StormyDarkness

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  1. I've made Sprat the Kobold. He's my Traps/Elec Defender and I love him already. I have plans for a Kin/AR, just need to figure out the concept behind it, and take time off Sprat to give to other characters (even older ones that I've been leveling since around i14 came out).
  2. Just get on... it said it was down like 5 hours ago and I just logged in anyhow and found them up.
  3. I completely understood his reasoning, it's still just really funny to me.
  4. It's a sad day when my reformed WoW friend who's starting to get into CoH actually tells me that he wants to solo instead of duoing because I'm too good at support and he wants to know how good he actually is on his own.

    Playing Defenders, I've been turned down by my RL friend because I'm too good at support!

    I guess I'm too sexy with Defenders to team.
  5. It might just my ideals of always learning, but I find myself learning new things on my Defenders constantly. I have nearly 1 of every support power set on a character somewhere. The one's I've played more often (Empathy with a level 50 and 32 Defenders, Storm with 3 characters over 39 one being 50, FF with a 50 and a 39), I still find new stuff. As I match them up with different power sets, I learn new tricks that I can apply to other ones that didn't have it before. For example, my Storm/Dark (who's 50) has learned several things from my Fire/Storm (42) and my Storm/Sonic (39) that I can transfer back to him and get a better understanding of how to utilize my power sets, both from a primary and secondary standpoint.

    Granted, I also learn a lot of just playing the characters themselves, but I get a lot of playing my characters and power sets a lot. As for purple IOing my characters out, I've not really tried too much. I've been more focused on just learning more about my power sets and enjoying playing my characters than I have about min/maxing my characters to perform at an unknown peak performance. I've messed around some with Mids to see various things regarding IOs, but honestly, I'm not here to min/max a character or build the "ideal character" whatever that may be. I'm here to just have fun and learning how to be a better Defender.
  6. Quote:
    Originally Posted by Vel_Overload View Post
    Its as if nobody even noticed my new post...

    Please read everybody's response, not just the person your attacking (i'm guilty of this at times as well)
    It's okay, my posts get skipped all the time.
  7. I give you props on the Empathy soloing. I've honestly have also gotten sick of the "Defenders can't solo" mentality possessed by so many here that I've began to start my altisis on different solo Defender ideas. The only one that is currently sticking to me is Storm/Ice, but that's because I love Storm (all my different versions) and my TA/Ice Defender. So I decided I'd stick them together and see what I can do.
  8. Quote:
    Originally Posted by macskull View Post
    Yes, Defenders are a good AT when you compare them to what the other hero ATs have to offer, but when you bring Corruptors and to an extent Masterminds into direct competition, their weaknesses start to show - and no, two TFs and a handful of co-op arcs aren't "direct competition." When compared to Corruptors, Defenders have a lower damage mod, lower HP, lower damage cap, don't have Scourge, and lack access to two of the best sets in the game, Fire Blast and Thermal Radiation, all in the name of stronger buffs/debuffs and having access to those powers before Corruptors/Controllers/MMs. The better buff/debuff numbers just aren't worth it, IMO.
    To (sort of) play Devil's Advocate, Fire Blast would be kind of silly for Defenders to have. Defenders have a buff on their blasts to their secondary effects. You know, Sonic's -res, Rad's -def, Dark's -to-hit, etc. So anyone really gunning for Fire Blast will always look at a Fire Blast Corruptor and go "Why the heck am I playing this AT when the other is better?" The same thing will go for when Corruptors get Archery and Going Rogue comes out. Why play an /Archery Defender when you can get the same to-hit buff secondary effect on a more damage Corruptor? Psi Blast will still be good for Defenders if moved over because it will have the -recharge increased still.

    On the turn of that comment, if Defenders did have Thermal, they would be producing bigger green numbers, offering a higher +res from the shields, higher buff and debuff values for their Tier 7-9. Sure, if you couple it with Fire Blast, you'll have the equilibrium on the Corruptor because the lack of a debuffing secondary effect. For me, however, I dislike having those types of obvious couples, my closest being a Storm/Ice Defender, to which I've only started recently. I like the challenge of coming up with the RP reason for some fairly drastic different power sets, like my Dark/Elec defender. So having a Thermal/Sonic, Thermal/Rad, etc. will be more potent than the just damage dealing secondary of Fire Blast.

    Sure, if you are considering that the enhanced buff/debuff values and getting some things at level 12 instead of 20, or 32 instead of 38 not worth it, that's your own deal. However, I'm also aware that there are people that do prefer to get their buff/debuffs earlier than some of their blasts. Also, so people prefer to have the larger buff/debuff values and that is their particular pull. Naturally, you being the player, you get to decide what is more important to you and how you go about things.

    As far as lower damage mod, lower HP, lower damage cap, and lacks the double damage, those are just what Defenders have to sacrifice to get the better buff/debuff values. Otherwise, who'd want to play an AT that have equal HP, very slightly higher damage, very slightly higher damage cap, and can also deal double damage (however Defenders would be able to do that). We'd see the exact same stuff over in the Corruptor thread that Defenders would be taking over their job red side. Every AT must pay some price to get what they are better at. I don't want to play Average Joe AT who's only mediocre at everything, I want to be good at something. In order for me to be good at X, I must give up Y. That's simply how life works, including real life.

    For giving up certain power sets, certain sets are getting nearly copy/pasted everywhere (Traps/AR for Defender, Archery/TA Corruptors, Rad/ Blasters), so it'll be only a matter of time until Corruptors get FF, Defenders get Thermal, and each AT have their own "heal" set (Pain and Empathy). I'll gladly take a Pain Defender over a Fire Blast Defender, so when we get to Thermal coming over, can I get Pain instead of Fire Blast?

    In all honesty, as I've said and will always say, the AT you choose followed by the power sets you choose should work well with your play style. If you're like me and don't want a Fire Blast Defender (though I might make one... maybe), then don't do it. If you hate FF because you believe KB is a sin and the only real thing it offers is the shields, then that's your own bridge to cross. Play what you like, don't play what you don't. Other than Statesman and LR, I can't think of any TF or other challenge that requires a certain type of make up on team. A corruptor will offer a lot to the table, a defender will offer a lot to the table. They're not equal and it's up to you to decide which you like better and I strongly encourage you to play that. Some people might find they like the Defender version of their Corruptor and same with some people playing Defenders.
  9. Both were created on a "What do I want to play" tag. He's fairly new to CoX and as such, I have a decent sway in his power picks (not going to poke him about enhancements unless he asks me). I like SR and from the little I've played of Electric Melee, it's been pretty fun. The major problem being that SR takes a while to mature into the "I don't get touched" type playstyle it is.

    On the one side with me being able to do loads with my +Def personally and his blasts, he may be able to respec out of the shields (taking them right now). As such he won't have to worry so much about me in that department and only worry about Frostwork and debuffing/attacking and thus will stay focused on that aspect. On the other side, it is added defense especially if we go against higher conned enemies.

    As for build ideas on my side (since I have a general idea of what he should and should not take). From the looks of it, it seems all/nearly all the SR is what I'll want and enough of the attacks to make me chaining. From the Mids build I have tentatively going had Elude up nearly perm and lightning rod up ever 15-20 seconds without Hasten... Then again, it'll also cost me my soul and body and everything I own to get the actual build but hey, I can dream...
  10. So... I decided that I wanted a change of pace. As such, I've made a Electric/SR Brute to run around with my friend's Dark Blast/Cold Dom Corruptor. I was then messing around with Mid's and something hit me. I don't know how to build this character at all. I somehow managed to get some interesting things with recharge times, but I wanted to know any pro's, con's, etc. of the two sets together. Any thoughts would be appreciated. I'm used to Defenders and Controllers so it's quite far from my element.
  11. This is the build I currently have for my TA/Ice Defender. Not only are suggestions nice, but it gives an idea of what TA/Ice can do with just what I've come up with.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arrow of Theta: Level 50 Technology Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Ice Blast
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Flash Arrow -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(5), DarkWD-Slow%(9)
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(25)
    Level 2: Glue Arrow -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(3)
    Level 4: Frost Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Dam%(34)
    Level 6: Ice Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(7), Lock-Rchg/Hold(11), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(39)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Poison Gas Arrow -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Sleep/EndRdx(11), FtnHyp-Acc/Rchg(17), FtnHyp-Plct%(25), FtnHyp-Sleep(43)
    Level 12: Acid Arrow -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(13), AnWeak-DefDeb/EndRdx/Rchg(13), AnWeak-Acc/Rchg/EndRdx(21), AnWeak-Acc/DefDeb(42), AnWeak-DefDeb(43)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15)
    Level 16: Freeze Ray -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Hold/Rchg(17), UbrkCons-Hold(36), UbrkCons-EndRdx/Hold(37), UbrkCons-Dam%(37), Lock-%Hold(39)
    Level 18: Disruption Arrow -- EndRdx-I(A), EndRdx-I(19), RechRdx-I(19)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
    Level 22: Ice Storm -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(45)
    Level 24: Aim -- RechRdx-I(A)
    Level 26: Oil Slick Arrow -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Dmg/EndRdx(29), Ragnrk-Knock%(46), Achilles-ResDeb%(46)
    Level 28: Bitter Ice Blast -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg(29), Apoc-Dmg/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
    Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(31), Zephyr-ResKB(31)
    Level 32: EMP Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(50)
    Level 35: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
    Level 38: Blizzard -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Dam%(50)
    Level 41: Dark Consumption -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(48)
    Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), Aegis-Psi/Status(45)
    Level 47: Soul Drain -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
  12. Quote:
    Originally Posted by electric_emu View Post
    And to be on topic, that's why people think "healers" (read: Empathy) are necessary. Even an inexperienced Empath can be of use on a bad team (they've got Rez, right?), but an inexperienced Storm, for example, will drive even a great team insane.
    I'm always willing to give anyone suggestions to help out the teams. They just have to, you know, be willing to take a few pointers and then do them. That's my greatest distinction between a "good" Defender and a "bad" Defender. I'm willing to give suggestions on any power sets, and will gladly hear out suggestions when I'm playing a power set, since new tactics is always fun to me.

    I'll take a inexperienced Storm who'll listen to suggestions over a bad empath who believe only heals is the way to go and won't listen to any suggestions to make themselves better any day of the week.
  13. Storm/Dark is great. You'll have a learning curve on how to utilize Storm's knockback, but other than that, it's great potential. You have the extra survivability between all the -to-hits and extra damage with Freezing Rain. You also have a self heal and some "hard" control via stuns in both primary (PBAoE) and secondary (Target Enemy AoE). The tentacles also will keep your enemies within Freezing Rain/Snow Storm and it still allows for soft control via knockback of Tornado, etc.

    Overall, my Storm/Dark is still my favorite character to play, regardless the task at hand.
  14. Quote:
    Originally Posted by Vel_Overload View Post
    Also, you failed to mention that we "still" have terrible soloing skills. We can't solo as well as.. anything really. We may solo as well as Dominators but in reality theres a problem here.
    I stopped here and had to comment (and run to work). My favorite two ATs are Defenders and Dominators...

    Evidently there's something drastically wrong with me and my mentality.
  15. Quote:
    Originally Posted by Gavving View Post
    Trust me, that is some serious chaos generating power. chaos=control in CoX. One of the things I love about the game.
    I've been complimented on my organized chaos ability.

    As a side note, it's also fun to see another Oklahoman around the forums.
  16. StormyDarkness

    First Hero

    Quote:
    Originally Posted by Prof_Backfire View Post
    Defenders aren't really 'support', since they're not necessary. They're closer to 'force multipliers'- a good Defender can make everyone else better at what they do (ie, killing stuff).
    In my mind, no AT is needed. It's just a mind set change on tactics to fit the team make up. My version of support is making people better than they are normally. Thus Defenders being force multipliers in my book means support. I'm always happy to have a team of 8 decent players, because if you have the decent players, you'll be able to adapt to each other and figure out what needs to be done.
  17. StormyDarkness

    First Hero

    Quote:
    Originally Posted by Fulmens View Post
    This makes me flinch. Many of the people who really want you for a team are... incompetent. Rather than learn what THEY are doing wrong, they look for outside support, continue to die, then blame their outside support. Usually for bad "heals".

    My advice is this: Join groups. Make groups. Team with anyone who'll have you. About 10% of any given team will be people who don't suck. Friend [or global friend if they'll have you; if not, don't take it personally] these people and next time you see them online, ask what they're doing. If they have friends who don't suck, get to know them.

    Eventually you will have a network of people to team with, and have to get on fewer and fewer pickup groups [or "poor lonely me in the corner, soloing" sessions.]
    It's a slow trip up to get the idea that some people are just bad at the game. You can offer advice (if they want it) or just trying your best as a defender and if they keep splatting, there's not much you can do about it. People who do nothing is what irritates me. I'm fine if you're not good, but if you don't try you aren't going to get better.

    I've been slowly attempting to raise my notoriety around Virtue as a good "Support" player. Since I play mostly Controllers, Defenders, and Corruptors, I tend to have a lot of characters to fill that role. Do every character gel with every group? No. Mostly because even though I'm playing support, I'm more than willing to be aggressive if people (usually the tank) is just standing around for no particular reason. If everyone is on the move to your location and are near it, why not go flying into the next group. I usually find it rare to find tankers that my Defenders can't keep up with. Those Tankers make me smile as I end up only being a few steps behind them.

    Inactivity is the bane of my existence on CoH. I understand their are times that need strategy, etc. but not every mob needs to be carefully pulled and killed slowly or the like. If the rest of the group is 10 steps behind you, that's 10 steps worth of a Tanker being able to get the aggro of the mob going. Then again, that's just my dislike of standing around, especially when we go "everyone run together for buffs" and then stand around letting the buffs run out due to inactivity. Buff during battle I say, sure you're not contributing during that little bit, but to keep a team moving is well worth the bit of personal time of buffing during a battle.

    Quote:
    As far as "What Defender to choose?" The primaries all play VERY differently. A lot of times, I like Force Fields. Because I'm a bad defender. I don't want to be the last-minute-saviour Empath; that's too much like playing chicken with someone else's car. The first time someone thanked me for rezzing them, I wanted to yell "IF I WAS ANY GOOD YOU WOULDN'T NEED IT, WOULD YOU?" Force Fields is for your relaxing experience. You cruise along, keeping people bubbled every 3-4 minutes, and the team does not lose and nobody gets hurt very badly. And if they do? Not your problem. You've already DONE your job. They've got only themselves to blame.
    I've had this mentality. It's called "'Stuff' Happens". You can do the best you can with Empathy to heal your teammates, but if they are doing suicide bombs and/or you're not using all your tools on your utility belt, then something needs to be monitored and adjusted. Force Fields also have more than just bubbling every 3-4 minutes. That's the difference between an average FF player and a good FF player. Nearly everyone gets the idea of bubble, but it's the rest of the powers at the FF's utility belt that cranks them up a notch. A Force Field character only using PFF, 2 Ally shields, and the PBAoE bubble is like a Empath that doesn't use Fort, RAs, and AB. The entire tool belt is useful, it's knowing how and when to use it that makes you a good or higher player.

    Quote:
    Originally Posted by Khenal_Baroney
    You should do sonic/something, I never get to team with sonic defenders...
    I have 2 Sonic Defenders on Virtue now... level 29 Sonic/Dark and level 3 Sonic/Psi. The latter is for teaming with a friend, but as soon as his trail is up, I'll be leveling him like the rest of my characters.
  18. StormyDarkness

    First Hero

    Although all of the primaries can be ungodly helpful, the usually most looked for power sets tend to be Kinetics and Empathy. As good of a power sets they are (especially if you use Empathy's buffs along with heals), all of the power sets can function quite well on teams. Storm Summoning is usually looked down upon for their knockback, to which has a large learning curve to be effective. Force Fields also utilizes knockback as a support role, but their several shields tend to make it up more than Storm's other powers in some people's mind.

    Cold Domination is a good set on both the buffing and debuffing front. Sonic is great for teaming as it has several ally toggles and shields that are quite nice to any team that already has high defenses. Trick Arrow takes a bit to warm up to but is stronger later in the game.

    If you want an early set and forget team boosting while being effective, I'd point you towards Cold, FF, or Sonic. Empathy mindset changes around level 30 or so, and some tend to dislike that. Kinetics, TA, and Storm are very active primaries. Dark and Radiation are as I said, grab bags of various abilities. I have at least one character with each of these power sets. I don't tend to have too much problem finding a team with any of them on Virtue. However, I also tend to look for non-AE farms where people tend to be more appreciative of the non-"Healer" power set (Empathy). Also, I'm not afraid to start a team if I'm really gunning to play a character.
  19. StormyDarkness

    First Hero

    Lots of the defender sets can do this. A bit more detail on the style of your Defender your looking for will yield in better results of what people can/will advise. Are you looking for more team based, more solo based, etc. Usual starting points will be suggested of Radiation Emission and Dark Miasma, but that's because they tend to be jack of all trades power sets. A bit of everything. But a bit of help describing what you want to accomplish would be helpful.

    There's not a power set that sticks out as "The Power Set" and each offers their own unique set of advantages and disadvantages. So a bit more on what your goals are would be a good help to those trying to point you in the right direction and what type of play style you have in mind.
  20. I'm personally loving my TA/Ice. Also, according to my Mid's (ideal) build, PvE, my nuke does 1071 damage over 15 seconds up every 193 seconds. OSA does 545 over 30 seconds up every 82 seconds, and Ice Storm does 261 damage over 15 seconds up every 32.2 seconds, all of which are AoEs and the recharge does not account for Hasten. This neither takes Soul Drain's +DMG nor any of the -res from powers nor procs besides the two Posi's blasts in the nuke and Ice Storm.

    He also will have 16% ranged defense, 12.6% AoE defense, and 10-11% defense on energy, negative, fire, and cold damage, leaving the rest at 3.5%. Smashing/Lethal at 38.9% resistance, Negative/Toxic at 21.2%, Cold/Fire at 12.3% resistance, 3% Psionic resistance and sadly 0% energy defense.

    He has 4 holds each with the +2 Mag, 243% Regen, 190% Recovery, and 60% Recharge (not including Hasten). Two toggles totaling .32 endurance/second. Dark Consumption for more endurance for my post nuke of either set.
  21. Quote:
    Originally Posted by Reptlbrain View Post
    Not on the AE team I was on the other night. Tar Patch was repeatedly carefully placed between the boss spawn and the body of corruptors.
    One of the reasons I stay away from farms... Actually, most of these AE stories are exactly why I don't AE farm. At least in the old days of farming you had one person with the farm mission that was competent besides myself. Then again, that could just be me and my hopes of intelligence which most AE farms tend to miss.

    It's one of the reason people hate Storm, there's so many bad ones, I'll stay away from the AE farms. I'll take the slower, funner, and generally more intelligent version of leveling.

    By the by, I loves me some Storms.
  22. Quote:
    Originally Posted by _dEOS_ View Post
    I am confused. If mobs are supposedly not hitting you due to your already high defense, why would you need a healer?

    For me if they are hitting me it's because I don't have enough defense.
    Having done +4 TFs with a bubbler on my Ice tank... I can tell you that 80% defense to all makes a lot of difference.
    Sonic = More Defense + Easier to kill mobs + Positioning.
    Storm = Easier to kill mobs + positioning + a light heal.
    FF = More Defense + Positioning.
    Cold Dom = Easier to kill mobs + buffs + More defense.
    Kins = Easier to kill mobs + buffs + positioning.
    Dark = Easier to kill mobs + controls + a light heal.
    Trick Arrow = Easier to kill mobs + Controls.
    Radiation Em. = Easier to kill mobs + Controls + buff + a light heal.
    Emapthy = A lot of healing + Health/Endurance buffs + a def/dmg/to-hit ST buff.

    Honestly, if I have a good tanker, anything with more defense is an added bonus. Especially if it's a armor set that's either all +def or +res. Then look at what else they can do. Most Stone/ tankers don't really need the healing because of their Defense/Resistance, the +health buff takes away nearly all need for healing for a good Stone/, and both the Def, to-hit, and Dmg buff is better on other members of the team. Assuming the tanker is keeping the aggro from the enmies, only the to-hit and dmg really matters on any member of the team, thus low level characters and those with high damage should get the buff, not the tanker. Granted, this isn't always the case and I always say to alter your tactics to the team (as everyone should on the team so they actually gel), but with this general idea, you'll be well on your way most of the time. So why would a Stone/ tanker want an Empath when he can take another power set that offers something more to the team even more so in the easier to kill mobs version or the +def/res power sets for when the teammates happen to pull a bit of aggro from the tank?

    Empathy, though useful, isn't really ever *needed* on a usual team nor task force.
  23. Storm/Dark (from feeling since I don't look at numbers) deals more damage than Plant/Storm and Earth/Storm between all the cones and the extra debuffing. The major difference between them is Plant and Earth have immobilize powers that have -KB which allows you to utilize Tornado more while Storm/Dark doesn't have the -KB which allows for the knockback mitigation while the enemies still can't move. Think of the ramps in caves and sewers, being on the top, cone immobilize and then Gale them all down the ramp making them both unable to move from down there and being far enough away that they can no longer attack you or your teammates.

    That's what I see the major difference is. Other than that it's a question of do you want harder controls or better debuff values. Not to mention that you get the Storm powers sooner. Barring Mastermind (because I'm not a particular fan of them), I have a Storm character of each AT that has access to them. Each offers something different and unique to the table, the Defender just offers more damage than Controller version, less damage than the corruptor version, more debuff than both, and less hard control than Control.

    It really depends your play style and what you find most important.
  24. The tentacles do not suppress knockback, however, that just gives another mitigation tool on a person who can't run towards you any longer. Thus leaving them with only ranged attacks, assuming you don't continue to use knockback to further mitigate their chances of damaging you (or your team). Knockback is something that's very hard to master, however, when you get to that point, you are very potent on any team.

    I love my Storm/Dark and he's the one I enjoy playing the most and tend to play the most, assuming I don't want to actually get more badges for task forces and the like on other characters. He's my badge hunter, and last time I calculated, he's only about 3-5 TF/Trails away from having all of them done. He's great fun, and most of the friends that I have that's teamed with him a couple times use him as their judge on how good other Storm characters are of other players. One's told me that only a couple have matched but not surpassed.

    It's a great combo that I love. I hope you guys can beat the knockback curve, be effective with your Storm/Dark's and enjoy playing one of my favorite power set combos. Just remember, Knockback, though a powerful mitigation tool, doesn't need to be used in all circumstances. If you can learn that lesson, you'll be well on your way to becoming a good Storm player and teams will not instinctively hate you and then begin to hate all Storm characters they come across.
  25. *pokes the thread since the new forums started*

    I'm probably going to be busy tonight, but I could manage Thursday if we wanted to get together then. There's a small chance that I'll be open tonight, but I'd rather plan on it being Thursday.