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Posts
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Quote:My personal theory: Power icons are a UI issue. UI designer was one of the longest open positions at Paragon Studios. When they finally got one, he's been busy with other projects and priorities. Fixing icons to be self consistent has to be pretty low on the feature list.I skimmed the pages of this thread real quick and I was wondering why none of the rednames have ever commented on this pack and/or why they don't change the game's official icons to fix the apparent inconsistencies. The only thing I see is Ex Libris and TheOcho mentioning the OP updates.
Also, there already exists a player created solution to the issue with Vanden's Icon Pack. From a time-management perspective: Why fix something non-critical when some else has already done the work for you? Cynical viewpoint, but it probably has some validity. -
Quote:Yep. Texture not there. May want to double-check what's in the installer vs. what is on the change list.Hm, can you check if IceBlast_FrostBreath.texture exists in your Powers folder? Beef Cake probably just missed it when he was making the installer.
BTW, can the next round of changed icons convert the all the versions of Ice Patch from a Knockback icon to a Knockdown icon?
Also, check to see if Cold Domination - Arctic Fog is in the installer. It's showing a defense buff icon in my game currently. -
Quote:All the versions of this power are still just showing -Recharge.
Ice Blast/Frost Breath inner symbol changed to indicate both -Speed and -Recharge
IceBlast_FrostBreath.texture -
I'm trying to sort for English posts but am still seeing posts in other languages.
Anyone else having this issue or know a way to work around it? -
Quote:Caught this. :)
Inherent/Brawl changed to have "miner damage melee" inner symbol
Inherent_Brawl.texture
Also, I believe that the Vengeance type powers should have a corpse below the buff symbol. They'd then better represent the effects of the power (a "corpse buff"). -
Arc Name: Putting Out Fires: A Corporate Satire
Arc ID: 20100
Faction: Villainous
Creator Global/Forum Name: @Cannonfodder/Storyteller
Difficulty Level: Low to Medium
Synopsis: This 4 mission arc lets you destroy the Council's bureaucracy with Efficiency Expert Pither. Thrill to the hold music of the Council help desk! Get chills when you visit their human resource office! [4 timed missions, 2 AVs, 1-54, Council, Efficiency Expert Pither, Satire]
Estimated Time to Play: No more than 2 hours -
Quote:Same. It's fast, accurate, updated, minimalist in design and sortable.Hooray!
Although I still use the external website the one poster has put up...
I hope http://cohdigest.appspot.com/ continues to be maintained and fixed as needed. -
Same result here. Tried copying over a bunch of characters less than an hour ago and none of them showed. Tried again about 10 minutes ago with just one character, same result. No copy.
Go kick the transfer server and threaten it with magnets!
PS - Just sent a PM to Niv asking her to check status. -
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Quote:I do like the new page's layout and organization better. It also makes so much sense to combine the inner and out symbols onto one page. Duh, Jason, duh.So I was reading the icons inner symbol key article on ParagonWiki, and I got to thinking; I don't like it. It has several hastily-made inner symbols on display that don't exist in the game, provides a good deal of information that is largely guesswork and conjecture, and barely uses the "examples" column in the chart.
I'm also glad you took the time to fill in the examples on the chart.
I'll mention it here and on the wiki discussion thread inside the Titan forums: Where should we put items that are at best guesswork and conjecture?
As your icon pack illustrates, the iconic system needs to be overhauled and corrected in at least over a hundred places. There are many places where symbols are contradictory, don't follow the convention for other similar powers, or the symbol components to make the correct icon exist, but haven't been put together yet.
Jason Olmstead (UI guy at PS) filled one of the longest open positions they were hiring for. I imagine the backlog of work and ideas they need him to implement will take precedence over fixing power icons to be consistent. Especially, since a player-made solution is available. It would seem to me, that icon inconsistencies are a low priority, quality of life, fix. -
Quote:Simple solution: I know we can switch in and out of SG mode from the command line. I believe we can do the same to turn XP earning on and off. If the old/new exemp choice can be done at the command line also, it will be easily accessible for the people that actually care about it without cluttering up the interface.
Oh heck yeah! -
Quote:Would it be possible to remove (or change) the exploration badges and history plaques that are currently located in PvP zones for villains?Yup, but the requirements still exist on the Hamidon zones and the PVP zones.
For example, all of the hero accolades will be potentially attainable by a level 1 hero.
On villain side, for at least the stat-boosting accolades, a character has to be able to enter Bloody Bay (Swashbuckler-Born in Battle), Siren's Call (again, Swashbuckler-Born in Battle) and Warburg (Arachnos Rising-Marshal, Weapon of Mass Destruction-Marshal, Triumphant-Born in Battle).
Proposed solutions:
Remove the exploration badges/history badges that are in PvP zones from accolades.
Replace the exploration badges/history badges that are in PvP zones from accolades. Issue: Those that currently have the requirements fulfilled will lose the accolades, unless they have the new badges required. Or you'll have to override the existing accolades to 'grandfather' them in.
Move the exploration badges/history plaques to another location outside PvP zones. Issue: Breaks continuity.
Remove history plaques in PvP zones from being a part of earning the associated history badge, i.e. making the plaques not associated with any known badge.
Thoughts? -
Wow this is going to take mucho work to get it back to a usable state.
My contribution: Updated Links to my Guides on the New Forums
Key Names http://boards.cityofheroes.com/showthread.php?t=112736
Slash Commands, Binds and Macros, Oh My! http://boards.cityofheroes.com/showthread.php?t=122736
Full list of requirements to get Marshal, Born in Battle, High Pain Threshold, and Invader stat-boosting accolades. http://spreadsheets.google.com/pub?k...zrQY3SXd5_HAMQ
Don't Let Me Make Money Off Your Ignorance! A guide to not throwing influence/infamy away at the Consignment House/Black Market. http://boards.cityofheroes.com/showthread.php?t=126675
So Your TA Isn't Tricky Enough For You? Try This! http://boards.cityofheroes.com/showthread.php?t=126676
Storyteller's Day Job Acquisition Guide http://boards.cityofheroes.com/showthread.php?t=140548 -
Is there a way to decrease the font a user's name is shown in?
If so, would you be so kind as to post the code so I can copy/paste it into the skin?
Thank you in advance, -
May I suggest a change to the Mission Teleporter icon?
Use the same color scheme as the other Booster Pack icons, but change the symbol to this.
While the teleport symbol is appropriate and correct, using a unique inner symbol will allow it to more easily be distinguished from other teleport icons. -
I see this too on my bots/ff mm. Trying to use Pocket D teleporter, assemble the team, base teleporter or mission teleporter and they all get that 'hopping' animation loop.
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Necromancy and Robotics Mastermind pets should be able to utilize emotes again.
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My robotics henchmen can use emotes, but the ability to bind a '/petsay' type of command using a loaded bind file is still non-functional.
Yes, the /beginchat work-around does work.
I wasn't sure if this patch note was just a fix to allow bots/necro pets to use any emote, or a fix for the petsay issue. -
I sent this bug in-game as well.
The juggle family of emotes don't align well with the robotics henchmen. They appear aligned to the right hand of the model.
It appears to be that the emote doesn't 'detect' the shoulder width of the model, it just plays the default animation aligned to the right hand.
On the drones this is somewhat minor, but on the assault bot the animation occurs well off-center, playing on the right half of the midline of the body. -
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I've got a buncha questions about Shivans. They're apparently human skeletons from graveyards that have been animated by alien goo. They're affected by the Ghost Slaying Axe, which points to them being undead. But are they really undead, or is the goo itself necromantic in nature? When you talk about a Shivan, are you talking about the goo or the skeleton? If you remove the goo from a Shivan leaving only the skeleton, would the skeleton still be animated or would it be just a normal skeleton? And those spikes and claws the Shivans display, are those new growths on the skeleton, it having been actually reanimated, or are they other environmental debris that's been incorporated into the Shivan form? Are the skeletons, in fact, only used to give the Shivan goo structure so that it can walk and move? I guess my real question is, does the goo actually cause the skeletons to take on some sort of unlife, or is it the goo itself the undead lifeform and the skeleton merely an actual endoskeleton for its "body"?
Also, if you put Shivan goo on a cow skeleton, would it make a cow-shaped Shivan?
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Go and read this entry at Paragon Wiki if you haven't already: Link
I have no insight or idea why Shivans would be affected as true undead with the Ghost Slaying Axe. The skeletons just seem to be the most readily available framework for the Shivan energy-turned-protoplasm to attach to, but that's my opinion, not canon. -
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Shadow Shard. Let's go there.
It was once Paragon City, judging from some of the dialogue in Sara Moore's TF. They have legends about Nemesis...was the dimension much like ours before Rularuu broke it?
If that dimension was like ours, where do the Soldiers of Rularuu come from? Are they modified natives, or imports from some other dimension?
What about the Reflections? Are they corporeal, or basically "ghosts"?
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Reflections:
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Uuralur the Mirror presides over The Garden of Memories. The beings that reside there are reflections of the worlds that Rularuu has consumed, though it is unclear whether he created them out of remorse or amusement. Uuralur has organized many of these reflections into a guard force that patrols the area and keeps the remaining reflections in check.
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Soldiers of Rularuu: Each type of soldier seems to be directed by one of the aspects.
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Ruladak the Strong: The leader of the Brutes is a most fearsome tyrant. Ruladak's robe is decorated with gems torn from the Brutes that have displeased him. The removal of the gem results in the Brute's immediate death and eternal dishonor, a fact that troubles Ruladak not in the slightest. Can be found in the Task Force The Legend of Ruladak.
Chularn the Slave Lord: Chularn is an extremely cruel and twisted soul. The slaves that run his Factory Cubes look upon him with great awe and terror, and his barbarism has become legendary throughout the Shadow Shard. The Wisps he commands fare little better than these human slaves, and they have learned to obey Chularn without question. They watch over the Natterling scavengers and select the choicest items to improve the operation of the Factory Cubes.
Kuularth the Scavenger: Kuularth makes his nest in The Repository that feeds parts to the Factory Cubes. His Natterlings roam the Shadow Shard collecting anything and everything that could be useful. They are always accompanied by a Wisp, who Kuularth refers to as 'consultants.' The Wisps' master, Chularn, prefers to call them 'supervisors.'
Aloore the Watcher: Aloore is Rularuu's most trusted Field General. He guards The Palace and uses his Sentries to keep watch over the entire Shadow Shard. Of all Rularuu's fragments, Aloore is most similar to Rularuu himself. This makes him skilled and useful, but also dangerous, because Rularuu is not built for servitude.
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Best place to browse for more shard info:
Paragon Wiki's Shadow Shard Lore Category -
Storyteller's Day Job Acquisition Guide
So, you're interested in badges?
Issue 13 brought us Day Jobs which grant badges for logging out.
Yes, you will earn badges for NOT playing your character. (I don't get it either.)
This is a guide to show you how to get the most badges in the least amount of time logged out.
First stop: the University. 21 days later you'll have the Professor badge
Next go ahead and log out in a hospital. 21 days = Caregiver|Pain Specialist which also grants the accolade Physician.
Head into the Midnight Club for 21 days and you'll get the Midnighter day job and the Alchemist accolade.
Go and find a graveyard. After 21 depressing days, you'll log back in to get Mortician and an Archeologist Accolade.
If you are a hero, head into the Portal Corp. building and get Intern and the Scientist Accolade.
If you are a villain, go into the Crey building in Nerva and become a Crey Employee and an instant promotion to a Crey Scientist.
Heroes and villains alike should now go to the Architect building and after another 21 days of wasted time, you'll have the Architect badge and the Master Architect Accolade.
Meanwhile, unless all you've been doing is logging characters in, moving them, then logging out, you've probably gotten the Patroller|Criminal badge.
Go stand next to a base portal and become a Rapid Response Memeber|Troublemaker because you just earned the Monitor Duty badge.
Unfortunately, you're now 42 days of not playing away from you next Accolade.
If you are a hero, go get some donuts and sit down in the Police station.
Villains, go find an Arachnos base where they AREN'T trying to shoot at you.
Either way, you'll be a Law Enforcer|Arachnos Agent after your three week correspondence course.
Go to where you can pay the rent on your supergroup's base. Sit around and fill out forms for three weeks and you'll become proficient enough to either become a City Official or a Demagogue. In the process of standing around for a fortnight and a half, you've become enough of a fixture in the bureaucracy to become the Police Chief|Web Weaver. Woot. We got a badge and an accolade that time. Maybe things are picking up...
So where does the successful Chief of Police and Master of Arachnos propaganda go? They head to the bank for either a cushy job as security or an easy "withdrawal". Not quite before you know it, you'll be a Banker|Thief as well as a Security Chief|Black Ops. Two badges again for just 504 hours of...
Nothing.
You've now spent a total of 210 days offline NOT PLAYING a game you PAY $10-15/month TO PLAY.
Sigh, I guess the 12 day job badges and 9 accolades will look shiny in your badge list and info window.
As the Announcer has said many times in the past, "But wait! There's More!!!"
You are unfortunately at the end of the day jobs where one job counts as credit in two different accolades. Now every 42 days you'll be rewarded with a total of two day jobs and one accolade. Woo.
There are 10 more day jobs to get, where you'll have to spend another 210 days (that's 7 months!) doing nil, nada, nothing.
At the end of your badge marathon, you'll have 20 day jobs and 14 accolades that will add 12 more temporary powers to your list of "Temp Powers I Never Use". You've spent a total of 14 months logged out of this character and paid at between $140 and $210 for that privilege. -
Can we get some info about the Zig?
Paragonwiki doesn't have much background and the original Prima guide just has two paragrpahs.
When it was built, prisoner population, how many guards, an example of the type of security they have, legends within the Zig among prisoners, who's the warden, how is it funded, why did they make it look like a zigguraut and anything else you'd care to reveal.
Thank you, -
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Take Black Scorpion for example, I've seen how that suit is SUPPOSED to look, but Mr. Slouchypants just makes it look like he's stuck in a rather unpleasant looking muffin. There is no terror, there is no imposingness, there is only grumblypoo.
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timfpotw.