions. Should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc
/screenshot
Save a .jpg format screenshot.
/screenshottga
Save a .tga format screenshot.
/screenshotui [x]
Enables or disables the ui for screenshots (1=ui on, 0=ui off)
/sea [x]
Displays a searchable list of characters with their name, archetype, level, zone and looking for group status. (Synonym: search)
/search [x]
Displays a searchable list of characters with their name, archetype, level, zone and looking for group status. (Synonym: sea)
/sell [msg]
Send message to request channel. (Synonym: auction, req, request)
/send [channel] [msg]
Send message to chat channel. You must be in the channel and have Send priviledges.
/settitle [badge]
Set badge title.
/shadowvol [x]
Controls whether or not shadow volumes are drawn.
/show [window]
Forces the given window to be shown. (Synonym: window_show)
/showfps [x]
Show current framerate (1 = on, 0 = off).
/sg [msg]
Send message to super group channel. (Synonym: supergroup)
/sgcreate
Start a supergroup.
/sgi [name]
Invite player to join supergroup. (Synonym: sginvite)
/sginvite [name]
Invite player to join supergroup. (Synonym: sgi)
/sgk [name]
Kick player from supergroup. (Synonym: sgkick)
/sgkick [name]
Kick player from supergroup. (Synonym: sgk)
/sgleave
Leave your current supergroup.
/sgmode
Toggle supergroup mode.
/sgmodeset [x]
Set supergroup mode.
/sgsetcostume
Sets supergroup costume parameters.
/sgSetMOTD [string]
Sets supergroup MOTD.
/sgSetMotto [string]
Sets supergroup motto.
/sgstats
Display supergroup info in chat window.
/slashchat
Starts chat-entry mode with slash.
/sidekick [name]
Invite player to be your sidekick. (Synonym: ex, exemplar, rsk, sk)
/sidekickaccept
Accept an invitation to be a sidekick.
/sidekickdecline
Decline an invitation to be a sidekick.
/sk [name]
Invite player to be your sidekick. (Synonym: ex, exemplar, rsk, sidekick)
/speedturn [#]
Set the number of degrees for rotateleft/right.
/ss [x]
Controls whether or not simple shadows are drawn.
/startchat
Starts chat-entry mode.
/stopinactivedisplay
Stops rendering when the game is not the foreground application.
/stuck
Try to get unstuck.
/supergroup [msg]
Send message to super group channel. (Synonym: sg)
T
/t [name], [msg]
Send a message to only one player. (Synonym: p, private, tell, whisper)
/tabglobalnext
Cycle forward through all chat tabs in all windows. Will open the corresponding chat window if necessary.
/tabglobalprev
Cycle backwards through all chat tabs in all windows. Will open the corresponding chat window if necessary.
/tabnext [#]
Cycle forward through all chat tabs in indicated chat window (0-4).
/tabprev [#]
Cycle backward through all chat tabs in indicated chat window (0-4).
/tabselect [tab]
Select the given chat tab. Will open the corresponding chat window if necessary.
/tabtoggle
Make the previously active chat tab the new active tab. Used to flip between two tabs.
/target [x]
Toggles the target window. (Synonym: toggle target, window_toggle target)
/targetenemyfar
Targets the farthest enemy.
/targetenemynear
Targets the nearest enemy.
/targetenemynext
Cycles through visible targetable enemies in near to far order.
/targetenemyprev
Cycles through visible targetable enemies in far to near order.
/targetfriendfar
Targets the farthest friend. A friend is any friendly player or pet, not just teammates.
/targetfriendnear
Targets the nearest friend.
/targetfriendnext
Cycles through visible targetable friends in near to far order.
/targetfriendprev
Cycles through visible targetable friends in far to near order.
/team [msg]
Send message to group channel. (Synonym: g, group, t)
/teamaccept
Accepts an invitation to a team.
/teamdecline
Declines an invitation to a team.
/teamkickinternal
Kicks a character without warning from team.
/teamquitinternal
Quits team without warning.
/teamselect [#]
Select team member.
/teamtask [string]
Give the user the specified souvenir clue.
/tell [name], [msg]
Send a message to only one player. (Synonym: p, private, t, whisper)
/texwordeditor
Edit the text layout for translatable textures.
/third [x]
Toggles between first and third person camera. (Synonym: first)
/toggle [window] [x]
Show a window if hidden, hide a window if shown. (Synonym: window_toggle)
/toggleenemy
Cycles through targetable enemies.
/toggleenemyprev
Cycles through targetable enemies (in reverse).
/trade [name]
Invite player to trade.
/tradeaccept
Accepts an offer to trade.
/tradedecline
Declines an offer to trade.
/tray [x]
Toggles the tray window. (Synonym: toggle tray, window_toggle tray)
/traysticky [#] [x]
Set the sticky-state of the specified tray. Syntax: traysticky <SHOWING TRAY NUM> <0 for non sticky, sticky otherwise>
/turnleft
Rotate left a fixed number of degrees.
/turnright
Rotate right a fixed number of degrees.
U
/unex
No longer be an aspirant (or be an exemplar). (Synonym: unexemplar, unrsk, unsidekick, unsk)
/unexemplar
No longer be an aspirant (or be an exemplar). (Synonym: unex, unrsk, unsidekick, unsk)
/unfriend [name]
Remove player from friend list. (Synonym: estrange)
/unhide
Stop hiding from other users.
/unignore [name]
Unignore user.
/unrsk
No longer be an aspirant (or be an exemplar). (Synonym: unex, unexemplar, unsk, unsidekick)
/unselect
Unselects currently selected thing.
/unsidekick
No longer mentor (or be a sidekick). (Synonym: unex, unexemplar, unrsk, unsk)
/unsk
No longer mentor (or be a sidekick). (Synonym: unex, unexemplar, unrsk, unsidekick)
/up
Jump or fly up.
V
/visscale [#]
Controls draw distance. 1.0=default
W
/watching
List all channels that you belong to.
/whereami
Tells you mission name, map name and location.
/whisper [name], [msg]
Send a message to only one player. (Synonym: p, private, t, tell)
/whoall
Print who's on this map.
/windowcolor [R] [G] [B [T]
Changes the window colors. RGBT should each be replaced with a number from 0-255. R=Red, G=Green, B=Blue and T=Transparancy
/windowhide [window]
Forces the given window to be hidden.
/windowresetall
Resets all window locations, sizes, and visibility to their defaults.
/windowscale
Change a single window scale.
/windowshow [window]
Forces the given window to be shown. (Synonym: show)
/windowtoggle [window] [x]
Show a window if hidden, hide a window if shown. (Synonym: toggle)
/windowcolor [R] [G] [B [T]
Changes the window colors. RGBT should each be replaced with a number from 0-255. R=Red, G=Green, B=Blue and T=Transparancy
Y
/y [msg]
Send message to entire map. (Synonym: b, broadcast, yell)
/yell [msg]
Send message to entire map. (Synonym: b, broadcast, y)
Z
/zoomin
Zoom camera in.
/zoomout
Zoom camera out. -
Note: This is an older list from quite a few issues ago and is missing many slash commands currently available in game. Also, some of these commands no longer work.
Arena Commands
/ai [name]
Invite player to join your arena event. (Synonym: arenainvite)
/arenacreate
Create a new named arena event.
/arenadestroy
Destroy an existing arena event.
/arenainvite [name]
Invite player to join your arena event. (Synonym: ai)
/arenajoin
Join an arena event.
/getarenastats
Get your arena stats.
/renderthread
Requests the arena kiosk from the server.
Binding and Macro Commands
/bind [trigger] [command]
Binds a key to a command - 'bind m map' will set m to toggle the map.
/bindlist
Will list all keybinds.
/bindload
Reads a list of keybinds from <INSTALL DIR>/keybinds.txt.
/bindloadfile [file location/file name]
Reads a list of keybinds from a specified file.
/bindsave
Saves all keybinds to <INSTALL DIR>/keybinds.txt.
/bindsavefile [file location/file name]
Saves all keybinds to specified location and file.
/macro [macroname] [command]
Add a macro to first empty slot.
/macroslot [#] [macroname] [command]
Add a macro to provided slot.
Bug Reporting Commands
/bug [msg]
Report a bug. Enter a short description of any length.
/copydebuginfo
Gathers debug info, prints it and copies it into the clipboard.
/noreport
Do not default to error reporting window on crash.
/petition
Add user petition (stuck, cheated, etc.) to the database.
/profilerrecord [file path/file name]
Record client profiler information to specified file.
/profilerstop
Stop recording profiler information.
Chat Commands
/ac [msg]
Send message to arena channel. (Synonym: arena)
/afk [msg]
Marks the player as Away From Keyboard (with given message).
/arena [msg]
Send message to arena channel. (Synonym: ac)
/auction [msg]
Send message to request channel. (Synonym: req, request, sell)
/autoreply
Start a reply for client.
/b [msg]
Send message to entire map. (Synonym: broadcast, y, yell)
/beginchat [string]
Starts chat-entry mode with given string.
/broadcast [msg]
Send message to entire map. (Synonym: b, y, yell)
/c [msg]
Sends a message to the coalition channel.
/chatcycle
Cycles through the default chat channels.
/chatset [channel]
Sets the channel to the given string.
/chatoptions [#]
Toggles chat options for specified window (0-4).
/coalition [msg]
Send message to coalition channel. (Synonym: c)
/copychat [tab]
Copy the entire chat history from specified chat tab into the clipboard.
/e [string]
Emotes a text string. (Synonym: em, emote, me)
/em [string]
Emotes a text string. (Synonym: e, emote, me)
/emote [string]
Emotes a text string. (Synonym: e, em, me)
/f [msg]
Send a message to friends channel.
/g [msg]
Send message to group channel. (Synonym: group, t, team)
/group [msg]
Send message to group channel. (Synonym: g, t, team)
/l [msg]
Send message to your area. (Synonym: local)
/local [msg]
Send message to your area. (Synonym: l)
/logchat [x]
Toggle chat logging.
/me [string]
Emotes a text string. (Synonym: e, em, emote)
/p [name], [msg]
Send a message to only one player. (Synonym: private, t, tell, whisper)
/private [name], [msg]
Send a message to only one player. (Synonym: p, t, tell, whisper)
/quickchat
Pops up the quickchat menu.
/r [msg]
Reply to last received private message. (Synonym: reply)
/reply [msg]
Reply to last received private message. (Synonym: r)
/req [msg]
Send message to request channel. (Synonym: auction, request, sell)
/request [msg]
Send message to request channel. (Synonym: auction, req, sell)
/s [msg]
Sends the given text on the current chat channel. (Synonym: say)
/say [msg]
Sends the given text on the current chat channel. (Synonym: s)
/sell [msg]
Send message to request channel. (Synonym: auction, req, request)
/send [channel] [msg]
Send message to chat channel. You must be in the channel and have Send priviledges.
/sg [msg]
Send message to super group channel. (Synonym: supergroup)
/slashchat
Starts chat-entry mode with slash.
/startchat
Starts chat-entry mode.
/supergroup [msg]
Send message to super group channel. (Synonym: sg)
/t [name], [msg]
Send a message to only one player. (Synonym: p, private, tell, whisper)
/tabglobalnext
Cycle forward through all chat tabs in all windows. Will open the corresponding chat window if necessary.
/tabglobalprev
Cycle backwards through all chat tabs in all windows. Will open the corresponding chat window if necessary.
/tabnext [#]
Cycle forward through all chat tabs in indicated chat window (0-4).
/tabprev [#]
Cycle backward through all chat tabs in indicated chat window (0-4).
/tabselect [tab]
Select the given chat tab. Will open the corresponding chat window if necessary.
/tabtoggle
Make the previously active chat tab the new active tab. Used to flip between two tabs.
/team [msg]
Send message to group channel. (Synonym: g, group, t)
/tell [name], [msg]
Send a message to only one player. (Synonym: p, private, t, whisper)
/whisper [name], [msg]
Send a message to only one player. (Synonym: p, private, t, tell)
/y [msg]
Send message to entire map. (Synonym: b, broadcast, yell)
/yell [msg]
Send message to entire map. (Synonym: b, broadcast, y)
Costume Commands
/cc [#]
Change costume. (Synonym: costume_change)
/costumechange [#]
Change costume. (Synonym: cc)
Demo & Screenshot Commands
/demorecord [file name]
Begin recording a demo.
/demostop
Stop demo record/play.
/e3screenshot
Enables special e3 2004 screenshot mode.
/screenshot
Save a .jpg format screenshot.
/screenshottga
Save a .tga format screenshot.
/screenshotui [x]\
Enables or disables the ui for screenshots (1=ui on, 0=ui off)
Email Commands
/emaildelete [#]
Delete message [message number].
/emailheaders
Request email headers.
/emailread [#]
Request message [message number].
/emailsend [name] [subject] [msg]
Send message [player names] [subject] [body].
Friends & Ignore List Commands
/estrange [name]
Remove player from friend list. (Synonym: unfriend)
/friend [name]
Add player to friend list.
/ignore [name]
Ignore user.
/ignorelist
Displays a list of ignored users.
/unfriend [name]
Remove player from friend list. (Synonym: estrange)
/unignore [name]
Unignore user.
Global Chat Commands
/chancreate [channel]
Create a new chat channel.
/chandesc [channel] [string]
Set the channel's description.
/chaninvite [channel] [name]
Invite player or chat handle to a chat channel.
/chaninvitegf [channel]
Invite your entire global friends list to a chat channel. Syntax: chaninvitegf <CHANNEL NAME>
/chaninvitemenu
Toggle the channel invite menu.
/chaninvitesg [channel] [x]
Invite your entire supergroup to a chat channel. Only leaders may use this command. You must specify the minimum rank to invite: 0 - invite entire supergroup (members, captains and leaders) 1 - invite captains and leaders only 2 - invite leaders only Syntax: chaninvitesg <CHANNEL NAME> <RANK> (Synonym: ginvitesg)
/chaninviteteam [channel]
Invite your entire team or taskforce to a chat channel. Syntax: chaninviteteam <CHANNEL NAME>
/chanjoin [channel]
Join an existing chat channel.
/chanleave [channel]
Leave a chat channel.
/chanmembers [channel]
List all members of channel.
/chanmode [channel] [options]
Changes default access rights for new user who joins the channel. Valid Options: -join: kicks user from channel, +send / -send: gives/removes user ability to send messages to channel, +operator / -operator: gives/removes operator status from another user in the channel
/chanmotd [channel] [string]
Set the channel's Message Of The Day, which is sent to everyone that joins the channel.
/chansend [channel] [msg]
Send message to chat channel. You must be in the channel and have Send priviledges. (Synonym: send)
/chanusermode [channel] [name] [options]
Sets user permissions for specified user on channel. You must have operator status to set permissions. Valid Options: -join: kicks user from channel, +send / -send: gives/removes user ability to send messages to channel, +operator / -operator: gives/removes operator status from another user in the channel
/changehandle [name]
Change your global user name, if allowed.
/chatbeta [x]
Allow your client to participate in the Chat Server Beta Testing. Specify '1' to allow, '0' to disable
/gfriend [name]
Add a player to your global friends list.
/gfriends [x]
Display all members of your global friends list.
/gfriendplayer [name]
Add player to global friends list via their player name.
/ghide
Make yourself invisible to your global friends.
/ginvite [channel] [name]
Invite player or chat handle to a chat channel Syntax: ginvite <CHANNEL NAME> <USER NAME> (Synonym: chaninvite)
/ginvitesg [channel] [x]
Invite your entire supergroup to a chat channel. Only leaders may use this command. You must specify the minimum rank to invite: 0 - invite entire supergroup (members, captains and leaders) 1 - invite captains and leaders only 2 - invite leaders only Syntax: ginvitesg <CHANNEL NAME> <RANK> (Synonym: chaninvitesg)
/gunfriend [name]
Remove a player from your global friends list.
/gunfriendplayer [name]
Remove player from global friends list via player name.
/gunhide
Make yourself visible to your global friends.
/myhandle
Display your chat handle.
/watching
List all channels that you belong to.
Graphical Commands
/cursorcache [x]
Enable cursor cache for smoother cursor changes.
/disable2D
Disables 2D sprite drawing.
/fullscreen
Sets video mode to fullscreen.
/lodbias [#]
Multiplier to LOD distances for entities. 0.5 = switch twice as near, 2.0 means switch twice as far (so things will show up at a closer or farther distance).
/maxfps [#]
Changes frames per second, where # is the new rate.
/mousespeed
Scale factor for mouse look.
/screen [#] [#]
Sets X and Y screen dimensions. Should be constrained to 640x480,1024x768, 1280x1024, 1600x1200, etc.
/shadowvol [x]
Controls whether or not shadow volumes are drawn.
/showfps [x]
Show current framerate (1 = on, 0 = off).
/ss [x]
Controls whether or not simple shadows are drawn.
/stopinactivedisplay
Stops rendering when the game is not the foreground application.
/visscale [#]
Controls draw distance. 1.0=default
Inspiration Commands
/inspexecname [inspiration]
Activate an inspiration by name.
/inspexecslot [#]
Activate an inspiration slot in the first row.
/inspexectray [#] [#]
Activate an inspiration slot in the given row and column.
/inspirationSlot [#]
Activate an inspiration slot in the first row.
Misc. Commands
/cmdlist
Prints out all commands available.
/comment [string]
Set search comment.
/getpos
Get current position. (Synonym: loc)
/hide [x]
Hide from other users.
/lfg
Toggle looking for group status.
/lfgset [x]
Set looking for group status.
/loc
Get current position. (Synonym: getpos)
/neterrorcorrection [x]
?
/netgraph [x]
Displays network connection information.
/quit
Quits game to the desktop.
/release
Activate medicom unit for emergency medical transport.
/requestexitmission
Leave mission map once completed.
/respec
Initiates the respecification process for a free respec given.
/settitle [badge]
Set badge title.
/texwordeditor
Edit the text layout for translatable textures.
/unhide
Stop hiding from other users.
/whereami
Tells you mission name, map name and location.
/whoall
Print who's on this map.
Movement Commands
/autorun [x]
Toggles autorun.
/backward
Move backwards.
/clicktomove
Enables click-to-move. (Synonym: ctm)
/ctm
Enables click-to-move. (Synonym: clicktomove)
/ctmtoggle
Click-to-move toggle button.
/down
Move down (if flying).
/follow [x]
Set follow mode, 1 = follow selected target, 0 = stop following
/forward
Move forward.
/forwardmouse
Move forward. Enable autorun after 2 seconds.
/left
Strafe left.
/mousepitchmode [x]
Set mouse pitch mode.
/nojumprepeat
Disable jump auto-repeat.
/right
Strafe right.
/speedturn [#]
Set the number of degrees for rotateleft/right.
/stuck
Try to get unstuck.
/turnleft
Rotate left a fixed number of degrees.
/turnright
Rotate right a fixed number of degrees.
/up
Jump or fly up.
Pet Commands
Power Execution Commands
/powexecabort
Cancels the auto-attack power and the queued power.
/powexecaltslot [#]
Executes the given power slot from the alternate tray.
/powexecalt2slot [#]
Executes the given power slot from the tertiary tray.
/powexecauto [power]
Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already).
/powexecname [power]
Executes a power with the given name.
/powexecslot [#]
Executes the given power slot from the current tray.
/powexectoggleoff [power]
Toggles a given power off. If its already off, does nothing.
/powexectoggleon [power]
Toggles a given power on. If its already on, does nothing.
/powexectray [#] [#]
Executes a power in the given slot and tray.
/powexecunqueue
Cancels the queued power.
Sidekicking Commands
/ex [name]
Invite player to be your exemplar. (Synonym: exemplar, rsk, sidekick, sk)
/exemplar [name]
Invite player to be your exemplar. (Synonym: ex, rsk, sidekick, sk)
/rsk [name]
Invite player to be your exemplar. (Synonym: ex, exemplar, sidekick, sk)
/sidekick [name]
Invite player to be your sidekick. (Synonym: ex, exemplar, rsk, sk)
/sidekickaccept
Accept an invitation to be a sidekick.
/sidekickdecline
Decline an invitation to be a sidekick.
/sk [name]
Invite player to be your sidekick. (Synonym: ex, exemplar, rsk, sidekick)
/unex
No longer be an aspirant (or be an exemplar). (Synonym: unexemplar, unrsk, unsidekick, unsk)
/unexemplar
No longer be an aspirant (or be an exemplar). (Synonym: unex, unrsk, unsidekick, unsk)
/unrsk
No longer be an aspirant (or be an exemplar). (Synonym: unex, unexemplar, unsk, unsidekick)
/unsidekick
No longer mentor (or be a sidekick). (Synonym: unex, unexemplar, unrsk, unsk)
/unsk
No longer mentor (or be a sidekick). (Synonym: unex, unexemplar, unrsk, unsidekick)
Supergroup Commands
/ci [name]
Invites a player's supergroup to form a coalition. You must be the leader of your supergroup to do this. Sends the invitation to the leader of [name]'s supergroup that has been online the longest. A supergroup can be in a coalition with a maximum of 10 other supergroups. (Synonym: coalition_invite)
/coalitioninvite [name]
Invites a player's supergroup to form a coalition. You must be the leader of your supergroup to do this. Sends the invitation to the leader of [name]'s supergroup that has been online the longest. A supergroup can be in a coalition with a maximum of 10 other supergroups. (Synonym: ci)
/coalitioninvite
Invite player's supergroup to join coalition. (Synonym: ci)
/coalitionmintalkrank [rank]
Set the minimum rank of members of a coalition Supergroup who your Supergroup can hear.
/coalitionnosend
Stop your Supergroup from sending coalition chat to an ally Supergroup.
/coalitionsgmintalkrank [rank]
Set the minimum rank of members of your Supergroup who can use coalition chat.
/demote [name]
Demote supergroup member one rank.
/nameCaptain [string]
Renames the 'Captain' supergroup rank.
/nameLeader [string]
Renames the 'Leader' supergroup rank.
/nameMember [string]
Renames the 'Member' supergroup rank.
/promote [name]
Promote supergroup member one rank.
/sgcreate
Start a supergroup.
/sgi [name]
Invite player to join supergroup. (Synonym: sginvite)
/sginvite [name]
Invite player to join supergroup. (Synonym: sgi)
/sgk [name]
Kick player from supergroup. (Synonym: sgkick)
/sgkick [name]
Kick player from supergroup. (Synonym: sgk)
/sgleave
Leave your current supergroup.
/sgmode
Toggle supergroup mode.
/sgmodeset [x]
Set supergroup mode.
/sgsetcostume
Sets supergroup costume parameters.
/sgSetMOTD [string]
Sets supergroup MOTD.
/sgSetMotto [string]
Sets supergroup motto.
/sgstats
Display supergroup info in chat window.
Targeting Commands
/assist [name]
Change your current target to selected allies target.
/targetenemyfar
Targets the farthest enemy.
/targetenemynear
Targets the nearest enemy.
/targetenemynext
Cycles through visible targetable enemies in near to far order.
/targetenemyprev
Cycles through visible targetable enemies in far to near order.
/targetfriendfar
Targets the farthest friend. A friend is any friendly player or pet, not just teammates.
/targetfriendnear
Targets the nearest friend.
/targetfriendnext
Cycles through visible targetable friends in near to far order.
/targetfriendprev
Cycles through visible targetable friends in far to near order.
/toggleenemy
Cycles through targetable enemies.
/toggleenemyprev
Cycles through targetable enemies (in reverse).
/unselect
Unselects currently selected thing.
Team Commands
/buffs [x]
Toggle team buff display.
/i [name]
Invite player to join team. (Synonym: invite)
/invite [name]
Invite player to join team. (Synonym: i)
/k [name]
Kick player from team. (Synonym: kick)
/kick [name]
Kick player from team. (Synonym: k)
/leaveteam
Leave your current team up.
/makeleader [name]
Change the team leader. (Synonym: ml)
/ml [name]
Change the team leader. (Synonym: makeleader)
/teamaccept
Accepts an invitation to a team.
/teamdecline
Declines an invitation to a team.
/teamkickinternal
Kicks a character without warning from team.
/teamquitinternal
Quits team without warning.
/teamselect [#]
Select team member.
/teamtask [string]
Give the user the specified souvenir clue.
Trade Commands
/trade [name]
Invite player to trade.
/tradeaccept
Accepts an offer to trade.
/tradedecline
Declines an offer to trade.
Tray Management Commands
/alttray [x]
Toggle the secondary tray while a key is being pressed.
/alttraysticky [x]
Toggle the secondary tray.
/alt2tray
Toggle the tertiary tray while a key is being pressed.
/gototray [#]
Go to specified tray number.
/gototrayalt [#]
Go to specified tray number in the secondary tray.
/gototrayalt2 [#]
Go to specified tray number in the teritary tray.
/gototraystray [#] [#]
Go to specified tray number in the specified showing tray slot. Syntax: gototraystray <SHOWING TRAY NUM> <TRAY NUM between 1 and 10>
/nexttray
Go to next tray.
/nexttrayalt
Go to next secondary tray.
/nexttrayalt2
Go to next tertiary tray.
/nexttraystray [#] [#]
Go to next trays tray slot. Syntax: nexttraystray <SHOWING TRAY NUM> <SLOT NUM between 1 and 10>
/prevtray
Go to previous tray.
/prevtrayalt
Go to previous secondary tray.
/prevtrayalt2
Go to previous tertiary tray.
/prevtraystray [#]
Go to previous trays tray slot.
/traysticky [#] [x]
Set the sticky-state of the specified tray. Syntax: traysticky <SHOWING TRAY NUM> <0 for non sticky, sticky otherwise>
Viewing Commands
/camdist [#]
Sets the distance in feet that the third person camera pulls back behind the player.
/camdistadjust
Adjusts the camera distance relative to the current camera distance. Reads mousewheel for input.
/camreset
Camreset is bound to the PageDown key (default) to reset the camera behind the player.
/camrotate
Camrotate is bound to the PageUp key to allow controlled camera rotation around the player. This command should not be invoked through the console.
/canlook [x]
Whether the player can use the mouse to look around.
/first [x]
Toggles between first and third person camera. (Synonym: third)
/lookdown
Pitch camera down.
/lookup
Pitch camera up.
/mouseinvert
Invert meaning of mouseY for mouselook.
/mouselook [x]
Command key for mouselook.
/third [x]
Toggles between first and third person camera. (Synonym: first)
/zoomin
Zoom camera in.
/zoomout
Zoom camera out.
Window Commands
/chat [x]
Toggles the chat window. (Synonym: toggle chat, window_toggle chat)
/contextmenu [#]
Activate a context menu slot.
/dialoganswer
Answer dialog with button matching provided text.
/dialogno
Answer OK, No, or Cancel to current dialog.
/dialogyes
Answer OK, Yes, or Accept to current dialog.
/fl [x]
Display friend list. (Synonym: friendlist)
/friendlist [x]
Display friend list. (Synonym: fl)
/hideprimarychat [x]
Toggle primary chat window text messages.
/kiosk home
Pop up the kiosk info for the nearest kiosk. (Assuming you are close enough.)
/info
Opens the info window for the current target (yourself if you have no target).
/infotab [tab name]
Opens the specified tab of the info window for the current target (yourself if you have no target).
/infoself
Opens the info window for yourself.
/infoselftab [tab name]
Opens the specified tab of the info window for yourself.
/loot
Brings up interact menu.
/manage
Go to the enhancement management screen.
/map
Toggles the map window. (Synonym: toggle map, window_toggle map)
/maximize [window]
Maximizes the named window.
/menu [x]
Toggles the menu. (Synonym: toggle menu, window_toggle menu)
/nav [x]
Toggles the navigation window. (Synonym: toggle nav, window_toggle nav)
/popmenu [menu]
Pops up the named menu at the current mouse location.
/powers [x]
Toggles the power inventory. (Synonym: toggle powers, window_toggle powers)
/sea [x]
Displays a searchable list of characters with their name, archetype, level, zone and looking for group status. (Synonym: search)
/search [x]
Displays a searchable list of characters with their name, archetype, level, zone and looking for group status. (Synonym: sea)
/show [window]
Forces the given window to be shown. (Synonym: window_show)
/target [x]
Toggles the target window. (Synonym: toggle target, window_toggle target)
/toggle [window] [x]
Show a window if hidden, hide a window if shown. (Synonym: window_toggle)
/tray [x]
Toggles the tray window. (Synonym: toggle tray, window_toggle tray)
/windowcolor [R] [G] [B [T]
Changes the window colors. RGBT should each be replaced with a number from 0-255. R=Red, G=Green, B=Blue and T=Transparancy
/windowhide [window]
Forces the given window to be hidden.
/windowresetall
Resets all window locations, sizes, and visibility to their defaults.
/windowscale
Change a single window scale.
/windowshow [window]
Forces the given window to be shown. (Synonym: show)
/windowtoggle [window] [x]
Show a window if hidden, hide a window if shown. (Synonym: toggle)
/windowcolor [R] [G] [B [T]
Changes the window colors. RGBT should each be replaced with a number from 0-255. R=Red, G=Green, B=Blue and T=Transparancy -
Unbinding a Key
/bind enter nop
or reset it to the default bind of:
/bind enter "show chat$$beginchat"
This is useful if you've previously bound colors and other modifiers to a character's chat balloons, but now want to clear the bind because you are now using the sliders in the options window.
Setting a Speech Bubble's Colors
enter "show chat$$beginchat /say <color white><bgcolor black><border grey><duration 10><scale .8>"
Binding a Global Chat Channel to One Key
shift+enter "beginchat /send Victory "
ctrl+enter beginchat /send "Victory Badges"
Binding an Emote, Power and Saying to One Key
q "say <scale 1.25>$target, You Want Some Of This???$$emote taunt2$$powexecname Dull Pain"
c "say <scale 1.25>$target, Come Get Some!!!$$emote taunt1$$powexectoggleon Temp Invulnerability"
Easy Inspiration Usage
insert "tell $name, <scale .6><bgcolor black><color yellow>+ACC$$inspexecname Insight$$inspexecname Keen Insight$$inspexecname Uncanny Insight"
delete "tell $name, <scale .6><bgcolor black><color red>+DAM$$inspexecname Enrage$$inspexecname Focused Rage$$inspexecname Righteous Rage"
home "tell $name, <scale .6><bgcolor black><color green>+HP$$inspexecname Resurgence$$inspexecname Dramatic Improvement$$inspexecname Respite"
end "tell $name, <scale .6><bgcolor black><color blue>+END$$inspexecname Second Wind$$inspexecname Take A Breather$$inspexecname Catch A Breath"
pageup "tell $name, <scale .6><bgcolor black><color purple>+DEF$$inspexecname Luck$$inspexecname Good Luck$$inspexecname Phenomenal Luck"
pagedown "tell $name, <bgcolor black><color lightslateblue>BREAK EFFECTS$$inspexecname Emerge$$inspexecname Break Free$$inspexecname Escape"
ctrl+insert "tell $name, <scale .8><bgcolor black><color yellow>+33% ACC$$inspexecname Keen Insight"
ctrl+delete "tell $name, <scale .8><bgcolor black><color red>+33% DAM$$inspexecname Focused Rage"
ctrl+home "tell $name, <scale .8><bgcolor black><color green>+33% HP$$inspexecname Dramatic Improvement"
ctrl+end "tell $name, <scale .8><bgcolor black><color blue>+33% END$$inspexecname Take A Breather"
ctrl+pageup "tell $name, <scale .8><bgcolor blac><color purple>+33% DEF$$inspexecname Good Luck"
ctrl+pagedown "tell $name, <bgcolor black><color lightslateblue>MEDIUM BREAK EFFECT$$inspexecname Break Free"
alt+insert "tell $name, <bgcolor black><color yellow>+50% ACC$$inspexecname Uncanny Insight"
alt+delete "tell $name, <bgcolor black><color red>+50% DAM$$inspexecname Righteous Rage"
alt+home "tell $name, <bgcolor black><color green>+50% HP$$inspexecname Resurgence"
alt+end "tell $name, <bgcolor black><color blue>+50% END$$inspexecname Second Wind"
alt+pageup "tell $name, <bgcolor black><color purple>+50% DEF$$inspexecname Phenomenal Luck"
alt+pagedown "tell $name, <bgcolor black><color lightslateblue>LARGE BREAK EFFECT$$inspexecname Escape"
By stacking multiple inspexecname commands in a bind, you call the inspirations from right to left. Any inspirations that you do not have in inventory are skipped. For example, suppose you have Keen Insight and Insight in your inspiration inventory. You decide to use an accuracy inspiration and press the insert key. The game skips Uncanny Insight because you do not have it in your inventory and executes Keen Insight instead. If you did not have Keen Insight, the game would have used an Insight inspiration in it's place. This bind also uses a self-referential /tell to inform you of what you just did.
Inspiration Combine Commands
shift+insert "inspcombine enrage insight$$inspcombine luck insight$$inspcombine catch_a_breath insight$$inspcombine respite insight$$inspcombine sturdy insight$$inspcombine break_free insight$$inspcombine awaken insight"
shift+delete "inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage"
shift+home "inspcombine insight respite$$inspcombine luck respite$$inspcombine catch_a_breath respite$$inspcombine enrage respite$$inspcombine sturdy respite$$inspcombine break_free respite$$inspcombine awaken respite"
shift+end "inspcombine insight catch_a_breath$$inspcombine luck catch_a_breath$$inspcombine enrage catch_a_breath$$inspcombine respite catch_a_breath$$inspcombine sturdy catch_a_breath$$inspcombine break_free catch_a_breath"
shift+pageup "inspcombine insight luck$$inspcombine enrage luck$$inspcombine catch_a_breath luck$$inspcombine respite luck$$inspcombine sturdy luck$$inspcombine break_free luck$$inspcombine awaken luck"
shift+pagedown "inspcombine insight sturdy$$inspcombine luck sturdy$$inspcombine catch_a_breath sturdy$$inspcombine respite sturdy$$inspcombine enrage sturdy$$inspcombine break_free sturdy$$inspcombine awaken sturdy"
Movement Binds
My Speed On Demand, Super Speed on Demand & a Hover/Fly Bind
/macro FLIGHT "++up$$powexectoggleoff sprint$$powexectoggleon fly$$bindloadfile c:\kb\fly.txt"
/macro RUN "powexectoggleoff sprint$$powexectoggleoff hover$$powexectoggleoff fly$$bindloadfile c:\kb\sprinton.txt"
/macro SS "powexectoggleoff super speed$$powexectoggleoff sprint$$bindloadfile c:\kb\sson.txt"
sprinton.txt
numpad8 "+forward$$powexectoggleon sprint$$bindloadfile c:\kb\sprintoff.txt"
numpad5 "+backward$$powexectoggleon sprint$$bindloadfile c:\kb\sprintoff.txt"
numpad7 "+left$$powexectoggleon sprint$$bindloadfile c:\kb\sprintoff.txt"
numpad9 "+right$$powexectoggleon sprint$$bindloadfile c:\kb\sprintoff.txt"
space "+up"
numpad0 "powexecname sprint$$bindloadfile c:\kb\sprinton.txt"
multiply "follow$$powexectoggleon sprint"
divide "autorun 1$$powexectoggleon sprint"
sprintoff.txt
numpad8 "-forward$$powexectoggleoff sprint$$bindloadfile c:\kb\sprinton.txt"
numpad5 "-backward$$powexectoggleoff sprint$$bindloadfile c:\kb\sprinton.txt"
numpad7 "-left$$powexectoggleoff sprint$$bindloadfile c:\kb\sprinton.txt"
numpad9 "-right$$powexectoggleoff sprint$$bindloadfile c:\kb\sprinton.txt"
fly.txt
numpad8 "+forward$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
numpad5 "+backward$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
numpad7 "+left$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
numpad9 "+right$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
numpadenter "+down$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
space "+up$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
multiply "follow$$powexectoggleon fly"
divide "autorun 1$$powexectoggleon fly"
numpad0 "powexecname hover$$bindloadfile c:\kb\fly.txt"
hover.txt
numpad8 "-forward$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
numpad5 "-backward$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
numpad7 "-left$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
numpad9 "-right$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
numpadenter "-down$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
space "-up$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
sson.txt
numpad8 "+forward$$powexectoggleon super speed$$bindloadfile c:\kb\ssoff.txt"
numpad5 "+backward$$powexectoggleon super speed$$bindloadfile c:\kb\ssoff.txt"
numpad7 "+left$$powexectoggleon super speed$$bindloadfile c:\kb\sson.txt"
numpad9 "+right$$powexectoggleon super speed$$bindloadfile c:\kb\ssoff.txt"
space "+up"
numpad0 "powexecname super speed$$bindloadfile c:\kb\sson.txt"
multiply "follow$$powexectoggleon super speed"
divide "autorun 1$$powexectoggleon super speed"
ssoff.txt
numpad8 "-forward$$powexectoggleoff super speed$$bindloadfile c:\kb\sson.txt"
numpad5 "-backward$$powexectoggleoff super speed$$bindloadfile c:\kb\sson.txt"
numpad7 "-left$$powexectoggleoff super speed$$bindloadfile c:\kb\sson.txt"
numpad9 "-right$$powexectoggleoff super speed$$bindloadfile c:\kb\sson.txt"
Fast & Easy Teleport Binds
tp0.txt
lshift "+ $$visscale 2.0$$shadowvol 0$$ss 0$$windowhide menu$$windowhide target$$windowhide chat$$windowhide tray$$camdist 300t$$bindloadfile c:\kb\tp1.txt"
shift+lbutton nop
tp1.txt
lshift " $$visscale 0.5$$shadowvol 2$$ss 2$$show menu$$show target$$show chat$$show tray$$camreset$$bindloadfile c:\kb\tp0.txt"
shift+lbutton "powexecname teleport"
One Click Recall Friend with Message
control+lbutton "tell $target, $target prepare to be teleported to my location$$powexecname recall friend"
One Click Teleport Foe
alt+lbutton "powexecname teleport foe"
Auto-Jump
divide "autorun 1$$++up$$powexectoggleon super jump"
Power Use Made Easy
Multiple Powers on Auto-fire
auto1.txt
numpad8 "+forward$$powexecname hasten$$bindloadfile c:\kb\auto2.txt"
auto2.txt
numpad8 "+forward$$powexecname dull pain$$bindloadfile c:\kb:auto1.txt"
Pressing the key to move forward also activates a power. The second press of that key moves forward, activates a different power and reloads the first bind. It is recommended that if you do intend to use your powers this way, turn down your sound to avoid the recharging sound.
Useful Combat Bind for Melee Archetypes
subtract "powexecunqueue$$unselect$$autorun 0$$targetenemynear$$follow$$powexecauto Y$$powexecname X$$tell $name, <color red><bgcolor black><scale .6>Targeting $target!"
Replace Y with the name of the attack you either use most often, or the name of the attack that starts your attack chain. Replace X with the name of the power that is the second attack in your chain or the second most used power.
Pressing the subtract key will un-queue any power or inspiration queued, un-select your current target, stop your movement, target the nearest enemy in your Line of Sight (LOS), follow them, execute or queue power X if you are not in range and also send a tell to you indicating who your current target is. If you are in range of an enemy as you execute this bind, it will seem as if you triggered two powers with one key-press because power X will activate immediately followed by power Y, which is executing automatically.
Allowing Your Group To Get In Range of a Buff Before Triggering the Power
buff1.txt
shift+f12 "+ $$say Gather around $name for Accelerate Metabolism$$bindloadfile c:\kb\buff2.txt"
buff2.txt
shift+f12 " $$powexecname Accelerate Metabolism$$bindloadfile c:\kb\buff1.txt"
Use this type of bind for any type group buffing power such as Group Invisibility, Recovery Aura, Regeneration Aura, Inertial Reduction, etc. Press and hold trigger until everyone is in range, then release to activate power.
Buffing Your Entire Team Quickly
ff.txt
shift+1 "+ $$teamselect 1$$follow$$powexecname Deflection Shield$$powexecname Insulation Shield"
shift+2 "+ $$teamselect 2$$follow$$powexecname Deflection Shield$$powexecname Insulation Shield"
shift+3 "+ $$teamselect 3$$follow$$powexecname Deflection Shield$$powexecname Insulation Shield"
shift+4 "+ $$teamselect 4$$follow$$powexecname Deflection Shield$$powexecname Insulation Shield"
shift+5 "+ $$teamselect 5$$follow$$powexecname Deflection Shield$$powexecname Insulation Shield"
shift+6 "+ $$teamselect 6$$follow$$powexecname Deflection Shield$$powexecname Insulation Shield"
shift+7 "+ $$teamselect 7$$follow$$powexecname Deflection Shield$$powexecname Insulation Shield"
shift+8 "+ $$teamselect 8$$follow$$powexecname Deflection Shield$$powexecname Insulation Shield"
Key press targets teammate and activates power furthest to the right. Release queues the second power from the right. Change power names for other powersets such as Speed Boost & Increase Density or Clear Mind & Heal Other, etc. If you release the key after the left-most power is finished activating, it will re-queue that power without firing off the power further to the left. For best results, press and release quickly.
Using Interuptable Powers without being Interrupted
ao1.txt
shift+1 "+ $$teamselect 1$$g $target Stop Moving. I'm trying to get close enough to heal you.$$follow$$bindloadfile c:\kb\ao2.txt"
shift+2 "+ $$teamselect 2$$g $target Stop Moving. I'm trying to get close enough to heal you.$$follow$$bindloadfile c:\kb\ao2.txt"
shift+3 "+ $$teamselect 3$$g $target Stop Moving. I'm trying to get close enough to heal you.$$follow$$bindloadfile c:\kb\ao2.txt"
shift+4 "+ $$teamselect 4$$g $target Stop Moving. I'm trying to get close enough to heal you.$$follow$$bindloadfile c:\kb\ao2.txt"
shift+5 "+ $$teamselect 5$$g $target Stop Moving. I'm trying to get close enough to heal you.$$follow$$bindloadfile c:\kb\ao2.txt"
shift+6 "+ $$teamselect 6$$g $target Stop Moving. I'm trying to get close enough to heal you.$$follow$$bindloadfile c:\kb\ao2.txt"
shift+7 "+ $$teamselect 7$$g $target Stop Moving. I'm trying to get close enough to heal you.$$follow$$bindloadfile c:\kb\ao2.txt"
shift+8 "+ $$teamselect 8$$g $target Stop Moving. I'm trying to get close enough to heal you.$$follow$$bindloadfile c:\kb\ao2.txt"
ao2.txt
shift+1 " $$-forward$$g $target don't move I'm starting to heal you.$$powexecname aid other$$bindloadfile c:\kb\ao1.txt"
shift+2 " $$-forward$$g $target don't move I'm starting to heal you.$$powexecname aid other$$bindloadfile c:\kb\ao1.txt"
shift+3 " $$-forward$$g $target don't move I'm starting to heal you.$$powexecname aid other$$bindloadfile c:\kb\ao1.txt"
shift+4 " $$-forward$$g $target don't move I'm starting to heal you.$$powexecname aid other$$bindloadfile c:\kb\ao1.txt"
shift+5 " $$-forward$$g $target don't move I'm starting to heal you.$$powexecname aid other$$bindloadfile c:\kb\ao1.txt"
shift+6 " $$-forward$$g $target don't move I'm starting to heal you.$$powexecname aid other$$bindloadfile c:\kb\ao1.txt"
shift+7 " $$-forward$$g $target don't move I'm starting to heal you.$$powexecname aid other$$bindloadfile c:\kb\ao1.txt"
shift+8 " $$-forward$$g $target don't move I'm starting to heal you.$$powexecname aid other$$bindloadfile c:\kb\ao1.txt"
Aid Other is a difficult power to use in combat because it can be interrupted. Using a bind like this, allows you to quickly select a teammate, get close to them using follow and fire off the power while ensuring you remain motionless and uninterrupted by your own movement.
One Click Usage of Targeted Powers
Use a chord key (such as shift, alt or control) plus a left mouse-click to execute these types of powers with one touch. Examples of these types of powers include: Tar Patch, Rain of Fire, Freezing Rain, Caltrops, Teleport Foe, etc. For example: [control+lbutton "powexecname tar patch"] allows you to activate and target the tar patch wherever your mouse arrow is when you click the left button. This elimnates the need to either click twice with the mouse (once on the power tray icon and a second time for targeting) or press a button and then target with the mouse.
Mastermind Quickload files
demonsummoningmastermindkeybinds.txt
shift+lbutton "powexecname Summon Demonlings"
ctrl+lbutton "powexecname Summon Demons"
alt+lbutton "powexecname Summon Demon Prince"
shift+subtract "petcomall at def"
subtract "petcomall at ag"
numlock "petcomall stay"
rbutton "petcomall goto"
insert "tell $name, +ACC to $target$$inspexecpettarget uncanny insight$$inspexecpettarget keen insight$$inspexecpettarget insight$$targetcustomnext mypet"
delete "tell $name, +DAM to $target$$inspexecpettarget righteous rage$$inspexecpettarget focused rage$$inspexecpettarget enrage$$targetcustomnext mypet"
ctrl+insert "tell $name, +ACC$$inspexecname uncanny insight$$inspexecname keen insight$$inspexecname insight"
ctrl+delete "tell $name, +DAM$$inspexecname righteous rage$$inspexecname focused rage$$inspexecname enrage"
mercmastermindkeybinds.txt
shift+lbutton "powexecname soldiers"
ctrl+lbutton "powexecname spec ops"
alt+lbutton "powexecname commando"
shift+subtract "petcomall at def"
subtract "petcomall at ag"
numlock "petcomall stay"
rbutton "petcomall goto"
insert "tell $name, +ACC to $target$$inspexecpettarget uncanny insight$$inspexecpettarget keen insight$$inspexecpettarget insight$$targetcustomnext mypet"
delete "tell $name, +DAM to $target$$inspexecpettarget righteous rage$$inspexecpettarget focused rage$$inspexecpettarget enrage$$targetcustomnext mypet"
ctrl+insert "tell $name, +ACC$$inspexecname uncanny insight$$inspexecname keen insight$$inspexecname insight"
ctrl+delete "tell $name, +DAM$$inspexecname righteous rage$$inspexecname focused rage$$inspexecname enrage"
necromancymastermindkeybinds.txt
shift+lbutton "powexecname zombie horde"
ctrl+lbutton "powexecname grave knight"
alt+lbutton "powexecname lich"
shift+subtract "petcomall at def"
subtract "petcomall at ag"
numlock "petcomall stay"
rbutton "petcomall goto"
insert "tell $name, +ACC to $target$$inspexecpettarget uncanny insight$$inspexecpettarget keen insight$$inspexecpettarget insight$$targetcustomnext mypet"
delete "tell $name, +DAM to $target$$inspexecpettarget righteous rage$$inspexecpettarget focused rage$$inspexecpettarget enrage$$targetcustomnext mypet"
ctrl+insert "tell $name, +ACC$$inspexecname uncanny insight$$inspexecname keen insight$$inspexecname insight"
ctrl+delete "tell $name, +DAM$$inspexecname righteous rage$$inspexecname focused rage$$inspexecname enrage"
ninjasmastermindkeybinds.txt
shift+lbutton "powexecname call genin"
ctrl+lbutton "powexecname call jounin"
alt+lbutton "powexecname oni"
shift+subtract "petcomall at def"
subtract "petcomall at ag"
numlock "petcomall stay"
rbutton "petcomall goto"
insert "tell $name, +ACC to $target$$inspexecpettarget uncanny insight$$inspexecpettarget keen insight$$inspexecpettarget insight$$targetcustomnext mypet"
delete "tell $name, +DAM to $target$$inspexecpettarget righteous rage$$inspexecpettarget focused rage$$inspexecpettarget enrage$$targetcustomnext mypet"
ctrl+insert "tell $name, +ACC$$inspexecname uncanny insight$$inspexecname keen insight$$inspexecname insight"
ctrl+delete "tell $name, +DAM$$inspexecname righteous rage$$inspexecname focused rage$$inspexecname enrage"
roboticsmastermindkeybinds.txt
shift+lbutton "powexecname battle drones"
ctrl+lbutton "powexecname protector bots"
alt+lbutton "powexecname assault bot"
shift+subtract "petcomall at def"
subtract "petcomall at ag"
numlock "petcomall stay"
rbutton "petcomall goto"
insert "tell $name, +ACC to $target$$inspexecpettarget uncanny insight$$inspexecpettarget keen insight$$inspexecpettarget insight$$targetcustomnext mypet"
delete "tell $name, +DAM to $target$$inspexecpettarget righteous rage$$inspexecpettarget focused rage$$inspexecpettarget enrage$$targetcustomnext mypet"
ctrl+insert "tell $name, +ACC$$inspexecname uncanny insight$$inspexecname keen insight$$inspexecname insight"
ctrl+delete "tell $name, +DAM$$inspexecname righteous rage$$inspexecname focused rage$$inspexecname enrage"
thugsmastermindkeybinds.txt
shift+lbutton "powexecname call thugs"
ctrl+lbutton "powexecname call enforcer"
alt+lbutton "powexecname call bruiser"
shift+subtract "petcomall at def"
subtract "petcomall at ag"
numlock "petcomall stay"
rbutton "petcomall goto"
insert "tell $name, +ACC to $target$$inspexecpettarget uncanny insight$$inspexecpettarget keen insight$$inspexecpettarget insight$$targetcustomnext mypet"
delete "tell $name, +DAM to $target$$inspexecpettarget righteous rage$$inspexecpettarget focused rage$$inspexecpettarget enrage$$targetcustomnext mypet"
ctrl+insert "tell $name, +ACC$$inspexecname uncanny insight$$inspexecname keen insight$$inspexecname insight"
ctrl+delete "tell $name, +DAM$$inspexecname righteous rage$$inspexecname focused rage$$inspexecname enrage"
Turning On or Off Multiple Toggle Powers
numlock "+ $$powexectoggleon Temp Invulnerability$$powexectoggleon Invincibility$$powexectoggleon Assault$$powexectoggleon Tactics$$powexectoggleon Maneuvers$$powexectoggleon Weave$$powexectoggleon Unyielding"
shift+numlock "powexectoggleoff Temp Invulnerability$$powexectoggleoff Invincibility$$powexectoggleoff Assault$$powexectoggleoff Tactics$$powexectoggleoff Maneuvers$$powexectoggleoff Weave$$powexectoggleon Sprint$$powexectoggleoff Unyielding$$powexectoggleoff Tough"
Pressing and releasing numlock will turn on the listed powers from right to left. The first press and release will turn on Unyielding and queue Weave. As Weave is finished activating, another press and release will activate Manuevers and queue Tactics. Repeat until all toggles are on. This is useful just in case some, but not all, of a character's toggles are shut off. Keep pressing numlock and the game will skip powers that are already on, and queue or turn on powers that are off.
Using powexectoggleoff will allow you to turn off any number of powers, up to the maximum character length of a command line, with only one keypress.
Cycling Through Different Sayings When Using a Power
Create multiple text files, for example : taunt1.txt, taunt2.txt, taunt3.txt, taunt4.txt and taunt5.txt. In each file, fill in a template such as
[trigger] "say [string]$$powexecname [power]$$bindloadfile [dir\path\filename]" with your custom settings for what you want to say, what power you want to use, where your bind files are, etc. The name of the file that bindloadfile calls should be taunt x+1.txt of the file you are working in.
For Example:
taunt1.txt
t "say Get over here!$$powexecname Taunt$$bindloadfile c:\kb\taunt2.txt"
taunt2.txt
t "say You're next.$$powexecname Taunt$$bindloadfile c:\kb\taunt3.txt"
taunt3.txt
t "say Who wants some?$$powexecname Taunt$$bindloadfile c:\kb\taunt4.txt"
taunt4.txt
t "say C'mere, ya pansy.$$powexecname Taunt$$bindloadfile c:\kb\taunt5.txt"
taunt5.txt
t "say Let's see what you've got.$$powexecname Taunt$$bindloadfile c:\kb\taunt1.txt"
Notice that the last file in the sequence names the first file to restart the loop again.
In the game, load any one of these files using the "/bindloadfile c:\kb\taunt1.txt" command. It is recommended if you do intend to cycle through sayings for any power, you have AT LEAST 10 different sayings, preferably more.
Changing Your Costume Using Powers as Special Effects
costume1.txt
k "cc 0"
shift+k "+ $$say Let's get Frozen!$$powexectoggleon Chilling Embrace$$bindloadfile c:\kb\costume1a.txt"
control+k "+ $$say Bring Forth the Dancing Sword of Flame!$$powexectoggleon Stealth$$bindloadfile c:\kb\costume1a.txt"
alt+k "+ $$say Beware the Flying Shards of Ice!!!$$powexectoggleon Whirlwind$$bindloadfile c:\kb\costume1a.txt"
costume1a.txt
shift+k " $$say Who wants Slushies?$$sgmodeset 1$$cc 1$$powexectoggleon Frozen Armor$$bindloadfile c:\kb\costume1.txt"
control+k " $$cc 2$$powexcname Fire Sword Circle$$bindloadfile c:\kb\costume1.txt"
alt+k " $$cc 3$$powexectoggleon Icicles$$powexctoggleoff Whirlwind$$bindloadfile c:\kb\costume1.txt"
Kheldian Binds
Peacebringers
subtract "powexectoggleoff Bright Nova$$powexectoggleoff White Dwarf$$gototray 1$$powexectoggleon Shining Shield"
add "powexectoggleon Bright Nova$$gototray 3"
numpadenter "powexectoggleon White Dwarf$$gototray 4$$bind shift+lbutton powexecname White Dwarf Step"
numpad0 "powexectoggleoff White Dwarf$$powexectoggleoff Bright Nova$$gototray 1$$powexectoggleon Quantum Flight"
This last bind switches from any form to human, switches to tray 1 and turns on Quantum Flight.
Warshades
subtract "powexectoggleoff Dark Nova$$powexectoggleoff
Black Dwarf$$gototray 1$$powexectoggleon Gravity Shield$$bind shift+lbutton powexecname shadow step"
add "powexectoggleon Dark Nova$$gototray 3"
numpadenter "powexectoggleon Black Dwarf$$gototray 4$$bind shift+lbutton powexecname Black Dwarf Step"
numpad0 "powexectoggleoff Dark Nova$$powexectoggleoff Black Dwarf$$goto_tray 1$$powexectoggleon Nebulous Form$$bind shift+lbutton powexecname shadow step"
This last bind switches from any form to human, switches to tray 1 and activates Nebulous Form. Also binds human form teleport to shift+lbutton.
If you wish to use movement binds designed for other archetypes, the names for the equivilent Kheldian transport powers are: Recall Friend = Shadow Recall, Teleport Foe = Starless Step, Teleport = Shadow Step, White Dwarf Teleport = White Dwarf Step, Black Dwarf Teleport = Black Dwarf Step, Hover = Combat Flight, Fly = Energy Flight, Group Fly = Group Energy Flight & Super Jump = Nebulous Form. -
You can bind a string of powexec or inspexec commands together that will trigger one power after another when you press the key multiple times.
For example:
Bind T "powexectoggleon sprint$$powexectoggleon stealth$$powexectoggleon cloaking device" would bind the T key so you could press it three times to activate cloaking device, stealth, and sprint - in that order. When using this type of bind, you must pause between button presses long enough for power animations to get underway, or else you may skip over a power listed in the string.
The basic concept is that any command string which starts with the + operator will get executed twice, once when you press the key down and again when you release it. All that needs to be done is to start any command string with "+ $$". The "+ $$" tells the bind to run everything on that line when the key is pressed down, and again when it is released.
Putting these concepts together will create a keybind that will activate mutiple powers faster. As a character gets more and more toggle powers this makes turning them on easier. If some, but not all, toggles get turned off, don't worry about which are still on, just hit the button.
Example: numlock "+ $$powexectoggleon Temp Invulnerability$$powexectoggleon Invincibility$$powexectoggleon Assault$$powexectoggleon Tactics$$powexectoggleon Maneuvers$$powexectoggleon Weave$$powexectoggleoff Sprint$$powexectoggleon Unyielding"
This is how it works. On the downstroke of the key it turns on Unyielding and turns off Sprint. On the upstroke of the key it turns on Weave, or if Unyielding has not finished activating, it places Wave next in the queue. On the next downstroke it turns on Manuevers, on the next upstroke Tactics. The following downstroke activates Assualt, followed by Invincibility on the upstroke. Finally, the next downstroke activates Temp Invulnerability. Four keypresses yields turning one power off and turning seven powers on.
If you want to get even more sophisticated, you can make a bind that uses the /bindloadfile command to load a specified bind file on the downstroke of a key and another bind file on the upstroke of a key. Since a new bind is loaded into the key when it is pressed down, it will run the new bind instead when the key is released. At the same time it will load in the bind's original configuration to do it all again with the next keypress. A second bind beginning with " $$" does not have the + at the beginning and only gets executed once, so pressing it will reset the toggle bind for you. The " $$" in the begining of the bind activated with the upstroke of a key (the second one) acts as sort of a reversal prevention, so that any slight movements won't cause it to reactivate the keyup/keydown event again until after the key is fully released.
The reason why that second bind starts with a space is because when a + bind gets executed the second time, the first character of the command string is stripped off. If you were to start the bind with a command like "powexecname" for instance, you would get an error message stating that "owexecname" was an invalid command.
Example:
c:\cohbinds\boost1.txt
1 "+ $$teamselect 1$$bindloadfile c:\cohbinds\boost2.txt"
c:\cohbinds\boost2.txt
1 " $$powexecname o2 boost$$bindloadfile c:\cohbinds\boost1.txt"
On the downstroke of the 1 key, it selects the first person in the team and then loads the bind file from the specified location. On the upstroke of the 1 key, it executes O2 Boost and loads the first bind file, setting the 1 key back to it's original intention. -
/bind is designed to tie a specific command to a specific key. The command might be fairly elaborate, involving an action, speech, a remapping of auto-attack, and a few combinations of slash commands, but each time you press the key it always invokes the same command. "One key, one command" is the way /bind was intended to work. There is a way around this known as toggle binding.
Let's say that you want to bind some text to your character's taunt power, so that your character will actually say mean things to the villian when the power is activated. However, you don't want to use the same text over and over, because you don't want your group to get annoyed. So you come up with five different sayings:
"Get over here!"
"You're next."
"Who wants some?"
"C'mere, ya pansy."
"Let's see what you've got."
You could go ahead and bind each taunt text and your taunt power to a different key, but that would be wasteful. It would be more convenient if you hit one key, and each time you did so it called up a different taunt text. It is possible to configure a key to "toggle" through a set of different keybindings, but it's complicated. The way you do this is by constantly replacing your current keybinding with a new one, by including the command /bindloadfile at the end of that bind.
To set up a key that toggles between the five taunts listed earlier, you need to create custom keybind files for each of them. These keybind files need to contain three things: 1) the command to speak the taunt text, 2) the command to activate the taunt command, and 3) the command to load the next taunt binding
The first thing you need to do is to create five keybind files (tauntX.txt) and then edit each tauntX.txt file to include the three commands listed above.
taunt1.txt
t "local Get over here!$$powexecname Taunt$$bindloadfile c:\keybinds\taunt2.txt"
taunt2.txt
t "local You're next.$$powexecname Taunt$$bindloadfile c:\keybinds\taunt3.txt"
taunt3.txt
t "local Who wants some?$$powexecname Taunt$$bindloadfile c:\keybinds\taunt4.txt"
taunt4.txt
t "local C'mere, ya pansy.$$powexecname Taunt$$bindloadfile c:\keybinds\taunt5.txt"
taunt5.txt
t "local Let's see what you've got.$$powexecname Taunt$$bindloadfile c:\keybinds\taunt1.txt"
Pressing 't' will cause the character to say "Get over here!" and activate the taunt power. At the same time, the game loads the taunt2.txt file and (since the bind command is for the same key) overwrites the t key with the new binding. So the next time 't' is pressed, the character says "You're next.", the taunt power is launched again and taunt3.txt is loaded, and taunt3.txt's binding replaces the current one, and so on until finally taunt5.txt rebinds the key to load taunt1.txt, and then the cycle starts all over again.
To activate this sequence, use the command '/bindloadfile c:\keybinds\taunt1.txt'.
As long as you are willing to set up your files before you get into the game, you can create toggle binds for just about anything. -
Modifiers are allowed to be applied to any chat command which enable you to change many aspects of the speech bubble above your character's head.
Syntax: /say <bgcolor color><border color><color color><scale #><duration #>[msg]
Scale sets the size of the text in the speech bubble for that message only. The number must be between .6 and 1.25.
Duration sets the amount of time that the speech bubble is displayed in seconds. The default display is 7 seconds and the duration can be set between 1 and 20.
Bgcolor sets the background color of the speech bubble for that message only.
Border sets the speech bubble color for that message only. Note this modifier does not affect the color of the speech bubble's tail.
Color sets the color of the text for that message only.
Color can be set as a 8 digit hex value like #FF0000xx or html color names like Papaya Whip. If you wanted to make any of your colors slightly transparent, you can add in an additional value (in the space marked xx) as a percentage. 00 makes it totally transparent (#FF000000) allowing you to see the scenery behind the speech bubble and leaving it blank (#FF0000) makes it completely opaque.
Chat modifying commands can be used with any chat channel (/tell, /request, /broadcast, /friend, /send, etc.) and may be placed before a message in any order.
If you would like to use additional characters in your chat binds, there are a few ways to do this.
Open up CharMap, under Start-> Programs -> Accessories.
If you don’t have CharMap installed, you can use MS Word. In MS Word, under the Insert Menu, there is an option Symbol, if you use Insert Symbol you can copy just like CharMap.
You can use pretty much any of the symbols that are listed here and there are more available as you scroll up and down. The first thing you will have to do is change the format of your text file that you have your binds saved in. The default option in Notepad is ANSI text and you will have to change it to UTF-8. You do this by clicking on File -> Save as. Select UTF-8 and save the file. You can now paste the characters from the CharMap (or Word Insert Symbol) Into your binds. -
I've had this sitting on my hard drive far too long and I feel guilty for not sharing it sooner.
This guide owes its inspiration (and some of it's text) to Curveball and his "THE WHOLLY UNOFFICIAL AND FAIRLY INCOMPLETE GUIDE TO /BIND Version 1.1" It would also be negligent to not acknowledge all of the contributors to all of the posts on the City of Heroes boards that deal with binds.
This guide gives you the very basic tools to create and customize your own system of binds or macros using slash commands.
Slash Commands
A slash command is a series of keystrokes that you type into the command line of the chat window beginning with a /. Slash commands tell the game what you are trying to do. Without using key shortcuts or the mouse, you can play almost the entire game just by typing commands. Any underscore in a slash command may be omitted without changing the usage of the command, for example bindloadfile works the same as bind_load_file.
Parsing a Slash Command
Slash commands require that you parse (format) your command very specifically. Typically a command consists of the instruction followed by a number of arguments. An argument tells the game what to do with the instruction you just gave it (turn it on, turn it off, name the macro this, activate this tray slot, etc.).
Common Arguments
[x] a toggle number: 0=off, 1=on, 2=on for all servers
[#] a number, usually within a defined range
[msg] a communication
[name] a character's name
[string] any alphanumeric sequence
[trigger] a keystroke or a combination of keystrokes using a chord key
[command] a slash command
[channel] a chat channel name
[inspiration] an inspiration's proper name
[window] a specific window such as map, chat, etc.
[power] a power's proper name
[badge] a badge's name
[tab] a tab name of your character's
Operators
$$ allows combining of commands.
+ executes command once or until trigger is released.
- ends command
++ triggers a command repeatedly until interrupted.
0 Sets toggle to off state
1 Sets toggle to on state
2 Sets toggle to on state for all servers during this login session. (for use in commands such as /showfps, /netgraph, etc.)
Variables
At times you will want use a command that will require the use of information that changes. That information may be different depending on which character you're playing (and you want to create set bindings common to all of your characters). City of Heroes currently supports several variables that you can use as placeholders, which will be substituted with the actual information.
$archetype , your archetype
$class , your archetype
$battlecry , your battlecry
$level , your level
$name , your name
$origin , your origin$supergroup , your supergroup
$side , your side (displays "Hero" or "Villain" Hero, Vigilante and Resistance display Hero. Villain, Rogue and Loyalist display Villain)
$heshe or $Heshe , substitutes "he" or "she" depending on gender (capitalized will cap the substitution)
$himher or $Himher , same as above, using "him" or "her"
$hisher or $Hisher , same as above, using "his" or "her"
$sirmam or $Sirmam , same as above, using "sir" or "ma'am"
$target , the name of your target
The last variable, $target, acts as a placeholder for the name of any OTHER character you are currently selecting, whether that character is another hero, a civilian, or a villian.
Executing Multiple Slash Commands
By using $$ between each command, you can link a series of commands to one keystroke. Think of $$ meaning "and then" to the game. For example, if you wanted to advertise that you were looking for team you could type "/broadcast Level 10 Tanker looking for group." and then type "/request Level 10 Tanker looking for group." and then turn on your seek team button. But you could also type this: "/broadcast Level 10 Tanker looking for group.$$request Level 10 Tanker looking for group." With one command you've sent a message to the broadcast channel and the request channel. Note the absence of a slash in the second part of the command.
It is not possible to execute more than one power/inspiration at a time using $$. However, you can execute a power and set up a power to auto-fire in one bind, making it seems as if you are activating two powers with one keystroke. An example of this would be /powexec_auto X$$powexec_name X. This command would activate the second power and then when finished activate the first power over and over again as soon as it is recharged.
Note when using multiple commands, the game reads them from backwards to forwards. When conflicting commands are present, it will active the command nearest to the end. For example:
/tell $name, <scale .6><bgcolor black><color yellow>+ACC$$inspexec_name insight$$inspexec_name keen insight$$inspexec_name uncanny insight
will activate the largest type of accuracy inspiration present in inventory. If there is no large present, it will activate a medium. If there is no medium present, it will activate a small. This command
/tell $name, <scale .6><bgcolor black><color green>+HP$$inspexec_name resurgence$$inspexec_name dramatic improvement$$inspexec_name respite
will do the reverse activating the small inspiration, then the meduim if no small, then the large if no small or medium is present.
There are other methods to execute even more commands seemingly at the same time using bindings to load other bind files using /bind_load_file (see Toggle Binds) and using the + operator to activate part of a command on a key-press and other parts of the command on key-release (see The + Operator).
Bindings
/bind is a slash command that can trigger other slash commands. Binding is the act of tying a slash command to a keystroke, mouse click, button push or combination of keystrokes and mouse-clicks or button pushes. Every key on the keyboard, every button on the mouse and every control or movement on a controller or joystick has a name that the game recognizes. Find the names of all of these keys, buttons and controls (known collectively as triggers) in Trigger Names. City of Heroes comes with a set of predefined, default, in-game navigation and control commands. It is possible to change the default bindings and create your own binds with knowledge of the slash commands. All known slash commands at the time of writing are listed alphabetically in Slash Commands A-Z and by function in Slash Commands by Function.
To create a binding in the game, use the command /bind [trigger] [command]. An example would be /bind m map, which tells the game to display or hide the map when the m button is pressed. Multiple commands can be strung together using $$, as explained above.
It is also possible to bind commands to a combination of key-presses using chord keys. The chord keys are shift, alt and control. Using chord keys it is possible to have up to 4 different commands tied to one key. For example, 'w' my execute forward movement, 'shift+w' may tell your current channel "Waiting..." and active the newspaper animated emote, 'ctrl+w' may active the global chat channel members window and 'alt+w' may turn sprint off. When you are setting up a chord key and trigger key combination you separate them with the "+" symbol. This tells the game that you are using both keys together. When binding chord keys, always list the chord key first in a bind. w+shift will be understood as w, unless shift comes first.
Instead of entering each bind into the command line, it is possible to create a text file out of the game with your binds and then load all your bindings at once. See Slash Commands by Function under Binding and Macro Commands for the commands used to save and load. Note when creating this file you should give each bind its own line and omit /bind command before each bind. An example of what this file might look like is:
q "say <scale 1.25>$target, You Want Some Of This???$$emote taunt2"
w "say Waiting...$$emote newspaper"
e "say Every Hero should have their own Theme Music!$$emote boombox"
r "autoreply"
t "say Thank you$$emote thanks"
y "say <bgcolor green><border green><color white>Yes$$emote nod"
Spacing is important in binds. First of all, binds (and all commands) are limited to a total of 255 characters in length. For lengthier binds, omitting spaces means more room for commands. Secondly, binds with improper spacing do not work. The binds 'd powexecname dullpain' and 'd powexecname dull pain ' both do not work because there is no power called 'dullpain' or 'dull pain '. 'd powexecname dull pain' activates dull pain when d is pressed. Third, when using the bindload/bindsave type commands, the game does not like paths that include spaces. For example, the path c:\city of heroes\binds\ won't work because of the space between "city" and "of" and the space between "of" and "heroes". When you have to use these commands, use directories without spaces when possible and keep directory folder names under 8 characters.
Macros
A macro is a custom icon button on your power tray that you create. Macros follow the same rules for formatting as slash commands. /macro is very similar to /bind. You are, in effect, binding a command to an object instead of a trigger. Almost everything you can do with a bind, you can do with a macro. The main difference is that /bind uses objects that already exist (keys on your keyboard) as the trigger, whereas /macro creates the trigger and then associates the command to it. The trigger it creates is a new icon that sits on the first empty slot on your power bar. Think of a macro as an additional 'key' that you have created. These icons can be activated with a mouse click, or can be bound to keys if you use the /powexec_tray slash command to identify which tray and which slot in that tray the icon is sitting in. -
I made a damage proc build too. I varied quite a bit from my SO build and I'm betting this build would not work when exemplared. Call this a 'Proc/all AoE' build.
Procs:
Brawl: lethal proc
Barb Swipe: smash proc, lethal proc
Death Shroud: lethal proc
Spine Burst: smash proc, lethal proc, lethal proc
Quills: smash proc, lethal proc
Dark Regen: lethal proc
Cloak of Fear: psi proc, (stun proc)
Throw Spines: energy proc, smash proc
Oppresive Gloom: (immob proc)
Soul Transfer: lethal proc
Torrent: energy proc
Petrifying Gaze: psi proc, psi proc
Tenebrous Tentacles: energy proc, lethal proc
With Death Shroud, Quills and Cloak of Fear running I have 4 procs with a 20% chance of doing extra damage.
I've only taken AoE powers in the build after barb swipe, so this build REALLY kicks out the AoE dmg at the cost of single-target punch.
I highly, highly recommend pasting the data chunk into Mid's as it gives a much better picture of the enhancement of each power and it also gives totals for resistance. defense and the rest.
After the IO set build, I included my SO build for comparison.
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Toxic Stiletto: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Barb Swipe -- ImpSwft-Dmg/Slow:30(A), ImpSwft-Dam%:30(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Acc/Dmg:50(15), Mako-Dam%:50(40), Mako-Dmg/EndRdx:50(40)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(7), ImpSkn-ResDam/EndRdx:30(9), ImpSkn-Status:30(9), S'fstPrt-ResKB:30(31)
Level 2: Death Shroud -- M'Strk-Dmg/EndRdx:50(A), M'Strk-Acc/Dmg:50(3), Sciroc-Dam%:50(3), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(5), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 4: Spine Burst -- ImpSwft-Dam%:30(A), TotHntr-Dam%:30(7), Sciroc-Dmg/EndRdx:50(11), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:30(15), Sciroc-Acc/Dmg:50(37)
Level 6: Assault -- EndRdx-I:50(A)
Level 8: Build Up -- RechRdx-I:50(A)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:30(21), Ksmt-ToHit+:30(34)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17), RgnTis-Regen+:30(17)
Level 16: Obsidian Shield -- ImpSkn-Status:30(A)
Level 18: Quills -- ImpSwft-Acc/EndRdx:30(A), ImpSwft-Dam%:30(19), Sciroc-Dam%:50(19), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dmg/EndRdx:50(23), Sciroc-Acc/Dmg:50(37)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:30(21)
Level 22: Dark Regeneration -- Sciroc-Dmg/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(25), Numna-EndRdx/Rchg:50(25), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg/EndRdx:50(39), Sciroc-Dam%:50(43)
Level 24: Murky Cloud -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam/EndRdx/Rchg:30(29), Aegis-ResDam/EndRdx:30(31), Aegis-ResDam:50(31)
Level 26: Cloak of Darkness -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def:30(29), Krma-ResKB:30(34)
Level 28: Hasten -- RechRdx-I:30(A), RechRdx-I:30(39)
Level 30: Cloak of Fear -- U'spkT-Stun%:30(A), ToHitDeb-I:30(34), Abys-EndRdx/Fear:50(36), ToHitDeb-I:50(36), Abys-Acc/EndRdx:30(46), Abys-Dam%:50(50)
Level 32: Throw Spines -- Posi-Dmg/Rchg:30(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(33), ImpSwft-Dam%:30(39), Posi-Dam%:50(40)
Level 35: Oppressive Gloom -- RzDz-Immob%:30(A)
Level 38: Soul Transfer -- Sciroc-Dam%:30(A)
Level 41: Torrent -- Posi-Dmg/Rng:50(A), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg:50(42), Posi-Dam%:50(43), EndRdx-I:50(43)
Level 44: Petrifying Gaze -- G'Wdw-Hold/Rng:30(A), G'Wdw-Acc/Rchg:50(45), G'Wdw-Acc/Hold/Rchg:50(45), G'Wdw-EndRdx/Hold:50(45), G'Wdw-Dam%:50(46), NrncSD-Dam%:30(46)
Level 47: Tenebrous Tentacles -- TotHntr-EndRdx/Immob:50(A), Posi-Dmg/EndRdx:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Acc/Dmg:50(48), Posi-Dam%:50(50), TotHntr-Dam%:50(50)
Level 49: Super Jump -- SprngFt-EndRdx/Jump:50(A)
------------
Level 1: Brawl -- Mako-Dam%:30(A)
Level 1: Sprint -- SprngFt-EndRdx/Jump:50(A)
Level 1: Critical Hit
Level 2: Rest -- RechRdx-I:50(A)
+3% DamageBuff
+3% Defense
+1.58% Defense(Fire)
+1.58% Defense(Cold)
+2.25% Max Endurance
+45% Enhancement(Accuracy)
+2.5% Enhancement(Held)
+5% Enhancement(Immobilize)
+27.5% Enhancement(RechargeTime)
+2.75% Enhancement(Terrorized)
+105.4 (7.88%) HitPoints
+Knockback (Mag -12)
+MezResist(Confused) (Mag 60%)
+MezResist(Held) (Mag 60%)
+MezResist(Immobilize) (Mag 67.7%)
+MezResist(Sleep) (Mag 63.9%)
+MezResist(Stun) (Mag 60%)
+MezResist(Terrorized) (Mag 60%)
+9% Recovery
+62% Regeneration
+4.73% Resistance(Fire)
+4.73% Resistance(Cold)
+12.5% Resistance(Negative)
+10% RunSpeed
+2.5% Debt Protection
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
--------------------------------------------------------------------------
MHDz;6414;1940;2588
>-J5&,MRV\CQKBK]`R^I'%*)Y@4,P#EYHUW;\6IKRU22,T1!%DHDP0)!>[U?GW[-C$"1#ED2R4:CNZ??
TS,?VJ&_;<;F/^VPZ_I-T/\PUU?W_1_=<K88NU4[CGVXVX_-B"\7RZ'9;MLA%.KZ:K'M-NTNW#;#R^S=
L.Z'\''SW`[M9@R_MLTCR'ONMN&7;@2J':*`_DM8;-OVD9@0/;MK=F,[?+^^^KL.!_\JP"(%?(<Z:!MT
$;0/N@Y&!V.#*8+QP=3!ZF!ML$6P/M@Z.!V<#:X(S@=7AT*'PH:B"(4/11U*'4H;RB*4/I1U\"9X%[P/
E0J5"541JBK4L*`-=1GJ*FBEX>/@4\(']-`&/O",JH`NH*$VI"K]L=;\HQF`?QU1)J%,1-F$LA'E(E!$
3EB/,66(SBD25$9AG@`%OR*J`H!IZBA4LWBP%B0P!F6)G@:$,=(2A)[W@@$W13+PDB!+@A2*K07E`1(Z
=)]@:P85+J?%*D-/X@]:G=&&084_6DR!@.MHC'&H#:,+!I4D""-+!(76HY*,KAA4R*+%+,@?'>VR"E4F
M-4,*LHZ,<T:!(76HOJ,=@PJ%&_$-DA'$VVS)=K$:,^@PE6-V&8K!(6V1O,XZ(I!TLJ(;8YL9EIGT%1&
6P85U8?8YAR"0EN@_8PN&52HMA';')62T%;H"D;7"81"M& amp;RF(?\PDD#)2(,>8K3-H,M@@6YCL,R@9U"A
9ZS87E0(BMP:O4GH4F509]"@BQFT&70,*G2N%9>4U"6D;DKT/*-]!JL,UA@.+BV50<T@1<><Z"/N%C'
WF*4&.TR6&2PQ-`QZ#-8,:@PP$Z<XVL$62ZT*"?NJ70&30:I[3'H,E@PJ#!#G#BG(E#D>HP^HZL,U@PJ
S"$G'H'."*"T%,H.1IL,6@*OKXQ/35&*(S4Z$IJ;(CZ8UP]E[J`Z)`[LF?9UUS0B&$*:J;R\Y-[E7K&G
EBG=`HHC/>$;FYX\-=KXA%+2.VQ3TD`IKW06@JV(.ZDXK<S+89?)(JEX*A%B44&g t;?7D&[2J\<FR,/-O@0
-QJ(G4]F.FSEXHSKJ]IF5WY<;]O']G&V^-8]T28\OUU_N5FL^F]S-W>Z@F\UCQT`618C[-M/L"//?A_Z
L5WBGC__W.YNF_7-;?OT-V`POIZPX<WS4O_U]WLIVYLYT#Z%R#0RD_(4*O%=H`!X*GOQ_G/F\?/CW_<
_&N_W@)9H0T1NSK(W@8R]ZNQ@PEDZ%Y:4IM94+2V$VI,%U!R^8RO05!Z:V0+G8AZMUS> @#B28Z:4!L:;
;NB72S3FMAV^=KOG9(])8BWOM4?=R\3.F&B\DP0](OFU)E44SO3NJ"93)]21I>"M'IP@;\W<F5+J@D=
[F%NF_5/L_&YG7W8;V#D2LIJ'94MI>9^E`9)`^-3_G@>,4Z$H9+B17>!)?U^-UN\=$<$5DD19K%O6!8P
ANYW1%M$VEK&&EB=T@F65BD_N"682]RIXPAU.F2O^$S.7"W3E`J?FF'=H'V??D)=77)4G&O.2ATA-I/R
FFIP\WGY3`FDRJ2&E4E.A=_VZV[3`.<_^\W79M7NENUFV8)>7]H-<'X=OF-!6Y=-X,YFCZU(JTPI_8D\
G58,6E+(3*G.BBA-:3C[A;MN8K4#DI:SFV-E.90`:U`YQ0OK:S^VZWVXN1Q)';'`]ZI/I;_Z.9*:Q.
IR9'8R`.C.?%3*C/;"4\3M+<BL5[US]B\>:V%`?F\.M^^1++]WVS?EA!_6+LN2.G5FO2;O9&G*EE("6_
G:B'F$XF51!-J]I=7@Z1\6QF,P;<#OVB_=+O8(T<NJ(E$ZGK?UJ2S_T# :K@RJQN3%$=G.*_8#3I@;-
TS?%^5A08)<\6-7XK'3)P_QY\7S%8/[/6L257>_ER'6L(6,>5"S5GI)*XLHI.6XBDY@<>" CO]WR.H%3\
]V:W;9N7!@3/[MMAZ`<H^/V&BJ9,=6GC>>C8`B3;'9+:"2G1I`@Q#2;>B6V ,NW*EDM!X`E7A]W[7C4._
P>:W`LY)5>3]B4XT-`N^87A;$U6>'(3-'%_G%8LZ9+$G5T)ZGRJ(CE(06W=Z$V(2U.)3MUNWX_R^_]"-
E'F%G1#A`3WPZ]OV`7*HR!YP<E17X7/SYY\0WUOZF7]<K_L'#+#-&40'-3QLAO>K;KW=M3'GWCU\AS8J
F?1+VPR8&#[M99'/'E,BOB_@[\+>9'DJ*LZ>RH@!VH6]I)DQD[MD&2]7'>J\?94.JJ"6N]@!%9]L]/$&
0:\-EM`Y>YZ<AMV/C@$ND153LHF"RDZ(#9X$WE:*2*Y<FIF5W`J=JM\-EV\RGP[B>(MT6?E&M@O*-[*<
6[YT`X#W"F?9+<3%T<F?WD)R%.>-(GS-0-=,[Y][Z)G_[1[[;\#R\_H!AC#84/O5H[C2EBE5Z.Z!CK['
N=#*N$64V2W"97[`Q>M%5G?(^P2C-!;F),S8(N0?!JY02CN,26Q2%'$7YK]Q`*O!%_WH_`MDG4N6,Z
:5;N>.;SI=Y9.-K&-KHCYS1Q!IJJLB7RXDN9_"F\X)D%!9S8=H+V]DY7,G%ZWDG?KHYPJNILU)>B(LS
#K2)')O.T9A$AN2BZZO_`=O&GSD`
For comparison here is my SO build:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Toxic Stiletto
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Dark Armor
---------------------------------------------
01) --> Barb Swipe==> Acc(1)Dmg(13)Dmg(13)Dmg(15)EndRdx(40)EndRdx(40)
01) --> Dark Embrace==> EndRdx(1)DmgRes(7)DmgRes(9)DmgRes(9)
02) --> Death Shroud==> Acc(2)EndRdx(3)Dmg(3)Dmg(5)Dmg(5)EndRdx(36)
04) --> Spine Burst==> Acc(4)Dmg(7)Dmg(11)Dmg(11)EndRdx(37)EndRdx(39)
06) --> Assault==> EndRdx(6)
08) --> Build Up==> Rechg(8)Rechg(15)Rechg(17)
10) --> Hurdle==> Jump(10)
12) --> Combat Jumping==> Jump(12)EndRdx(17)
14) --> Health==> Heal(14)
16) --> Obsidian Shield==> EndRdx(16)
18) --> Quills==> Acc(18)EndRdx(19)Dmg(19)Dmg(23)Dmg(23)EndRdx(37)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Dark Regeneration==> Acc(22)EndRdx(25)EndRdx(25)EndRdx(37)Rechg(39)
24) --> Murky Cloud==> EndRdx(24)DmgRes(29)DmgRes(31)DmgRes(31)
26) --> Cloak Of Darkness==> EndRdx(26)DefBuf(27)DefBuf(27)DefBuf(29)
28) --> Tactics==> EndRdx(28)TH_Buf(31)TH_Buf(34)TH_Buf(34)
30) --> Cloak Of Fear==> EndRdx(30)TH_DeBuf(34)TH_DeBuf(36)TH_DeBuf(36)EndRdx(46)EndRdx(50)
32) --> Throw Spines==> Acc(32)Dmg(33)Dmg(33)Dmg(33)EndRdx(40)EndRdx(42)
35) --> Oppressive Gloom==> Acc(35)
38) --> Soul Transfer==> Rechg(38)
41) --> Torrent==> Acc(41)Dmg(42)Dmg(42)Dmg(43)EndRdx(43)EndRdx(43)
44) --> Petrifying Gaze==> Acc(44)Hold(45)Hold(45)Hold(45)Rechg(46)Rechg(46)
47) --> Tenebrous Tentacles==> Acc(47)Dmg(48)Dmg(48)Dmg(48)EndRdx(50)EndRdx(50)
49) --> Super Jump==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Jump(1)
01) --> Brawl==>
02) --> Rest==> Rechg(2)
01) --> Critical Hit==> Empty(1)
01) --> Power Slide==> Empty(1)
01) --> Power Dash==> Empty(1)
01) --> Power Surge==> Empty(1)
---------------------------------------------
-
And so it did, being buried under 2 years of posts.
However, with Lighthouse's call for updates, I've dug out the old files and have been working on a revision that I hope to have ready by the time the Guide to Guides is updated. -
[ QUOTE ]
Here's the corrected list:
Crey Power Tank (100 Crey Power Tanks)
[/ QUOTE ]
So, you're sure it's only the Crey Power Tanks that count towards the gladiator and not any type of Crey Tank? -
OK.
According to this thread and other sources the following list should be accurate.
Bladegrass (300 Bladegrass-type?)
Fortunata Seer (Kill 100 Arachnos Fortunatas?)
Longbow Nulifier (Lanista)
Longbow Warden 2 (Disruptor?)
Crey Power Tank (Any 100 Crey Tanks?)
Raider Engineer (100 Shield Generators?)
Swift Steel (300 Ancestor Spirits in Missions?)
Serpent Red Ink Man (125 Blue Ink Man in Siren's Call?)
Herc Titan (Grand Lanista?)
Mu Guardian (100 Mu Guardians?)
This is the list I have of Gladiators that my CoH hero can earn (he has the rest of the known gladiators).
Those listed without a question mark are confirmed/solid. Those with a question mark have varying degrees of certainty.
They range from Crey Power Tank (almost confirmed, multiple agreeing posters) to Mu Guardian (theories but no solid evidence) to the Herc Titan (no one is known to have it yet, but it should be possible to get it).
Can anyone confirm or refute this list any further?