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2. After analysis, Scrappers CAN NOT reach the same levels of resistance as a Tank. Regeneration, though, is a small concern.
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1. I agree that regen should be toned down somewhat. Invuln however is way above what regen can do and it does reach caps with perma unstoppable, and combined with invincibility is as close to tanker defense as it gets for a scrapper. Is invuln not getting looked at? Invuln is already the best secondaries for both the tankers and scrappers.. removing the immobility from unyielding stance is a move in the wrong direction. I agree that regen is a little above what par should be for scrappers, but that means invuln is way above it.
2. With DA, ice, stone.. will the powers be tweaked as well, or just simply made to stack?
3. No mention of SR in here. Elude was mentioned as a temporary fix previously, and not a final change to the set, is this still the case? The change to the SR scrapper after 40.. with a respec is positive, but this does nothing to address the problems it faces before elude is available. What about resistance inspirations?
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3. +1 level mobs are now appearing in the numbers that we had wanted in missions.
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Is the difficulty slider still in the works, or is it going to be a while for that?